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All of this seems to kind of imply that everyone thinks the Resistance movement at this point is being handled pretty much by The Resistance. Rather, you guys seem to think the Resistance is still being run by the Praetorians.
I'd say Primal Earth is pretty much pulling the strings at this point. And Prometheus. So the figure heads of the Resistance aren't really that key, they're more for PR than anything at this point, and even that's sort of iffy given almost all of their backgrounds. -
I think it's a way to ensure VIPs only have access to it. I'm not sure but I think Preems can at least unlock the slot, Remiel's arc says its requirements are strictly the Ouroboros badge, Level 50, and having Going Rogue. But only VIPs are able to get components to slot it and the others. I think. I dunno has anyone tried?
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Quote:it's the Evil Twin mirror universe. You don't get more comic book than that, til you start offing Heroes and reviving them in various ways.Yes but why do we need to saturate the game with one group. I am hoping we get some new groups that we see in a mission once or twice in game that seem more comic book-like. I just don't get a comic book feel from this game. Maybe it's just me but I am not as intrigued or drawn in as I am when I check out various comics. It's the same old and most of the enemies are not too interesting. Not much of a wow factor.
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Could be they're still trying to stick to the design philosophy of giving ATs a unique power set.
Could also be it's hard balancing Illusion for Dominators and having to figure in another AT that can bust out Perma-Phantom Army (Since its not much for Doms to go perma-dom). Devs have said it's hard to balance invincible pets.
Also pants. -
Quote:Well, they shouldn't really encourage mooching in a task force as it is >>
The only reason you need Alpha slotted is because of an arbitrary decision to use the TFs to show off the new level-shifting mechanics. There is nothing about the actual difficulty of the TFs that actually requires that Alpha. Personally, I think this artificial limitation is stupid, and essentially says "slot your Alpha or mooch." Then the trials come along with that participation metric that tells you mooching isn't allowed....huh?
And it's just another kind of gating, except instead of level gating it's incarnate gating. I can kind of see them doing the same later down the line, designing stuff for incarnates and requiring later slots to have something in them.
And.. I'm not really sure you *could* design something that actually took into account which ability you slotted in your Alpha slot. It is essentially just a bit of a stat bump. -
You can run them with the Alpha unlocked, but you'll be at a -4 level penalty, and since all the enemies spawn at 54 you'll be at an 8 level difference so..... you *really* want to have the Alpha slotted before attempting them, unless you have some really forgiving teammates.
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you mean like a tin mage/apex task force but with more slotting requirements?
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Yup. They're now purely costume packs available in the Paragon Market, lacking all the extras like Auras, Emotes and associated powers. The martial arts pack has made a return recently in its entirety for the Black Friday sale.
Look under Costumes -> Bundles and you should find at least the main bulk of the costumes in the pack. -
I'm pretty sure for the most part the zone is going to function like First Ward, with a string of regular mission contacts and 1-2 contacts for repeatable missions. I don't really see them putting in information for contacts that talks about level shifts and specific abilities.
Actually I'm mostly expecting the main arcs to be scaled around someone with just the Alpha, since the main arc is really going to be the 'pinnacle' of the solo path for people to earn their Emp merits and components. I don't think the devs are going to expect someone to max out their tiers by the end of the arc, so I don't really foresee anything in the main arc telling you "Oh hey you might want to bring friends or a few level shifts with you".
Thinking about it though, I guess that is something of a conundrum for folks that have T 4 in all 5 slots. And sort of just the inherent problem with the system atm, it ends and there's nothing at the end that worth doing atm. But then, what *can* the designers put in that people maxed out will want to run continuously that isn't just stockpiling more merits, threads, and components? The only things you can earn in the game are More Salvage, More Enhancements (And end game usually has people Purple IO'd out to the gills already) and.. More costume pieces? Oh and Badges. I guess it's kind of an inherent flaw in the game since there's so few systems and the ones in place already hand 99% of themselves out like candy. The height of it used to be Hami-Os, but most of those have been made pretty obsolete by now -
Quote:You guys are tangenting off into another thread entirely.
Dark Astoria will need content intended for people who have Alpha unlocked but are otherwise normal level 50s.
It will also need content for people who are 50 +3 and have T4 Judgement.
There should be enough difficulty range in there for everybody.
I'm kind of curious how they're going to handle level shifts for the missions, if it'll go off your threat level (50) or if it will take into account level shifts.
Pretty sure the devs said the zone was designed for incarnates of all walks though. -
Quote:I can't help but notice pretty much all of your complaints are aimed at Underground. Underground is one trial out of 4 currently. It does have problems but I think it's incorrect to paint all of Underground's problems as all of the Incarnate System's problems. At worst it's an outlier, and again, a big problem with the trials and why they need to be ground so much is there are so few in the system currently. A lot of these problems will go away when TPN and MoM go live, and we'll have Dilemma Diabolique not too long after.So, you're saying nobody complains about the Lethal Force and Will of the Earth in the UG, nobody complains that if you don't have enough Clarions you fail, and nobody complains that too many non-level-shifted characters can fail the trial? And I guess nobody complained when they announced that players who were "done" with BAF and Lambda wouldn't be getting full rewards from those trials anymore, to the point where they rolled back that decision.
And it isn't as if the Devs aren't listening to the complaints about the trials. The reward gating never occurred with BAF/Lambda, so as outraged as you are the mere notion of it, the idea never went live so you can't blame the designers, they listened to you and stopped it. They've already tweaked Keyes and they're still tweaking Underground. In fact that's precisely why TPN hasn't gone live yet, they're still fixing it to prevent it from being the next Underground. -
I think a lot of us are just kind of confused by your victim act.
The designers did something contrary to your and others' expectations, but that's hardly bait and switch or a 'scam'. The game didn't have endgame content, it does now, and it's going to have content that caters to everyone soon enough. Trying to paint the players as some beaten stepchildren finally being given some modicum of comfort after being thoroughly 'abused' by some wrongdoing on the designer's part is ludicrous.
Are the trials perfect? No. Are they in-line with the rest of the game's design? No. They're a new avenue the designers are exploring to match with other games end content. Just because it doesn't completely match your desires and wants in the game is no personal slight, much as you seem to imagine it to be, against you or the other players.
There are people that are happy with trials and there are people that aren't. There will be more trials, more incarnate content for solo/small team, and content for the rest of the game too, the designers are giving everyone something. Could they have put out the solo stuff sooner? Possibly, but they also want to put a focus on the trials, love them or hate them they're here to stay so you're better off offering constructive feedback instead of just stewing and breathing vitriol over past decisions and painting the designers as some abusive evil doers trying to trick us.
I mean what do you think any of it accomplishes? We don't have to bend over backwards and just take it, but just ******** pointlessly isn't going to make them stop and go "oh, you're right. We just wanted your money, we'll stop that now and give you everything your little heart desires". The devs have shown they *are* listening to us and while they can't meet every self entitled demand made, they are adding things and tweaking things that people are asking for and want, from features to powers to costumes to zones. Are the devs perfect? Good gods no. but you seem to be under some misapprehension that whining like a spoiled child and accusing the devs of some half baked idea that they're just jerking us all around for fun is going to change things.
You're not going to get everything you want, almost no single player is going to. They're going to keep making trials and the trials are going to remain the fastest way to progress along as an incarnate. This is a fact of their plan. What you can do is offer constructive feedback on the current systems and offerings in order for the devs to make what they do give you the best that they can offer. Even debating things can be constructive, but not just whining and crying wolf. And if that just doesn't fly you're welcome to vote with your dollars and cancel your subscription. -
Is it really worth it to rail against the trial system? If you don't like it, don't play it. They're releasing non-trial content now for everyone that doesn't want to deal with them, venting such vitriol does nothing except maybe make you feel a little better when someone head nods.
This is how the designers have set up end game content. Most of the problems with it are simply that there's not enough of it yet, which is being alleviated with a wider variety of trials and the new non-trial options, which we're told will also be expanded with further new zones and even Incarnate additions to older zones. -
Quote:Then why do you need hazard zones? a fair number of the 'city' zones do just that too, especially villainside.I want non-stop killing of huge spawns of guys that requires no teaming and zoning so I can go kill, kill, kill for an hour. I get that other people don't like it, but don't they have tons of other stuff they can do?
I don't need other people to make my fun, I don't need a zone to have other people in it to validate the way I choose to play. -
Quote:So you want big empty zones with an occasional unique spawn (giant monsters/zone events) that players largely only go into for a mission and then leave?Don't tell me what I want.
I really like hazard zones the way they are. There are hundreds of things people who don't like hazard zones can do - and now I feel like hazard zones are slowly but surely going to slip away from me, condemning my new characters to lurk in oroborous to go back in time constantly to do nothing that affected anything. Which is exactly what they do now, but they don't have to go through a gate labelled 'TIME TRAVEL' to do it. -
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Quote:Wrong zone, I was referring to the Atlas Makeover, ditching the 5 origin contacts for the Hasheby arc. Some of the problematic mechanics that they threw out have simply been replacing by new mechanical problems, for instance enemies in these 'open events' now respawn within a few seconds of being defeated, so say the Hasheby mission where you have to rescue 4 civilians from Hellions, you can just park yourself by 1 of them, kill the hellion and then just wait the few seconds for it to respawn. This is just silly and really breaks immersion ;p or even problematic, like the Arachnos missions where you can be mobbed by the same 2 spawns while trying to take down the transmitters.But there isn't any content in DA right now - that's the whole point
Replacing a zone with 2004 art assets and nothing but spawns of zombies with a zone with a new zone with 2011 art assets and Hero and Villain Incarnate story arcs is a massive step forwards.
The Astoria makeover I'm wholeheartedly looking forward to. I like the abandoned silent hill vibe the zone has now, but as has been said previously, it's a very one trick pony, the atmosphere is just creepy once then it is kind of a hinderance. Giving it a GWAR Death metal makeover sounds pretty cool in my opinion, I'm glad it'll be constantly night and won't have the fog. -
The bottom line is really that iTrials are here to stay and in order for them to remain viable as an option for Incarnate advancement, it's simply not possible to let solo/team content overtake them in terms of time and reward. Regardless of your feelings about them and the history of the game's traditional content, the trials are an avenue the Devs will continue to pursue and develop, a few curmudgeons that disagree with their design philosophy isn't really going to deter them.
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That's kind of implying the new content holds up any better, which is quite misleading. Rather than replacing and improving, they're simply trading old problems for new.
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Yeah I rather got the impression that he was kind of referring to future Incarnate powers doing something that would extend to the lower levels, I didn't really get that they were thinking of making current incarnate stuff exemp down.
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Quote:Some are. The one where you rescue the Doctor in Faultline can be failed.Escort and kidnap missions should be fail-able by allowing the foes inside the mission to be able to defeat the victim. At the least, probably after they have defeated you.
If you fail enough such missions, your character should get a reputation for getting people killed in escort missions, and so your contacts will think better than to give you any more.
Yeah... really, what am I thinking? -