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Posts
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1st:
The SR is capped to all 3 positions.
2nd:
Just what did you give up on your generic resist to get all three positions ?
Just at a rough calculation if you slot both defense uniques, take combat jumping, weave, and maneuvers, You need 27% more defense in 3 positons
A guassians in build up will give you 2.5 percent in all three positions bringing you down to 24.5% def still needed in all three positions.
You still have 2 power pools, 54 slots, and 16 picks, you can probably manage it but you are going to be foregoing things that the sr doesn't have to.
3:
If the Generic resist is not capped to all three positions. The attacks coming from the uncapped vectors dramatically accelerate defense failure. -
How long did your team take to run the Positron ?
A properly put together team can do it in less than two hours, a well optimized small team around an hour and a half. I have even heard claims of less than an hour.
I can easily understand people not wanting to take excessive time to run a TF. At higher levels that may just mean having a dead person. -
Quote:i dont see them anymore. the game used to dump fortunatas' on me like a sick joke or something. i get nothing anymore. ive never gotten anything cool and useful outside of a merit roll come to think of it. i love my content, i rlly do. ive been limiting my AE adventures in favor of content in hopes of being rewarded randomly with something awesome. random drops are random, indeed.
i thought i read somewhere that u get a purp every 1500 or so mobs u flatten. wishful thinking?
edit: yes i am aware u dont get purples from merit rolls.
Nobody except the devs, have a very good handle on what the drop rate is, or if it is even a consistent rate.
For all we know they could be keying the rate to the total available at wentworths on any given day. -
Quote:I saw this on your build, is this meant for exemplaring to low levels ? If so just what level are the botz sets you slotted ?
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7), RechRdx-I:50(9), RechRdx-I:50(9), RechRdx-I:50(11) -
Quote:If you wanted this to go to pms you could have started with the above post your actions refute your statements.
Edit: At this point I'm going to request that any further replies go to PMs, out of courtesy to the other posters in the thread. Apologies for the derail.
As for the rest I am still waiting for you to say where external changes in the game stop being changes in the status quo of the market.
Please dissect the above word by word making the claim of lack of reading comprehension after each one again -
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Quote:Have you tried paying for mid level items ? I have no trouble obtaining them in reasonable time I just pay more than the last 5 which is almost always less than what the same item at 50 is going for. Usually I can fill in a week or lessYep. Count me in that crowd.
I've yet to slot a single purple and most of my builds come in under 100M
with frankenslotted sets (I don't bother with DO's or SO's at all).
A billion is easily enough to equip the next 1/2 dozen alts I'll eventually make.
The far bigger issue for me is mid-level availability rather than simple wealth...
Regards,
4
If you expect people to sell you desirable items on the cheap I'd say thats not a market problem. -
/EM facepalm
Quote:And by your logic if someone went around continuously buying ios and removing them from the game it would constitute a change in players relationship to the market. Just to take the lack of thought in the above further you could "change" the market by finding a few third worlders paying them peanuts to farm for purples or pvp ios and dump them on the market.According to this "logic," an increase in the purple/PvP recipe drop rate isn't a change either, just more of the same. In fact, *any* change in drop rates isn't an actual change - it's just moving numbers around. The effects of market psychology shouldn't be considered, because player behavior isn't absolutely, 100% guaranteed to change in response to these hypothetical non-changes.
If you can't understand this think back to the initial AE mania. All the behaviors that arose from lack of information were still there
I wonder if there's anything A_F *would* consider a change, other than a complete overhaul of the bid/sell system mechanic, since anything else is "extrinsic" and therefore obviously (and conveniently) doesn't count. Because it seems to me that the devs, potentially tasked with actually having to code a market merger, would certainly consider that a change. It's not going to write itself.
Quote:What is clear to me is that the statement that "The market community is protective of the status quo, and really does not argue in good faith concerning any ideas that might upset the status quo" (from A_F's original post) is patently false unless one accepts a ridiculously narrow and massaged view of what exactly constitutes market change - in other words, A_F's personal, private definition of an intrinsic system mechanics change - a view that was made clear (I use the term loosely) only in subsequent posts.
The whole point of the full original post wasn't to discuss what does and does not constitute actual "change" - it was (caveat: from my perspective) an attempt to vilify the market regulars as nothing more than "internet bullies piling on a weak target." Anyone who wishes to characterize the market community as wicked curmudgeons resisting the inevitable forces of progress - despite all evidence to the contrary - would do well to follow A_F's brazenly disingenuous example.
Or perhaps you could explain what you consider an insignificant change ? You mention Purple drop rates ? Well anyone reading this has the potential to affect the rate at which purples enter the game or exit it and most likely frequently have. In the time I have been playing I have seen the price points for purples ranged over a full order of magnitude, there has however been 0 change in the way they are traded. If you don't think the amount of purples a farmer can produce in a session or the amount produced per player hasn't changed significantly you are just demonstrating ignorance or a willful disregard for anything that disputes your position.
As to wicked curmudgeons willing to pick on people
There is this fun thread
http://boards.cityofheroes.com/showthread.php?t=213244
But I am sure you have some rationale about how that isn't what it appears to be. -
95% Confidence the drop rate is between 1/90 and 1/380 with a center of 1/180
That's from badging on my badge toons. For perspective I have had sessions where I got a drop on the first kill and 2 over the course of the session and other times have gotten toons to 400 rep with no drops
Its not broken its just a random variable with a small likelihood of occurence -
Thank you but that doesn't seem to do it.
Trying deleting all files prefixed with tex. If that doesnt work will try a full reinstall.
A question is there going to be emergency maintenance for this or will it be handled in the regular maintenance. Anyone starting a tf or trial could certainly use the information -
Quote:What this does not take into account is the change in market users psychology, because unlike water when humans have twice and many "collisions" it changes the group dynamic.
while twice the transactions will mechanically happen the same way the thought processes behind the actions will change.
Yes very good catch. But you want to change
Quote:while twice the transactions will mechanically happen the same way the thought processes behind the actions will change.
Quote:while twice the transactions will mechanically happen the same way the thought processes behind the actions may change. -
Quote:You mean in the context of changing how things work, I listed the changes that would certainly occur none of which was a change in nature but all were changes in quantity ?Contrast that with the passage that Selina_H quoted and responded to, in which you said "It isn't a change". It appears that you actually meant "It isn't the kind of change that I was thinking of", but that wasn't what you typed. Hence, not clear.
Or going back to the original topic with a simplified example. If you had a commissary that only served blueberry pie, and some people wanted apple would you call it a change in the status quo if they increased their stock of blueberry ?
Or back to your gist Selina_H's argument is the marketeering community is open to change they are arguing for more of whats currently there. As I said way back, its really no surprise the devs don't want to listen to the "People that know how things work" -
Quote:I wouldn't want purples to flow like honey. It would be nice if we had something like a task force/ trial that actually could be considered a challenge awarding purples at the end.Pretty much with Silas here.
At the moment, I'm just storing redside. I'm buying as many purple recipes/crafted purples as I can and storing them. When the market runs dry, I'll do a few runs on maps and craft and store the drops I get.
Hilariously, Castle has commented that there was something enormously broken with items going beyond the inf cap but still the Devs plan to do nothing about it.
Makes me wish for the "good old days" where Positron increased the drop rate of costume recipes...if only Purples and PvPIOs gave us special top hats and sunglasses as well, perhaps they'd flow like honey.
This would satisfy people that wanted to build out their characters but didn't care for farming or the market. The difficulty and expected time could be based on how long an average farmer would have to work to make a purple drop. -
Quote:vsWow. I feel like I need to take a bath and wash off the smarm.
Re-reading your posts, it was in no way clear that you were drawing any distinction between intrinsic and extrensic changes to the market. So yes, you did do a horrible job of communicating that you were talking about a change in the nature of the market. Of course, that's assuming that you're not just shifting the goalposts of the argument so that you can pretend you won.
Quote:More of the same. A red blue market merge is what we have now but bigger. -
Quote:More stable, more participants, and orders would fill faster, but it isn't actually a change.
Gotcha.
And apologies, Goat. I'll fill the quote with banal pop lyrics next time. They might make more sense...
Seeing as you missed this and I must have done a horrible job of communicating the fact that I was talking about a change in the nature of the market. Let me help you out.
Quote:An intrinsic property is a property that an object or a thing has of itself, independently of other things, including its context. An extrinsic (or relational) property is a property that depends on a thing's relationship with other things. For example, mass is a physical intrinsic property of any physical object, whereas weight is an extrinsic property that varies depending on the strength of the gravitational field in which the respective object is placed.
Now just in case its still not clear. Lets say we have a container of water. Theres a certain number of collisions between water molecules per unit time, the water has a certain weight per unit volume, and other properties dependent on the fact it is water.
If you double the amount of water in the container you get twice as many collisions between water molecules, the container weighs twice as much, it can take twice as much solute into solution. This is because there is now twice as much.
Do you get that ? Having more of something does not change its nature. Just want to make certain you actually are having your gotcha moment here.
Just to put things into a little clearer light for you. If all of a sudden everyone that played heroes switched to playing villains without a market meger would it change how transactions happened on the red market ? Or would there just be more transactions happening more often because there were more people ??
If you didn't understand before I took the trouble to lay it out for you I hope this helps. If you did understand these concepts why did you fail to apply them ? -
Quote:Untrue. The market forum regulars are some of the most passionate advocates for a Red-Blue market merge. That's about the furthest thing possible from status quo, given the devs' demonstrated reluctance to do anything about the side disparity.
More of the same. A red blue market merge is what we have now but bigger. Bigger is indeed better. Its especially true if you are on Redside have made a couple billion inf and found out you can't buy what you want with it because it just inst available. It isn't a change though. Its the same market, its a little more stable because there would be more participants, and orders would likely fill faster.
As a counterpoint an open outcry market by itself would help Redside out by providing a better environment for buyers and sellers to trade. Just how much is your time worth to you ? How much inf is it worth to be able walk into the market and see what people are willing to pay for your items now or how much it will cost for you to buy things now ? -
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Quote:You may be correct. The bracketed section of the thread could be simply interpreted as internet bullies piling on a weak target. Generally though that doesn't happen unless they are in an environment where they feel they can get away with it.Actually, I'm not sure they proved your points much as you might think.
But that's all a bit loose without further context and examples.
Lets take the premise: The market community is protective of the status quo, and really does not argue in good faith concerning any ideas that might upset the status quo.
On the status quo side here you have people that go from not understanding the mechanic being talked about , to being experts on how wow's auction house works. You have to enjoy the parts where they talk about how auctions with a buyout price don't work.
Take a look at this thread though from suggestions and ideas.
http://boards.cityofheroes.com/showp...2&postcount=28
When someone tells Smurphy he should read the market forums so he can learn more about supply and demand. Well you might infer that they are arguing to protect the status quo and aren't interested in a system more enjoyable for most people.
Here is the post
http://boards.cityofheroes.com/showp...2&postcount=28
I got an enormous chuckle out of it.
The whole thread has names that are regulars shooting down what is a pretty reasonable idea and in pretty much the same consistent manner we see in this thread. The only variable that in the other thread the target is much more able to express themselves.
Quote:Emphasis mine. We know, without any reasonable question, that this is what the devs wanted, because their community reps have told us so. Given that, almost all the other characteristics of the market can be seen as stemming from it. Whether it's better or worse depends on who you ask and what they think is "better", but we have it on good faith it's how it is.
Edit: And I see while I was writing this another one has started. -
Quote:Its so nice to have other people conclusively prove my points for meAwhile back someone posted that the system would be much better if the developers listened to the people who knew how it worked. Well threads like this are the answer to why they don't. If you can't discuss a concept without trying to discredit it through ancillary attacks that are nearly ad hominems why would you expect anyone to listen to your "advice". The nicest this thread gets is cries of you are doing it wrong, completely ignoring the concept that someone is saying "Hey this isn't very good no matter how you slice it"
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This thread is great.
Awhile back someone posted that the system would be much better if the developers listened to the people who knew how it worked. Well threads like this are the answer to why they don't. If you can't discuss a concept without trying to discredit it through ancillary attacks that are nearly ad hominems why would you expect anyone to listen to your "advice". The nicest this thread gets is cries of you are doing it wrong, completely ignoring the concept that someone is saying "Hey this isn't very good no matter how you slice it"
Lets talk about the premises.
Quote:andive paid some retarded high prices for common garbage in the name of impatience. the market needs a WoW-style BUY OUT button. blind bidding is retarded. either way, i want my salvage/recipes
right now, not maybe later.
Quote:nvr said i cared either way, jus stating a fact of life in this game. idc what i pay as long as i get it. no, the market sux in this game. it doesnt allow you to do anything easy. you get 5 or w/e examples of what something sold for, then its "lets guess what said ******** are charging for said item" game, no the market is definately geared toward the seller, and the bidders will always be at their/our mercy.
1. The markets are poorly designed
2. The CoX markets have a structural tendency towards overpayment
3. They are not particularly easy to use or understand.
4. They can be manipulated.
5. The market provides insufficient information and is unnecessarily opaque.
6. The seller is in a dominant position in the market.
Overall gist: There are better ways to organize a game market
1. Oh yes the market does suck and its almost certainly deliberate on the part of the developers that it does. I have no idea how you could come up with a less usable system.
Lets see how real life would work if it functioned under wentworths rules
A: go into the supermarket you want to buy a steak, the butcher would tell you guess the price, if you didn't guess high enough the butcher would tell you try again. If someone walked by and happened to hear your bid they could snipe your steak away from you while you were trying to figure out how much you should pay.
Oh for all the people who will chime in that's a store, not a market. No A store is a market. When you chide someone for not understanding it only makes you look stupid if you don't understand yourself.
B: The financial markets. You would like to buy bonds/stocks/a reit etc. You are told well you can't see what people are willing to sell for, you can't see what people are willing to pay and you get to guess.
This can go on endlessly. What our "market" was meant to be is a guessing game not a market. It rewards people that want to play a guessing game and get good at the guessing game.
2. The CoX markets have structural bias towards overpayments. Well lets see.
It is possible to always pay the exact minimum amount for any item on the market. All you have to do is bid creep by 1 inf increments until you hit that number. What isn't considered here is that there is a cost for doing so. It takes time, is prone to error, and in general nobody wants to actually do this. So yes there is a structural bias towards overpayment in the CoX markets.
3. Not easy to use or understand. Ymmv. Easy for some not so easy for others.
4. They can be manipulated. Oh yes indeed they can, and in lots of ways. This argument has been rehashed endlessly. The counter argument is that you can't raise prices profitably above the equilibrium price. Again a question of repetition over understanding. There is no guaranty that our market converges to equilibrium or at any given time it is heading in the direction of equilibrium.
5. The market provides insufficient information. This goes back to what the purpose of the market is. If the purpose is to provide a guessing game where a small minority wins big, then it is fine. If the purpose is to provide for the efficient exchange of goods amongst the players, then it clearly provides to little information.
6. The seller is in the dominant position in the market. It depends on the time and the commodity. It all depends on how long the sellers are willing to wait for a particular sale to clear, and how much competition there is in the commodity. The sellers for kinetic weapons are currently not in the dominant position, prophecies are another matter entirely.
Overall gist: There are better ways to organize a game market. Once again it depends. If you want it to be some kind of PVP that promotes winning and losing then this one works.
If you wanted a market that made it easy to exchange your goods that wasn't particularly onerous or rubbed losses in the losers faces, then this one didn't succeed in the aim. -
Quote:Hail of Bullets reminds me of a cheesey anime where some overly flashy and dramatic character dances around a lot and then fails to do absolutely anything. That's the immediate impression I got from that power. Somebody considerably failing to look cool.
Barney fife tried hail of bullets once, that's why Andy only let him have one bullet after that and made him keep it in his shirt pocket -
Quote:I'm not a fan of warcraft but I can easily see where their style of auction house could satisfy more of the player base than our current one. The COH market is setup to reward speculators much more so than any real world bourse. If the system were made more transparent it would function much more as a market than it currently does. Just the ability to see the several lowest offers and the highest bids would likely do wonders for peoples satisfaction with the market and reducing its volatility.ive paid some retarded high prices for common garbage in the name of impatience. the market needs a WoW-style BUY OUT button. blind bidding is retarded. either way, i want my salvage/recipes
right now, not maybe later.
This would give the system the equivalent of a buy it now button and a sell it now button where neither side would feel cheated. If you want to sell now you hit the bid. If you want to buy now you hit the offer. If you want better pricing you put in your price and hope it fills. No playing a guessing game -
It may certainly be justified. The question is why ?
Quote:Maybe we're just a little jaded from the seemingly never-ending stream of people without an eighth of a clue how the market functions proclaiming not just how it's broken (and how to fix it), but then declaring how they hate things about it that aren't even true. -
Quote:Really? Me too! Except for maybe an hour and a half over four days where I made a few hundred million.Quote:Yer funny...come to the market forum and deride people for marketearing....next go to the PVP forums and tell them you played the game instead of playing virtual fight club
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Quote:OK heres a for example, why do folks when they Io out builds for recharge, seem to always leave the base recharge at a low level on some powers but then try to get 60% or better global recharge, when adding that last slot to bring up the base recharge to say 40 would equal out to a good 80 recharge on that power but without signifigantly nerfing any other power?
I see this all the time in the forums, and wonder if they never exmpt past their set bonuses to help out lower folks. It just bothers me that if I went and do a tf or something that the nice overclock of +rech that I depend on 35+ is now going to be maybe 20% period or lower based upon how low one exempts.
If you have the equivalent of 6 SOs of global recharge do you really care ?
People that are looking high global recharge are often looking to get key powers always on. Hasten , Accelerate metabolism, Phantom Army are good examples. Or, they are looking to have an optimum attack chain, where the recharge of a particular power might not be so important as long as the chain flows smoothly. The famous follow up->slash->focus chain is an example.
You are right about the exemplar unfriendly nature of the builds, the reverse though is that the greatest potential earning power in the game is at 50. 50s tend to be the most popular to play by a wide margin.