Ad Astra

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  1. [ QUOTE ]
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    Mod8 made a thread about not using such responses, so now we can only use it as part of a longer post supporting or refuting an idea (mainly in S&I). I can't find that thread now, though.


    [/ QUOTE ]
    It's in the announcement section. Use of /*name* in posts

    There was a person trying to imitate jranger. The person was called kranger and said yes to every post instead of no. Somehow, kranger was not quite successful in setting up a trend. Probably, it's a lot more fun saying no than yes.

    [/ QUOTE ]

    Oh, that's where it is.

    I was looking in S&I and City Life for it since that's where "/jranger" was used most.
  2. [ QUOTE ]
    [ QUOTE ]
    jranger was a poster infamous for answering nigh ANY thread with the single word answer "no". no explanation, etc.

    It became so common, other posters adopted "/jranger" as a trendy to say "no" while also implying the topic wasn't worthy of further discussion.

    Mod8 made a thread about not using such responses, so now we can only use it as part of a longer post supporting or refuting an idea (mainly in S&I). I can't find that thread now, though.

    Another poster who became infamous in a different way is "power" who is known for incoherent "suggestions" that are pretty hard to follow due to a nigh complete lack of grammar and spell-checking. We can't use his name to ridicule posts/threads either, but we did for a while with "/power" meaning basically "huh?!"

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    I recall someone coming up with /jpowerranger at one point. That was funny.

    [/ QUOTE ]

    Why, thank you!

    (it was me, I was quoted in Forbin's sig, first time I've ever been quoted in a sig!)
  3. jranger was a poster infamous for answering nigh ANY thread with the single word answer "no". no explanation, etc.

    It became so common, other posters adopted "/jranger" as a trendy to say "no" while also implying the topic wasn't worthy of further discussion.

    Mod8 made a thread about not using such responses, so now we can only use it as part of a longer post supporting or refuting an idea (mainly in S&I). I can't find that thread now, though.

    Another poster who became infamous in a different way is "power" who is known for incoherent "suggestions" that are pretty hard to follow due to a nigh complete lack of grammar and spell-checking. We can't use his name to ridicule posts/threads either, but we did for a while with "/power" meaning basically "huh?!"
  4. [ QUOTE ]

    What are the de-facto 'best fan sites' to look at. I assume there is a wiki (I think I went there the other day) but in my experience with MMOGS, alot of fan sites will get outdated. Who keeps up on their stuff in the CoX universe?

    Thanks!

    [/ QUOTE ]

    We have some dedicated players who keep the Wiki very up-to-date. if you go there today using the link M_B gives you in his sig, you will see that the most recent update was just a week ago when new stuff for testing was loaded to our Test Server.

    A good site that links a bunch of tools, including the Wiki is the COHTitan Network at

    http://www.cohtitan.com/

    Another good site that stays up-to-date is Badge-Hunter at

    http://www.badge-hunter.com/index.php

    Welcome to the game!

    Although we have given you research tools, please come back if you have more questions or if you just want to talk about game stuff in general....
  5. Not quite to 60 months yet, but here are the ones I actually use a lot:

    Blackwand/Nemmie Staff
    Sands of Mu (never use the Axe)
    Base Teleporter
    Costume Bits - mainly Belly Shirts & Trenches

    Use of the others depends on the character more. I have used more of the Respecs & Costume Tokens on some characters as compared to others because they have needed more fine tuning.
  6. [ QUOTE ]
    As I mentioned above I have already planned on putting wands into a midnighter storyline. Perhaps you missed that, no biggy. A storyline idea has been discussed and established. Thanks for the input though.

    Please continue any further talk about the wands on my "Magic Wand & Wizard Staff Ranged Powersets" thread. Thank you.

    [/ QUOTE ]

    FYI - not your decision where he posts.
  7. I'm guessing this is blueside only?

    I would offer to help out, but I'm only redside on Triumph.
  8. Felicitations and congratulations on dinging another level, American Valor!
  9. Maybe this thread should be moved to another forum where it more properly belongs, since it isn't a posting of a player event?

    Good discussion, but I would not have looked for it here in this forum and I bet it is not found by many others as well.
  10. [ QUOTE ]


    Fine if you disagree with what I said about PvE hitting its ceiling can we really focus on the real topic. I wasn't implying any thing about open world PvP I meant open mission PvP.

    as the main point drown in the corpulence that is spell checking and word dissecting let all know the prime idea still stands.

    [/ QUOTE ]

    So what is the "prime idea"? That's what I am asking for clarification about. Get upset if you want, but I truly don't understand the idea.

    You say this:

    [ QUOTE ]
    I would never want open world PvP in this game it wouldnt even be viable.

    This game is based on instances so open PvP instance would be viable.

    [/ QUOTE ]

    And this:

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    My whole idea here is to add a sort of open world PvP element since most leveling is done in missions insted of in the open world like other mmos like age of conan.

    [/ QUOTE ]

    In the same post you say:

    [ QUOTE ]
    It can add that extra excitement people get from playing in a open PvP server like on age of conan. SO the concept isn't really to brake down what a instance is its just the fact this game is all based on missions in an instance so it would be proper to add this as a base for open PvP.

    [/ QUOTE ]

    which I was thinking meant you wanted to have individual instance PvP that would be one-on-one. But I'm not sure because you keep dropping the phrase "sort of open world PvP".

    In this last post it appears that was what you were saying all along - but I did not understand that and was trying to get clarification. To get all cranky about someone not understading your less than clear and confusing terminology doesn't help move the discussion along.
  11. [ QUOTE ]
    [ QUOTE ]
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    My whole idea here is to add a sort of open world PvP element ...

    [/ QUOTE ]

    If it were limited to one server, perhaps. Open PvP of any description on a general basis would be a pity, as I have no wish to cancel my subscription ot this game.

    [/ QUOTE ]

    sort of is the key word there, i said sort of because this game isnt really based on leveling in the open world its based on instance missions.

    [/ QUOTE ]

    I'm still a bit confused by the delicate nuance you are shading here.... Is this any species of open world PvP or not?

    Also, some people do level in the open world and a few seem to prefer that (based on some threads I have seen),

    of course, a lot of the less-than-positive responses you are getting here are because you started from a flawed premise that the game has reached its PvE limits, which isn't true. I agree with Samuel_Tow that we really don't need more wide ranging systems expansions for a while (other than Going Rogue). We need to digest and develop what we have been given already.
  12. Was it Caleb?

    He's always been there, but you have to trigger him by killing CoT ghosties at night.
  13. [ QUOTE ]
    [ QUOTE ]
    For an example of a fully functional PVE base:
    http://spreadsheets.google.com/pub?k...hAYw&gid=1

    [/ QUOTE ]
    I've fiddled Snow_Globe's spreadsheet and come up with this base which might be a starting point for me.

    It comes in at 396M inf, which I suppose is reasonable. I have no idea if it is legal, I'm afraid, as I'm not quite ready to fork out 400M inf yet! I had to give up base rezzing, but IMO that's not a great loss because I think it is hard to have a base rez where you come back with full health. Plus for a pure marketing character they won't be getting defeated anyway.

    Only one teleporter, which can go to Steel Canyon or Cap Au Diable for trading plus one other beacon for another zone of your choice. Perhaps a salvage rack would be better than a Personal Storage Vault. That would increase your salvage capacity, and save some prestige/inf.

    One thing that would be nice would be to add an Insp collector. These are really handy during the annual Winter Event.

    Suggestions from the more knowledgeable would be very appreciated. Also, how do I get around the lack of base item crafting benches?


    [/ QUOTE ]


    You don't really need an 8X12 plot to get the rooms you want. So that's a savings of 84,500 there. (NOTE: all numbers are prestige costs - you will have to do your own conversion).

    For one thing, you don't need to have the separate Energy & Control Rooms because you aren't running the items that are placed in them (and you dn't need that much energy & control). An Oversight Room (which is where you must place the Combo Energy/Control Unit) takes the place of both of those (and will also hold an additional workshop item. That room costs 50,000, so getting rid of the separate rooms and placing the Oversight Room instead saves you an additional 150,000.

    Why do you have 2 workshops but only 2 storage items listed? Each of those 2X2 workshops will hild up to 9 storage items (and you can stack them on top of each other BTW).

    Having 1 Workshop will get you 9 storage items (in any configuration) plus another in the Oversight Room for a total of 10. If you want the other 8 (max per base is 18) then build the second Workshop, otherwise it's not needed. That would be another 100,000.

    Regarding the Personal Vault - 100,000 is a bit pricey if you want to cut costs - remember you are placing teleporters to have access to the markets for maximum convenience. The Vault Reserve will always be just as convenient as the market from those drop points. Another potential 100,000 savings.

    Spend what we have saved buying yourself additional storage units BTW.

    The Teleport Room you have selected holds a single teleporter - that will only take 1 beacon (a limitation of the room). If all SG members have base editing privileges, you can run your Cap or Talos/Kings Row beacon until you want a different one - at which point you sell the existing beacon to place the new one anyway. Only 1 beaconat a time - saves another 10,000. BTW - the Steel Canyon beacon is not the most convenient for crafting purposes - it drops you at the north end of the zone, far away from WW. The Talos and KR beacons drop you much closer to the market in those zones.

    Finally, regarding the base item crafting benches - you only need them while you are crafting. Put up the basic one to make your single teleporter, then sell it back and buy storage instead.

    Just a few thoughts I had about what a marketeer really needs. You don't need the teleporters (really, though they are nice to have when you can afford to upgrade). That cuts a huge amount of the costs for running a lot of control & energy, especially since storage items cost neither to keep around - they just cost you rent.
  14. Ad Astra

    Should I craft?

    [ QUOTE ]
    I am levle 14 and new to the game and by sellng everything I have found I have about 500k. I am wondering if I should start crafting. Is there benifits to crafting? Are you allowed to craft better things than what you could buy? Do I need to start crafting at a low level or should I wait till I am a higher level? Also will I need to craft a lot of low level items before I can craft higher level items? Lastly, what are some sugestions of what I should start crafting to make the most money.

    [/ QUOTE ]

    The FAQs Cat linked for you should answer a lot of your qestions.

    I just wanted to jump in and say Welcome to the game and congratulations on figuring out how to make Inf* by selling stuffs - based on some threads around here, that sometimes seems to be a hard jump for people to make.

    One thing that might not be answered in the FAQs is this:

    [ QUOTE ]
    Also will I need to craft a lot of low level items before I can craft higher level items?

    [/ QUOTE ]

    No. Take the inventions tutorial in Steel Canyon or Cap au Diable for the basics of the inventions system - you can invent anything you can get the recipe for. Some recipes will be harder to get (purples drop only from very high level foes for example and are ultra rare) but in theory, you could even craft one of those ultra rares if you had it in your hands. Of course, the only use for it immediately at level 14 would be to sell it at WW or the BM for big bucks!
  15. No to open world PvP.

    Instanced PvP by agreement might be interesting.
  16. [ QUOTE ]

    I tell people that ask me what should I play first,, play a blaster FIRST... it will make your other play experience better.





    My first toon was a blaster. Airhammer. I learned how to pull. I learned how to manage MY aggro. I learned exactly which foes had what powers and who to take out FIRST. I learned very quickly who mezzes and how. I learned how to protect my team WITH my attacks. I learned about how to break aggro. I learned how to use range as my defense ( BEFORE IO defense sets existed ). I learned how to position myself on a map to have the best vantage point to scout for my team.



    [/ QUOTE ]

    This.

    Learning City on a blaster gives you the best knowledge of what foes do what effects to you, how to avoid those effects, and who is the biggest threat to you.
  17. [ QUOTE ]
    Doesn't explain how my character who is NOT a leader can edit bin permissions.

    It goes like this:

    Super Leader
    Leader
    Commander <---Character I'm referring to.
    LT
    Minion
    Underling

    I was referring to setting the permissions of the RANKS to be able to set permissions, not setting the bins. I'm aware the bin permission setting is gone in the SG window.

    [/ QUOTE ]

    Claws - I don't know how you are able to do that either. I just logged on to a character with the similar rank (rank 3) and purchased a new Enhancement Table. I then tried to set permissions while in the Base Editor - it would let me set permissions for lower ranks (rank 2 or rank 1) but would not let me set permissions for the same rank (3) or the rank above it (rank 4).

    When I exited the Base Editor, with that same character, I couldn't set permissions at all.

    So what I would like to see is something where I could set it so that one of the ranks other than 5 or 6 could be alowed to set any permissions (which would allow Belle's Architect/Charters member to freely set up stuff for storage in their base).
  18. Ad Astra

    missing merits

    OK, you say you did the TF "a few days ago" - how many?

    Have you checked your email account to see if there is a message there? The one you used to register the game? When I petition something and the character isn't on-line when a GM tries to respond (and it may take time to free up a GM to answer your call, BTW, that's the way it works sometimes) - then I receive an email asking if my issue has been resolved and of not, giving steps what to do next.

    So my advise is to go check that email account - I'm betting your next step is there rather than to come to the forums and call the devs "lazy" (always a bad idea, BTW).

    P.S. The GMs in the game aren't the Devs. GMs fix individual issues like your bug here. Devs don't fix things like 1 character missing merits. On a weekend, there may be only so many GMs available to handle issues in-game. Sometimes, I have gotten a GM response within minutes, sometimes, it doesn't come until much later after I have looged off for the night.
  19. [ QUOTE ]

    3. How about sub-origins? My most complex, and probably unrealistic idea, but I think it would be cool anyway.

    Example: So you do have a magic defender, but you don't want to use a wand with your powers, fine, why not have 3 different sub-origins within the magic origin. Maybe one would be your witch/wizard sub that uses a wand or staff with all powers. A second would be a sorcerer type that doesn't use any wands or objects with their powers, and a third would be magic creatures or something.

    The number of sub origins is almost irrelevant, but my point is that whatÂ’s wrong with having a robot toon that sounds and looks like a robot. It wouldn't satisfy everybody, but wouldn't it start to open up the door of possibility of power customization and add to character customization.

    [/ QUOTE ]

    OK, once again - please check BaB's FAQ about Power Customization.

    Now instead of asking for one set of new animations times 5 origins - you are now asking for 15 times that number?

    There are LOTS of thing I would rather BaBs be spending his time on besides that task.

    Of course, as far as asking for new costume bits, etc. - they are doing that already. Purchase the Booster Packs for your Tech & Magic-inspired bits, look for Science, Natural & Mutant to come soon.
  20. You will need to set your Charters up to the "Leader" rank (rank 5) if they are planning on creating a new storage bin to use to move stuff around.

    My SGs are mainly alts for me and my sister, but we only set one character up as SL (because we had to) and 1-2 characters up at rank 5. But all characters have Base Editing permissions.

    So I ran into the annoyance that I was on a character who could edit the base the other day and I created a new bin to sort thru storage and oraganize it better. Because that character was not the rank 5 character or the SL character, once I created the bin, I couldn't use it to sort storage until I logged on a rank 5 character to set the individual permissions for that new bin.

    It would be nice if there was some way to allow "set permissions" on the bins to be granted by the SL to lower ranks than rank 5, but I can't figure out a way to do it. I think this is what Belle is asking about/for.
  21. [ QUOTE ]
    I almost always see this happen in Atlas Park or Mercy Island. Rarely anywhere else. As such I figure it's usually newer players who don't know the system yet.

    If it does happen, I stop fighting the enemies immediately, meaning they have to deal with it. I send them a polite "Please don't kill steal" message and move elsewhere. If it happens again, I call them out by name. If it happens a third time (has only once), I report them.

    Sometimes people will insist and say that I seemed like I was in trouble, or it was an "in character" assistance, or something like that. I just let them know I don't need their help, and if I die it's my own fault (which is my universal policy), and if I need a team I'll form one. Once or twice I've gotten into a morality argument about people in trouble and there not being time to ask for help. I advised them it's best to always ask, because jumping right in is frowned upon, and you don't know the other person's motives. They could have it under control even if you don't think they do, or could even be TRYING to die.

    If I'm ever in a situation where I think I may be at fault, or perceived to be at fault like if we both attack a group about the same time, I'll stop attacking, apologize, and move on. That way I can avoid any conflicts and let them know it wasn't intentional.

    Generally, if you explain what's going on, people will listen. If you're polite about it, they'll pay attention to what you have to say. And it's good to educate new players on CoH ethics, especially about things that aren't written in a textbox anywhere.

    [/ QUOTE ]

    This as well.

    Not woth stressing, maybe they didn't know.
  22. Ad Astra

    Live Villainy

    I'm a bit confused by some of your terms. You seem to be using the term "non-NPC villain" and "minion" interchangeably on some places.

    Or are you talking about a player actually being behind the so-called "main villain" and each "minion"? I can't see myself ever doing anything like that.

    Such "hide & seek" might be fun if you had enough people interested in looking for you - but what if no one comes?

    It also sounds like a lot of annoying chatter ("taunts") in broadcast that people not interested in hunting for the PC villain would detest.

    All in all, I think this idea needs a lot of refining, but it doesn't sound like a mini game I would want to play.
  23. [ QUOTE ]
    I am afraid I pretty much reject the notion of anything, anything at all, being exclusive to an Origin.

    [/ QUOTE ]

    QFT.

    Very succinct and to the point, as always, BBhumeBB. You gave the shrort answer, Sam gave the longer extended, "here's a couple of "unintended" in-game effects reasons" answer. Both the position I would be taking and now don't have to expand upon.

    EDIT spelling
  24. [ QUOTE ]
    Oh god! He enjoys a different portion of the game than me, and suggests I try something he finds enjoyable! He must be trying to mindrape me!!

    Evil Evil Evil!

    Snowglobe, and especially Demon-Hunter, you both would be glad to teach him how to build bases, yet you are so arrogant as to be isnulted that he wants to help you enjoy the market instead of hating it. To take your frustration and turn it into enjoyment.

    I don't build bases or play the markets, but I am ashamed of this thread as a part of the CoH community.

    [/ QUOTE ]

    You were going pretty good until you hit that last bit of hyperbole. You had a problem with the posts of 2 posters and now you condemn the entire discussion - did you read anything from anybody else? If you think this thread was "bad" never go into PWNZ or Suggestions & Ideas.
  25. Felicitations and congratulations on dinging another level, CaptA!