Adeon Hawkwood

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  1. I'd agree with Dark. It's an excellent set for any character and as Maestro said it stacks well with your Lich.
  2. You have to craft them using the Basic Force. However they then go into your persoanl base itme inventory. To access this go to the entrance room of your base and click on "place personal item" (or something like that). This brings up the personal item inventory screen which you can use to place the teleporters. You can then go to the TP room and place the teleporter from your inventory.
  3. More Incarnate Trials and a rebalance of the Devices Power Set (ok, that's what I want to see as a player, if I was actually a dev I think my priorities would be different).
  4. Quote:
    Originally Posted by NobleFox View Post
    I seem to not understand how one does that... what do you get shards from? I've gotten a few from Rikti Invasions but that's about all.
    Prior to I20 shards dropped from any level 50 enemy. Now they should drop while running any content (I think the enemies must be at least equal to your level).
  5. I ran 2 BAF trials. First one failed (overwhelmed by reinforcements in the last phase). Second suceeded.
  6. Adeon Hawkwood

    3 suggestions

    Quote:
    Originally Posted by Ghost Gigolo View Post
    1. A vendor located at blackmarkets/consignments that you can sell your recipes/salvages/enhancements to if you just want to get rid of them instead of putting them up for auction. Maybe there is one, hell i can't find them. It would make the process of auctioning flow a bit quicker.
    Not a bad idea.

    Quote:
    2. More space for buying/holding recipes/enhancements both in auction screen and player inv. I can't think of a good reason why not.
    When asked about this in the past (as well as recipe storage in bases) the devs have taken the stance that increasing it would encourage hoarding. I'm not sure I agree with them on character storage but there is a rational for limiting market slots. A limit on transaction slots encourages players to place bids that will fill in a reasonable time frame instead of long-term just in case bids.

    Quote:
    3. Option to remove unwanted buffs. Why would i want an ice shield covering my fantastic costume!
    Yeah, this has been asked for quite a few times, often in response to the latest I hate/love speed boost thread. I think it makes a lot of sense the issue is just how much pain is it for the devs to implement.
  7. Quote:
    Originally Posted by Yosomono View Post
    So from what I am reading, it sounds as though the post-Alpha slots will be a whole lot easier to build up than the Alpha slot itself, which uses shards (assuming they did not increase the drop rate, still tedious to get) and tfotw *successes*. Whereas new slots can be geared up even with repeated iTrial *failures*.
    Quote:
    Originally Posted by Yosomono View Post
    But I got the impression that new-style components also drop *during* the iTrials, or is that not the case? i.e. no components if you do not complete?
    Yes... and no.

    You only get components from a completed trial. However during the trial you will get threads and Astral Merits (which can be exchanged for threads). You will also get Incarnate XP (which unlocks the new slots). It is possible to build up common and uncommon components using threads alone. Rare and Very Rare components are available through threads alone but it takes a LOT of threads.

    Now the other good side of this is that the thread and incarnate XP rewards are front loaded in the trials. The early stages of the trials involve killing large numbers of basic enemies and are where you will get a large chunk of your Incarnate XP and thread drops for the entire trial. The later stages mostly focus on killing a few tough enemies and consequently don't give as much in terms of thread drops and incarnate XP.

    A successful BAF Trial will award:
    5 Threads (on average, you could easily get more of less depending on luck)
    3 Astral Merits (worth 4 threads each)
    1 Empyrean Merit (8 E Merits = a rare component, 30 E Merits = a Very Rare component)
    1 Component (rarity is dependent on luck)

    In a failed trial you will generally get a similar number of threads and 1-3 Astral merits (depending on how far you get before you fail). So a failed trial will get you about 10-15 threads (or about 50%-75% of a common component) while a successful trial will give you the high end of the thread range a guaranteed component and an E Merit to put towards the higher tier components.
  8. Quote:
    Originally Posted by Katie V View Post
    1) An icon with two people and a "turn around" arrow.
    I think this is the switch memebers feature (not sure though, I couldn't get it to work)

    Quote:
    2) An icon with two people and an open lock.
    This is the "lock teams" button. A slightly odd feature since it allows you to lock teams that only you can change int he first place. I guess it's intended for people with multiple personalities.

    Quote:
    3) A button with a grey star.
    I think this is promote.

    [quote4) A button with what looks like a red D-pad (or maybe a red cross with a white dot in the middle).[/QUOTE]
    This is the quit league button.
  9. Quote:
    Originally Posted by RemusShepherd View Post
    So I need to fail this TF ten times before I even unlock the slot that might, once it's slotted, give me enough power to succeed at the same content??
    No you'll need to run it a number of times (probably 6-10) to unlock each slot. However it is perfectly feasible to complete it without having any of the new boosts slotted. They definitely help (especially Judgment and destiny) but they are by no means required. I ran it twice today. The first attempt failed on the final stage (the one after Siege) but it was a close run thing. The second (which had about 50% of the people from the first) was successful. I think we had a few people with one or two of the new boosts slotted but the majority of the people in both runs just had their Alpha Slot.

    The trials are hard but a lot of it is really just a matter of practice. There is a flow to the trials and as people learn it they will become easier.

    Quote:
    Originally Posted by Yosomono View Post
    Can someone clarify something for me? Threads CAN be used to make Alpha slot components? Is this worth doing, or is the exchange rate so bad that you should stick to shards? If my char only has a common Alpha, is it worth it to upgrade that with threads from the new tfs or use the threads solely for the other incarnate slots?
    Threads can be used to make Alpha boosts but it's probably not worth doing. All Incarnate slots (both the Alpha Slot and the new ones) have the same costs in terms of threads to get abilities. However the Alpha slot is much cheaper than the others to buy with shards, plus the Notice of the Well is much easier to get than the new rare components. Therefore you're probably best off using the threads to work on the new slots and using shards and the WST to build up your alpha boost.
  10. My first raid (running as a debuffer) I got a very rare. In any case it's supposed to be completely random.
  11. Quote:
    Originally Posted by Pinny View Post
    So does that mean we need to bring a bunch of catgirls?
    This is Virtue, Catgirls are provided free of charge.

    Unfortunately Real Life will prevent my attendance. Good luck to you.
  12. I think part of the problem is that the queuing system pops a trial as soon as sufficient people are queued for it. Since the Lambda trial has a lower cap anyone who opts to queue for both trials will almost always go to Lambda. The only way to get to the BAF through the queue is for a bunch of people to queue for the BAF and not the Lambda.

    i.e.
    8 people are queued for either trial
    3 people are queued for BAF only

    The system immediately starts a Lambda trial and the BAFers are left out.
  13. Quote:
    Originally Posted by Techbot Alpha View Post
    No, not talking about the EB turrets. We gutted them easily.
    Ah, I misunderstood, sorry.
  14. Short answer is yes, for now it is just two trials. However, you are over estimating the time to get items. Assuming you complete the trials you also get an Empyrean Merit, a number of Astral Merits (3 or 4) and a Component of your choice.

    The Empyrean merit can be exchanged for components/threads:
    1 Empyrean Merit = 20 threads
    8 Empyrean Merit = 1 Rare Component
    30 Empyrean Merit = 1 Very Rare Component

    The Astral Merits can also be exchanged for 4 threads each.

    The rarity of the component is random, you will mostly get commons but can occasionally get a higher rarity component.

    So worst case scenario you only get common components that means you'll need (using trial rewards for commons, threads for uncommons and E Merits for Rares/Very Rares):
    12 Trials to get a T1 boost in all four slots
    8 more trials to upgrade them all to uncommon (assuming you saved astral merits and threads from the first 12 for the uncommon components)
    12 more to upgrade them all to rare (4 rares = 32 trials total)
    152 more trials to upgrade them all to very rare

    In any case the important point is it'll take about 32 runs to get a T3 in each of the slots. Getting to a T4 from there is a major effort however.

    See this thread for more info:
    http://boards.cityofheroes.com/showthread.php?t=254950
  15. Personally I recommend taking them out during the first stage of the trial (before the timers start).
  16. Quote:
    Originally Posted by AF_Bill View Post
    I'm not even sure how to get to Praetoria from blue side....

    any assistance?
    You can enter it through Pocket D. However to do the trials you don't need to go there, you just use the LFG feature and it will teleport you to the mission.
  17. Quote:
    Originally Posted by Hydrophidian View Post
    To engage in swindling, overcharging, or the like.
    The problem is that different people use different definitions of "overcharging". Personally my opinion is that if the item sells at all then you aren't gouging: someone was willing to pay the price and at the time they paid it no one else was offering it for less. However certain people use a definition of gouging that is defined as "more than they personally are willing to pay".
  18. Quote:
    Originally Posted by Energizing_Ion View Post
    Astral/Empyrean Merits are good/nice to get but (as far as I can remember) aren't needed to craft an actual ability/power in the new slots.
    Actually Empyrean Merits can be exchanged for the new components (8 for a Rare or 30 for a Very Rare). Depending on you luck with drops and such this can be a faster/cheaper way to get higher tier boosts.
  19. Quote:
    Originally Posted by EvilRyu View Post
    Out of all my 50s I probably just have under a billion inf. I dont see myself ever breaking 1 billion at least any time soon (grumbles at incarnate conversion costs). Playing the game so much that money flows like water just isnt normal to me thats what I am saying. Yes I know is pretend money but thats not the point. I am not a hardcore farmer and I have a life outside of the game.
    The thing is, the market generates a lot more wealth than farming ever can. Or more accurately the wealth standard used on the market is effectively an order of magnitude higher than the wealth standard from playing the game (whether you farm or not).

    The market removes 10% of the inf used in every transaction and is the largest inf sink in the game (in fact you could probably say that to a first degree approximation it's the only inf sink in the game). What this means is that every inf generated by playing the game will generate 10 inf worth of market transaction (well slightly less than that but it's close enough for our purposes).

    This means that market prices are actually scaled to 10 times the value of inf from playing the game. This in turn means that the wealth of those who actively participate int he market will be, on average, 10 times the wealth of those who don't and it is the peopel who do participate that sets prices.
  20. I haven't noticed any change in actual recovery rates between preI19 and now. However what I have noticed is that my endurance usage is increasing. On several of my characters I used the I19 inherent fitness chance to add several high cost toggles to my build (Fighting and/or Leadership). So while my endurance recovery remained the same my usage went up and my net recovery decreased. In several cases I used the Cardiac Alpha to counter this as doing so had the least impact on my overall build.

    I suspect that this is what is happening for a lot of people. Your recovery hasn't changed but the removal of the fitness pool means that characters are using more endurance since you are (for the most part) replacing three passive powers with three click/toggle powers.

    As for the difference in recovery numbers you're quoting I'm going to have to say "pics or it didn't happen". Those numbers frankly do not make a whole lot of sense so either there's some sort of display bug or you're mis-reading something.
  21. Quote:
    Originally Posted by AgentMountaineer View Post
    Must be a new drop...haven't seen any of those and with the date being today..i'm guessing this is part of today's maintenance.
    It's one of the reward choices from the new trials.

    I think this also demonstrates why storing inf on non-existent items is a bad idea (ok, I can't prove that's what happens but I think it's a good bet).
  22. Quote:
    Originally Posted by Cully View Post
    Market mechanics: I'm retired at 32, from playing markets (actually getting lucky in my early college years but hey, sometimes you ARE the first person to get a Panacea to drop) Anyway, sound investment strategy and actual marketeering bore out the next ten years and I'm burnt out on it..
    Read my post again. I'm talking about market mechanics as in how the market actually implements transactions.

    Your post was based on the idea that the market matches highest buy price to highest sell price when it actually matches highest buy price to lowest sell price. Hence you do not understand the market mechanics.

    Understanding the actual economic implications of this is not particularly relevant to my point (although I have my own opinions on your knowledge there). As a side note, I'm the King of England (ok, fine I'm Prince Consort).
  23. Quote:
    Originally Posted by Cully View Post
    So.. I put up 5 (Insert craptastic recipe here) for 500mil a piece, then log into an alt with an email infusion of cash handy, and artificially inflate the price of said item to 500m per, while paying myself to do so, only missing out on the transaction costs, BUT, i have now just set the price for this recipe at 500m to everyone else that gets to see it. Now, taking those 5 recipes I turn around and put them back up on the market (after having just bought them from myself) and sell them again, this time to a poor sap that actually thinks that's just the price he's gonna be forced to pay cuz well... obviously 5 other people had to as well....

    Your argument: Invalid
    My Position: Unassailable
    Reason: It's my rant.
    Your knowledge: market mechanics: lacking
    Consequence: your argument: invalid

    When the market executes the highest bids are matched to the lowest sales. If you listed the recipe for 500million and then bought a bunch on another character you wouldn't get the sale, the person who has it listed for 1 inf would.

    Now you can theoretically do it by listing yours for 1 inf and setting a buy order on the same character for 1 inf to clear out any others but at the end of the day so what? As Hyperstrike said the market rewards patience and insight. If someone artificially boosts the apparent price and you don't care to bid creep well, that's the laziness tax.

    Now as it happens I am in favor of providing some protection against this sort of thing. Not because I consider seeding the last 5 to be a problem but because I feel that decreasing the "stickiness" of market prices would be a good thing. My suggestion is to provide more information than the last five, specifically High/Low/Average prices for the last 24 hours and 7 days.
  24. Quote:
    Originally Posted by GavinRuneblade View Post
    My obligatory correction of false information on the comparative enhancement value of IOs and SOs
    Fair point, I was referring to the single aspect ones (which cross over at 26).