Just Another Base Idea
/signed
Always in support of individual player housing everytime it comes up. Would like the
option to choose any zone to live in.
Yeah, I like the basic idea and most of the details as well.
edit: Did think deleting small SGs is very not necessary and punitive. I have at least 5 huge bases that I am the only one living in. This has been my solution to the problem you are addressing. Please do not advocate stripping me of bases with 15-35 mil prestige built up just because they are now solo bases. PS one of those bases has over 600 Enhancers in it. You gonna just dump those in my e-mail? And all the hundreds of salvage from another base? and the thousands of Inspirations from a 3rd base? Not likely.
Actually, I do know what you are saying. I've got several solo large bases as well, (or effectively solo due to inactivity). I have put a lot of time, inf, prestige, and effort into them & am quite proud of them, as well as having lots of "stuff" stowed away for what reason I don't even know. I even enjoy spending an afternoon just base-building occasionally.
I was simply spitballing how we might reduce the server space required for all the inactives & maybe make the project worthwhile for developers, while compensating those who'd lose their spaces, with better spaces along the path of am overall improvement to Bases in general. I'm certainly open to suggestions along those lines. - maybe limit deletions to Bases that have not been updated since i13 or some-such, to be sure they are inactive.
I can't help thinking though, that a fully-stocked Massive Hidden Complex was never intended to serve a solo, though that was, I guess, inevitable given the years we have had to build them.
So many accounts, so many solo (and/or inactive) bases, so many new "Freedom" accounts with untapped access potential. . .
Wouldn't it be lovely to see a bright, shiny new Apartment building spring up in AP, a building with a lavish lobby and helpful attendants in said lobby, including a concierge, vendors, who know you by name. Lobby opens into a luxury elevator, or series of elevators to penthouse apartments. You enter the elevator and it takes you directly to your (one of 3 or four possible prefab) apartments, available blueside, account-wide (a separate one redside). The view is magnificent, overlooking Atlas and giving you a birds-eye view of the city you are trying to protect. If you are a member of an active SG which has a functional Base, an escape hatch can take you directly there in seconds. You go to the closet, touch a hidden button, and the wall opens up to receive your hidden valuables (salvage, enhancements, recipes - account-wide access **may be level restricted). You hear a buzzer - a friend requests entry & you 'buzz ' him up. after some small talk, you hit the escape hatch & pair up for some crime-fighting goodness. Implementation: Probably requires that Solo/inactive SG Bases fade away - personal items return to owners by email to include all SGs with fewer than 15ish active members. Economics: This could be made economically attractive to NCSoft if - The Single Penthouse Apartment would be available account-wide. Basic level with some customization is a VIP perk, larger, more specialized, more customization is possible through the market. (may include alternate settings - underground access, , enhanced storage, luxury furnishing sets, in-house pets, personal assistants, etc.) Apartments may be licensed on a monthly basis or purchased outright from the market by Premium players. Just a few thoughts on a subject thats already been thought to death. |
There was a chat channel for awhile previous a summit, I believe, I brought up vaulted ceilings or striga mission type ceilings with elevators to even higher levels. I wanted base above hole in the floor parking garage, elevator to atlas building elevator top floor would have been door outside. I miss that channel. Was cool cuz it was supposed to be proposed and if I recall someone reping developement in some way, came online to chat with us. I was willing to just settle with an assortment of items we already see in game, casino, video games etc. Heck, even as an expansion pack. But that was a bit over a year ago if I recall. Maybe someone else can provide more detail to my vague tale.
So many accounts, so many solo (and/or inactive) bases, so many new "Freedom" accounts with untapped access potential. . .
Wouldn't it be lovely to see a bright, shiny new Apartment building spring up in AP, a building with a lavish lobby and helpful attendants in said lobby, including a concierge, vendors, who know you by name.
Lobby opens into a luxury elevator, or series of elevators to penthouse apartments. You enter the elevator and it takes you directly to your (one of 3 or four possible prefab) apartments, available blueside, account-wide (a separate one redside). The view is magnificent, overlooking Atlas and giving you a birds-eye view of the city you are trying to protect. If you are a member of an active SG which has a functional Base, an escape hatch can take you directly there in seconds.
You go to the closet, touch a hidden button, and the wall opens up to receive your hidden valuables (salvage, enhancements, recipes - account-wide access **may be level restricted). You hear a buzzer - a friend requests entry & you 'buzz ' him up. after some small talk, you hit the escape hatch & pair up for some crime-fighting goodness.
Implementation:
Probably requires that Solo/inactive SG Bases fade away - personal items return to owners by email to include all SGs with fewer than 15ish active members.
Economics:
This could be made economically attractive to NCSoft if -
The Single Penthouse Apartment would be available account-wide.
Basic level with some customization is a VIP perk, larger, more specialized, more customization is possible through the market. (may include alternate settings - underground access, , enhanced storage, luxury furnishing sets, in-house pets, personal assistants, etc.) Apartments may be licensed on a monthly basis or purchased outright from the market by Premium players.
Just a few thoughts on a subject thats already been thought to death.