Incarnate Alpha slot exemplaring.
I don't deal in rumors.
It's how things start going around that begin with "The devs said they were going to ..... " when they've said nothing of the sort.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
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The OP might be referring to this statement from the Ustream thread.
The Incarnate system is very level 50 focused, at some point in the future they might be looking at some of the powers having an effect on the game outside of level 50, as it seems to be a natural progression. |
http://boards.cityofheroes.com/showthread.php?t=278807
The above statement should not be taken as a guarantee or promise of any kind.
I've been wondering, ever since that was announced at the Player Summit (and I was in the room for it), how they would manage to accomplish anything even approximately like this ... where you could have Incarnate Slots operating at levels below 45+5=50.
So far the only (simple) answer I've been able to come up with is to make the various Incarnate Tiers operate as if they had Levels assigned to them. Something like this (for illustration purposes):
- Tier 4 = Level 50 ... so only accessible/operational at Levels 45+
- Tier 3 = Level 45 ... so only accessible/operational at Levels 40+
- Tier 2 = Level 40 ... so only accessible/operational at Levels 35+
- Tier 1 = Level 35 ... so only accessible/operational at Levels 30+
Other than something like *that* ... I've basically got nothing, since almost anything else just trivializes low(er) level content when doing Flashbacks or Exemplar/Malefactor Teaming.
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Yeah I rather got the impression that he was kind of referring to future Incarnate powers doing something that would extend to the lower levels, I didn't really get that they were thinking of making current incarnate stuff exemp down.
Which is more likely:
- having the 5 remaining slots affect all levels (1-50), which seems a bit odd considering they can only be unlocked at 50;
- adding/revamping more zones for levels 45+, which means you can use all of your Incarnate powers in stuff other than trials (again, odd since it only unlocks at 50);
- opening that great can of worms that is the raising of the level cap, going from 50 to 60 (warning: mere speculation, no proof or rumour whatsoever about this).
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Originally Posted by What Oneirohero's post must have looked to everybody who missed the point of the suggestion
I heard a rumour that the devs were thinking of expanding incarnate content/abilities into other pre-50 areas of the game so I thought a little about how the Alpha incarnate ability could work during SSK without going way over the top at low levels.
While it would be cool to get that +1 incarnate shift from rares and beyond, it might disrupt the difficulty of regular story arcs and missions, not to mention making rewards awkward for the player since everybody would be -1 of normal.--yada yada WHO CARES! This guy is spreading rumours! HE MUST BE ELIMINATED! And raising the difficulty would make it harder for the low-level non-incarnates to be effective in their own missions. Might have to keep the incarnate shifts either for +45 content or maybe just for special content like task-forces or other flaggable arcs. But the actual enhancement portion could be something that works in the low level game by treating it like normal enhancements. SSKs below Lv22 give special diminished values to reflect a smooth curve of TOs, DOs and SOs without favouring any specific level of SSK. So if the Alpha slot enhancements scale down like the rest of your enhancements, you'll be able to play low-level content but still retain that little bit more power than you would without the alpha slot entirely! Summary: Let Alpha boost work any level, incarnate shift only works for Lv45+ as normal, however enhancement values stay on, being diminished at Lv22- as normal enhancements do. ----- It sounds simple to me, but how does it sound to you? Good, bad, mixed? |
I must apologise, I should have left the rumour disclaimer out and simply posted it as a suggestion in it's own right, I had no idea people would COMPLETUHLEY ignore the suggestion to show their disdain for rumours, I'll make sure not to even hint an inkling of unconfirmed content in the future.
Reading ParagonWiki's Exemplar Effects on Enhancements, SSKing below Lv45 first caps all enhancement values to 41.5%, so a Very rare Musculature Core Paragon with 45% damage boost would first go down to 41.5%. THEN if they SSK below Lv32 they start have diminishing values all the way down to Lv1 which is 0.022x of normal, which for Musculature Core Paragon would be 0.913%. (Yeah, enhancement SSK diminishing starts later at Lv32, not Lv22, my bad!)
And to me, 0.913% extra damage doesn't really sound game-breaking at Lv1. At Lv10 the damage becomes 10.20%, Lv15 becomes 16.22%, Lv20 becomes 22.94% and so on.
Also thank you Redlynne for your input, Hero_of_Steel for citing the source I should have cited to prove I wasn't pulling stuff out of thin air!
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@Oneirohero
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I don't think its a good idea. When we exemp down isn't it suppose to be a kind of time travel? I can understand why you should do something with IOs because otherwise you could end up worse off. But that will never be the case Incarnate abilities. It will always be a bonus, which is why I believe it shouldn't work while exemp'ing.
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But then again, it's more like an auto-power than a clicky or a toggle. I'd consider it more of an accolade than just a mere power you pick.
Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
I don't think its a good idea. When we exemp down isn't it suppose to be a kind of time travel? I can understand why you should do something with IOs because otherwise you could end up worse off. But that will never be the case Incarnate abilities. It will always be a bonus, which is why I believe it shouldn't work while exemp'ing.
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I think that any kind of explanation would probably suck big time.
It's a meta-gaming system to keep us challenged and allow us to play with our friends no matter the character levels.
And it's awesome!
As for the OP's suggestion, personally I dont have a problem with the alpha slot being available at all level with the usual exemplar reductions.
"Nothing is impossible for the man who doesn't have to do it himself." ~Midnight Flux's former boss.
There are usually two sides to every argument but no end.
Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....
The OP idea would be fun. Just remove the +1 if exemplared to LVL 49 or lower and have the effect suffer a diminishing return (like he stated). It wouldn't be OP, because it doesn't enhance beyond the powers you already have at that point (level). If anything ... Oro missions would allow you to still have the (non- combat) incarnate ... alpha/interface because you are your present self pretending to be an older you. Alpha/interface aren't a noticable difference to enemies. If you're exemplaring, you shouldn't loose any of your powers ... just the affectiveness of the powers you wouldn't have at that LVL.
I heard a rumour that the devs were thinking of expanding incarnate content/abilities into other pre-50 areas of the game so I thought a little about how the Alpha incarnate ability could work during SSK without going way over the top at low levels.
While it would be cool to get that +1 incarnate shift from rares and beyond, it might disrupt the difficulty of regular story arcs and missions, not to mention making rewards awkward for the player since everybody would be -1 of normal. And raising the difficulty would make it harder for the low-level non-incarnates to be effective in their own missions. Might have to keep the incarnate shifts either for +45 content or maybe just for special content like task-forces or other flaggable arcs.
But the actual enhancement portion could be something that works in the low level game by treating it like normal enhancements. SSKs below Lv22 give special diminished values to reflect a smooth curve of TOs, DOs and SOs without favouring any specific level of SSK. So if the Alpha slot enhancements scale down like the rest of your enhancements, you'll be able to play low-level content but still retain that little bit more power than you would without the alpha slot entirely!
Summary:
Let Alpha boost work any level, incarnate shift only works for Lv45+ as normal, however enhancement values stay on, being diminished at Lv22- as normal enhancements do.
-----
It sounds simple to me, but how does it sound to you? Good, bad, mixed?
Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero