Should I craft?


Ad Astra

 

Posted

I am levle 14 and new to the game and by sellng everything I have found I have about 500k. I am wondering if I should start crafting. Is there benifits to crafting? Are you allowed to craft better things than what you could buy? Do I need to start crafting at a low level or should I wait till I am a higher level? Also will I need to craft a lot of low level items before I can craft higher level items? Lastly, what are some sugestions of what I should start crafting to make the most money.


 

Posted

Market Guides and Faqs

Read over a few of those, they will help you out.



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Posted

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I am levle 14 and new to the game and by sellng everything I have found I have about 500k. I am wondering if I should start crafting. Is there benifits to crafting? Are you allowed to craft better things than what you could buy? Do I need to start crafting at a low level or should I wait till I am a higher level? Also will I need to craft a lot of low level items before I can craft higher level items? Lastly, what are some sugestions of what I should start crafting to make the most money.

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The FAQs Cat linked for you should answer a lot of your qestions.

I just wanted to jump in and say Welcome to the game and congratulations on figuring out how to make Inf* by selling stuffs - based on some threads around here, that sometimes seems to be a hard jump for people to make.

One thing that might not be answered in the FAQs is this:

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Also will I need to craft a lot of low level items before I can craft higher level items?

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No. Take the inventions tutorial in Steel Canyon or Cap au Diable for the basics of the inventions system - you can invent anything you can get the recipe for. Some recipes will be harder to get (purples drop only from very high level foes for example and are ultra rare) but in theory, you could even craft one of those ultra rares if you had it in your hands. Of course, the only use for it immediately at level 14 would be to sell it at WW or the BM for big bucks!


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Posted

thanks for all the info


 

Posted

I usually don't craft and use sets until the mid to late 30's. However, i'm playing an Ill/Storm and started using sets at 17 with 20's. I must say, he plays like a champ and the sets are alot cheaper at this level.

My main concern was the low%'s, but with the bonuses to recov, acc, and rech, i don't think it's hurt him any. Then, when i get higher i can just try to get the same recipes i have, just higher %'s.

You can also make a ton of inf by selling one the market if you like it. To each their own.


 

Posted

The best method for me has been sort of "Craft-as-you-go." My first time, it was on my 50 and I had to buy pretty much EVERYTHING. But if you start with a new/low level character you can earn your crafting badges and make influence as you go along, with the drops you score on the way. Significantly cheaper and easier in my opinion.


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i was thinking crafting as I go, thanks for the advice


 

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I agree with DB. I've gotten several of the pieces i'm using in drops and selling the others for inf. to get the pieces i need instead of all at 50. I did that once, too, and never will again. lol.


 

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I more question, I have started crafting and I lose the recipe each time I use it, which is no surprise but when do I start memorizing them?


 

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When you get the badge for that particular IO set, you'll then have it memorized.

You can never memorize an uncommon (yellow), rare (orange), or ultra-rare (purple) recipe.


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Posted

again I am new to this game, but what do you mean by the IO set?


 

Posted

I'd wait until around 22, where I'd craft the lvl 25 IOs. The difference between IOs is generally 5% each step from 10-25, but only 2% each step after 25. This is most likely a balance built into the game due to the TO, DO and SO enhancements.

I usually get fitted with 25s, which last all the way to mid 40s or 50. Of course all the slots gained later are filled by a correspondingly higher level, so my level 33 slots are filled with level 35 IOs, etc.


 

Posted

If you're busy figuring out the rest of the game ("what's an anchor? Why do people yell at me when I say 'healer'? Where are the Abandoned Sewers? Why did that guy hit me for 3/4 of my HP in one shot, and what can I do about it? ") you can just buy Training/Dual/Single origin IO's and upgrade them every 4 or 5 levels, and sell all your ingredients and recipes for cheap at Wentworth's. (You'll have plenty of extra money for SO's.)

If not, probably a good rule of thumb is "generic level 30 IO's at level 27, start buying sets around level 42." The way I do it is more complex, but I like this stuff, I know the system and I don't mind complex. There are at least four "standard" ways that different people recommend, and even the worst of them (in my opinion) works just fine. Least to most complex:

1. Slot generic IO's from level 30 on, and at level 50 "start playing with sets" and go straight to the zillion-inf build.
2. Slot generics until sometime in the late 30's or 40's, then start building with sets.
3. [I do this] At level 22, slot cheap set "pairs" (like two Acc/Dam from otherwise throwaway sets in the same power). Level 32, start slotting lots of different sets in each power. This is called "Frankenslotting" because you're building something out of leftovers. Sometime in the 40's when you're rich and bored, start slotting fancy sets.
4. Plan ahead, get some money, put bids in early. Slot "throwaway" sets at level 12, 17, 22, and then start slotting nice stuff as early as 32. This is for people who really love building IO's...

My guide (in sig) covers some of this. It was written when the IO system was new, and so it isn't necessarily right about everything. It was just early.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

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Posted

Slightly related question.

I know one of the side benefits of memorizing certain recipes will open more salvage storage and recipe storage space on your character.

I know another side benefit is to get the Field Crafter badge which yields the Portable Workbench power.

Beyond these two, what is the purpose of memorizing this recipes? Generally, of what use will my character have of crafting a level 10 Accuracy when my character is at level 50?


 

Posted

well, there's the old standby of Invent and sell. Sure you might not need the lv 10's but you might be able to make a bit of inf off of them. Or, if you have a SG with lower lv members, they might be able to use them.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

This is the main benefit of memorizing. If you have memorized a recipe, not only do you no longer need to have that recipe to craft it, but the crafting cost itself is lower.

Generally (depending on how cheaply you can get the Salvage materials, which you do still need), this means that you can craft a memorized IO for significantly less than the non-memorized crafting cost for the same IO. Price the IO at more than your cost but less than the non-memorized cost and it's a win/win for both sides. Bargain for the guy without badges, profit for you.


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Posted

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If you're busy figuring out the rest of the game ("what's an anchor? Why do people yell at me when I say 'healer'? Where are the Abandoned Sewers? Why did that guy hit me for 3/4 of my HP in one shot, and what can I do about it? ")
...

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Yike! I don't know the answers to most of those. (Healer I got though!) Could someone fill me in?


 

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If you're busy figuring out the rest of the game ("what's an anchor? Why do people yell at me when I say 'healer'? Where are the Abandoned Sewers? Why did that guy hit me for 3/4 of my HP in one shot, and what can I do about it? ")
...

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Yike! I don't know the answers to most of those. (Healer I got though!) Could someone fill me in?

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Anchor really depends on context. I most often hear it referred to as is a mob with some area affect on (i.e. the Rad/Dark toggles).

Healing is overshadowed by buffs/debuffs in this game. Focusing on being a pure healer reduces your effectiveness.

To get to the Abandoned Sewers, enter the sewers and face right. Go through the door that you are now facing. Must be level 36 to enter.

As for the last one, you probably need some Inspiration or not fight enemies that much high in level then you.

--Rad


/whereami:

 

Posted

Pretty much what Radionucleide said.

When you have a full set of powers anchored on some enemy, that enemy and everyone around them hit like blind kittens. For some reason they are also magically attractive to all players and will usually die in the next four seconds, returning the rest of the enemies to full effectiveness. I've killed MY OWN anchors. It is a mystery.

Healing is one small part of the service any given Defender provides. In other games, it's the first and only job of the designated healer. People come from other games and make assumptions; Defenders get tired of being judged by stupid standards and get snappy.

As for the 3/4 health problem: there are a lot of possible mechanisms, but they pretty much end up with "Don't get hit like that."


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Super! Thanks for the info that helps!