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Posts
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Joined
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Art designers are afraid of giving men any sort of boot that goes above the knee, I guess.
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There needs to be a book with great dev quotes/actions, 'cause I don't remember any of these but I find them hilarious.
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Moving hair doesn't look that great at all. Plus, ya know, the whole multiple capes rant.
I'm all for more hair options, though. Especially hair styles that don't look absolutely ridiculous. Art designers, please take a look at normal people out and about and see all the styles out there before giving us more hair. -
I just hope the tailors actually have cool buildings they work out of, rather than just one tailor sitting on a street corner like in Praetoria.
Such a disappointment. -
Pong was competitive. And technically, any game can be with the inclusion of high scores. Folks love competing.
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Probably doesn't help cases when I see a lot of PvPers going out of their way to instigate conflict, push buttons, harass, and call other folks that don't PvP "carebears" in threads talking about how the devs don't like PvP. All that aside, I agree, PvP is a part of this game and as such deserves at least some attention.
And wait, how did people get banned for mentioning doughnuts in Castle threads? -
Quote:Also doesn't help that they have them run all year round, causing people to not really care about them anymore. Should've just kept the Halloween events to Halloween.The main issue with the banner event versus, oh, everything else is that it requires multiple teams working together to finish something *with* a timer. As much as it pops up, I almost never see anyone actually DOING it. And fi I just stand at a banner mopping up whatever shows up? I'm mostly wasting time. Fires? Troll raves? I can make progress on badges. GMs? It doesn't take many people to take them down. Banner? Blah.
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We get those giant gears he has by default, no unlocks or anything. However, the shoulder pads underneath, we don't have.
Also, I approve of all these ideas. -
Sounds unnecessarily complicated.
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Last I checked, anytime a dev talked about this game it's centered around people with superpowers, not comic book, spandex-clad heroes. Sure, it might take inspiration from various comics, but it also takes inspiration from history, different cultures, movies, etc. CoH prides itself on being "The World's Most Popular Superpowered MMO", not "The World's Most Popular Comic Book MMO."
Bottom line, if it lets you be super, it can be put in. -
Praetorian zone 20-24 that'll let me play my Praetorian characters without having to make them leave?
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Quote:Bet you were pissed when CoV was made free.I dont like how everyone gets Going Rogue free. I payed for my Going Rogue and i think we should get are money back or a free month of game play or something. Its not right to have people pay for somthing then just give it out free to everyone Thats BS and thay need to do something for the people who payed for it.
lol I don't care either way. Got my GR for free.
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Quote:They gotta start somewhere. They aren't going to be able to overhaul all of CoH/CoV in a day.My point remains, unfortunately - we'll see a revamp of the starter zones, but the rest will remain unchanged. I guess it gives us time to evaluate the changes, because I still prefer the old Faultline geography over the new one. But the old city vistas are kind of... Meh, I'll admit. Buildings are WAY too far apart for it to look like a real city.
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So...when they redo Mercy Island, can we expect to finally see neutral enemy mobs for enemy groups it'd make sense for, like Arachnos?
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Wasn't that exactly what he was talking about? Making a giant abomination, which would be a giant monster?
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I'll make my namesake characters for the sake of having the names, but Virtue'll still be the server I play on.
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Quote:Revamp Mercy Island. It's big enough, so that could just be an all in one starter zone. Make the city portion much larger and fancier, comparable to St. Martial even. Have it be about Arachnos providing their "Destined Ones" opportunities to get ahead as Arachnos recognizes their potential power. From there, you can work with powerful groups like Arachnos and Crey and help fight off heroes like Longbow or thugs like the Freakshow as they set you up to become a supervillain.Someone needs to propose a villain starter zone that is evil while not being a total slum.
While on the other side of Mercy Island, on the outskirts of the city, Arachnos has deemed you too weak to be of any use to them so they don't provide you with the same opportunities. However, with Lord Recluse being firm about Darwinism, if you can manage to claw your way to the top he will recognize your power, and maybe even one day fear you. This path will have you fighting Arachnos and allying with common gangs like the Family, Goldbrickers, Freakshow, etc.
I imagine while City of Heroes would only need different flavors of being a hero, which lead to you choosing to become a Vigilante/Hero when 20 with a special storyline alignment mission, City of Villains would have a system in place from the beginning of your career akin to Loyalist/Resistance. You're either a downtrodden Rogue, working with gangs and fighting your way to the top in the slums of the Etoile Islands, or a notorious Villain, who has already been recognized for your potential and will crush all those who stand in your way of world domination with the aid of powerful contacts among Arachnos. -
Make Kings Row a start zone and fill it with darker, down to Earth stories involving you helping Paragon Police Department officers, possibly even becoming an officer yourself, as you stop gang threats like Skulls, Trolls, Hellions, Vahzilok, etc. Nice place for the more natural/gritty types. PPD headquarters would be the central hub.
Make Galaxy City more about being a superhero working alongside Longbow in their fights against more costumed threats like Council, Fifth Column, Clockwork, Arachnos, Rogues Gallery villains, etc. Have your contacts be actual super heroes/Longbow agents. The Freedom Corps building would be Galaxy's central hub.
And Atlas Park would be more about being your own hero as you work to clean the city of all sorts of crime, whether they be gang threats or costumed villains. You'd receive missions from government officials like the City Representative, Azuria of Magi, various scientists, and Mayor Morales. Atlas Plaza would, of course, be the central hub.
Each of these would probably require zone revamps to make them fit their respective moods. Kings Row would need to seem darker, dirtier, and a little more unique. Galaxy would need to lose it's dirtier areas in favor of more pristine, cleaner city-esque locations. And Atlas is fine as is, but could still use a makeover regardless.
Contacts would need revamping so that you're not constantly working for "Bill the butcher" or "Mary from accounting". Make those working for their branches of the FBSA actually look like a genius scientist/arcane magician/government agent. And the zones would need to reach a level range of 1-15, and possibly have level some 45-50 content to mark the end of your career and to encourage people to come back.
A revamp of the tutorial would be in order as well to help immerse the new players in just what each zone will be like, what enemies they'll face, and the fact that the tutorial is just plain old to begin with. -
My archery/devices blaster plays like a long range stalker. My snipe may as well be my assassin strike.