Wonderslug

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  1. I can't prove cause and effect because I never got a response from Castle, but the way stalker crit chance scales with team size is suspiciously similar to a suggestion I PM'd him.
  2. Quote:
    Originally Posted by DarkGob View Post
    Not true, this is another example of how level ranges enforce continuity. Young Penny's level range is 15-19, but adult Penny won't allow anyone below level 20 to run her task force. Yes, it's a pretty big time jump, but it's roughly consistent.
    But 25 levels later she's a child in the LGTF!

    WWD has pretty much shattered what little semblance of logical chronological progression existed in this game. They could hardly have been more pants-on-head about it if they'd tried; the past few issues, storywise, have mostly succeeded in making the overarching "plot" needlessly opaque to new players and borderline nonsense to old ones. So, uh, good job striking that balance, I guess?
  3. Quote:
    Originally Posted by Roderick View Post
    I'm really not sure what you're implying here. You do know that Accuracy and ToHit are two totally serarate mechanics, and slotting all the Accuracy in the world will have no impact on insta-snipe, right?
    He's implying that Calibrated Accuracy's stupid, unusably huge overabundance of accuracy, for powers that already have boosted accuracy, continues to be stupid and has, in fact, found a new and exciting way to fail to be any use whatsoever.

    So I think he understands that fine.
  4. Specifically, they didn't give you a cell number until the contact relationship bar passed (passed, not reached, mind you!) the final tick mark in the meter. That applied to TF contacts, too, which was fun given the interminable pacing of the early TFs. Now they fork over the digits when you reach the first one.
  5. Quote:
    Originally Posted by Yogi_Bare View Post
    I'm fiddling in Mids' to get the numbers. The DPS is being modified whenever I apply a damage buff or a recharge buff. If there is an error in this; please let me know.
    That's because Mids deals with powers like caltrops by summing up the maximum possible damage over the complete duration and treating it as a lump sum. That's not how they actually behave in game. For patch-type powers, every tick of damage occurs at a specified interval (the Activate Period, if you look at City of Data), and every tick is resolved as a completely separate, independent attack. That means the only buffs that apply to a given tick are the buffs active at the time that specific tick occurs.

    Patch powers also work by creating pets to deal the damage. Most (but by no means all) such powers inherit some or all of the buffs active on the caster at the time they are created. Buffs applied after the pet has been created do not transfer, and inherited buffs on the pet expire at the same time they expire on the caster.

    So using Aim and then Caltrops, for example, will boost at best 7, maybe 8 ticks of Caltrops, accounting for the animation time of both powers. (I'm assuming Caltrops does actually inherit damage buffs in the first place; my memory's not 100% on that.) Using Caltrops and then Aim will accomplish nothing.
  6. Quote:
    Originally Posted by Yogi_Bare View Post
    [4 slotted - 2 Damage/2 Recharge + Hasten = 12.09 DPS per stack = approx 27 secs at 24 DPS and 11 secs at 36DPS?]
    I don't understand how you're getting these numbers. Caltrops ticks once per second. It deals 2.78 base damage per tick. By definition that means it deals 2.78 base DPS. Full ED slotting and a tier 4 Musculature will bring that up to ~6.4.

    In order for a single stack to deal 12.09 DPS to anything without resistance debuffs it would need to be doing 434% damage. No AT/set with access to caltrops has access to that kind of long-lasting high-magnitude damage buff (outside of hunting by a contact for infinite red skittles), which is necessary because buffs will only affect damage if applied before the patch is cast, and only for the duration of the buff. Aside from that, pet damage buff cap is only 400%.
  7. In the before times, when Energize was still a Conserve Power clone, I used to use Lightning Clap on my elec/elec brute if I was taking too much DoT to use Aid Self. That was all I used it for, though, and he no longer has Aid Self, so...
  8. From the title I was expecting a Mitchell and Webb reference. I'm slightly sad now.
  9. Quote:
    Originally Posted by Texas Justice View Post
    All normal mission contacts work this way.
    Yes. You have correctly identified the crux of the joke.
  10. Quote:
    Originally Posted by Dink View Post
    Just a couple of things, as you can see the Male has a couple of new faces without the normal mapping as there just was not enough time to work on high res models for them.
    Believe me, that is COMPLETELY FINE. Please feel free to keep them that way! Add me to the list of folks who think the normal-mapped faces we have look freakishly out of place compared to, well, nearly every other existing texture in the game.
  11. Quote:
    Originally Posted by Goliath Bird Eater View Post
    As for why it bugged out: I'm not privy to any sort of inside info, but given that level 50 characters had their purple IOs vanish when they got the new slots, I'm thinking maybe power and enhancement slot gain is REALLY hard-coded into a character's level, and that the game interpreted those extra slots as a character being level 51 (or something similar),
    From what little I've heard, the (a?) major problem is that leveling and associated bits of code include all kinds of no failsafes at all because no one ever thought it would change, and the extra slots opened the door to potential exploits and, I believe Synapse said, problems potentially as severe as corrupting character data.

    In any case, moot point; on last week's Ustream Positron said there were so many issues with it that it was off the table indefinitely.
  12. Most of the PI contacts that make you hunt things frequently require you to do it in PI.

    I am convinced PI has highly sophisticated algorithms that despawn anything you need for a hunt and replace it with whatever you needed for your last one.
  13. Quote:
    Originally Posted by BellaStrega View Post
    Calling it now, next costume pack will be Hobo Furrier Pirates of Clan MacFroufrou.

    Also, Dink, I applaud your initiative in addressing these concerns, and shall hope for similar bursts of gumption as time and resources allow.
  14. Quote:
    Originally Posted by Arcanaville View Post
    Because the animation rig doesn't support conjoined people.


    ...Oh, did you mean intentionally?
  15. I tend to assume Comic Book Time is in effect...so generally not unless it's convenient.
  16. One of the components of Fury is a 10-foot PBAoE autohit effect that checks the rank of your targets. This is technically an "attack" and will alert mobs of your presence (Notify Mobs: Always).

    I thought that had been fixed a while back, but I may be misremembering, or it may have been accidentally reverted.
  17. Wonderslug

    Disrupt?

    I have no experience with Disrupt, but looking at the numbers it's got a target cap of 5 and and an activate period of 4 seconds, so at -1 end per target the total cost maxes out at ~1.45 end/second. So if you leave it running, it comes down to if you can sustain that for 30 seconds while killin' stuff and have enough end left to activate Energy Drain.
  18. Quote:
    Originally Posted by Benchpresser View Post
    DB? With the changes to AS coming.. having the Sweep Combo at 12 now and can be used out of hide is more than enough.
    Sweep is available by 8, but it is still going to be terrible, and it will continue being terrible as long as it's shackled to a power with a 90 second recharge that's required for two combos.

    If anything is going to be done to increase Stalker AoE potential, which I'm not holding my breath for, I'd rather see a conditional AoE added to one ST attack per set if it directly follows Placate, since Placate is now looking kind of lackluster for most sets.
  19. Quote:
    Originally Posted by Arcanaville View Post
    Unless you farmed blinkies or transferred influence from an alt
    9,999 inf at a time, thirty-six mouse clicks per transfer. God, it's all coming back to me.
  20. Wonderslug

    Turrets as mobs?

    Was this perchance a mission you'd had for a while?

    Often after a major update existing newspaper missions can get rather...scrambled. It's probably a result of the Mad Libs nature of papers: they try to pull a faction from some list, the list has changed since you acquired the mission, and hey presto, you have a mission full of +35 Storm Elementals.
  21. Blinding Powder. Unfortunately City of Data doesn't display the -tohit properly, but it's probably around 7.5%. You should be able to see the correct value by looking at the Real Numbers for [Kuji In Zen] in game.

    Give the short duration, two-minute recharge, and the fact that they use it like morons, it's probably not worth slotting for.
  22. Wonderslug

    Is this normal?

    If you'd like options between "yes" and "off" you can also fine tune the effect with the /dofweight slash command. IIRC it accepts values between 0.0 and 2.0, with 1.0 being the default.
  23. I've said for a long time that is exactly what the "stay" command ought to do. Instead it's just a slightly more specialized "go to," and exactly as worthless for keeping the little monkeys from committing suicide.
  24. Quote:
    Originally Posted by Zortel View Post
    Tank without brain gives me an idea for a Hellboy 2 Johann Kraus type character.
    I immediately thought "tiniest Warhulk."