Your veritable new ATs
My ice/dark/(and eventually)soul mastery corruptor, as you might guess by amount of controls in each of those sets, earned him the nickname from me: "The pseudo dom"
it gets muggier when he's going to end up with at least four pets between dark servant, a fortunata pet, and his lore pet, making him into some kind of cordomind?
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I more or less play my Peacebringer like a smashy, Energy-type scrap... He does that pretty well.
@Brightfires - @Talisander
That chick what plays the bird-things...
A combination I enjoy that plays rather differently from its AT brethren is the sonic/devices blaster. This combination is so control-heavy that it hardly ever gets attacked, let alone defeated, and while its damage doesn't equal that of a blaster with a more modern secondary, the damage is still nothing to sneeze at.
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers
A CoH Comic: Kid Eros in "One Light"
Dark Armor/Kin Melee/Leviathan Mastery Stunslinger (Tanker)
Storm Summoning/Dark Blast/Dark Mastery Typhoon Lord ('Fender)
Thug/Thermal Damage Sponge (Mastermind)
Illusion/Kin/Primal Master of Phantoms (Troller)
Dark Melee/Dark Armor/Soul Mastery Wall of Death (Brute)
Shield Defense/Battle Axe/Energy Mastery Knockdown Machine (Tanker)
Fire Melee/Fire Armor/Energy Mastery Living Bomb (Brute)
Super Strength/Electric Armor/Soul Mastery Smash Reactor (Brute)
Martial Arts/Shield Defense Phalanx Fighter (Scrapper)
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
And a general name and description for these ATs? While Cordomind is an interesting blend of the name Corruptor, Dominator and Mastermind, it's not particularly descriptive of the nature of the AT for someone not familiar with the roots of the name
Another of my examples would be an Elec/Regen/Mu Stalker. Probably in name alone, I'd call him a 'Hunter'. Maybe because he's a type of 'cat-man' and uses his senses to hunt down his prey, but also because his signature powers are Chain Induction and Electric Shackles (get it? ) and frankenslotted for strong effect. But he also relies on distractionary tactics to thrive. Sometimes he's unkillable and others on the brink of death.
The Hunter 'class' would be an ambush AT that relies on control and tactics for maximum survival. Either strong ambush attacks or powers used for trapping are available along with a series of short term self survival abilities for the times you're cornered.
Note: If you noticed, I don't mention Hide/stealth because, on a Regen, Hide is sort of hit-or-miss. Sometimes you can sneak up on something, sometimes you're just out of luck.
Well, it's not a whole new AT, but what with power coloring and good costume design, when I'm on my Stone/Energy tank Atomsmash I sometimes forget that Radiation Tanks don't actually exist.
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And a general name and description for these ATs? While Cordomind is an interesting blend of the name Corruptor, Dominator and Mastermind, it's not particularly descriptive of the nature of the AT for someone not familiar with the roots of the name
Another of my examples would be an Elec/Regen/Mu Stalker. Probably in name alone, I'd call him a 'Hunter'. Maybe because he's a type of 'cat-man' and uses his senses to hunt down his prey, but also because his signature powers are Chain Induction and Electric Shackles (get it? ) and frankenslotted for strong effect. But he also relies on distractionary tactics to thrive. Sometimes he's unkillable and others on the brink of death. The Hunter 'class' would be an ambush AT that relies on control and tactics for maximum survival. Either strong ambush attacks or powers used for trapping are available along with a series of short term self survival abilities for the times you're cornered. Note: If you noticed, I don't mention Hide/stealth because, on a Regen, Hide is sort of hit-or-miss. Sometimes you can sneak up on something, sometimes you're just out of luck. |
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My Fire/SS tank does ridiculous damage for a tank, and has great survivability. But as we all know, Fire/* is neccecarily the sturdiest of them all. So, when teams mention that "yes, we do have a tank on team" I reply with "No, you misunderstand, I'm not a tanker, I'm a Scranker dammit!"
- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own
My archery/devices blaster plays like a long range stalker. My snipe may as well be my assassin strike.
I, like Xzero45, have an Archery/Devices blaster, slotted for range. Between Devices allowing me to set up some traps, then Archery allowing me to kill from distances where I can barely see the enemies, he's a true Sniper (which is what I would call the class).
My Ice/Ice/Cold blaster definitely plays more like a suped-up Controller, or a Dominator. Between 2 ranged holds (I skipped /Ice's melee range because nothing ever got close enough for me to use it on), a fast-recharge immobilzation, and a mass Targeted AoE sleep, I rarely get touched. However, I can't re-name this play style, as it is pretty much the play style of a Dominator: Lock down your enemies, then kill them with little danger to you.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Just started thinking to myself on the ride home about how posters talk about wanting new ATs and all. I myself kind of need a melee/(de)buff AT, specifically one that uses Martial Art's or hand-to-hand type attacks...
But what about the 'new' ATs that you can *create* with what we currently have? Like, for example, a defender...I see a defender as someone who either has good debuffing skills and some buffs (like Radiation Emission) or good at buffing with some extra debuffs (like Pain or Sonic) to go with their ranged secondary. But looking at outlier defenders, a D3 (dark/dark/dark) seems like a whole different AT on its own. It's a control monster, crap-tons of debuffs and some buffing/heals.
That said, what are some new ATs that you've managed to make out of characters? Would you even call them a Defender/Tanker/Blaster/etc.? What would you call them? And if you could make a whole new AT out of it, what would be their general description?
Example: My Claws/EA/Soul brute. He's a brute all right,...kinda. But he's definitely a threat close or at a distance. Since he's my only werewolf character, I'd dub his AT the 'Predator' (and not the movie version although that kind of fits snuggly in with this AT), meaning he literally lives by preying on other living organisms and does so in a vicious carnivorous way. He's often not seen until its too late and he thrives on the blood and flesh of his victims. Of my brutes, none play remotely like him teamed or solo.
If such an AT existed, it would get some minor stealth for combat, deadly melee attacks and midranged attacks along with stronger longer ranged attacks later on and an ability to drain energy, life or a mix of both from it's enemies. Its inherent would be, if one kills fast enough, no other target but your current victim would be alerted to your presence and you'd start doing more damage.
I have more but I'll just stop my rambling here...just curious.