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Posts
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Joined
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I'd be surprised if it wasn't on shelves for Christmas. I'd be equally surprised to see it much sooner.
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Are you kidding?!? A 0.75% damage bonus means that for every thousand points of damage I do, I do an extra seven and a half!
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As far as I know, invalid arcs won't publish; the invalid arcs you see were valid when published, then invalidated by a patch and never corrected.
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I'd like this as an option, even if it is slower. I'm not calculating my DPS when I bust out Brawl; most of my characters don't even have it in the tray. Notable exceptions are characters will cool alternate Brawl animations (Shield, Katana, etc.).
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The tutorial explains enemy conning; maybe at the same point in the tutorial a more explicit explanation of the various parts of the targeting cursor could be made available. Click on the Rikti practice drones and you get a heads-up display labelling each component (Name, Faction, Hit Points, etc.).
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Not that I've found. The usual search engine techniques (+freaks -custom) don't work.
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The "Deflected" pop-ups were a big help in providing some visibility to defense (i.e., those Force Fields are actually helping), but what I'd really like to see is an (optional) mission-end pop-up that provides some metrics:
- Bubbly Bubbler's defense buffs prevented 8625 points of damage to the team.
- Dark Lord Darkity Dark's to-hit debuffs prevented 6988 points of damage to the team.
- Sonicy Joe's resistance buffs prevented 7944 points of damage to the team.
- Healy McAurarocker healed 817 points of team damage.
If those four happened to find their way onto a typical PuG, there are two certainties:
1) No one would be taking any damage, and
2) Since the green numbers would be (mostly needlessly) flying throughout, and their health bars were always full, someone would say "Great heals!" -
Just played through solo with a L24 controller on Heroic difficulty. Easily completed, but needs some spit and polish:
- Yes, you could easily drop a mish in my opinion.
- The fourth mish is no longer a Kill All, although the map is so small it hardly makes a difference.
- The fifth mish is still a Kill All (albeit on a small map). Some players may not forgive you regardless and rate you poorly because of it (see any of a number of forum threads on the subject).
- Some typos throughout ("it's" instead of "its", a non-functioning $name string in a patrol dialog, "sieze", a <br> tag in a clue, etc.).
- The custom minions are very mez-heavy, making the last mish a bit of a chore for characters without status protection. In small numbers they are interesting and different, but when every minion in every mob has multiple mezzes (and Domination, to boot), they are merely irritating.
- The clues don't add much to the story and stop altogether after the second mission; you may want to make more of an effort to use clues to build interest and incorporate them into the big reveal.
It's an interesting (if non-canonical) story idea. I found the early missions a bit too vanilla, but more foreshadowing and clues to tie them in to the overall story might help alleviate that problem. -
I've never been able to understand why so many people think that healing damage back is better mitigation than never taking damage in the first place.
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Quote:Good suggestions, there.I was talking with somebody about this a bit ago. It would be nice for zones to be a bit more "alive," more than just stopping a purse-snatcher or such. The reason I love the steel canyon firefights, no matter what level, is that it's a way to do something to "help" the city, do something heroic, that's totally spontaneous.
(Good suggestions here, not quoted for brevity) -
There is already an incentive for teaming, besides getting to use all those powers and builds that are hard or impossible to use solo.
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Two of the arcs in my sig are specifically designed for new characters, one heroic (Tales of the PPD: One Hell of a Deal), one villainous (HappyCorpse). A nice alternative to the initial contact missions.
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I'm guessing "AE pretty much threw every player at those other games like a catapult". If you still don't understand, it's because it still doesn't make sense.
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Like an Oak Leaf Cluster on military awards. I like it.
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Ripley: How many drops is this for you, Lieutenant?
Gorman: Thirty eight... simulated.
Vasquez: How many *combat* drops?
Gorman: Uh, two. Including this one.
Drake: $*@#.
Hudson: Oh, man... -
Norton AV and Kodak EasyShare are the two worst viruses I've come across in many years as an IT guy.
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The forum reverbates with the power of HAIKU!!!
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Avast is excellent; I use it and recommend it to everyone. I hate to see people pay good money for antivirus software when some of the best solutions are free.
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He doesn't like stars. Weren't you paying attention?
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Thing is, there'd be no need for your tanker to be soaking aggro for anybody if everybody was like the AR/Dev Fleeting mentions, or Claws' range-capped hover blaster, which means you'd become a low-damage scrapper with a great big bag of hit points. They're already supplanting a tanker's role, and they'd do it even more so with comparable status protection. Tankmage, anyone? Why settle for Tank/ or /Mage when you can have the whole enchilada?
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Who would rate anything anymore? It wouldn't benefit the player, and it wouldn't benefit the arc author.
Just try not to think "kindergarten" when you rate with stars...think movie review, or expensive restaurant. -
Why wouldn't it? Who would want your invincible tanker when they could have an invincible blaster with a higher damage modifier and a higher damage cap?