Ad Astra

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  1. Ad Astra

    Base Showcase !!

    I would vote for the much abbreviated Q&A. When I sent you my base for the Scoop, a couple of the questions were actually a bit hard for me to answer (how much prestige went into the base, for one, since I don't track that info).

    Pics are good. I have posted several myself already, including my slideshow for Paragon Arcanum. Now I just have to make one for the other 5 bases.
  2. I've been playing a Rad/EM in beta. The first two blasts seem fine to me, but I don't care much for Irradiate as the third tier power. In the lower levels, my preference is to stay out of melee, so a PBAoE would not be my favorite choice for that spot.

    I would really like to see Irradiate (tier 3) and Electron Haze (tier 4) switched, but that's my personal playstyle talking.

    The low levels felt slow - but all low levels do that. By the time I got into the 20s for my SOs, I got a really nice attack chain going.

    I can't wait for Live. I have wanted a Radiation Blaster since I started the game - I have a Rad Defender who was one of my first 5 characters created to try to compensate.

    First Psi, now Rad - I am in heaven!
  3. Quote:
    Originally Posted by tanstaafl View Post
    I find the invention table + enhancment/salavage store a better first choice for a solo/small base than teleporters, with all the ease of getting around zones, its nice to be able to pop in to craft from any zone.
    It works even better if you set up coalitions with larger SGs who have all the teleporters.

    You use base to keep all your stuff safe and their base for the transportation hub!

    Head on over to the Base Construction forum, OP, for inspiration, tips & pointers, and potential coalition members to help you out during your growing phase!
  4. Ad Astra

    Forum names.

    Yep - I was one of those who got a name change without the bothersom "NA" suffix. It's pretty quick, Niviene is a wonder at getting them done!
  5. Ad Astra

    Best Archtype

    If you are really interested in the "strategies" of badging - have you visited the "Badges & Gladiators" forum yet?

    http://boards.cityofheroes.com/forumdisplay.php?f=580

    The hardcore badgers in that forums will have lots of tips for you!
  6. I'm going to agree with MB and the others that I don't think there is sufficient population to justify this. I think it would be incredibly hard to gather 75 heroes at any given time other than peak on Saturday on any server (including Freedom) let alone gather 75 villains to work towards the same goal. Generally speaking, folks come on to play with their own goals in mind, and this type of play wouldn't be the choice of all, probably not the choice of most of them.

    I understand that some will be attracted by the novelty of the concept, but I think you may be overestimating the response by a significant amount.

    It's a bit of a Catch-22 situation regarding PvP. Devs may not want to put significant effort (NOTE - I said "may" because they are on record as making more changes to PvP in the future) because the low population - but the low population is in part because the current set-up doesn't attract players while a different one might be more successful.
  7. Ad Astra

    Multiple Doors

    Quote:
    Originally Posted by Cende View Post
    Well, we're talking 9 months ago, and I've had a series of micro-seizures since then, so my short-term memory's been rebooted quite a few times. About all I can really say is that beta opened up, and the people who were in closed beta told the people coming into open beta "Well, X, Y, and Z..." - you know, the usual information transfer of closed to open beta.

    It wasn't ever an official announcement, because no official awareness was ever taken of the trick. It's a bug they let us get away with until they couldn't any more.
    I don't recall any "official" announcement, as Cende says here.

    I *do* recall a thread or two discussing it here in Base Construction, based on info from the Closed Beta testers. I'm sure it was overshadowed by all the other discussions regarding the change from Base Salvage to Invention Salvage for crafting teleporters, etc.
  8. Hey, I got my dates wrong. I can team this Saturday after all!

    Please sign up Isotope 167 (lvl 45 Rad/Dark Def) for Team 1, Please.
  9. I tink you start from the flawed position that farming and PL'ing were not truly present in the early years of the game.

    Quote:
    Originally Posted by Baby_Phoenix View Post
    After much time musing to myself and generally pondering the above I have decided it is time to ask the question...

    Are farming and PL'ing merely a by-product of the way the game has changed or is it engineered carefully by the Devs for some reason as yet inknown?

    My reasons for wondering this are pretty simple. I do not want this to descend into a 'farming/pl'ing is bad vs good' debate, nor turn into a flame-fest of epic proportions - it is merely a question raised when I couldnt sleep last night

    Farming didn't exist (in any great way) until IOs and Auction House appeared. As soon as costume part recipes came onto the market and started costing 50million inf+ to buy the need for more inf arose and farming became mroe prevalent. then with the introduction of Purple Enhancements costing anywhere up to 150mil inf each this requirement grew again and farming really came to the forefront of the game as people wanted to make there character then best they could do. Next came PVP enhancements costing (iirc) up to about 500mil inf each. No casual player could even hope to spec out their character(s) with a few sets of these without farming influence/infamy. This has all become easier with AE and with the SSK system coming in i16 will be easier outside of AE too.
    If your character needs Purples - you aren't a Casual Player.

    Yes, costume pieces were very pricy at the beginning - and the Devs increased drops of those recipes to lessen those proces, to good effect.


    Quote:
    In the same way in a real world economy, when prices for things that people want or feel they need gets too high then there are people who will turn to alternate methods of getting enough cash to buy - it is the same in CoX - people dont have enough inf to fully kit out a character they will farm to get what they need.

    Therefore this could have been prevented or the perceived need lessened in a few ways which on the surface seem simple enough. Introduce a price cap in AH/BM. Set it so nothing can cost more than 10mil. Yes it will mean that 'everyone' can afford high end enhancements which wasnt necessarily the Devs intention, but as everyone wants these anyway and a lot of people farm to be able to afford them, reducing the price will have the same end result - people will be able to afford them but won't have to farm - this would hopefully mean less people will feel the need to do AE farms and more people will be back to normal game content or will use AE for its true purpose -playing individually generated content and arcs.
    We need Smurphy in here, stat, to explain how price caps DO NOT WORK. But the short answer is that if you place a cap in the official mechanism, then a true Black Market springs up, as players circumvent the system to buy & sell outside it. Can't get it at the market? Buy it off the street.

    Quote:
    PL'ing is slightly different, however it feels (from a personal viewpoint) that a lot fo the newer content (RWZ revamp, Cimerora and new TF's) is all higher level - 35+. Again personally, after a few years in game I do find a lot of the lower level content tedious and look forward to getting to lvl 20 (stamina), lvl 22 (SO's) and lvl 35+ (RWZ etc) and have no qualms in speeding through the lower levels to content I enjoy. Everything the Devs have done so far to prevent PL'ing or farming seems to have been half-hearted and has made no difference at all. Are the Devs really powerless to stop it and are just letting it ride, or are they not doing anything much to stop it because it was secretly intended to occur.

    Remember, I have no good, bad or indiffernet views on PL and farming - people pay their money and should be allowed to play how they like as long as it doesnt adversley affect others or break the EULA - I just wanted to post this before it keeps me awake tonight
    More low level content wold be fantastic. They have added low level content rather recently, by revamping the Hollows and Faultline (frequently overlooked in these types of threads) - but more is always good when you are talking about content.

    I don't want to get into the debate about the pre-Stamina level (I enjoy them personally). SO's are less important because by then I am starting my IOs. RWZ content actually kinda bores me, so I don't share you love of getting a character to level 35.

    I think our Devs have a clear view of the MMO that includes "some" farming and PL'ing behaviors - because there are some players whose enjoyment of the game is just that aspect. Why drive away those paying customers? We had people farming in I2 just because that's what they enjoy - setting a map and zerging thru it again & again.

    Our Devs are trying to balance between extremes. Some may see that as wishy-washy. I see it as practical. YMMV.
  10. Ad Astra

    Multiple Doors

    There used to be a way to have multiple doorways beside each other. It was a bug that was fixed a few issues ago.

    Perhaps that was created under that bug and then the rooms connected have not been changed (to preserve the bug)? I had never heard of someone being able to set up a triple doorway, although double doorways were all the rage a year or so ago.

    Or as Dr. V already said, it could be one of the largest rooms with floor-to-ceiling blocked out to partition the room. I have aa 5X5 room with the center blocked out that looks kinda like the screenie.
  11. Quote:
    Originally Posted by Mr_Body View Post
    I thought you could go into the Shards if you were exed below 40. But with i16 coming up, it won't matter since they are removing the level restriction from hazard zones.
    Even if the level restriction goes away - it stilll wouldn't be exactly "convenient" to have to run to the Shard during a TF, so the recommendation to check your flight pack levels before starting the TF still stands.
  12. No one else specifically said this - to get to Port Oakes, look for a waypoint on your map marked "Ferry Door" or something like that. It takes you out on the docks where you can catch the ferry over to Port Oakes. I thought it was kinda hidden the first time I ran thru Mercy (lo these many years ago, LOL), espcially with all those doors into the Arachnos fort also marked as waypoints and overlapping the ferry door.
  13. From someone who is definitely NOT a programmer, it seems to me that most of the effects the OP asks for would be more stress than the different sky colors for Rikti or Zombies. During those invasions, only the sky changes, there are no additional "things" moving about on screen.

    To have a really nice looking storm, you would want objects to be moved by the winds and to be able to see "rain" falling from the skies. That's a lot of additional animations, isn't it?

    Same with snow, lots of small objects moving around on the screen - snow that doesn't "fall" is just ground of a different color. I do recall that immediately after Winterlord in 2004-05, there was snow on the ground and the lakes and creeks were frozen over. They could do that again, I would think without making snow "fall", but most times when people ask for weather effects, they want to see the weather happening, not just see the results laying on the ground.

    Again, I know nothing about coding, but making lots of small objects move on the screen would seem likely to add stress to older systems.
  14. Ad Astra

    'Who is Jack?'

    "Jack was the Lead Designer of the game for quite some time, including at its release. He made enemies on the boards, and some forum posters twitch at even the sound of his name.

    He was just a guy, though, and not really worth all the venom that gets passed around by some. The game is still here, it didn't die during his tenure, and now he's developing other games elsewhere."

    I don't even discuss him in-game, though. I figure we have better things to discuss on a team than to bring up really long-dead horses to people who don't know what we are talking about. It's really rather rude to do so anyway. It's always rude to discuss topics others have no knowledge about unless they express an interest in learning about it, at least in a social setting like this game.

    Geez, people, give it a rest already.
  15. Well, as you can see in Folonius' interpretation of what you wrote - line breaks, capitalization and pnctuation go far to make your idea more readable.

    Quote:
    Sorry for how my idea turned out. I had not (sic) intention of it being hard to read.

    Its (sic) just that I am rather new to posting on threads.
    What do you have against using the simple "." to end a sentence?

    Now as to the idea tself, the one thing in the wall'o'text that sprang out to me is that you make the NPC contacts for them in Atlas Park (same place as the current SG contacts, good so far, though there is also one in Galaxy City you are ignoring).

    But the Villainside NPC contact for your idea is in Grandville? Why? Currently the NPC for SGs redside is located in Port Oakes - easily accesible to a level 10 villain (which is the level you state would be needed to set your idea up). Grandville is much harder to reach and also does not currently have any SG contacts, so why the change?
  16. Fire/Ice Blaster

    Big Blasts, fun with Ice Patch to play slip'n'fall with the foes.
  17. Maurya is available for standby. I would like to be on Team 1, but I will give up a spot to a Tank of that is what is needed.
  18. Mine's gone too!

    Thanks, Niv!
  19. I would actually *hate* it if the story arcs automagically levelled up with my character. I have several alts who are currently actively outlevelling arcs that have EBs that I can't handle solo if they are even-level. This is pretty common, especially for some ATs.
  20. Quote:
    Originally Posted by IanTheM1 View Post
    So, Samson, are you planning on rehashing every single one of your old suggestion threads?
    LOL - Especially the ones like this one with a "solution" looking for a "problem".

    We discussed this in excrutiating detail last time, Samson. You acknowledged that in your opening line. Give it a rest, please.

    Teams form & teams break up. It happens.
  21. Quote:
    Originally Posted by Rodion View Post
    This is what you have to watch out for. If you're just running to 50 and forgetting about the character, it doesn't really matter when you get it. But if you're keeping the character, you should make sure when you respec that you get travel at a level that you're likely to be exemping to. Though I16 may bring some changes that may make this a moot point.

    However, there are other considerations:

    The temp travel powers are quite inferior to the real ones in terms of speed (raptor pack) and jump height (jump pack), even if you're just one-slotting your travel power.

    Also realize that some travel powers and their prerequisites have additional benefits -- Super Speed has a stealth component that can be very useful. Hasten, Air Superiority and Hover are useful powers in and of themselves. Combat Jumping has immobilization protection.

    The prereqs are also a good place to park an IO proc as well. Speaking as a Blaster, Hover or Combat Jumping is a GREAT place for one of the nifty KB protection procs.

    I am going to agree with someone else upthread (sorry, can't recall who) who said that the travel powers are so iconic in the game (or words to that effect). To me, superheroes FLY or SUPERLEAP (they use the other two travel powers as well, but my characters don't). I always have my travel power by level 20, but I might not have it at level 14.
  22. Quote:
    Originally Posted by ClawsandEffect View Post
    That was a little harsh Fleeting.

    I took the fact that very few seem to have known him, yet posted with messages of condolance, as an indicator of the community we share. Though he may not have been well known, he was one of our own. He played CoH, and presumably loved it, that gives him something in common with each and every one of us here. All of us are bound together, however thin and tenuous a binding it is, by the fact that we all choose to spend our free time playing this game.

    Posting a message of condolance for someone you did not know is not the same as going to their funeral to get out of school. I would not presume that I would be welcome at the man's funeral, as I have never met him. That does not mean I can't sympathize with the loss his family and friends are going through.

    With that said, my condolances and sympathy go out to Alan's family and his friends. He has made the final log out, and will be missed.

    QFT.

    Posting a message of condolence is pretty much the same as sending a card or stopping at the viewing at the funeral home. It's a sign of respect and of empathy for those who did know the person now gone. It's part of being in a community.

    Not a Freedom player, so I likely never encountered him, but I also offer sympathies to family & friends.
  23. From TonyV

    Quote:
    Unlike high school, in college, no one will make you get up and go to class. This has been the academic downfall of many students. If you don't go to class one day, no one is going to come get you. No one is going to call and see if you're okay. There will be absolutely no repercussions whatsoever. You'll get away with it scott free, because no one really cares if you show up or not. But it's a trap. Once you get away with it once, you'll try again. Then again. Then you'll miss two days. Then you'll tell yourself, "I just need to study for the test, I don't really need to go to class." Trust me on this, missing class is the single greatest reason I've known people to end up college dropouts and flunk-outs than any other, and NONE of them thought it was a big deal at the time. The single greatest factor that will determine whether you are successful is whether you bother to SHOW UP. Do not slack off on this.

    Quote:
    Originally Posted by Memphis_Bill View Post
    This... is huge. Especially when mixed with things like work.

    I'd also suggest paying attention to *when,* time-wise, classes are offered. One of the things that bit me in my first attempt was an evil multi-hour gap between my second-last and last class (which happened to be calculus or pre-calc - it's been ... er, well, longer than you've been alive. >.<) It also happened to coincide with rush hour, and I lived well off campus - it made it easy to miss. And then start putting off.

    It certainly didn't help things. And TBH I wasn't *ready* for college, attitude-wise, right then - if I'd gone with a plan similar to yours, I think I'd have been much better prepared.

    In any case, A_C, good luck.

    Both the discipline of showing up for class, even when you don't "have to", and the wisdom of scheduling your classes to take advantage of your strengths will be key to success in higher education. As an "Owl", I can tell you that 8 a.m. classes are sheer torture, especially when it's something you are only taking because it's required rather than something you would have freely chosen.

    Quote:
    Originally Posted by Thirty_Seven View Post
    Wow... Judging by your vocabulary and the age at which I perceived you to be, you will do fine in college.

    The best advice I can give? Figure out how you learn the best and try your damnedest to tailor things to that style. For instance, I learn best via lecture and note-taking... so I tried to take professors who were good at lecture and were known for passing out topic outlines... it served me well.
    Also good advice. And listening to the grapevine to find which profs fit your style is a good strategy.

    Another thing about selecting professors - look for those who are still learning. That sounds funny, right? I mean, they are the teachers, shouldn't they already know it all? Wrong! In a changing world, their knowledge can become outdated and the good ones know this and are constantly looking for those changes to pass them on to their students. Fossilized professors are no good to you, no matter how much book knowledge they have from the past.

    Also - learn quickly which profs want true open discussion in class and which ones don't. Avoid those who don't when you can, but if you have to take them (and you will have to take them eventually from time to time) - keep your head down if that's what gets you thru it (I know, that's counter to the uplifting advice you have been getting, but it's good survival strategy). Pick your battles.


    AC, your past debating style on the forums will help you a lot in some classes and with some professors. You gather data and plan out supporting arguments - use that on tests, especially if you get some essay tests (which may or may not be common in first year basic classes, but will likely be less common in engineering classes).

    I really wish you good luck. Come back on the next activation weekend and let us know how it's going!


    And now a slight threadjack:

    Quote:
    Originally Posted by PhiloticKnight View Post
    I made the mistake of going for dual degrees in Computer Information Systems and PHILOSOPHY at the same time.

    Silly me.
    PK - this explains so much!
  24. I actually like the location of the Steel Canyon drop point.

    For my lowbies turning in costume salvage, it's just a short run to the train to go see Annah.

    I also use it as my second location for teleporters, for just that same easy access to the train. If I can only afford a couple of Beacons (really can just afford a single 'porter) - the two places I put them are Kings Row (across the street from the train) and Steel Canyon (a block or so away from the other train).

    So I guess you might find that not everyone agrees with your assessment that the drop points are not placed in a "useless extreme".

    Sorry, /unsigned.