Status Protection IO's
This would be extremely overpowered. The existing set bonuses (and the occasional rare IO) provide status resistance, not protection, for this very reason.
Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse
This would be extremely overpowered. The existing set bonuses (and the occasional rare IO) provide status resistance, not protection, for this very reason.
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Is KB so unvalued as mitigation that it gets protection but other sorts do not?
do we have to have this discussion again? there is no need for any other type of protection io's to be made. that is what shields and buffs are for.
KB seems to be something of a special case, perhaps because it will only keep you out of the fight momentarily; it's also possible to take an existing pool power to avoid KB. There are no corresponding pool powers offering status protection for Stun, Disorient, Hold, etc., so it appears the devs view KB as mitigation, but not a status effect.
Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse
There are no corresponding pool powers offering status protection for Stun, Disorient, Hold, etc.
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Edit: Actually, Combat Jumping provides immob protection, and Acrobatics provides some minor Hold protection. So you can get some for yourself.
http://www.fimfiction.net/story/36641/My-Little-Exalt
If you've got a duo, either or both of you could take any number of powers to protect the other entirely, but the Leaping pool powers are worthy of mention. The protection that Acrobatics offers to status effects other than KB is a) comparitively minor (only to Hold, only Mag 2), b) in a costly toggle, and c) gated by two other power picks, so it seems as though the devs think that true status protection should be hard to come by for non-melee types.
Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse
Combat Jumping's Immob protection is the same magnitude as every other protection power in the game. If a Tanker has CJ, for instance, they have 26, not 13, Immob protection.
Steadfast Protection, Karma, and Blessing of the Zephyr beg to differ.
Is KB so unvalued as mitigation that it gets protection but other sorts do not? |
If my blaster had status protection to everything, he would be almost completely unkillable in normal situations. He is a hover blaster who is soft-capped to ranged damage. The only thing that even slows him down is the occasional mez that sneaks through.
You can build similarly with ANY AT, so it's not just a blaster thing.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Why wouldn't it? Who would want your invincible tanker when they could have an invincible blaster with a higher damage modifier and a higher damage cap?
Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse
http://www.fimfiction.net/story/36641/My-Little-Exalt
Thing is, there'd be no need for your tanker to be soaking aggro for anybody if everybody was like the AR/Dev Fleeting mentions, or Claws' range-capped hover blaster, which means you'd become a low-damage scrapper with a great big bag of hit points. They're already supplanting a tanker's role, and they'd do it even more so with comparable status protection. Tankmage, anyone? Why settle for Tank/ or /Mage when you can have the whole enchilada?
Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse
In retrospect, I suppose I should mention that STF team had 3 Sonic Resonance characters on it, too
We didn't even tank Recluse. We just dropped Sonic Cage on him while we took out the towers.
http://www.fimfiction.net/story/36641/My-Little-Exalt
/signed I don't think this would be overpowered. Every AT deserves to be able to solo effectively without having to carry breakfrees all around.
Not while solo, no. But if you've got a duo, you can both take Stimulant, regardless of your pri/sec, and be protected.
Edit: Actually, Combat Jumping provides immob protection, and Acrobatics provides some minor Hold protection. So you can get some for yourself. |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Thing is, there'd be no need for your tanker to be soaking aggro for anybody if everybody was like the AR/Dev Fleeting mentions, or Claws' range-capped hover blaster, which means you'd become a low-damage scrapper with a great big bag of hit points. They're already supplanting a tanker's role, and they'd do it even more so with comparable status protection. Tankmage, anyone? Why settle for Tank/ or /Mage when you can have the whole enchilada?
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Originally I thought of an actual IO that covered all status protection, then thought it would be a better idea to have separate ones. Just like the IO's we have for knockback protection, I my idea proposes individual IO's for protection of other status effects; Sleep, Disorient, Hold, and Immobilize protection. Not status resistance, but status protection.