PVP Drops bugged?


Another_Fan

 

Posted

I pvped the last couple weeks and also got some decent drops approx. every 90 kills.
But since the last patch I got no drop in 450 kills...
Is it only really bad luck or did they change drops without telling?


 

Posted

Quote:
Originally Posted by DarkDestroyer View Post
Is it only really bad luck or did they change drops without telling?
I would bet money that they did not.
A better question might be: Did they mess up drop rates by accident? That's always possible.

Please note, however, 450 kills means SQUAT. That is not a large enough sample to draw conclusions.


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Posted

they drop still

got one this weekend and so did my freind he got a panacea proc and i got a lohold thats how it happens sometimes


 

Posted

i got three last night


 

Posted

You could PvP for months and defeat literally thousands and not get a single drop, in all probability you should get a few in those numbers but don't expect them to drop substantially.

Fury


 

Posted

Quote:
Originally Posted by DarkDestroyer View Post
I pvped the last couple weeks and also got some decent drops approx. every 90 kills.
But since the last patch I got no drop in 450 kills...
Is it only really bad luck or did they change drops without telling?
Ive read that the drops are rare & random (which they should be, but how rare and how random is the question). As a side project, I recently headed into the PvP zones with the idea of spending a few hours in the morning and a few hours in the evening just PvPing for one week. I got 5 PvP drops in six days; nothing great, but enough to sell for about a billion. So 2 things:
1) I was on vacation from working overseas and had the time to waste
2) I solo'd and didn't split the drops with anyone

Not sure if the system is working as intended, but I wasn't unhappy with the results.


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Posted

95% Confidence the drop rate is between 1/90 and 1/380 with a center of 1/180

That's from badging on my badge toons. For perspective I have had sessions where I got a drop on the first kill and 2 over the course of the session and other times have gotten toons to 400 rep with no drops

Its not broken its just a random variable with a small likelihood of occurence


 

Posted

im fairly sure the drop rate is 1/100 chance per rep valid kill, and once you get a drop you are ineligible for another drop for 10 min


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
im fairly sure the drop rate is 1/100 chance per rep valid kill, and once you get a drop you are ineligible for another drop for 10 min
Theres no data for it. Epsilon did some tests and got 1/350 I think. After which he sent a pm to Castle

Where as castle sent him a pm and told him it was like 1/3

Right.


 

Posted

However was it not insinuated in a post somewhere that there was more variables that just that. I'm sure I read that there was various mechanisms to ensure this wasn't abused, meaning PvPing only grants drops. Of course whatever this means who knows.

I beg to differ that it's a simple drop rate. I believe there are strings attached.

Fury


 

Posted

Quote:
Originally Posted by Wondering_Fury View Post
However was it not insinuated in a post somewhere that there was more variables that just that. I'm sure I read that there was various mechanisms to ensure this wasn't abused, meaning PvPing only grants drops. Of course whatever this means who knows.

I beg to differ that it's a simple drop rate. I believe there are strings attached.
There are. The reputation timer is used to suppress getting any PvPO drop from beating on the same target. It means that, by beating on one target (the typical farming scenario) you can't get more than 1 drop per 5 minutes no matter how good your luck.


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Posted

Quote:
Originally Posted by Phillygirl View Post
Actually Uber I think there is still a timer on the drops themselves so you have the 5 min rep timer and the 10 min recipe timer.

If that's true it shows why the game has balance problems and QA issues


 

Posted

Didn't they change the drop timer to 5 minutes late last year? I recall reading something about that. Also, your PVP kill needs to generate rep in order to create a chance for a drop and that is also on a 5-minute timer.


Catch me in-game - @blkfalcon

 

Posted

makes me kinda sad, I read threads like these and it all seems to be hearsay. Why don't/can't/haven't the devs given specific terms for how these things drop along with an actual drop rate that is suppose to intended?


 

Posted

Quote:
Originally Posted by BlkFalcon View Post
Didn't they change the drop timer to 5 minutes late last year? I recall reading something about that. Also, your PVP kill needs to generate rep in order to create a chance for a drop and that is also on a 5-minute timer.
No, the timers used to be 10 minutes for Rep and 10 for Drops. They reduced the Rep timer to 5 minutes, but left the 10 minute timer in place on drops.

(as far as I remember and how it's acting in game right now)

Edit: Patch Notes

Quote:
  • Also lowering the rep timer from 10 minutes to 5 minutes.


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Posted

Quote:
Originally Posted by Phillygirl View Post
Actually Uber I think there is still a timer on the drops themselves so you have the 5 min rep timer and the 10 min recipe timer.
Im not sure if this happens still or not, but getting killed during your 5 minute "Rep rest" period (Defined as the period of time in which you don't give rep to a person who kills you) gets reset every time you die. So, if you have Team A rolling over Team B. The chance of you getting a drop is slim, even though you are killing them quite a bit


 

Posted

Quote:
Originally Posted by EmpireForgotten View Post
Im not sure if this happens still or not, but getting killed during your 5 minute "Rep rest" period (Defined as the period of time in which you don't give rep to a person who kills you) gets reset every time you die. So, if you have Team A rolling over Team B. The chance of you getting a drop is slim, even though you are killing them quite a bit

No there is no longer a reset on he timer like there used to be. In the past if you killed player a you started the rep timer, if you killed player a again before the timer was up you reset that timer. Now killing player a doesn't restart the timer you just don't get rep for it and thus no chance to get a drop. Eg. you kill player a 5 min timer starts, you earn rep and you have a chance for a drop 3 min 30 sec after first kill you kill player a again no rep, no chance for drop, you kill player 5min after the first kill, 5 min timer starts again, you earn rep and get chance for drop.



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Posted

Quote:
Originally Posted by Phillygirl View Post
No there is no longer a reset on he timer like there used to be. In the past if you killed player a you started the rep timer, if you killed player a again before the timer was up you reset that timer. Now killing player a doesn't restart the timer you just don't get rep for it and thus no chance to get a drop. Eg. you kill player a 5 min timer starts, you earn rep and you have a chance for a drop 3 min 30 sec after first kill you kill player a again no rep, no chance for drop, you kill player 5min after the first kill, 5 min timer starts again, you earn rep and get chance for drop.
Ok cool, that makes sense


 

Posted

Quote:
Originally Posted by Phillygirl View Post
Actually Uber I think there is still a timer on the drops themselves so you have the 5 min rep timer and the 10 min recipe timer.
It's funny ... I didn't know that, but actually saw it in like two other threads today before coming back to this one.

Thanks for the info nonetheless!


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA