Atheism

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  1. [ QUOTE ]
    you suck at squishies, and should go roll a brute.

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    You told him he sucks at playing squishies and yet, told him to roll a Brute. Didn't you mean for him to roll a Tank?
  2. I think you're missing the point of DM. While it's true 6% is a small to-hit debuff, being able to stack it like crazy, to me, is what makes the set so potent. I know that my MM has enough to-hit debuffs to be hit maybe once or twice during an AV fight.
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    Right...tell that to my Necro/Dark who's solo'ed several AVs with ease.

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    Ok, try to wrap your mind around this. A few issues back the devs made it so AV's and GMs heavily resist to-hit debuffs. Thus dark miasma's entire set when well slotted ends up being barely effective at debuffing the AV's to-hit. Fortunately they also made it so AVs have 50% to-hit instead of 75, and a 1.5 acc modifier.

    Because Flash Arrow's to-hit debuff is unresistable if 3 slotted for to-hit debuff it's roughly equal in effectiveness to pretty much the entire debuff arrey of Dark Miasma at debuffing an AV's to-hit. Without Dark Servant Dark Miasma gets an AV's to-hit down by just under 6%. So does Trick Arrow. The thing is, Dark also has a powerful aoe heal and -regen which can be spammed. So it's not so much to-hit debuffing but the other things that dark does which helps it take on AV's.

    With dark servant (and maybe a lich too) you might get 10% to-hit debuffing going on. You can't floor a AV's to-hit by yourself with to-hit debuffs anymore.

    Oh, and how high of defense do you have? Defense too can help you tackle AV's.

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    The only defense I had was with SF and CJ. Both unslotted for defense. And they still went with ease. The only AV that I'm trying to take down right now is Ghost Widow, but I kinda figured she'd be tough to beat having resistance to neg. energy thanks to SF.

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    I personally found her to be extremely easy (as an elite boss). Note that if your not actually fighting them as an AV (not on the highest difficulty when solo) then they don't have extreme to-hit debuff resistance.

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    I fought her on invincible and failed, but I know I can do it.
  4. [ QUOTE ]
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    Right...tell that to my Necro/Dark who's solo'ed several AVs with ease.

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    Ok, try to wrap your mind around this. A few issues back the devs made it so AV's and GMs heavily resist to-hit debuffs. Thus dark miasma's entire set when well slotted ends up being barely effective at debuffing the AV's to-hit. Fortunately they also made it so AVs have 50% to-hit instead of 75, and a 1.5 acc modifier.

    Because Flash Arrow's to-hit debuff is unresistable if 3 slotted for to-hit debuff it's roughly equal in effectiveness to pretty much the entire debuff arrey of Dark Miasma at debuffing an AV's to-hit. Without Dark Servant Dark Miasma gets an AV's to-hit down by just under 6%. So does Trick Arrow. The thing is, Dark also has a powerful aoe heal and -regen which can be spammed. So it's not so much to-hit debuffing but the other things that dark does which helps it take on AV's.

    With dark servant (and maybe a lich too) you might get 10% to-hit debuffing going on. You can't floor a AV's to-hit by yourself with to-hit debuffs anymore.

    Oh, and how high of defense do you have? Defense too can help you tackle AV's.

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    The only defense I had was with SF and CJ. Both unslotted for defense. And they still went with ease. The only AV that I'm trying to take down right now is Ghost Widow, but I kinda figured she'd be tough to beat having resistance to neg. energy thanks to SF.
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    TA does, in fact, have several debuffs that are unavailable to Dark, and against AVs, Flash Arrow alone is superior to the entirety of Dark's -ToHit.

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    Wow, are you sure about this? I thought Flash Arrow debuffs only like 3.5% tohit?

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    Against an AV, a dark's debuffs are combined not quite as potent.

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    Right...tell that to my Necro/Dark who's solo'ed several AVs with ease.
  6. [ QUOTE ]
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    While I use a few different HOs in most builds, I don't know if they need to go back to their original lvls of enhancement.

    However, why they can't boost them up to give the enhancement value of a lvl 50 generic IO, I don't know :/

    Might see them get more use again.

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    They already offer more bang for your slot than anything else out there:

    Level 50 single aspect IO = 42.4%
    Level 50 double aspect IO = 26.5% x2
    HO = 33% x2

    Edit: I would support them not being reduced while exemplaring, though. I think that's fair for "raid loot".

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    Purples provide a similar enhancement with two attributes and they have the potential for amazing set bonuses, that (as Catwhoorg corrected me) you don't lose while exemplared.

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    Purple recipes, however, are much harder to attain than HOs or SHOs.
  7. Atheism

    Claws 4 Brutes

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    No broadsword for brutes unless we get something like This

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    Oh man. I love those orange pants.
  8. [ QUOTE ]
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    Someone with Super Strength could make an origami crane out of a car before hitting you with it, too. So why not? Because sometimes I just want to hit you with a car, that's why.

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    Good grief, can you imagine the cast time on that beast?!

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    Ten seconds at least?
  9. [ QUOTE ]
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    I think farming is a boring waste of time. Play the game instead.

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    Unless of course, you consider farming to be part of playing the game. In which case, farm away.

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    Except...it's not

    Space Invaders is more engaging than farming

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    Not everyone has the same definition when it comes to playing game. Shocking isn't it?
  10. This is something that just popped into my head.

    For my idea, Defenders would have several abilities. One would be a discount on endurance. Pretty much, whenever a player joins their team, they get a discount on endurance. Of course, this would probably help Defenders keep on attacking without worrying too much about endurance. I also believe this would help them in the lower levels.

    For the second part would pretty much be be Defiance. Whenever a Defender's health starts to drop, their damage increases. Not only that, but any debuffs or buffs would also increase. Attacks with debuffs would also be included.

    This was just a quick idea. It doesn't have to be liked. You may also change it as well to your liking.
  11. Atheism

    Tanker Offense?

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    Because these devs didn't make the claim you're attributing to them. And the one dev that made the claim did so quite a few years ago, proceeded to increase Tanker damage by a sizable amount, then left the project around the same time many of the current devs came on to the project.

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    I wasn't around when they buffed Tanker damage. Can you give me a comparison of when KoB was unchanged then buffed? Because I think it would be interesting for me to see the damage on it before and after.
  12. I don't have concepts. I will just roll a Pistol/ Blaster and play it.
  13. I think kick is the better solution to knockback.
  14. Atheism

    Brute or Tank?

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    for ss/inv, a brute cant cap out smashing and lethal even with tough.

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    If I remember correctly my /invul brute is at 40% or 42% smashing and lethal.Not quite soft-cap but close enough.
    Cost a fair bit of inf to do tho.

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    Getting Tough would cost a fair bit of infamy to do?
  15. Atheism

    Brute or Tank?

    Brute if you want to do more damage. Tank if you want to take more damage. I'm going to leave it as that.
  16. Atheism

    Love/Hate Thing

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    why is my damage not double or triple other ATs?

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    So all you really want is to 1-shot even-con minions with Energy Torrent, alone, without Build Up or Aim. Where's the sarcasm font? I think I might need it for this.

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    He seems to be saying that if blasters are going to be so weak elsewhere they need their damage increased otherwise give them better mitigation tools.

    Just a note blasters aren't actually the damage kings, they are the ranged and aoe damage kings. So yes for an AT to give up so much for damage it should either have it or have more available mitigation.

    A small built in ranged defense of about 6% or so not unlike a SOA's CTD, and or access to primary tier 3 or secondary tier 2 while mezzed would go along way towards actual balance.

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    Blasters do have mitigation, and lots of it. Except for Fire, but then again that set gives it up for more damage. If you ask me, I think Blasters are fine the way they are.
  17. It is possible to get a fast Stone Tank with IOs, but I think it's a waste to do.
  18. Atheism

    Report all Farms

    QR

    I almost felt like reporting two farm arcs several days ago. One of them said not to rate the arc, but I did so anyways with 1 star because it made me feel like a big man.
  19. [ QUOTE ]
    My 600 million inf WP/SS Tanker build is almost as good as your 4 billion inf build.

    My regen is 772%, yours 343%
    My EndRec is 223%, yours 207%
    My s/l resist is 67.7%, yours 40.4%

    I also have higher f/c/e/ne/psi def than your build plus all the other bonuses that WP gives over SD, like psi, confuse and fear resist and alot more debuff resist to all things.

    You beat me in M/R/AoE def and have higher hasten, tohit, accuracy and damage numbers but then you've got purps while I don't.

    I'm no expert but I'd say I spent my inf more wisely.

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    I love doing comparisons.

    813% regen vs your 772% vs his 343%.
    237% endrec vs your 223% vs his 207%.
    66.6% s/l resists vs your 67.7% vs his 40.4%.

    And I think I spent a whole lot less than 600 million, too.
  20. Or complaining because their PSW is the same as Blasters. And if these changes prove to be good, I might actually roll a Dominator.
  21. [ QUOTE ]
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    QR

    I wouldn't mind if they changed all powers that did knockback to knockdown, except for Nova. That power only makes sense to have it.

    [/ QUOTE ] I would. There is no reason to make a major change like that. Especially since it would alter so many peoples established characters, significantly.

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    I disagree. From the way I see it, chaining knockdown is far better than chaining knockback.
  22. QR

    I wouldn't mind if they changed all powers that did knockback to knockdown, except for Nova. That power only makes sense to have it.
  23. Atheism

    fire/fire

    How in the world were you able to solo Shadowhunter and Infernal? I've tried so many times trying to solo Shadowhunter with my Fire/Fire, but I just end up failing over and over again.
  24. [ QUOTE ]
    Heck, it might just be me finally getting on the ball but people seem to be doing more Task Forces than ever.

    Kinda funny how people see the ITF's popularity and assume it's a farm. It's not, it's challenging, epic and makes you earn every Merit. It's the kind of thing that makes you WANT to play it again!

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    The ITF is challenging?
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    I fought Malta a few weeks ago and all I can say is, we need more mobs like this. It felt great actually fighting something that's challenging.

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    The problem is that it's challenging for something like a power-built Scrapper, and that's a really bad base level of performance to go by. I started this thread when I fought Malta with my Broadsword/Invulnerability Scrapper, and their increase in difficulty was only token. More damage, less damage, it's all the same in the end, as there's little that can scare an upper 40s Scrapper. That's what they were built to combat, in fact.

    But then the problem is that that's not all we play. Hero-side, Scrappers and Blasters are all I can play. Tankers are too slow, Defenders too weak and Controllers too late-blooming. Scrappers have precious little problem with anything and despite years of the developers trying to one-up us, that hasn't change. All that HAS happened, however, is that everyone who isn't a Scrapper or, per chance, a Tanker, has gotten shafted by the effort. My Blasters, first and foremost, suffer BAD from all of those "challenging" enemies, because they don't have Scrapper defences and only just about above-Scrapper damage. That's why I mind "challenging" things - they just mean my Blasters need not apply.

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    Then find a team or pop inspirations.