Those of you who are trying Rad Blasters on test...


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Posted

Did you notice that the recharge times of Neutrino Bolt and X-Ray Beam aren't 1.5 and 3 seconds like the Defender and Corruptor versions, but rather 4 and 8 seconds?


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Posted

Quote:
Originally Posted by macskull View Post
Did you notice that the recharge times of Neutrino Bolt and X-Ray Beam aren't 1.5 and 3 seconds like the Defender and Corruptor versions, but rather 4 and 8 seconds?

They have been normalized due to the Blaster Defiance Equation.

This will be true of every blaster set that will ever be released.


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Posted

I still say they should've gone for a 3/6, but I'm happier with 4/8 than 1.5/3.


EDIT: And Psy, Defiance normalization applies to Activation Times, not really Recharge Times. Sonic, Archery and Fire all break that "rule."


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Posted

Quote:
Originally Posted by Psynder13 View Post
They have been normalized due to the Blaster Defiance Equation.

This will be true of every blaster set that will ever be released.
This is incorrect, defiance is based off animation times not recharge times. As RB said, there are only a few sets that follow the "4/8" rule. As of right now, and through all my playtesting during closed beta, Rad Blast on a Blaster doesn't feel like Rad Blast.


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Posted

Quote:
Originally Posted by macskull View Post
As RB said, there are only a few sets that follow the "4/8" rule.
Actually I said only which ones break the rule.

The majority of blast sets follow the 4/8 rule.


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Posted

They should have just given Blasters Dark Blast.


 

Posted

I won't be testing it, but I plan on building a Rad/Mental blaster for AoE carnage (especially in melee range)

On paper it looks pretty solid. Time will tell if it is as cool in practice.


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Posted

Quote:
Originally Posted by Atheism View Post
They should have just given Blasters Dark Blast.
I pretty happy with Radiation Blast; moar AoEz plz.


 

Posted

Quote:
Originally Posted by macskull View Post
This is incorrect, defiance is based off animation times not recharge times. As RB said, there are only a few sets that follow the "4/8" rule. As of right now, and through all my playtesting during closed beta, Rad Blast on a Blaster doesn't feel like Rad Blast.

I missread what he typed, my bad.


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Posted

I like the 4/8. I could live with 3/6, which would retain a little more of the feel of the original rad blast and still be within the normal range for blasters. Any lower than that, and it'd be so frustrating I'd never be able to play it. I can see people wanting it to feel like rad blast, but it also has to feel like a blaster--and it needs to be an effective blaster. Make the recharges, and consequently the damage, too low, and you lose that. These are important attacks for a blaster, especially with Defiance, so they can't be throwaways.

(Of course, if they wanted to make it like Flares, with short recharge and some extra damage, I wouldn't argue. But I'm not holding my breath.)


 

Posted

I have been playing a rad/fire, so far so good. I can see this one going to 50 fast enough. Hopefully the build I have planned out works the way I want it to.


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Posted

Quote:
Originally Posted by Ipso_Facto View Post
I like the 4/8. I could live with 3/6, which would retain a little more of the feel of the original rad blast and still be within the normal range for blasters. Any lower than that, and it'd be so frustrating I'd never be able to play it. I can see people wanting it to feel like rad blast, but it also has to feel like a blaster--and it needs to be an effective blaster. Make the recharges, and consequently the damage, too low, and you lose that. These are important attacks for a blaster, especially with Defiance, so they can't be throwaways.

(Of course, if they wanted to make it like Flares, with short recharge and some extra damage, I wouldn't argue. But I'm not holding my breath.)
When the recharge times were still at 1.5/3, you could be riding a 70-80% damage bonus just from Defiance, which went a long way for making up for Neutrino Bolt's not-so-wonderful DPA. Throw a few damage procs in there and it was awesome. Now I'm not so sure and I think I'll be sticking with a Psi Blaster.

Quote:
Originally Posted by spaceninjax View Post
I have been playing a rad/fire, so far so good. I can see this one going to 50 fast enough. Hopefully the build I have planned out works the way I want it to.
Rad/Fire and Rad/Mental are both beastly AoE machines.


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Posted

Quote:
Originally Posted by macskull View Post
When the recharge times were still at 1.5/3, you could be riding a 70-80% damage bonus just from Defiance, which went a long way for making up for Neutrino Bolt's not-so-wonderful DPA. Throw a few damage procs in there and it was awesome. Now I'm not so sure and I think I'll be sticking with a Psi Blaster.
It wasn't the recharges on neutrino and x-ray that were giving you those Defiance bonuses. It was a bug. The AoE's were granting their bonus per target instead of just once. They fixed that at the same time as they increased the recharges on neutrino and x-ray.

Defiance is limited by animation time, not recharge. Recharge can help Defiance if it means eliminating gaps between attacks, because the more seamlessly you attack, the more Defiance can stack. But even an absolutely seamless chain can't give you sustained 70% unless there's a bug. Lowering the recharges back wouldn't give it to you.


 

Posted

Reposting fromt the Open Beta Feedback thread.

Quote:
Originally Posted by StratoNexus View Post
Rad Blast is working well for me so far. Build Up or Aim, followed by Irradiate and FSC is everything I knew it would be. It will be a great set when well supported by teams (which is how I normally play, so yay for me), but has some issues on small teams or solo.

I notice these issues in the early levels that makes Rad a bit unusual for blasters. There is a lack of control or mitigation effects. It's like Fire, only without making things dead as fast.

Irradiate is a great early power, but it comes with a whopping end cost, near Flamethrower level, but with half the damage and lacks the control effect Psi Tornado has. Two possibilities I like, add a 50% chance of KD or (and I can't believe I am saying this) reduce the radius to 15 feet, and adjust the recharge and end cost accordingly.

Electron Haze's chance of KB is very small. I'd like to see it increased to 60%.

My next suggestions are not only to help performance, but also to retain the feel Rad blast is known for based on defenders and corruptors. Make X-Ray Beam recharge in 6 seconds, with the appropriate damage for that recharge. Make Neutrino Bolt recharge in 2.5 seconds, with the appropriate damage for that recharge but add a tick of bonus damage to make it deal ~0.9 to 1 DS. Add a mag 2 stun to X-Ray Beam, duration about 7 seconds.


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Posted

Quote:
Originally Posted by StratoNexus View Post
I notice these issues in the early levels that makes Rad a bit unusual for blasters. There is a lack of control or mitigation effects. It's like Fire, only without making things dead as fast.
Only due to the Recharge times... which a great many players feel are too long at present.

Damage numbers wise, Rad Blast outhits Fire in the 1/2 combo (Rad at 2.64, Fire at 2.6).


Quote:
My next suggestions are not only to help performance, but also to retain the feel Rad blast is known for based on defenders and corruptors. Make X-Ray Beam recharge in 6 seconds, with the appropriate damage for that recharge. Make Neutrino Bolt recharge in 2.5 seconds, with the appropriate damage for that recharge but add a tick of bonus damage to make it deal the same damage as X-Ray beam. Add a mag 2 stun to X-Ray Beam, duration about 7 seconds.!
So... you're asking for:

Neutrino Bolt: 1.32 DS/3.5s, 3s -DEF
X-Ray Beam: 1.32 DS/7.67s, 7s Mag 2 Stun, 6s -DEF

Am I mistaken on that?

I, personally, don't ever see that happening. Particularly not the bolded portion since that's completely at odds with trying to lower the Recharge.


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Posted

Quote:
Originally Posted by Rush_Bolt View Post
So... you're asking for:

Neutrino Bolt: 1.32 DS/3.5s, 3s -DEF
X-Ray Beam: 1.32 DS/7.67s, 7s Mag 2 Stun, 6s -DEF

Am I mistaken on that?
You are not, except I forgot 6 second recharge was scale 1.32. I was thinking it was Scale 1. So your X-Ray Beam line is what I want for that, but NB would be ~.9 to 1 DS in my mind.

Thank you for pointing that out, I edited both of my previous posts to reflect that.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I've been playing a Rad/EM in beta. The first two blasts seem fine to me, but I don't care much for Irradiate as the third tier power. In the lower levels, my preference is to stay out of melee, so a PBAoE would not be my favorite choice for that spot.

I would really like to see Irradiate (tier 3) and Electron Haze (tier 4) switched, but that's my personal playstyle talking.

The low levels felt slow - but all low levels do that. By the time I got into the 20s for my SOs, I got a really nice attack chain going.

I can't wait for Live. I have wanted a Radiation Blaster since I started the game - I have a Rad Defender who was one of my first 5 characters created to try to compensate.

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Posted

Quote:
Originally Posted by macskull View Post
Did anyone notice that the recharge times of Neutrino Bolt and X-Ray Beam aren't 1.5 and 3 seconds like the Defender and Corruptor versions, but rather 4 and 8 seconds?
Yes. I was hoping for it to be more line with archery and fire or at the very most 3 and 6 for the T1 and 2. I certainly did not see a 4 and 8 coming.

It won't affect my plans to roll a rad/MM, but it will make it less Rad () until I get a lot of recharge going.


 

Posted

I'm a bit sad to hear that Rad blasts have higher recharge times on Blasters, since that was part of what I liked on my Rad defender ... a fast, but low damage per hit kind of powerset, where you could stack your defense debuffs quickly, so that the team could actually benefit from it.

What good is it to the team, if the Debuffs lands just before the target dies ?

That's just silly.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Yes. I was hoping for it to be more line with archery and fire or at the very most 3 and 6 for the T1 and 2. I certainly did not see a 4 and 8 coming.

It won't affect my plans to roll a rad/MM, but it will make it less Rad () until I get a lot of recharge going.
I really enjoyed my Rad/EM on test - before they upped the recharge to 4 and 8. I tooled around with it once or twice after that but it just didn't feel like Rad Blast anymore. I was going to build a Rad/EM for PvP because the idea of slinging Neutrino Bolt from 120+ feet with 4 damage procs every second or so was going to be too good to pass up. If the recharges are lowered to 3/6 I might still begrudgingly do so, but if not I'll just try my hand at Psi/EM again.

My predictions for I16 PvP Blaster food chain used to be Psi -> Rad -> Sonic -> Arch -> Fire, now it's more like Psi -> Sonic -> Arch -> Rad -> Fire.


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Posted

Quote:
Originally Posted by Little_Missy View Post
I'm a bit sad to hear that Rad blasts have higher recharge times on Blasters, since that was part of what I liked on my Rad defender ... a fast, but low damage per hit kind of powerset, where you could stack your defense debuffs quickly, so that the team could actually benefit from it.

What good is it to the team, if the Debuffs lands just before the target dies ?

That's just silly.
I'd expect a "fast but low damage" blaster to suffer from the little problem of being dead, which is even worse for the team. And debuffing isn't really the main job of blasters.


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Posted

I did notice the difference when I started to play him.


 

Posted

Quote:
My next suggestions are not only to help performance, but also to retain the feel Rad blast is known for based on defenders and corruptors. Make X-Ray Beam recharge in 6 seconds, with the appropriate damage for that recharge. Make Neutrino Bolt recharge in 2.5 seconds, with the appropriate damage for that recharge but add a tick of bonus damage to make it deal ~0.9 to 1 DS. Add a mag 2 stun to X-Ray Beam, duration about 7 seconds.
If you really think we can get Castle to go for something like this, I'd be all for it. It's not like I like high recharge for the sake of high recharge. I'm concerned about the damage. I'm afraid that the normal damage that goes along with a
I've been thinking about what you said about the low early control. My first thought was that it's not really as bad as all that. Rad's on the low end for control, but it's no worse off than Archery (nothing except Explosive Arrow's 50% KB chance at 12 and Stunning Shot at 26) or Electric (nothing but Tesla Cage at 18, plus end drain IF you have another power so you can fully drain--which won't happen at low levels.) But Archery at least has a good, early, third ST blast, which helps a lot with low-level soloing, and Electric is, well ..... Electric

But I've been soloing my rad/ice some, and I have to admit that I've had the same thought--that it's going to end up feeling a lot like my fire/ice, except with lower damage. It's not just because of the lack of controls. It's the lack of controls combined with the fact that it's so AoE-heavy, starting at such a low level. I think it's going to be another one of those blasters that causes inexperienced players a lot of problems, because AoE is so tempting and low levels don't have the tools to deal with the aggro.

I'll think about it some more as I play further.


 

Posted

Quote:
Originally Posted by Ipso_Facto View Post
I've been thinking about what you said about the low early control. My first thought was that it's not really as bad as all that. Rad's on the low end for control, but it's no worse off than Archery (nothing except Explosive Arrow's 50% KB chance at 12 and Stunning Shot at 26) or Electric (nothing but Tesla Cage at 18, plus end drain IF you have another power so you can fully drain--which won't happen at low levels.) But Archery at least has a good, early, third ST blast, which helps a lot with low-level soloing, and Electric is, well ..... Electric

But I've been soloing my rad/ice some, and I have to admit that I've had the same thought--that it's going to end up feeling a lot like my fire/ice, except with lower damage. It's not just because of the lack of controls. It's the lack of controls combined with the fact that it's so AoE-heavy, starting at such a low level. I think it's going to be another one of those blasters that causes inexperienced players a lot of problems, because AoE is so tempting and low levels don't have the tools to deal with the aggro.
Archery encourages you to obliterate from 40+feet away. Archery gets its big hitter at lvl 6 and it can be fired from 80 feet.

Electric has similar issues early, but it gets a great ranged AoE early (ok, so does Rad, but Irradiate is so shiny), so it does not have to get into the baddies faces, although SC can encourage that behavior (I think I am hopelessly in love with PBAoEs). I have gotten good use out of SC in the early levels, but only when teamed. SC also used to drain spawns by itself, so the set was designed with massive mitigation early, and has never been compensated for losing that advantage. So, yeah, Electric has issues too.

Rad tells you at lvl 2 to run into the middle of the spawn, its where blasters belong! Its different for a defender who has a primary dedicated to mitigation. I truly believe Rad needs something, but since I will usually play with a tanker and a few defenders, I will be perfectly content if it is decided that Rad is more a teaming set, get your mitigation from teammates.

I am just gald I had decided to go with Hasten in my Rad/Fire build, that will alleviate the 4 and 8 second recharge issue eventually.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

My Rad/EM Is a monster on test, even with the 4/8. I plan on slotting him for recharge either way, and I could probably get the recharge down to about 1.5 or less sec on Neutrino Bolt and fill it with procs.


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