Aura_Familia

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  1. Quote:
    Originally Posted by Tyger42 View Post
    Now those do look good. But the bacon's actually -cooked- in those pictures.
    Quoted for the Pancaking Truth (just picture Samuel L. Jackson saying it )

    Especially about the cooked part.

  2. Quote:
    Originally Posted by Golden Girl View Post
    I think that once we've had the confrontation with Tyrant, we'll have a better idea of what future Praetorian content might be like.
    If you're talking about level 50 content, that does NOTHING to help the barren wasteland 1-20 game.

    If you're talking about another expansion-sized revamp, I think you're smoking something you need to pass around.

    I don't see us getting another content expansion of that size again. Ever.

    Mind you I would not mind a revamp to reflect the defeat of Tyrant. I just don't see it happening, and am not going to hold my breath for it.
  3. The day they allowed anyone to start at any AT in Primal was the day Praetoria lost all it's usefulness. It makes me wonder how many people would actually played as Praetorians for any significant amount of time, had the option to choose any AT in Primal, come out first?

    Not to mention the other issues as others have; barren wasteland with barely any teaming, retarded level of ambushes for a LOW LEVEL zone, hard to find team mates, no point in continuing the storyline as it just cuts OFF at 20 and HAS NO BARING WHATSOEVER on whether you are a hero or villain (especially since we ALL get funneled into fighting against Tyrant at 50 anyway).

    Just saying Praetoria pretty much pointless. I don't think anything they can do will ever change that now, with the direction the endgame (and the game overall) is going.
  4. Aura_Familia

    CoH2 already

    Quote:
    Originally Posted by dbuter View Post
    I think the world is ready for City of Heroes 2. It needs better graphics, vastly improved gaming engine, more customizations, etc. CoH is a great game, but it is REALLY showing its age.
    As long as this game isn't abandoned sure and the new game has more content than it's anemic competitors, sure.
  5. Quote:
    Originally Posted by Oliin View Post
    From a story design standpoint I really tend to agree with you.

    On the other hand, from a software development standpoint ... not so much. Sometimes someone's solution to a problem is about clear as mud and if they didn't document their code adequately it can take a lot of effort to figure out just what the heck it's doing.
    yeah and we're talking about (in this specific instance) things as complicated as mayhems/safeguards. Now imagine the base editor. OY!!!
  6. Quote:
    Originally Posted by Nalrok_AthZim View Post
    You're telling me. Right now at my company, the previous designer (whom I replaced) left NO editable files for repeat event print ads. That's right, out of the 9 things I have to configure for printing this month, I have NO InDesign files to edit.


    WOW . . . coming from a Print Production background (during the Quark to InDesign changeup at the company I was working at at the time) that's a amount of FAIL that can't be described.

    I hope you're good at reverse engineering stuff.
  7. Quote:
    Originally Posted by _eeek_ View Post
    Ok, they are doing something amazing for us, and ground-breaking for MMO's, and STILL people are complaining. Not because of what they are doing, but because they are not going to do this in a location that's personally convenient for them.

    Ridiculous, just ridiculous.
    the location was brought up only because the Summit was brought up as the STARTING point for things like this, before it gets to this voting stage.

    It's completely relevant that some folks can't participate in that process because of where the Summit is held.

    I think it's valid feedback.

    YM obviously Varies.
  8. Quote:
    Originally Posted by TonyV View Post
    I wish they would implement a "restart" option--allows you to restart a character basically from level 1, picking new powersets and even a new archetype if you want, but hanging on to all of your badges.
    I used to be against this, but now in the post COH-Freedom age, I'd say have at it. Maybe even make it a Paragon Market option.

    As to the OP's question: More times than I can even remember. Many of the versions are part of my stable of multiple 50s.
  9. Quote:
    Originally Posted by Grouchybeast View Post
    Just checking, but you do realise that five out of seven of the Roman weapons not included in the pack aren't actually unlocked by the ITF, right?


    hehehhehehehhee

    No further comment. Good catch!

    EDIT: I'm not in game to actually check this but I assume what Grouchy said is true.
  10. I can't act my way out of a lunch pail, but looking forward to seeing how this comes out.
  11. Quote:
    Originally Posted by Liquid View Post
    Well, I was going to buy this pack as soon as it hit live, but with the time limitation, I'm going to have to decline as another vote against the practice. It's not tied to any holiday (sticking a single Valentine's day related item in there that also happens to be Roman doesn't make the rest of the pack Valentine's day related), so I don't see the reason for the artificial scarcity. It's a great convenience buy, and I think new players should have the opportunity to buy it throughout the year.

    I also agree with those who are saying that the ITF doesn't need any costume part incentives to get people to run it.

    Sorry, Ghost Falcon.
    Agreed.
  12. Quote:
    Originally Posted by Oliin View Post
    Honestly I imagine they'd do some work on bases as a QoL sort of thing. Now if they ever did personal bases then yea, I imagine those would be something purchased on the market, but not so much normal bases.

    I kind of hope they some day manage to get a working and fun form of PvP into the game since that seems to be a decent free to play draw .... And in all honesty I've always liked PvP but I've never really liked it in this game for some reason.


    Actually, here's a question. If there was a decent chunk of an issue dedicated to going gung-ho on base improvements including new decorative items (including ceilings/walls/floors) and getting base PvP to work, but the trade off was that in the future they sold decorative items in the store (with some free on issue releases) ... would that really be so bad?
    No that wouldn't be so bad as the development would be DIRECTLY paid for. I'd rather they do that then have to come out with a FULL ISSUE of nothing but PVP and/or base improvements.
  13. Quote:
    Originally Posted by Twigman View Post
    What event merits the desire to detoggle everything at once? I can't think of a time I wanted that to happen.
    and why on earth would you be doing it so often that you need it bound that to a key?
  14. Even though I know this will be unpopular, I'd like to see ALTERNATE animations for sets. NOT re-dos. Not every set needs to be re-made to be flashy. Broadsword for instance I think is fine as is.

    Alternate animations instead please.

    And while you're at it non-ballerina stuff for Dual Pistols.
  15. As long as said new powers, motorcycle or not, doesn't turn off all your toggles I'm down. If it does, I pass.
  16. Quote:
    Originally Posted by Mr. DJ View Post
    working on his retort
    *grins* *gets popcorn*
  17. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Let me put this in big text, nice and spaced out for you (and everyone else still hammering the "you can't destroy the game world, you can't destroy the game world" button).

    I do not want to destroy the game world. My original post, in the simplest terms, says that villainy isn't what I'd like it to be.

    Got it? Does it need repeating?

    Anyone else need me to repeat it? No? Good.



    Countess Crey does ****-all in the game. Move that useless bag out of the way and let me do some real evil. As far as the Joker is concerned, what he does is so far above CoV's league that even the orphan gassing in Westin Phipps's arc is pretty tame. Don't tell me we can be Joker when we can't even be Phipps.



    Thanks for pointing out the obvious. Why do you think I made this thread?
    I lol'd. Oh, and where did Xanatos go?

  18. Quote:
    Originally Posted by rsclark View Post
    Having just spent a month playing Laser Swords & Bad Acting, it is astounding how important this is. With a max group size of 4 and 6 friends playing, it was still a hassle to get a group of similar leveled characters on the same stage of a quest. I'd say 90% of my play time was spent running content 5 levels beneath me for the 5th time just to attempt to get some content we could all play together.

    The ability to instantly group with friends at virtually any level (maybe some problems at the extremes) and face content that everyone can contribute to is such a great feature that anyone who doesn't at least try to emulate it isn't really trying to make a good game.
    THIS and other responses in this thread are why I get a feeling of raging hatred every time I hear someone here say "well mmos do it this way so we should too" in a response to some features that people request.

    No, just because some mmos are stuck in the stone age doesn't mean we should. Just cause some mmos do their end game or crafting or whatever this way or that way DOES NOT MEAN we should be.

    I personally found the mmo you are talking about terribad for the things you state. Yet on their forums I'm told every mmo does it this way, whaaaaa. No, not every mmo does it this way. And the ones that do need to stop.
  19. Quote:
    Originally Posted by Anchor View Post
    That's how the gorilla used to be. These days it only makes you wait until level 20 to get a regular mount and level 40 for a fast mount these days. Mounts and riding skills are also a tiny fraction of what they used to cost. As someone who got an epic land mount before the nerf, I don't miss the old gold grind.
    Sorry but that still sounds terrible after playing something as easy as COH. Plenty of other MODERN games also make travel incredibly easy. hell one of COH's competitors gives you fast travel at LEVEL ONE.

    There IS NO REASON to gate "fast travel" (lol at what the gorilla calls fast travel) behind 39 or 19 levels of prior suck. At all.
  20. Quote:
    Originally Posted by Smiling_Joe View Post
    Nothing but sense in that. Although if he were to come in and say he needed more datamining, the LAST thing I'd expect is another deadline for him to make any changes. And in all fairness to the OP I was the one talking about Hawk not communicating.

    He doesn't owe us a thing in that regard (least of all me), but I am surprised that there hasn't at least been some form of communication between he and Grey Pilgrim.
    Actually I'm not. Why: Issue 22.

    Though a short "Busy. Talk to you soon" from him might be in order.

    Up to him, I would never dare tell an Arbiter how to do his job. I don't want an Arachnos Shiv in the back.
  21. Quote:
    Originally Posted by Smiling_Joe View Post
    The problem is twofold: first, he already gave a time frame. It was made clear in the I-21 beta that those changes were the beginning, and datamining between I-21 and I-21.5 would determnine the extent of the changes that would follow for I-21.5, with things like the formshift animations following in I-22.

    So one stated time frame came and went without comment from the community. It's not like changes were promised at some specified point in the future. The time when the follow-up changes were expected has passed. The second time mentioned has also passed, now. No one really expects an explanation. We suspect we already know.

    Second, any changes he would make were conditional on the datamining. It's entirely possible - and I'm guessing very likely - that no more changes will be coming for a long while.

    Our next step as a community hinge on what that datamining revealed. Feathers ain't cheap and the tar's getting cold. We need to know, already!

    ...yes, I have a weird sense of humor. Obviously there's no next step, and feathers are actually quite affordable.

    My point, however, is that he already let the cat out of the bag and stated that more work would likely follow, conditional upon how kheldians fared after the first round of changes. Some folks - not me, for I'm far too cynical - had every reason to believe there would be more changes. What would people expect him to say? I suppose he could tell us that all the changes that will be made have been made, if that's the case.

    I don't blame them for being disappointed.

    And describing this thread with any word stronger than disappointed is a bit of an exaggeration.

    Although I suppose I could threaten to ragequit over it.

    But I don't think anyone would believe me.

    ...there's that weird sense of humor again.
    FUNNY!

    I'd assume the data-mining isn't done.

    /shrug

    This is the general problem with giving a time frame. There's no way to know if the schedule, data-mining, animation time will push things further along. Also now that they are ALWAYS developing between issues things like animation and powers time are at a premium. It's not like the old days where there were no .5 issues. .5 issues have been having tremendous things in them now, so the time frame he stated is a bit unrealistic now that we are in the COH FREEdom-the-market-says-"FEEEEED ME, SYMOUR"-mode.

    I would say it's best he not say anything or he makes it worse. If he comes in now and says we are not done with data-mining, but look for something come Issue 23, he's just setting himself up for failure.

    As I stated GOING FORWARD they really shouldn't say anything until something is about to be on beta, or they will get punished for it by the players. Players don't like to hear "things got pushed back due to unforeseen circumstances (which is the REALITY with any kind of technical development processes). What they do like to hear is "on beta right now is .. ."

    Everyone's mileage may vary.
  22. Quote:
    Originally Posted by Smiling_Joe View Post
    ::shrug::

    I think this thread's rather tame, actually, especially given some of the more venomous threads I've seen with regard to certain costume packs on the paragon market.

    No one is demanding that Arbiter Hawk - or anyone on the dev team - come here and make any public posts. I expressed that I thought it was lame that he didn't at least keep a private line of communication open with someone who was IMHO his biggest ally among the players, but I did so in the context of consolation. As I said up thread, I'm done advocating anything one way or the other for Peacebringers; I likely burned my bridges in the I-21 beta anyway.

    And keeping an open line of communication - public or private - is never retarded. Discussion over archetype improvements in gaming forums is like wet weather in the Amazon. Whether it's done publicly or privately, letting players know for sure what's going on - especially when the expectation has already been set - is a good way to keep that discussion at least semi-constructive.

    Synapse apparently replied to one private message from a tanker player, and look how buoyed the tanker forums have been.

    But there again, I'm not asking Hawk to do anything.
    There's nothing wrong with saying "we are looking to buff this or that, or how the damage is on this may be adjusted".

    The problem is giving TIME FRAMES. He should not have stated that it was coming with Issue 22, because then players hold them to unreasonable expectations.

    EDIT: My other point is that if he has nothing to report what exactly are folks expecting him to say? In other words if no work was able to be done what is he going to tell folks publically or privately? "yeah nothing's been done yet, check back next week."
  23. I'd rather the devs come in and comment when they have something to comment on.

    Arbiter Hawk coming in and simply saying "the buffs are coming at a later date" would be pointlessly retarded, imo. Obviously the buffs got pushed back since there are no patch notes about buffs from the I22 patch notes. I don't need a dev to come in and tell me something I already know.

    YMMV

    EDIT: This thread also illustrates why the devs should NEVER give definitive time frames unless they are absolutely 100% sure that those time frames are about to be imminently met. Players will (unreasonably in my opinion) hold the devs feet to the fire when those time frames are not met . . . which explains why certain devs say nothing at all until stuff is about to be put on the beta server.
  24. Quote:
    Originally Posted by ClawsandEffect View Post
    Your concept is chosen for you, and you have a very limited selection of powers.
    I . . . don't find them all that limiting. In fact I find they have the least amount of garbage powers. I can easily mix and match melee and ranged and aoe or make a focus of any of the three depending on what I select. One could argue NOT every AT can do that.

    Concpet wise sure, but I stopped caring about concept long ago.
  25. Quote:
    Originally Posted by Miladys_Knight View Post
    Since, of all the ATs in the game, the one that is still defeated the most frequently is the blaster, the answer is no, it wouldn't be unbalanced. Buffing stalkers before buffing blasters might be unbalanced. Which is why some of us are responding to this thread.
    Completely disagree with the bolded. Blasters still appear on waaaaaaaay more teams than stalkers. I just can't agree that blasters needed a buff first before stalkers.

    With that said I have no objection to a blaster cap increase.