Simple QoL: Move Unabashed
pfft. Just solo all the pylons and then dive in for the badge. No raid needed.
Be well, people of CoH.
I am pretty sure you used to be able to get that badge while the shield was up when it was first released. They changed it so you could not get it unless the shield was down. My memory may be off though.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
It's WAI. You're supposed to only get it when the shield is down.
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It's WAI. You're supposed to only get it when the shield is down.
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Alternately, remove it from the RWZ beacon requirements.
The zone base portal is only a QOL device.
It's WAI. You're supposed to only get it when the shield is down.
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I can't see a good enough reason for it being behind the shield, so /signed.
@Rylas
Kill 'em all. Let XP sort 'em out.
Or how about making it so you can get the beacon without that badge?
I rather like the idea of an exploration badge you need to do a raid in order to get.
You know another thing that doesn't make sense? I was able to get every exploration badge in the game except for one in Atlas Park. The reason? I have to go through the elevator door leading into the Hero-side Recluses Victory portal room and my toon was a Rogue. Access denied.
Invite someone to your SG that doesn't mind going to Ship Raids. We ran one last week, got no issues with running one sometime this week or next. You don't even need to join the raid league. Just wait until you see the pylons go down and get your badge.
Besides, it's not like the SG port for RWZ is more convenient than using any of the other 3 entrance locations. Distance from the tram/ferry to the RWZ entrance is shorter than the distance from SG port-in location to the Vanguard base, in pretty much every case I can think of.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
It's also inconsistent with other exploration badges without good cause. So, why leave it that way?
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There are exploration badges that only exist on certain mission maps. There's a whole slew of them you have to do safeguard / mayhem missions for (which means finding someone in the right level range if you're already past it). There's one you can only get during the holiday event. There are exploration badges in PvP zones. There's one hidden on an Arena map, that you can only get by being lucky with the random map selection. There's one you have to effectively complete a trial to obtain.
There's plenty of precedent for exploration badges with specific requirements for them, including ones that you have to team to obtain.
Unabashed is actually one of the easier of those and can be gotten solo -- it's not hard to run in and snag it while a raid is going on if you really want it. For the impatient, as mentioned earlier, you don't even have to do a full raid. A small group can just take out pylons to drop the shield.
I'd be okay with removing it from the zone beacon requirements, but I don't think the badge should be moved.
You know another thing that doesn't make sense? I was able to get every exploration badge in the game except for one in Atlas Park. The reason? I have to go through the elevator door leading into the Hero-side Recluses Victory portal room and my toon was a Rogue. Access denied.
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Fortunately the bug is buggy, and possible to get around. Invite a hero or vigilante to a team and have them recall you down to the area past the elevator. Then you can get the badge
Sorry for the confusion, I will try to be clearer in the future.
This would be a fully acceptable solution as well.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
No it's not.
There are exploration badges that only exist on certain mission maps. There's a whole slew of them you have to do safeguard / mayhem missions for (which means finding someone in the right level range if you're already past it). There's one you can only get during the holiday event. There are exploration badges in PvP zones. There's one hidden on an Arena map, that you can only get by being lucky with the random map selection. There's one you have to effectively complete a trial to obtain. |
I should have realized specialized exploration badges might be considered the norm for some.
@Rylas
Kill 'em all. Let XP sort 'em out.
I agree, remove it from the requirements.
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Or... move it so you're not relying on a raid's worth of other people doing something while you're on to go get it.
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This isn't any different than getting a group together to do anything else that requires a group in this game. It just happens to be a little out of place in comparison to all the other Explore badges. Personally, I like that. I wish more of them were interesting and took a little planning to get.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
we start on pylons with one to two teams and get more as things go on. This is that group vs solo divide again and it's one time where I don't see the need to concede to the pathological soloists. |
This isn't any different than getting a group together to do anything else that requires a group in this game. |
This is just a poorly placed badge - one that, if it weren't for the fact it's needed for a teleporter beacon (which you don't seem to care about, taking the tone of your prior comment,) would likely be shrugged off.
It just happens to be a little out of place in comparison to all the other Explore badges. Personally, I like that. I wish more of them were interesting and took a little planning to get. |
Not "Hope you're going to have people in place when a raid's ongoing." There are already raid-appropriate badges (for such things as planting bombs.) This shouldn't be tied to it - or should be removed from the requirements for the zone teleporter.
I am presently unable to get the teleport beacon for Rikti War Zone because I can't get Unabashed, which is under the shield. This really ought to be accessible at any time, to the best of my recollection no other beacon is locked behind content like this (certainly not raid content).
I am leaving my Tanker parked on the shield in protest until this happens.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...