Zem

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  1. Zem

    "Gimp" Superteam

    Quote:
    Originally Posted by Icesphere View Post
    Of course AoE defense is capped with hide for stalkers >_>
    Only when you're standing there doing nothing.
  2. Quote:
    Originally Posted by shaggy5 View Post
    This is clearly just my opinion, but I feel when I am making a defender, it doesn't really matter what I choose for a secondary. It seems like the choice will not make or break my toon. My primary is the reason I exist as a defender and any damage I add is purely icing on the cake.
    I like icing... don't you? No seriously. I have had team leaders tell me not to blast on my Corruptor even. "Just heal" they'd say. By which they mean, "Just do your supporty thing, whatever the hell that is."

    It's silly. You only need as much support as you need to keep people alive, to keep the enemy debuffed, or whatever. Beyond that, heck yes you should blast! Think about it. Even if you did only a THIRD of the damage of a Scrapper, don't you think if you asked that Scrapper if he'd like to be able to do 33% more damage, he'd say "Hell yes!"?
  3. Zem

    buying powers?!

    Quote:
    Originally Posted by DocBenway View Post
    Dear lord.....when will these entitlement posts end?
    I was just gonna say, "Oh look... it's THIS thread again."
  4. Quote:
    Originally Posted by PsychicKitty View Post
    Also Dopplegangers of you can see through your Hide...they cannot see through anyone elses hide effect...but they can see through yours.
    That's not how perception works. If they can see you then they can see anyone. I expect what's happening there instead is that the doppleganger was set to ambush you. Any player-targetted ambush ignores stealth because it's already aggro on you. ANY mob that has aggro on you will ignore stealth.

    The hero morality mission "Clear your name" features a doppleganger of you and that one, I am pretty sure, is a location-targetted ambush when it appears because I can side-step it, and then Assassin Stirke it while it's standing there unaware of me. Though come to think of it, I have not tried standing in front of it for a bit to see if it notices me. Not sure if it has Danger Sense as I do. Its powers are not always the same as mine. I've noticed it tossing shurikens before and I don't have that epic pool.

    Quote:
    The Stealthy Longbow can also see through hide....as can shadows...but only when they are in a stealth mode...and you have to be close...and standing in front of them.
    Can't say I've ever noticed this.

    Quote:
    The Master Illusionists can see through hide if they are phase shifted...and again only when you are in front of them and close.
    I fight carnies all the time and have NEVER had this happen to me. On teams I sometimes skip ahead to the next Master Illusionist to time its phase cycle before the team gets there. I'm standing right in front of it while it phases and then hitting BU+AS to land just after it comes out of it.

    Quote:
    Teleporting and Teleporting Attacks dont break hide.
    Does TP Foe break Hide? I would think that it should. It certainly does cause aggro.
  5. One minor error on that wiki page. The last bit about stacking stealth makes it sound like Hide and Concealment:Stealth would not stack since both are toggles whose primary purpose is stealth. Hide is an exception to this rule and DOES stack with Concealment:Stealth.

    Course, this really only matters in lolPvP since Hide alone is good enough to be invisible to everything in PvE that doesn't outright ignore stealth.
  6. Quote:
    Originally Posted by Megajoule View Post
    "Please continue the petty bickering, I find it most intriguing."
    If only more of you played Stalkers this would never happen. NOBODY expects the Stalker to keep the team alive. Though I have been accused of plotting the untimely death of a team leader before. Pretty sure he was joking though.

    Pretty sure...
  7. Quote:
    Originally Posted by Zamuel View Post
    I'm curious, did they ever get around to giving Street Justice's Assassin's Strike a unique name or is it still just Assassin's Strike?
    What are they going to call it? Sucker Punch?
  8. I created "Soccerpunch" the Stalker, who delivers his Street Justice from the shadows when they least expect it. Not sure I'm entirely happy with my attempt at a soccer uniform though.
  9. Zem

    "Gimp" Superteam

    Quote:
    Originally Posted by Pyro_Master_NA View Post
    And as to the team of 8 stalkers:
    Due to the way stalkers' scaling crit chance works, multiple stalkers all in range of the % increase would make them do significantly higher damage than normal. And 8 AS all going off at once will cut a group in half. Follow up with placate and a big hitter, and the group is gone in 6 seconds, with maybe the exception of a few minions. It would be even crazier with 8 KM/* stalkers because of its 100% hide aoe crit. Whole spawn dead in one move. Of course, the grouping would probably throw that AoE crit off a bit.
    You're not kidding. Make them 8 ninjitsu stalkers and you've got 8 sets of caltrops and 8-stacked Blinding Powder. Or stacking stuns with Dark Armor or EA. Kin Melee has a 100% AoE crit with Burst from Hide. Fire Mastery has a 100% crit fireball from Hide. You wouldn't be hurting for AoE, defense, self-healing. If you were to build this as a super-team, Leadership instead of Tough/Weave for the overlapping team buffs and vengeance because, let's face it, Stalkers will still find ways to die.

    So much for gimped.
  10. Quote:
    Originally Posted by GavinRuneblade View Post
    Specifically the Rularuu Eyes. I don't think any of the other ones do.
    Also for Rikti, it is only the probes that can see you. Course if they are mixed in with other Rikti in a spawn, they will alert everyone that you're there and then they can all attack you, even in Hide. If there are no probes in a spawn, you can pass through it without being seen.

    I can't remember if Nemesis Snipers can see through Hide. It may be they just have very high perception, which is different than the other mobs which actually ignore any amount of stealth.
  11. Quote:
    Originally Posted by EvilRyu View Post
    Has anyone factored in the placate crits on the pboaes? That fact alone is huge.
    Does Spinning Strike crit 100% from Hide the way Burst does?
  12. Quote:
    Originally Posted by Kractis_Sky View Post
    Iirc, you need a target to use the power. You can't just stand there like a lot of pbaoes. I like the diversity too
    You're missing the point. It's not just true un-targetted PBAoE attacks that take PBAoE invention sets. Up to this point, all cones with radius 10ft or less and all targetted AoEs with range 10ft or less (although T-Strike might be the only one of those) have also taken PBAoE sets. This is true whether they appear on a melee AT or a ranged damage AT. So yeah, Throw Spines takes TAoE, but that's because its cone radius is greater than 10ft. Lightning Rod is the only other exception I can think of, if you want to call it that. It technically has a 60ft range, I think, but since it teleports the player there and THEN does the damage in a sphere around the player it is tagged as a PBAoE power for inventions.
  13. Quote:
    Originally Posted by Leo_G View Post
    I know *exactly* what you're doing. The devs didn't make the set exactly how you wanted it so you're boycotting it. I say fine. Doesn't mean the Stalker version isn't just as good as the other melees...unless proved otherwise...which you haven't done...
    Have to say, I've got my doubts as well. Last I looked, StJ's critical damage was unaffected by combo level and since Stalkers depend more on their crits than Scrappers do this is another part where they seem to come up short with StJ. The damage done at the various combo levels is proportional to the AT damage modifier, which means Scrappers are doing okay even if their 5-10% crits are not boosted by combo level. Not so with Stalkers whose lower damage modifier is meant to be made up for by the scaling team critical chance and their own controlled criticals.
  14. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I'm pretty disappointed you made a thread with this title. Way to freak people out, especially considering it's only for Fiery Embrace, ONE secondary set choice and not across the board.

    Bad forum poster. Bad.
    Agreed. One should never underestimate this forum population's ability to freak out over nothing and then spend half the thread debating terminology.
  15. Zem

    New To Stalking

    Quote:
    Originally Posted by GavinRuneblade View Post
    Ninja Blade is often paired with /nin because of theme and Divine Avalanche. Two hits of DA will keep you softcapped to melee defense with some room to spare if you slot for it at all.
    If you slot DA for defense, it only takes one hit to soft-cap you on top of your toggle and Hide. Two hits provides a buffer against melee defense debuffs so this combo is extremely tough for the ITF.

    NB/Nin is one of the easiest Stalkers to level because from level 10 you can have Caltrops and from level 18, Divine Avalanche and soft-capped melee defense. Soft-capped melee defense is nice because you can draw a group around a corner or similar obstacle that blocks line-of-sight, getting them all bunched up to make maximum use out of the short-range cones Flashing Steel and Golden Dragonfly while dodging all their melee attacks.

    It's a good compromise between solid single-target DPS and a bit of AoE. Its big problem is lethal damage which people often suggest addressing with Achilles' Heel procs (since NB can slot them in several powers). Problem there is then you can't reach some of the six-slot bonuses for defense. I went for ranged defense soft-cap in my build, ignored melee, and only got part-way there for AoE defense. I have a lot of purples in my build (it's an old build) which are great for damage and recharge but no good for defense, with the one exception being the Confuse set in Blinding Powder (5% ranged def). I only have one Achilles' Heel proc and it's in Flashing Steel.
  16. Zem

    "Gimp" Superteam

    Quote:
    Originally Posted by StrykerX View Post
    So which eight Stalkers will you be using?

    You better be smilin' when you say that.

    But in all seriousness, considering I've done the ITF, twice, with a random PuG of eight stalkers, I'm going to go ahead and say, "Pick any." And that was before Incarnates. It'd probably be a cake walk these days.
  17. Quote:
    Originally Posted by GavinRuneblade View Post
    Not that I'm proposing it is a good idea, but does anyone know if it would take the bonus from the nerve alpha slot and enhance the duration that way?
    If an effect is marked as "ignores enhancements" wouldn't that apply to the alpha slot as well?
  18. Quote:
    Originally Posted by AllYourBase View Post
    Ok. Stay and scrap. I've just hit level 22 and slotted SOs in my powers. Defense is sitting around 30% while Hide is suppressed, but I'm finding that if there is more than three or four enemies, then i usually fall or have to run before I can kill them all.
    MORE than three or four? That's a bit more than a level 22 Stalker should be attempting at once. Not impossible, but it sure won't be easy. The main reason is Assassin Strike. An Elec/SR Scrapper would instead have Thunderstrike already for extra AoE and knockdown/stun. That, more than the 60ish extra hit points the Scrapper has, would enable him to handle slightly larger groups than the equivalent Stalker. As a Stalker at this level, focus on smaller groups. You may be able to kick it up to +1 and take advantage of being able to take the LT out of the fight almost before it begins.

    Stalkers have always been slower starters than Scrappers owing to the fact they usually take Assassin Strike and Placate where the Scrapper gets more normal attacks and typically skips the taunt. Some combos are a bit easier to start thanks to better damage mitigation from the primary. Dark Melee and Katana are very scrappy, even at low levels.

    If you're intent on attacking larger groups at this level, I'd suggest a secondary build that skips Assassin Strike and takes all the normal attacks plus Aid Other / Self (or maybe Air Superiority... something that would add some damage mitigation ability).
  19. Managed to figure out how to fit this into my Ninja stalker with minimal impact. Fun power. I can BU+SA into a group, then a Fireball crit (because SA doesn't break Hide), then go to work on whatever is left. Not every time of course because SA has that long recharge, but still fun when available. It also let me slot another Scirocco's set for some more badly needed AoE defense.
  20. Might as well split help channel into separate paid/free channels. One for the freebies and the other for the Freems/VIPs. If Help gets drowned in spam, people will stop using it for help anyway, so it's not like the Freebs are losing anything. Who wants to monitor spam all day?
  21. Quote:
    Originally Posted by Carnifax_NA View Post
    The fact that you hit an enemy for 70 every now and then is probably better on teams than the damage from the power itself
    I don't know. On teams, I just don't find that enemies spend enough time on my caltrops to bother with damage OR damage proc slotting. I want caltrops for its ability to stop an entire ambush dead in its tracks and then make them spend half their time running around at the run-speed debuff cap and the other half attacking. It's exceedingly rare for a fight to last anywhere close to 45 seconds in my experience. I really do not care about the occasional 70dmg as much as I care how much average DPS those precious enhancement slots are buying me vs. what I can get by spending them elsewhere.

    Knockdown proc? NOW we're talking. Keep them IN my caltrops. Plus it's just funny. If weapon customization ever gets as far as stuff like caltrops, we're going to need some banana peels.
  22. Quote:
    Originally Posted by BigBlackAfrica View Post
    Yes. I think everyone would be happier if the Targeted Debuff Toggles were changed to Targeted AoE. Even with a fairly high (120+ seconds) recharge they would be less annoying than they are now.
    I think that would be a really bad idea. As annoying as having your anchor killed is, the fact of the matter is that your debuff is ready to cast again just a few seconds later. Despite my stalker joke, toggling the boss in a spawn is still often the best idea because even if it dies and your debuff goes with it, so too does a large portion of the total threat from that particular spawn. Unless it's one of those special all-boss spawns in a Task Force or story mission and someone kills the anchor first... then it's time to have words with someone.
  23. The problem with comparing AS to ranged snipes is that ranged snipes actually DO suck for DPA. Always. AS only sucks for DPA when used outside of Hide. So there's no question it is situational, but in that situation it actually IS the best single-target DPA you can manage.

    Personally, if I was going to skip AS on a Stalker, I'd probably not play a Stalker. Even for those sets with good AoE potential, if you find yourself on a team that already has enough AoE to easily kill the minions and LTs, having AS lets you contribute damage where it is really needed instead of just contributing to the overkill of the trash. Even for Martial Arts, while you can compare Eagle's Claw to Assassin Strike, neither one is as good as having BOTH.
  24. Can't look at your build right now as I am "working", but you mentioned stealth. This does next to nothing for you in PvE. You only need Hide. Stacking anything on top of Hide is only necessary in PvP zones. In PvE, the only stuff that can see through Hide can see you regardless of how much stealth you have.

    edit: You probably don't want to see my Nin/Nin build either. I don't even want to think about how many billions it would be at today's prices. It has just about every purple I can fit into it. It is heavily damage-focused and soft-capped only to ranged. I rely on divine avalanche for melee defense and though I only have about 30% AoE defense it is surprisingly tough.
  25. Quote:
    Originally Posted by BigBlackAfrica View Post
    THIS.

    I never take the Dark and Storm ones regardless of their usefulness because my team always kills whichever mob I put them on first. Seriously, it's like they have a secondary effect of "ally taunt".
    Funny, my Stalker feels the same way. Every time I try to sink my blade into a nice big beefy boss, some debuffer is hanging a toggle around its neck!

    So rude!