Simple QoL: Move Unabashed


Aggelakis

 

Posted

I am presently unable to get the teleport beacon for Rikti War Zone because I can't get Unabashed, which is under the shield. This really ought to be accessible at any time, to the best of my recollection no other beacon is locked behind content like this (certainly not raid content).

I am leaving my Tanker parked on the shield in protest until this happens.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
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Posted

pfft. Just solo all the pylons and then dive in for the badge. No raid needed.


Be well, people of CoH.

 

Posted

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Originally Posted by Bill Z Bubba View Post
pfft. Just solo all the pylons and then dive in for the badge. No raid needed.


Rawr, Scrapper tenacity.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
pfft. Just solo all the pylons and then dive in for the badge. No raid needed.
My Tanker actually can withstand an assault from a Rikti Pylon, he just can't do enough damage to defeat it. I considered doing it on my Bots/Dark since he can solo a Pylon but wasn't sure if I'd be able to get them down in time (and at any rate, it was too late last night for me to take the time to do it).


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

It's WAI. You're supposed to only get it when the shield is down.


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Posted

Quote:
Originally Posted by Blue Rabbit View Post
It's WAI. You're supposed to only get it when the shield is down.
The intent is broken, then. The badge should be moved. I hate having to hope someone else is going to be running a raid while I'm on to *maybe* sneak in and get the badge. If it weren't needed for anything - if it were an extraneous badge - it wouldn't matter, but it's needed for the zone teleport beacon.

Alternately, remove it from the RWZ beacon requirements.


 

Posted

The zone base portal is only a QOL device.


 

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Originally Posted by Blue Rabbit View Post
It's WAI. You're supposed to only get it when the shield is down.
I don't think there was a question as to if it was WAI, but whether that should be the intent.

I can't see a good enough reason for it being behind the shield, so /signed.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

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Originally Posted by Memphis_Bill View Post
And?
The badge, beacon and portal are not needed but good to have.


 

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Originally Posted by _Klaw_ View Post
The badge, beacon and portal are not needed but good to have.
It's also inconsistent with other exploration badges without good cause. So, why leave it that way?


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

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Originally Posted by _Klaw_ View Post
The badge, beacon and portal are not needed but good to have.
So moving the badge or removing it from the requirements wouldn't bother you in any way, and improve the QOL of the QOL item.


 

Posted

Or how about making it so you can get the beacon without that badge?

I rather like the idea of an exploration badge you need to do a raid in order to get.

You know another thing that doesn't make sense? I was able to get every exploration badge in the game except for one in Atlas Park. The reason? I have to go through the elevator door leading into the Hero-side Recluses Victory portal room and my toon was a Rogue. Access denied.


 

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Originally Posted by Memphis_Bill View Post
So moving the badge or removing it from the requirements wouldn't bother you in any way, and improve the QOL of the QOL item.
Well actually....you're just..... um......fair enough.


 

Posted

Invite someone to your SG that doesn't mind going to Ship Raids. We ran one last week, got no issues with running one sometime this week or next. You don't even need to join the raid league. Just wait until you see the pylons go down and get your badge.

Besides, it's not like the SG port for RWZ is more convenient than using any of the other 3 entrance locations. Distance from the tram/ferry to the RWZ entrance is shorter than the distance from SG port-in location to the Vanguard base, in pretty much every case I can think of.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Originally Posted by Lemur Lad View Post
Invite someone to your SG that doesn't mind going to Ship Raids. We ran one last week, got no issues with running one sometime this week or next. You don't even need to join the raid league. Just wait until you see the pylons go down and get your badge.
Or... move it so you're not relying on a raid's worth of other people doing something while you're on to go get it.


 

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Originally Posted by Rylas View Post
It's also inconsistent with other exploration badges without good cause. So, why leave it that way?
No it's not.

There are exploration badges that only exist on certain mission maps. There's a whole slew of them you have to do safeguard / mayhem missions for (which means finding someone in the right level range if you're already past it). There's one you can only get during the holiday event. There are exploration badges in PvP zones. There's one hidden on an Arena map, that you can only get by being lucky with the random map selection. There's one you have to effectively complete a trial to obtain.

There's plenty of precedent for exploration badges with specific requirements for them, including ones that you have to team to obtain.

Unabashed is actually one of the easier of those and can be gotten solo -- it's not hard to run in and snag it while a raid is going on if you really want it. For the impatient, as mentioned earlier, you don't even have to do a full raid. A small group can just take out pylons to drop the shield.

I'd be okay with removing it from the zone beacon requirements, but I don't think the badge should be moved.

Quote:
Originally Posted by Rock_Crag View Post
You know another thing that doesn't make sense? I was able to get every exploration badge in the game except for one in Atlas Park. The reason? I have to go through the elevator door leading into the Hero-side Recluses Victory portal room and my toon was a Rogue. Access denied.
I bugged this in beta, as did many others. It's even more silly when you consider that a rogue is also denied from entering RV when they attempt to click on the portal, so the elevator check is completely unnecessary.

Fortunately the bug is buggy, and possible to get around. Invite a hero or vigilante to a team and have them recall you down to the area past the elevator. Then you can get the badge


 

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Originally Posted by _Klaw_ View Post
The zone base portal is only a QOL device.
You're right, I should have clearly specified in the title of this topic that this would be a QoL change.

Sorry for the confusion, I will try to be clearer in the future.

Quote:
Originally Posted by MTS View Post
I'd be okay with removing it from the zone beacon requirements, but I don't think the badge should be moved.
This would be a fully acceptable solution as well.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by MTS View Post
No it's not.

There are exploration badges that only exist on certain mission maps. There's a whole slew of them you have to do safeguard / mayhem missions for (which means finding someone in the right level range if you're already past it). There's one you can only get during the holiday event. There are exploration badges in PvP zones. There's one hidden on an Arena map, that you can only get by being lucky with the random map selection. There's one you have to effectively complete a trial to obtain.
Sorry, let me rephrase. It's inconsistent with exploration badges of it's kind. Being part of a static zone, and not being part of an instanced situation. Are there any PVP exploration badges locked behind a raid event? It's also inconsistent with exploration badges required for unlocking Portal Beacons.

I should have realized specialized exploration badges might be considered the norm for some.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

I agree, remove it from the requirements.


 

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Quote:
Originally Posted by Memphis_Bill View Post
TI hate having to hope someone else is going to be running a raid while I'm on to *maybe* sneak in and get the badge.
Start a raid. Invite a few people, and as you're taking pylons down, more people will show up, and eventually you'll have a full-out raid and all the pylons will be down and you'll have your badge! It takes like a half an hour, maybe, at most, to get all the pylons down to open up the shield...if you're slow getting response. A single team can take down all the pylons by themselves. OMG it's like things work out the way you want them to if you put effort into it! No way...amazing...!


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Originally Posted by Memphis_Bill View Post
Or... move it so you're not relying on a raid's worth of other people doing something while you're on to go get it.
What's a raid's worth to you? On our server we start on pylons with one to two teams and get more as things go on. This is that group vs solo divide again and it's one time where I don't see the need to concede to the pathological soloists.

This isn't any different than getting a group together to do anything else that requires a group in this game. It just happens to be a little out of place in comparison to all the other Explore badges. Personally, I like that. I wish more of them were interesting and took a little planning to get.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Originally Posted by Rylas View Post
It's also inconsistent with other exploration badges without good cause. So, why leave it that way?
No it isn't, it's just the only one that is tied to a beacon. I can think of 3 other badges like Unabashed just off the top of my head.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Originally Posted by Lemur Lad View Post
What's a raid's worth to you? On our server
Y'know I'm on the same server... *cough*
Quote:
we start on pylons with one to two teams and get more as things go on. This is that group vs solo divide again and it's one time where I don't see the need to concede to the pathological soloists.
Excuse me?
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This isn't any different than getting a group together to do anything else that requires a group in this game.
"Getting an exploration badge" does not "require a group." I can completely ignore the raid and, if one's going on, drop in the middle of the mothership and get it. THe exploration badge does not and should not "require a group." A task force requires a group - you can't start one without it. The iTrials require a group.

This is just a poorly placed badge - one that, if it weren't for the fact it's needed for a teleporter beacon (which you don't seem to care about, taking the tone of your prior comment,) would likely be shrugged off.

Quote:
It just happens to be a little out of place in comparison to all the other Explore badges. Personally, I like that. I wish more of them were interesting and took a little planning to get.
"Interesting and took a little planning to get?" Sure. Ace is like that. Tank is like that. Destined for Valhalla is like that. (And happens to be a favourite of mine.) That's the sort of "interesting and taking planning" that an explore badge should take. Hell, i got Heart of the Hamidon solo when I had a few minutes and was getting these for a SG. Yeah, a badge under a raid target, without a raid going on.

Not "Hope you're going to have people in place when a raid's ongoing." There are already raid-appropriate badges (for such things as planting bombs.) This shouldn't be tied to it - or should be removed from the requirements for the zone teleporter.