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Posts
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Joined
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Formerly played in Vanguard: Saga of Heroes under SoE, mainly for the crafting/diplomacy and House/Guildhouse/Shipbuilding. I've reopend that account & have to say that maybe finally they've got their stability issues fixed. I got my first 'base building' fix there & will probably do it again for a bit. Since DCUO is also on SoE I may also play around in that for my hit of Superheroing, although CO is marginally a better game. Mostly, I'm gonna keep supporting those who are doing CPR on this game until there is absolutely no hope of resurrection in any form.
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I don't know all the mechanics of this yet, Although I played around in the Beta I purposely didn't run magi trial because the friends I play with weren't around & its just a better experience when we go in on equal footing.
But my first two runs on day one live went very well with back-to-back successes, and the teams were not well balanced - light on support/heals, one rezzer that we decided should just not rez, and otherwise mostly melee.
Instructions for this part to us were very simple:
1- everyone use quills immediately on Pillars of light when they appear. dont worry about dps just take down the pillars asap.
2- scream like a girl & run whenever you get the "Air Crackles" message. then return to dps as soon as possible afterward.
3- try not to die, but when you do, hospital & get back immediately, dont wait around.
4- Lore pets out at about 30%
These instructions seemed to work well enough - we won anyway, though we almost lost it the first round, in a mass death around 26% - he climbed back up to 39% before we got it under control.
As for level shifts, just use the combat statistics, click it & have it monitor on the UI. It does fluctuate if your shift fluctuates (I saw mine go from +3 to -1 with Black Swan) and you'll be able to tell when you are gonna be most effective for dps. -
I have found the perfect cure for alt-itis. I used to fill my servers with concept characters & near-useless tag-alongs to run with friends, until I realized my slots were getting dangerously full.
So - now I am able to keep lots of clear slots on every server, and it was surprisingly easy to do. I simply opened an additional account! This worked beautifully for quite some time, until I had to 'cure that one - and then another. I am sure I have it under control now And a great side-benefit is, I can run well-balanced groups at most an level & even answer when I talk to myself!
Does that count as a cure??? -
I had to check the date . . . not 4-1-12. Gotta be something else.
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Sounds like you might have a hidden object in the room (stuck in a floor or something like) which is blocking the new connection. To check this, back up & rotate your camera view from the bottom & look around the room from the new perspective. If you find something out of place (probably near the proposed new doorway) just delete or move it to center.
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Fully expecting that ABSOLUTELY NO RED NAME ever venture here anymore, and with dwindling hopes of change - I'd still like to hopelessly offer a plea to change the name of my SG. It has evolved a great deal over the years, and with original members mostly gone, it needs a more fitting moniker. I have too much invested in base/prestige to simply start over.
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Seems like I might have heard that somewhere before . . .
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I dont know how easy it would be to add that feature to what we have, but it might not be difficult to just select-copy-paste an existing item at identical angles. That would ease the tedium by tonnes.
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Just went walk=through with cannon - thanx
Regarding the walls/lamps and thatching, he did something much smarter & easier than swivelling each piece - he built the huts at a 45 degree angle, so the individual pieces did not have to be meticulously turned.
Its an amazing base, I was way overwhelmed & inspired by the detail & creativity. Great job! -
I can't get over how authentic you managed the houses, I'd really like to see them firsthand - how did you get the thatching, if I may ask?
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I've done a lot of building lately and seen the prestige issue several times, most recently today on the beta server. It's more than a display error, because it often takes me into the red so I can't do anything, but I've stopped giving it much thought as I seem to remember reading it was already bugged and is self-correcting anyway as soon as the system checks itself. It has been taking anywhere from 5-15 minutes for that to happen for me, no matter whether I sell, or alter prestige in other ways. Anyhow, it all comes back, so don't fret.
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Those are incredibly imaginative - and push the limits in so many ways. Fantastic.
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Actually, I do know what you are saying. I've got several solo large bases as well, (or effectively solo due to inactivity). I have put a lot of time, inf, prestige, and effort into them & am quite proud of them, as well as having lots of "stuff" stowed away for what reason I don't even know. I even enjoy spending an afternoon just base-building occasionally.
I was simply spitballing how we might reduce the server space required for all the inactives & maybe make the project worthwhile for developers, while compensating those who'd lose their spaces, with better spaces along the path of am overall improvement to Bases in general. I'm certainly open to suggestions along those lines. - maybe limit deletions to Bases that have not been updated since i13 or some-such, to be sure they are inactive.
I can't help thinking though, that a fully-stocked Massive Hidden Complex was never intended to serve a solo, though that was, I guess, inevitable given the years we have had to build them. -
So many accounts, so many solo (and/or inactive) bases, so many new "Freedom" accounts with untapped access potential. . .
Wouldn't it be lovely to see a bright, shiny new Apartment building spring up in AP, a building with a lavish lobby and helpful attendants in said lobby, including a concierge, vendors, who know you by name.
Lobby opens into a luxury elevator, or series of elevators to penthouse apartments. You enter the elevator and it takes you directly to your (one of 3 or four possible prefab) apartments, available blueside, account-wide (a separate one redside). The view is magnificent, overlooking Atlas and giving you a birds-eye view of the city you are trying to protect. If you are a member of an active SG which has a functional Base, an escape hatch can take you directly there in seconds.
You go to the closet, touch a hidden button, and the wall opens up to receive your hidden valuables (salvage, enhancements, recipes - account-wide access **may be level restricted). You hear a buzzer - a friend requests entry & you 'buzz ' him up. after some small talk, you hit the escape hatch & pair up for some crime-fighting goodness.
Implementation:
Probably requires that Solo/inactive SG Bases fade away - personal items return to owners by email to include all SGs with fewer than 15ish active members.
Economics:
This could be made economically attractive to NCSoft if -
The Single Penthouse Apartment would be available account-wide.
Basic level with some customization is a VIP perk, larger, more specialized, more customization is possible through the market. (may include alternate settings - underground access, , enhanced storage, luxury furnishing sets, in-house pets, personal assistants, etc.) Apartments may be licensed on a monthly basis or purchased outright from the market by Premium players.
Just a few thoughts on a subject thats already been thought to death. -
Who'd 'a thunk it? The possibility to transform a relatively cheap and little-used purple into something useful that everyone needs, with the new converter drops, couldn't really serve to make the prices more balanced on the market, could it?
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1- the ability to "link" rooms. So that if I have 3 workshops, I can place all the functional stuff in one of them for convenience, and simply decorate the others. Alternatively - make it so we can 'adjoin' the rooms, eliminating the doors altogether between identical rooms.
2- More functional entryway space. Allowing a larger entry rooms because forced doorways force design into similar patterns. ALTERNATIVELY: Allow the largest rooms from each category to contain an entryway - but still only one per base. Then we could move the entryway to a larger room & delete the annoyingly small closet.
3- LETTERING. simple, block letters for wall and floor placement - in 3 sizes. This can make navigating the base so much easier for new members or those who are infrequent visitors. Even simple 1-sided white letters would be a vast improvement over the painstaking arrangement of wall lights into bulky signs. But skinned letters would be cake! Flashing neon lights, flourescent white-light letters, pixelated digital letters, brushed aluminum, wood tones, stone, dingy, anything to start. Alternative starting point - simple wall detail signs for basic room titles: Workshops, Portals, Clinic, Power, Control, EGRESS, etc.
4- Staff. Receptionists, technicians, janitors, stock managers - even if not interactive, could be attached to certain, more expensive items: receptionist that comes with a special reception desk. an inventory manager attached to salvage lockers (ideally this guy could access all my salvage for me), a portal tech who tinkers with the teleporters, a med-tech who comes with the MR Unit, etc. The bases really need populating. -
Let me preface by saying I'm a vet with pretty much all paragon rewards (except a couple of the repeatables) done and who already owns most everything I value from the market, plus a pretty good supply of points to buy the next big thing.
I have seen a couple of recent games enjoy the ftp boost for a few weeks & then begin to falter in that model, and would really hate to see that happen here, so I was trying to come up with something that might encourage a contiuing investment, even from the ftp side.
It occurred to me that making it possible to earn even a very small amount of paragon points through certain gameplay mechanics could serve to do just that. My idea is that 1 or 2 points could be added to most contact mission rewards, with an extra 1 or 2 for arc completion, either once per mission per week, or perhaps an additional reward for helping another do that same mission. This would enable the casual ftp gamer to build a small portfolio to purchase a limited number of items through normal gameplay, and might encourage them to actually add to their points with cash to buy larger items.
I think it would have the added benefit of generating an immediate demand for positive team-play, and a return to contact mission completions at every level of play in every zone. This would, I believe improve the gaem experience of the entire player base.
This has probably been proposed somewhere before, but if so, I think it's worth a second look. -
One of my pet peeves is not being able to put all my salvage racks in the same room. I know it's a functional issue, but would it be that hard to 'link' the workshops so that if I have 10 available racks available for the base, I could place them together in 1 salvage room?
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What I'd really love to see is something like AT specific Power Pools, moving some of these common buffs, (something like like a T1 Conserve, T2 AIM, T3 Buildup, T4 POWERPUSH ) out of the powersets and into a pool making them accessible across the AT.
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was going to buy - but I'm really frustrated with the new account security 'features' - that have now locked out my primary (of4) accounts because I couldn't recall the exact syntax of the address i gave them almost 7 years ago. what a wonderfully customer-friendly system which was clearly made necessary by - - - wait, are we having security issues here now?