Aett_Thorn

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  1. Clicked on a few of the "body armor" links yesterday, and most of my ads today on Facebook and other sites is for various body armor sites. Not sure if that is awesome or weird, but I'm leaning towards awesome.
  2. There's no need to have two Brokers/Detectives in each zone anymore. There wasn't really in the first place, but they wanted to avoid crowding. But really, there should now be just one Detective in each zone, and it should be outside the police building.
  3. Aett_Thorn

    Tanks vs Brutes

    Quote:
    Originally Posted by Starsman View Post

    So, how can we boost this so that the tanker with the same sets can catch up with the brute?
    Not sure if that's the right goal or not. Because offense isn't the only way to distinguish the two ATs in terms of goals. For instance, an SR/ Tanker versus an /SR Brute. While the Brute is chasing down some +Def bonuses, the Tanker could chase recharge, +HP, Regen, +Damage, secondary effects or procs, etc. So, the Tanker can improve survivability AND offense at times, or might go with one over the other. So it's not always so easy.

    But let's say that your goal is to just build for more offensive punch, and you only go with sets that give you a +DMG set bonus. Then it's easy to see exactly how many you could fit in in a given build without going over the rule of five. Let's say that you somehow fit in 3 2% damage bonuses, and 5 3% damage bonuses. That's 25% more damage, cutting the difference in killing speed in half, theoretically.

    Or you could go with Recharge, especially if you're an AoE-heavy set, allowing you to waste minions much faster. You could probably get 50% more recharge easily. Does that equate to 50% higher kill speeds? Not necessarily, and it will vary greatly depending on the set in question (unless it allows for a 50% increase in damage over your old attack chain, it won't have a 50% increase, but if it allows you to drop weaker attacks out of an attack chain, you may notice a greater than 50% increase).

    So really, it's a shot in the dark, and will vary depending on the exact build in question. It also depends on the goals of the user, the amount of set bonuses out there at any given time, and a number of other factors. So it's not so easy to do.
  4. Quote:
    Originally Posted by Thirty-Seven View Post
    Ahhh yes. That sounds so much easier to do... and more logical in action too.
    Tri-whips?
  5. Check out the "Costume (Re)Design" thread in the Multimedia Player Creations forum. They might be able to help you out a bit.
  6. Quote:
    Originally Posted by Thirty-Seven View Post

    Also, I see you noted holds and other "whiplatch" type powers. How exactly does that work? How would you be able to do additional attacks if your whip is holding an enemy? You can't very well attack AND hold a target with your whip.
    Well then obviously we need DUAL WHIPS!
  7. Well, when the Devs released Demon Summoning, they admitted that making the three attacks for the whip took as much time as developing a whole powerset. The animations on them were just that much harder to do. So, to give us 6 other animations for the whip would take as much time as getting 2 other new sets out.

    Granted, things may have changed on that, but that was the last word we got from the Devs on whips.
  8. Quote:
    Originally Posted by Rokudo Mukuro View Post
    Hummm maybe this explains why the servers are so empty....

    Anyway, ty for the answer...
    Leaving CoH :P
    May I ask why? Because that doesn't seem like a very good reason. You're not going to get everything for free, and I don't get why you would expect to get the more advanced AT options without paying for them in some fashion.

    Also, I will gladly debate with you that the servers are far from empty.
  9. I actually hate the costume randomization at character creation, and wish it would just start with a "cleared" costume all the time. Because I most always have to hit the clear button anyways.

    Likewise, I prefer it if the skin tone is always the same, but I wish we could set that someway. I tend to use the same basic skin color for many of my characters, but it's a bit more tan than the default "pale as I actually am in real life" option than we get.
  10. Aett_Thorn

    Tanks vs Brutes

    Quote:
    Originally Posted by Aurora_Girl View Post
    I will agree that the "rate at which I kill things" feeling is subjective. 30 seconds to defeat a spawn may be quick for some, agonizingly slow for others.

    However, that said, my original opinion remains. Why (assuming identical sets) would I play a Tanker over a Brute, when for all intents and purposes the Brute can be built to be almost as survivable, when their killing speed advantage makes up for the difference in survivability?
    1) Because you want a character that is tougher to take down.

    2) You want to be tougher earlier in the game, and when you exemp.

    3) Not everyone has access to IOs, or uses them even if they do have access. In these cases, the Tanker will ALWAYS be much tougher than the Brute.

    4) You are making an assumption that the killing speed rate is higher than the survivability difference between Brutes and Tankers, which you haven't backed up. The killing speed rate might be much closer than you think.

    5) You want to be as survivable with less power choices than the Brute


    These are just some of the reasons that came to the top of my head.
  11. With a completely free account? No.

    However, if you pay money, you can purchase an unlock for the hero and villain EATs on the paragon market.
  12. Quote:
    Originally Posted by Reigh_Sloth View Post
    Wow o_o that's nice to know. I've always been under the impression that we had to have all this stuff extremely precise when exemplaring. You just saved me a whole lot of time in the future. Thank you.
    Not a problem. You can basically put some slots in a power at level 50, and keep them at level 1. They won't be as effective as they are at level 50, but you'll be MUCH more powerful than you were at level 1.
  13. You keep the slots in your powers when you exemplar down, so don't worry about that.

    HOWEVER, if you exemp down far enough, the enhancements begin to lose some values, but you generally won't notice too much, since you have more slots in the power.

    So you don't need to worry about when you put the slots in, no.
  14. Quote:
    Originally Posted by Evil_Legacy View Post
    Only Heightened senses yes but I always skip that one. And the psionic defense Indomible will which I slot with end reduce and dont add slots to it. Not enough defense for it to matter on my WPs. I'll look into electric armor for the Stalker.
    But if two out of nine powers make it a mixed set then I guess regen is actually a mixed set too with resistance, it has two. A heal with toxic resistance and resiliance.
    May I ask why you skip Defense powers? Heightened Senses can be a huge survivability boost for your Stalker. Why would you skip it? I don't care if it's a long story, I honestly want to know, even if you just PM me with it. Being solely resistance-based just seems like an odd decision to me, when you could just avoid the hits in the first place.
  15. Aett_Thorn

    Tanks vs Brutes

    I think that people who say that Tankers are slower to kill really haven't gotten them up to the higher levels. Because in the lower levels, it CAN be that they're slower to kill, because most Tanker players take DEFENSIVE powers more than OFFENSIVE, meaning that they have fewer attacks in the lower levels. That doesn't mean it's a Tanker issue, but how we get the powers means that killing speed may come later in the build. But at high levels, I really don't feel that Tankers kill all that slowly.
  16. Aett_Thorn

    Tanks vs Brutes

    Quote:
    Originally Posted by Aurora_Girl View Post
    I would imagine it's a fact, because I don't believe the Tank can get enough damage bonuses to make up the difference.

    If that's not so, I'd love to see it. Tank's the only hero AT I have yet to get to 50, because I still operate under "Why not make a brute instead? It's more fun because it actually kills things."
    Damage bonuses aren't the only way to increase kill speed, though. Recharge, endurance, etc. can all help you keep up a good kill speed.
  17. Aett_Thorn

    Tanks vs Brutes

    Quote:
    Originally Posted by Aurora_Girl View Post
    Okay,so they're not going to be slotted/setted the same way.

    Those "other bonuses the Brute won't be able to" aren't going to make up for the wildly huge gap in the time it takes to kill the spawn.
    Is that your opinion, or a fact?
  18. Aett_Thorn

    Tanks vs Brutes

    Quote:
    Originally Posted by Aurora_Girl View Post
    I see the point you're trying to make here, Claws, but consider this:

    Compare SS/Inv to Inv/SS: Both built the same way, full SS/Inv maxed to the gills for S/L defense, Max HP, Regen, the whole shebang.

    The time it takes to defeat one +4/x8 spawn of, say, Council is wildly different between the tank and the Brute. Both survive.
    Here's the problem. If they're built the exact same way, that Tanker is built way over the survivability that they need.

    People tend to say that if you build the exact same way that the Brute has the edge. But that Brute, to get to the Soft-cap for Defense needs to put more into reaching that goal than the Tanker. The Tanker, however, can get their sooner, and use the other powers' slotting to go for other bonuses that the Brute won't be able to.

    If you're saying that somehow, the Tanker needs the same slotting to get to the same end goal as the Brute, you're doing things wrong. The Tanker will need less bonuses to get to the same end goal, leaving slots for other things. I don't get why some people always leave that part out of this.

    Basically, you can't have a Tanker and a Brute with the exact same slotting and compare them, because the Tanker is stupid in that case.
  19. I'm going to make a overly broad generalization that the Devs aren't doing things my way, and therefore they're bad and losing money, offer no support for this opinion, and then tell people it's not my job to back up my assertion.

    Look at me, everyone! I'm awesome! And always right!



    Why no, I'm not going to let facts get in my way.
  20. Quote:
    Originally Posted by tigergal View Post
    I figured it had to have some kind of internal cooldown.

    Thanks for the info.
    Yup, they're not a bad place for a single Proc, but since you generally want to slot damage auras with Acc and End anyways, going with set IOs tends to be better for most of the slots. Filling the thing with Procs means you're likely going to have endurance issues with the power anyways.
  21. Quote:
    Originally Posted by jose2390 View Post
    Sorry for the late response. Overall I got the message. My tanks didn't get nerfed. Thanks. Here's my new question. How about is tough and weave? My will power tank just hit level 47. I heard that those powers are end drainers.
    They use up a decent amount of endurance, but are good powers, especially for Tankers. as a WP/ Tanker, you have access to Quick Recovery, which should help you run a few additional toggles.

    If you were asking if Tough and Weave recently got nerfed - then no, they didn't either.
  22. They don't even need to do damage. The powers just need to be flagged to accept the universal damage sets.
  23. Quote:
    Originally Posted by Sailboat View Post

    Speaking of which, how long ago did you leave? If it was in one of the really early issues, that in itself might be the explanation.
    Notice that the OP never says that he left and came back, but that he's been playing for 7 years.
  24. Quote:
    Originally Posted by Texas Justice View Post
    I didn't see Forbin saying anything about it being Complete (forum violation). I do see him asking a lot of questions, some for clarification of what you meant.

    How can we think of the playstyle when your post doesn't really talk about a playstyle, it's just a bunch of vaguely worded thoughts about powers.

    If we see no pros to a suggestion but see many cons, how are we supposed to follow your rules of how to post?

    If there is nothing to compliment (yes, compliment, not complement), again, we can't follow your rules.

    If the idea is full of holes, what reason is there for "making the person that came up with the idea fell a little better"? (By the way, it's feel, not fell, but I left your poor spelling intact since I was quoting you.)
    Pretty much ^this.

    You don't give us enough to go on to figure out how this would work, and this idea is far from "Figured Out." You leave a lot of questions as to how this would really work in practice, and just throw out ideas with no explanation for how they'd work.

    How would the different forms within a set work? How would they work with the secondary assault sets? Would changing form change the attacks that you have access to? If so, would that mean that for each form, the Devs would need to create new animations and attacks? That's a TON of work for each individual primary set. Would choosing a primary lock you into a secondary, or would there be multiple secondary sets to choose from for each primary?

    How would you balance "support" secondaries with "assault" secondaries if you could choose between them? What type of support powers are you taking about here?


    This is the basic shell of an idea, but it needs a lot of work. sorry.
  25. Quote:
    Originally Posted by jose2390 View Post
    I was always a VIP.
    Then I really don't know what to tell you. Nothing has been nerfed in regards to Tankers, and they should be functioning just the same as they always have.