_Mojo_

Legend
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  1. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    /k or /kick kicks a player from team

    /team_kick_internal kicks player without warning

    [/ QUOTE ]

    even if they are "offline"?

    edit: nope doesn't work when they are offline

    [/ QUOTE ] It has worked for me plenty of times while they are offline. All I did was scroll up the chat to find their name somewhere and copy/paste it after "/kick ".

    The dialog comes up asking me if I really want to kick them from the team.. they wont be able to rejoin.. blah blah, and I press yes. The spawns seem to adjust to the new team size just fine.

    I admit there have been a few times when it didn't work. We've finished the mission and saw a kicked player outside the door or talking in broadcast later on.. which means it worked. But there have been a few times when a kicked player signs back in, and they are still on the team. It's not that hard to quickly kick them again though. I can't explain what's different about any two occurances to make it work or not work.

    [/ QUOTE ]

    So either it was a bug when it worked for you or a bug when it didn't. I think it'd be a nice QoL feature to look into but I know it didn't work well for me.

    It would say the person was kicked when they really weren't, happened on a treespec I ran once.

    Also, this can easily be tested. I'll report the results later tonight unless someone does it before I get off of work.
  2. It's either max end or base end, I'd figure it would just be base end, or 60, but I haven't used it yet.
  3. darnit, now I want to try out hover!
  4. Grats!

    I'd have a bil or two by now if I weren't buying as much as I'm making.
  5. [ QUOTE ]
    They've never announced anything about whether you'll "really" be able to switch or not. Everyone is assuming so and talking about it like it's so, but silence on the devs' part is NOT consent. I know you think it'll be a bad "PR" move on their part but the fact is they're not gonna draw in LESS players if it's not the way existing players want it. They're also not gonna LOSE existing players if it's not the way they want it. You guys [censored] and moan all the time but you're still here 5 years later and you're not going anywhere and they know this.

    Don't confuse silence for consent. Don't get your hopes up and you won't be disappointed.

    [/ QUOTE ]

    People complain but don't leave? Say that to the PvP crowd.

    Oh wait most of them left...
  6. _Mojo_

    BS vs Katana

    Secondaries aside, BS and Kat do look very similar on paper. I think what it comes down to is how much you plan on investing in the build.

    If I remember correctly, the DPS leader is dependant on recharge. On low levels of recharge, Katana is better, in very high amounts of recharge BS pulls ahead and in extreme amounts of recharge Katana pulls back ahead. (I don't remember the math, I know the first two are correct, I don't remember the third very well).

    When you analyze secondaries for Kat/BS you have to take into account the primary as well. Swords benefit other secondaries much more than SR except in the early game. With WP vs. Regen, I feel that having katana/bs as your primary makes willpower better for the fact that you can softcap melee/lethal/fire/cold/energy/neg and still have alot of +hp and +regen.

    With SD, you can't take katana, but for BS it would make the build a little easier in the sense that you don't have to slot for too much melee defense and rely on Parry instead. (although it will still be quite the expensive build). Don't forget about the +damage and shield charge you get from here, it could lead for some pretty nasty AoE, disembowel and Headsplitter damage.

    The "clickiness" of Regen, Dark Armor, or Fire Armor can be a little annoying for people who use weapons since you have to redraw your weapon every time you use a non-primary power, keep that in mind.

    Other than that your observations are pretty on track.
  7. [ QUOTE ]
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    Look, the bottom line is if you were given a choice of power sets and these were what they offered, which would you choose?

    Column A: Soft cap defenses. Some resistence after you lose more than half your life, some resistence to slow effects.

    Column B: Soft cap defenses, a self heal, additional HP, 90% resist to smash / lethal, and decent resist to all other dmg types, an oh @#$ button which caps all resists for 3 minutes, resists to end drain and the same resistence to slow effects.

    SR is really just Invuln without any real resistance. Given that, doesn't that mean that SR is pretty well garbage? SR should at least have higher defense than invulnerability...that's their whole point. If a set doesn't offer any benefit and is only lacking compared to another power set...why's it an option in the first place?

    [/ QUOTE ]

    That's so skewed and biased I'm not sure it deserves a response.

    [/ QUOTE ]

    How is it biased or skewed? Honestly...compare the two sets and explain to me why SR is better than or on par with Invuln. What reason would someone have for legitimately choosing SR over Invulnerability? If all SR has is pure soft capped defense with little to no other migitating ability...why shouldn't we all just take Invuln? SR needs something to set it apart. Right now it is just a drastically weaker set than an existing one.

    [/ QUOTE ]

    You listed three things for SR. You forget to mention +recharge, +speed from Quickness, softcapped defense debuff resistance and its own panic button in case of cascading failures with its own +recovery/+speed component.

    SR also doesn't have a gaping hole in its defenses like Invuln does (i.e. Psi damage).

    Then you go on about how good invuln is saying 90% resistance to smash/lethal (which you can't get unless you're a tanker or via Unstoppable, then you're comparing tanker Invuln to brute/scrapper SR). The defenses are also harder to cap (especially dependent on the assumption of invincibility saturation).

    /SR just isn't for some people. I understand what you're saying about a possible bug with the RNG but you have to remember nothing is truly random. Even the RNG has its faults.
  8. It has a chance per enemy hit every time you use it. I guess it would work pretty well for even more burst.
  9. [ QUOTE ]
    Ok, I just did a run through a Grandville door mission. Here's another theory. I kept track of the number of opening attacks from behemoth overlords. Of the 14 opening attacks I was subject to they should have only had 6.6% chance ot hit me, though they succeeded in rolling under that 6% a total of 6 times. That number seems oddly high. So I ran other door mission to test it again. And of the 15 opening Behemoth Overlord attacks, they managed to roll under that number 5 times in the opening attack. Perhaps there's a hole in defense on initial attacks, or there's something bugged with the random number generator that calculates some of the enemy attack rolls. Out of 31 opening attacks, 11 hits seems a bit high when they should only hit me 1/16 times. That or there's something buggy with my account.

    [/ QUOTE ]

    I've never run into this, but if you truly want to get a good sample you should do many many attempts (a good sample size would be very large, say 1000).

    Also, if you're doing this with behemoths, be sure to watch if they cast invincible before they attack you as that is a tohit buff. Are you checking your their tohit rolls?
  10. [ QUOTE ]
    Look, the bottom line is if you were given a choice of power sets and these were what they offered, which would you choose?

    Column A: Soft cap defenses. Some resistence after you lose more than half your life, some resistence to slow effects.

    Column B: Soft cap defenses, a self heal, additional HP, 90% resist to smash / lethal, and decent resist to all other dmg types, an oh @#$ button which caps all resists for 3 minutes, resists to end drain and the same resistence to slow effects.

    SR is really just Invuln without any real resistance. Given that, doesn't that mean that SR is pretty well garbage? SR should at least have higher defense than invulnerability...that's their whole point. If a set doesn't offer any benefit and is only lacking compared to another power set...why's it an option in the first place?

    [/ QUOTE ]

    That's so skewed and biased I'm not sure it deserves a response.
  11. I was the only one on my team who jumped in for the melee nuke on the first round, I thought that was funny.
  12. QR

    This topic begun with fail and should end that way.

    From now on I rename this topic "Fail"
  13. No problem, mine is currently frankenslotted it have 95% Accuracy/Recharge and 50% damage, or something around there.
  14. [ QUOTE ]
    Mojo,

    Make a /Rad Corruptor if you feel like playing one. We need more of them for villain raids.

    [/ QUOTE ]

    It's decided then. May need help levelling redside, I've got few connections over there.
  15. [ QUOTE ]
    I slot mine with two makos and four eradications taking all the ones with acc/recharge in it. Other powers I have slotted have reached the limit of the recharge bonus obliteration offers and the to hit sets don't have acc. For none sets, two acc and three recharge. You could easily go for one acc but I really really hate missing with that power.

    [/ QUOTE ]

    I think you mean Scirocco's, since mako is the ST set.
  16. I'd still be here only because this is one of the very few places that's not blocked on my work's internet.

    :-p
  17. I'll be sure to make a new toon and get them to 50 for these raids, my current brute is just inadequate for a hami raid.
  18. [ QUOTE ]
    Did you remember to turn off Sprint?

    [/ QUOTE ]

    This
  19. Hmm, looks like it's time to run the arc :-p

    I have been quite bored lately.
  20. Not sure if you'll find an SG like that but the best places to look for others on at that time are Triumph Watch 2.1 and (sometimes, depending on what admin is on) Triumph Watch 2.0
  21. _Mojo_

    I'm curious...

    You stare so hard you pierce into your opponents soul.

    Unless, of course, if you miss, you know, with your eyes >_>

    How you can miss looking at someone, I'll never figure it out.
  22. You've also got Triumph LFT as a general team searching channel.

    In terms of SG's and global networks, I'm a part of Fusion Force which is part of the Grand Coalition network (Fusion Force itself actually has several SG's within the network, and then we connect to many others around Triumph as well). If you two are interested feel free in checking us out :-)

    http://www.fusionforce.us/
  23. He might be able to cascade his defenses but I don't think Manti would put out enough damage to kill him.

    Only one way to find out!
  24. [ QUOTE ]
    Ah, so if someone's reply to the last poster doesn't make sense, it must mean he's talking to you specifically, because you're so important and all.

    ... No, I'm afraid it's just the Quick Reply feature. I guess you were too busy thinking of witty patronizing comebacks to learn about that.

    Let's get the whole deal out of the way, since you seem to want to read any of my comments like it's about you :

    First, you suggest you speak for the whole scrapper forum ("When the scrapper forum refers to AV soloing we tend to carry the underlying message of No Temps/Insps."), which is what I was answering to, then you claim you're only talking about shivans (jumping from "using any temp" to "omg shivans!!" is a big leap, a leap you'll notice I never made here), then you suggest I listen to my own advice (... I never gave any), and finally we're here with this patronizing tone which is rather out of place coming from someone who makes about as much sense as a monkey on crack.

    Look, if my "made up rules are made up rules" comment have hurt your feelings, I'm sorry, but you're not really going to convince me of anything by replying with random unrelated things. You've only succeeded in making me mildly irritated - I'm the one who doesn't get it ? Stuff it, buddy. You haven't even understood the simple point I made, and you're assuming I'm talking to or about you when I'm not.


    For the record, since you seem so focused on that, I don't care if you count shivans as "entities" or whatever fancy word lets you justify a twisted definition of AV soloing.

    I still stand by my definition : one character fighting one archvillain = archvillain soloing.

    ... You'd think such a statement would be obvious. I can't believe I have to argue for it.

    Last I checked, shivans aren't characters ; if they are, please let me know how to unlock the AT, it's not showing on my screen.

    You might want to listen to that imaginary advice I supposedly gave according to you, whatever it is. Cherish it too, because I won't be wasting any more of my time losing brain cells reading your posts.

    [/ QUOTE ]

    So defensive over a few lines of text. Oh well, if you think I was attacking you then that's on you. Your use of the quick reply feature and not indicating who you were referring to isn't my fault.

    *shrug*