Simple QoL: Move Unabashed
You remember Grai Matter? That one piece of Incarnate salvage that required doing a MS Raid to get?
Remember how that was added to the Vanguard vendor's list so you could buy it with V-merits instead?
DO THAT.
You remember Grai Matter? That one piece of Incarnate salvage that required doing a MS Raid to get?
Remember how that was added to the Vanguard vendor's list so you could buy it with V-merits instead of run a MS Raid where you're pretty much going to lag out and blow your chances of getting that piece of salvage? DO THAT. |
No.
I am presently unable to get the teleport beacon for Rikti War Zone because I can't get Unabashed, which is under the shield. This really ought to be accessible at any time, to the best of my recollection no other beacon is locked behind content like this (certainly not raid content).
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"Getting an exploration badge" does not "require a group." I can completely ignore the raid and, if one's going on, drop in the middle of the mothership and get it. THe exploration badge does not and should not "require a group." A task force requires a group - you can't start one without it. The iTrials require a group.
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You know another thing that doesn't make sense? I was able to get every exploration badge in the game except for one in Atlas Park. The reason? I have to go through the elevator door leading into the Hero-side Recluses Victory portal room and my toon was a Rogue. Access denied.
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I am pretty sure you used to be able to get that badge while the shield was up when it was first released. They changed it so you could not get it unless the shield was down. My memory may be off though.
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You remember Grai Matter? That one piece of Incarnate salvage that required doing a MS Raid to get?
Remember how that was added to the Vanguard vendor's list so you could buy it with V-merits instead? |
Since the introduction of Gr'ai Matter, they have only been able to be bought on the Vanguard table for vanguard merits. Where are you getting this information from? Certainly not from the game.
By the way, it used to be (in Issue 18 beta) that you could purchase the Alpha Slot unlock with "regular" reward merits, vanguard merits, doing any of the content that gives Alpha Slot components, and I think alignment merits.
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You only need to get it once to get the beacon |
and if you're a badge hunter you'll be wanting to do the raid anyway |
lets be fair all the good long standing SGs got this way before RWZ was introduced (was RCS) |
I do not see any problem with the badge being here |
The intent is broken, then. The badge should be moved. I hate having to hope someone else is going to be running a raid while I'm on to *maybe* sneak in and get the badge. If it weren't needed for anything - if it were an extraneous badge - it wouldn't matter, but it's needed for the zone teleport beacon.
Alternately, remove it from the RWZ beacon requirements. |
Having said that, if the Devs chose to address this, I'd rather they removed it as a requirement for the beacon (since most beacons only need 8 badges) than moving it elsewhere.
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Much like PvP zone exploration badges force you to go into a zone you don't want to go (well, at least they did for me), this one is there as enticement for joining a MS Raid.
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Besides, there are several OTHER "enticements" for joining a raid - other badges, Vanguard merits and, for the Incarnate-minded, a chance to pound level 54s to try to get shards. One less "enticement" is hardly going to discourage people from raiding.
So, sorry, don't buy the "it's an enticement to raid" bit... especially since, as you yourself point out, you *don't* have to raid. You just have to wait for a number of other people to do so. If it were meant as an "enticement to raid," you wouldn't be able to get it *without* participating in the raid. Banks don't give away free toasters for just wandering by when someone else is opening an account, after all.
As far as comparing it to an accolade - the accolade makes a distinct improvement to your own character. The beacon does not - again, see Lemur Lad's comment.
Oh - and no, the beacons don't need 8, actually. They still need their old, lower amounts - Peregrine Island, for instance, just needs one, and the Hollows just needs 5. You don't get the zone exploration badge or the merits, of course. So while I don't *believe* there's precedent for removing one from the list, there IS for not needing every exploration badge in the zone to get the teleporter.
Oh, and given this is a typical time for me to play:
To be perfectly honest, you don't even have to join the raid, just need to go there when someone is running one, wait for the shield to go down, grab the badge and get out. |
Yeah. Just have to wait for that raid to start!
There are no beacons for PVP zones. And given, according to Lemur, the beacon is "less convenient" than the other forms of goign into the zone, I'd hardly say it's meant to be an "enticement." Unless you're trying to sell me the idea that the beacon for the RWZ is *so* special and *so* powerful compared to all the others it's somehow worthy of this extra annoyance. Are you saying that?
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Besides, there are several OTHER "enticements" for joining a raid - other badges, Vanguard merits and, for the Incarnate-minded, a chance to pound level 54s to try to get shards. One less "enticement" is hardly going to discourage people from raiding.
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Oh - and no, the beacons don't need 8, actually. They still need their old, lower amounts - Peregrine Island, for instance, just needs one, and the Hollows just needs 5. You don't get the zone exploration badge or the merits, of course. So while I don't *believe* there's precedent for removing one from the list, there IS for not needing every exploration badge in the zone to get the teleporter.
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Oh, and given this is a typical time for me to play:
Yeah. Just have to wait for that raid to start! |
- That isn't showing all the matches, you need to click search again to show more.
- That isn't showing all the villains, rogues, or vigilantes in the red side zones.
- That is more than enough people to take out the pylons.
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Given the low requirements, I see no problem with leaving this badge as an enticement.
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Three points:
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No?
Then don't tell me that's not showing all the matches. Or go on some fairy story that there's some vast redside population on at that time (there isn't.)
Seriously, what's with the push back on this? It's not uber-powerful, doesn't hurt you in the *least* to remove one badge from the requirements for the beacon. (And, for the record, I already have it in most of the SGs I'm in. The ones that don't are generally slower/inactive groups who don't have any real interest in the beacon - so I'm not arguing for this for myself.)
Were you on at 5 AM when I did that? (again, typical time for me to be playing.)
No? Then don't tell me that's not showing all the matches. Or go on some fairy story that there's some vast redside population on at that time (there isn't.) |
I don't see the need to push it as it is fairly easy to get/unlock.
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Believe what you will, but those search results are not showing everyone on. I frequently play after midnight pacific on Triumph, an East Coast server. I know what I'm talking about as far as the search window is concerned.
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I don't see the need to push it as it is fairly easy to get/unlock. |
Which, I shouldn't need to point out, is not the same server or time as Pinnacle at 5 AM. (Edit: Just so snow_globe knows, I'm not being snarky so much as poking at him for fun here. Re-read it and it could be taken wrong.)
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And, as I keep telling you, you don't need a full raid to do this.
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You only need to take down the pylons. You don't need to raid. It takes a minimum of one person to take down the pylons.
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Regardless - I still think it'd be a nice QOL change that wouldn't hurt anyone to either move the badge or remove it from the requirements for the beacon. Yeah, I doubt it'll *happen,* but I haven't heard anything convincing me that it'd be a *bad* change or break anything.
Then again, I'm not the one to convince either way. I'm just stubborn and like to argue about things.
It's also inconsistent with other exploration badges without good cause. So, why leave it that way?
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The other badges are inconsistent with this one badge.
Also, with Oro portals, trams that lead to every zone, it's just not that hard to get to RWZ.
I have the RWZ base teleporter and hardly use it. Oro (or tram) Founders Fall, RWZ entrance is right there where you're dropped off.
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You *do* realize arguing from the point of IO'd out/everything-capped-three-ways-from-friday builds is *not* the way to convince me of things, right? (as far as "minimum of one.")
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With i20, it's now possible to solo all the pylons in time, and a few people have done it. My Brute, who is by no means a DPS powerhouse, can get half of the pylons down in time solo. My Empath, who didn't even have DPS in his vocabulary before I20 can now solo a pylon in 1:20 minutes(see sig).
Getting a few friends to get all the pylons down in time sounds pretty viable to me, especially considering you're getting the badge for the SG's sake and not just your own. You don't need to organize a raid.
Edit: And this is before adding temp powers like Shivans and HVAS's into the mix.
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I can't imagine why this is an issue. Keep the badge where it is, and remove it from the Beacon's requirements. There, all you folks who say you must raid to get it, can retain that piece (for some unknown reason), and the non-raiders can get the Beacon (which the opponents of the move seem to agree is a worthless Beacon anyway).
This argument seriously has me scratching my head. What is this even ABOUT?
Oh, and while we are at it, the Devs should remove the alignment check on the elevator prior to the Edge of Chaos badge since the portal itself does that again anyway, it is a useless step that blocks yet another badge. (And no, you shouldn't need someone to help you get it in an open zone.)
Funny thing. Solo, I can do this whenever I want for any other zone because I feel like helping out a new SG - or even an established SG that's missing a beacon or two. Except the RWZ.
Now, since you and Lemur there are *so* adamant this *must* require a raid ongoing, well, obviously it must be an incredible reward! Not just a beacon similar to those you can get solo for any other zone...
No?
No new power?
Nothing that could be overpowering?
Nothing special about it, just another beacon? In fact....
So why insist it requires the extra nonsense and be *so* insistent it needs to stay right where it is and be completely inaccessible outside of "get a raid together?"
Again - it should be either moved, or removed from the bacon requirements. Since, after all,