Disrupt?


Gemini_2099

 

Posted

I'm planning a Staff/EA stalker for when Staff Fighting goes live, and I'm very excited about the possibilities of the sets. But I have to wonder, is Disrupt as good as it seems? Or can Energy Drain not keep up with the end loss from stunning whole packs of minions?


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Posted

I have no experience with Disrupt, but looking at the numbers it's got a target cap of 5 and and an activate period of 4 seconds, so at -1 end per target the total cost maxes out at ~1.45 end/second. So if you leave it running, it comes down to if you can sustain that for 30 seconds while killin' stuff and have enough end left to activate Energy Drain.


 

Posted

Its -MAX ENDURANCE.

You hit 5 targets, you lose 5 points from your max endurance.

The power is crap, and it will make your have a siezure.


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I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

I have nothing good to say about Disrupt.


 

Posted

I was wondering about this same power, because I've started a KM/EA stalker. The migraine-inducing FX make me hope it's skippable, and it looks like it is.

Quote:
Originally Posted by Test_Rat View Post
Its -MAX ENDURANCE.
What???

That's not what Mids or the in-game text says. If so, that's really, stupidly horrible. How long does it last?


 

Posted

Quote:
Originally Posted by Hopeling View Post
I was wondering about this same power, because I've started a KM/EA stalker. The migraine-inducing FX make me hope it's skippable, and it looks like it is.

What???

That's not what Mids or the in-game text says. If so, that's really, stupidly horrible. How long does it last?
It's actually not -Max Endurance, it's just -Endurance. It would literally say "Max Endurance" if it affected that. When a power says -Endurance, it's just like an Endurance drain power. Basically, in Disrupt, every foe it's hitting up to it's target cap will drain 1 point of endurance every 4 seconds.

Anyway, it is pretty meh. I'd like it to be closer to Oppressive Gloom in terms of performance, but I'm not sure the annoying endurance cost of Disrupt could ever compare to the self damage of Oppressive Gloom.

OG activates every 2 seconds, lasts over 7 seconds, averages 0.078 endurance a second, hits 10 foes and can cause up to 27.8 damage a second to you if it reaches that cap.

Disrupt activates every 4 seconds, doesn't even last 5 seconds, averages 0.195 endurance a second, hits 5 foes and cause up to 1.25 endurance drain a second if it reaches that cap.

So Disrupt activates half as frequently, has 2/3s the duration, 2.5 times the endurace cost, and half the max targets cap of OG, but at the cost of being safer to use.

But being safer to use just makes it not as useful to use.

I have it just because it's ridiculous looking. It is like a visual representation of an alarm going off, and on a Stalker that's hilarious to me. I even had it when it was knockback (Repulse!) just because it made me laugh, and then I'd turn it on while on TF/SFs and just going be "BWOOPBWOOPBWOOPBWOOP" over teamspeak.


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Posted

i like the power in terms of how it works mechanically, but graphically the power is awful to look at


 

Posted

Quote:
Originally Posted by Test_Rat View Post
Its -MAX ENDURANCE.

You hit 5 targets, you lose 5 points from your max endurance.
I have to agree that nothing I can find agrees with that. RedTomax's updated info also suggests that it is -1 endurance, not -1 max endurance. Contrasting it in all available sources with Speed/Burnout (which we know for sure reduces max endurance) and Energy Drain (which we know subtracts endurance from targets), Disrupt's end penalty looks like Energy Drain's, not Burnout's.

Edit: Scooped.


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Posted

Oh well, I've been using Energy Aura for a while (even before the two changes).

It just gives you a reason to skip it because the old Replusion aura is worse. It costs just as much (if not more!) endurance and you spend a lot of time chasing the knocked back foes. The endurance cost was just too much.

Disrupt at least lets you use purple stun set if you have rooms for it.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by UberGuy View Post
I have to agree that nothing I can find agrees with that. RedTomax's updated info also suggests that it is -1 endurance, not -1 max endurance. Contrasting it in all available sources with Speed/Burnout (which we know for sure reduces max endurance) and Energy Drain (which we know subtracts endurance from targets), Disrupt's end penalty looks like Energy Drain's, not Burnout's.

Edit: Scooped.
When I tested in beta, it was -5 Endurance from my max.

It might have changed, I dunno but even so your description makes it sound worse AND it has those gfx.

My bad though, the power is even worse than I thought.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Good news is that I told Tunnel Rat about the ... visual problems ... with this power at the last Player Summit, and then followed up by posting about it in her All Things FX art thread here on the forums. At the Player Summit, when I mentioned the power, she said that the most likely way to "tame" the FX on the power would be to simply delete some of the pulses so they go off less frequently (eliminating the "strobe" effect). Since that would be a "subtraction" of existing FX, rather than adding new ones, she said that ought to be something relatively straightforward/simple to do ... the problem is just finding time in her VERY TIGHT schedule to be able to go do that. Then when I followed up by posting the issue in her FX Art thread, she said that was helpful for her because it helped her remember our conversation at the Player Summit, and the things we'd talked about, and it gave her a "marker" that she could return to at a later date and confirm everything under discussion rather than having to "remember" it all in her head (which given the way she talks sometimes might be a somewhat leaky place ... I dunno ... have to ask Honey Badger about that one).

At the very least, the issue of the FX with Disrupt has been brought to the attention of Tunnel Rat and Honey Badger, who are the people who would be tasked with "doing something about it" should something ever get done. At this point, I'd infer that a lack of changes (yet) for this power has more to do with budgeting the schedule for FX, rather than a desire NOT to do anything with Disrupt's FX.


It's the end. But the moment has been prepared for ...

 

Posted

My recent Spines/EA Stalker took and used it. It's very 'visual', but worked well with my fish themed character.

It's pretty effective (although it only stuns minions), and I've gotten great mileage out of it. The endurance costs were very managable with /EA and the standard Miracle/Numina procs.

YMMV.


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Posted

Quote:
Originally Posted by Redlynne View Post
At the very least, the issue of the FX with Disrupt has been brought to the attention of Tunnel Rat and Honey Badger, who are the people who would be tasked with "doing something about it" should something ever get done. At this point, I'd infer that a lack of changes (yet) for this power has more to do with budgeting the schedule for FX, rather than a desire NOT to do anything with Disrupt's FX.
I'm sure this has been brought up, but wouldn't it be easier just to give an option to turn the effect off before they try to rework the animation for it? I've had to turn off other visual effects on my powersets simply because I thought they were a bit too gawdy or did not mesh well with the theme I was going for. For the power itself I've found it useful while leveling my /ea stalker, since it has helped me when I've been over run by a mob. As far as end is concerned I can't imagine it being an issue once you are io'd given energize and energy drain, but I too am wondering about practicality. The f/x doesn't bother me that much since it doesn't hurt the look of my toon, but the fact that it screws with crits out of hide makes it simply situational and only an io mule at best. Maybe i22 will change this, but it still seems like a waste given the high amounts of defense already attainable with the set.