New badge tech
Like an Oak Leaf Cluster on military awards. I like it.
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Long time badge collectors are bummed about the changes in i16 because they feel (with justification) that the new lowered badge requirements devalue their past accomplishments.
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I do find the phrasing amusing, though, given that the very same thing was said *to* various badge hunters about their farming devaluing the actual badge itself (such as PVP rep farming,) to which the response was generally "No it doesn't, we meet the requirements, there's no other meaning," or just plain "Who cares." Yes, *from* the badgers. Therefore, any complaint of "devaluing" badges by lowering the requirements to more realistic ones comes off, to me, as rather hypocritical from that segment.
So let's say you get the badge for TF X. You'd see that name/badge in your badge list. Then you do the TF again with enemies buffed. You'd see a standard little glyph for buffed enemies appear under the TF badge and your badge count would go up by 1. |
I don't personally believe this to be the case for the most part - having gone through this in the past (the old Zookeeper badge,) for instance, the reaction was generally one of great relief. Nor do I tend to hear much complaining about not "having to" farm healing/damage/etc. (or as much.) Again, the general consensus appears more to be one of "Whew, finally."
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. Therefore, any complaint of "devaluing" badges by lowering the requirements to more realistic ones comes off, to me, as rather hypocritical from that segment. |
Why do badge counts need to go up at all? You get nothing for badge counts (but, in some instances, another badge,) and that's fine with me. |
Synapse or Posi, I don't recall which, already posted around the time of the AE badge genocide that they wanted to move badging away from all the pure count stuff to the style of badges you see in Ouroboros. And I like that; if the game is going to continue to offer badges, I'd rather they were for real game play challenges as opposed to "kill 500 of this critter." But the problem is that the current badge tech really isn't very amenable to this new style of award. My suggestion would give a whole lot of new carrots for badgers to chase after, and after the initial investment of new code and some art assets, it'd be easy for the devs to add more moving forward.
And players that didn't care about badges could just ignore the whole thing as they've always done.
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Okay. But whether some of the badge collectors are hypocrites or not really has nothing to do with the merits of what I'm proposing.
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That could be restated as "Why have badges at all?" And I think the answer is that badge collecting is a well established minigame that has a small but hard core following. Just as some players care passionately about PvP, or hitting the inf cap on the market, or building a killer SG base, this isn't something that most of us care about, but the segment that does care about it cares about it a lot. And the way they measure their accomplishments is via badge count. |
I know, that's an odd thing to say in an already artificial system, in a *game.*
Of course, the times I think a badge would be interesting - well, tend to be the same time a good chunk of the badging crowd would like to see my lynched. Unfarmable, one-shot actual achivements - Efficiency Expert Pither, for instance, is great (to me.) Tiering the badges, *to me,* works to show a degree of achivement, better than separate badges. Which is somewhat in line with what you're suggesting - I'm just thinking that, among the badging group, there'd be quite the argument about if they "count" that way or not, and personally I think it'd be rather silly to count them as such. But that's just me.
The idea defiantly has merit. I assume a lot of the backend work moving the Ouror. badge requirements the the "real world" TFs would be fairly painless. The issue would be the new code to award the "non-badge" badges. or clusters as noted above.
Hmm, maybe something as easy as Positron TF Challenge 1-x badge; and then assigning the number to a specific challenge and an anti-farming bit would be only one challenge can be awarded per run, unlike currently where you can get get no travel speed, and enemies buffed in one fail swoop. So yeah running Positron a dozen times would keep most people busy for at least a long weekend
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For example, let's say they want to create 3 badges for a TF for beating 3 levels of time challenge, another badge for not using insps, yet another for picking "buffed enemies" and another for "team is debuffed", etc. It gets to be too much.
What'd be nice is a standardized way of decorating a badge for various challenges and have the challenge decoration show up under a given badge. Each challenge would increase your badge count by one but the devs wouldn't have to come up with brand new names and artwork for every single challenge. So let's say you get the badge for TF X. You'd see that name/badge in your badge list. Then you do the TF again with enemies buffed. You'd see a standard little glyph for buffed enemies appear under the TF badge and your badge count would go up by 1. |
This suggestion would only put the grind back into badging.
Completely /UNSIGNED.
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I like the idea. I'm not a badger, but I do enjoy getting TF and trial badges. More badges related to that stuff is welcome as far as I'm concerned.
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Some long time badge collectors are bummed about the changes in i16 because they feel (with justification) that the new lowered badge requirements devalue their past accomplishments.
I like moving away from "kill 500 of X" type of badges. They're a test of nothing but one's patience. The devs have stated that Ouro-style "challenge" badges are what they'd like to offer more of moving forward, and i16 will feature two new "Master of" badges.
But the problem with the "Master of" approach is that it's an entirely separate badge and thus it's not very extensible to additional challenges because you'd have to create a new badge for each accomplishment.
For example, let's say they want to create 3 badges for a TF for beating 3 levels of time challenge, another badge for not using insps, yet another for picking "buffed enemies" and another for "team is debuffed", etc. It gets to be too much.
What'd be nice is a standardized way of decorating a badge for various challenges and have the challenge decoration show up under a given badge. Each challenge would increase your badge count by one but the devs wouldn't have to come up with brand new names and artwork for every single challenge.
So let's say you get the badge for TF X. You'd see that name/badge in your badge list. Then you do the TF again with enemies buffed. You'd see a standard little glyph for buffed enemies appear under the TF badge and your badge count would go up by 1.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.