Amy_Amp

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  1. -res proc > damage proc. Purple damage proc is better in a damage aura versus in an attack chain due to the more chances to go off.
  2. /ice because the blaster level AoEs and Sleet is a good thing. /dark for added -tohit mitigation to your shields and T.T. keeps things in Sleet. /sonic because it's just unfair what it does against hard targets.
  3. Amy_Amp

    Storm and what?

    Quote:
    Originally Posted by Atago View Post
    Ok, as i thought Ice would look cool, bot does not has the damage i need to solo really well. So it seems Plant/Storm is the combo that suits my playstyle more.

    What's about my second question... Dark/Storm Defender or Corruptor? Defender has a bit stronger and longerlasting Debuffs/Controls + higher Defboni, but is the soloing speed still much slower than a Corruptors or is it comparable since the changes?
    You might want to ask on the corr, or defender boards. Like I said, I only have the one and they don't get much played. Due to Dark's heavy DoT nature, I don't think scourge is as useful compared to other sets like Ice, or Fire since their rain powers check for scourge on each of the numerous DoT attacks as where Dark checks the very initial damage and doesn't check for scourge each DoT after that. T.T.'s DoT is slow enough that you could be using a 2nd T.T. before the first one is even completed. Scourge isn't as useful against minions due to their low health anyway and that's going to be a huge part of what you fight. If you are focusing on harder targets, then scourge becomes a bigger player.

    Point is, I think it's more of a coin flip than anything.
  4. Quote:
    Originally Posted by Motley_Cruel View Post
    All I meant was that I believe the claws set was what started the lawsuit against this company way back in the day, due to its similarity to a very well known character
    Oddly enough the first article I ever read on CoH showed how easy it was to make Hulk and included an image of their knockoff.
  5. Amy_Amp

    Storm and what?

    Quote:
    Originally Posted by MaHaBone23 View Post
    Earth/Storm controller. It is jam packed with stackable effects like stuns and slows, has more than enough Knockdown to keep spawns permaflopping, a solid immob that lets you enjoy the damage of tornado without the scatter and a sturdy pet to mop up stragglers.
    And generally wouldn't be recommended to solo unless built for it before 32 and even then it would be slow. x8 mobs? Where's the damage coming from outside of epics? Stoney isn't AoE damage. Tornado is only AoE due to it's scrapper with ADHD nature. LS comes at 38. I love my Earth/storm. I have been on a number of teams that figured out I knew what I was doing and went, "We get to play stupid and get away with it today." It's just not naturally built for x8 type of missions.
  6. It would likely be difficult to justify any other set to go with it outside of Traps and Dev, so I say Traps/dp defender since I like Traps more.
  7. Amy_Amp

    Storm and what?

    Quote:
    Originally Posted by Atago View Post
    Maybe Ice....think this would be a very survivable Combo, a lot of tools for avoiding nearly all Melee-Attacks and a lot -Recharge, but from what i see it will take hours to take the Enemies down, cause i have to rely on low damage Powers like Freezing Rain. Am i right?

    Plant...mmmmh. +Regen through Spirit Tree to compensate the lack of a selfheal. A mass confuse power at lvl 8 to help at lower levels. Carrion Creepers at lvl26. How is this combination damagewise? Can i stand back, let the Carrion Creepers do their work with the support of Freezing Rain and Lightning Storm? Are they able to keep Aggro?
    FR isn't a low damage power. It's near non-existent damage. It's really there to boost the damage of your other powers. Ice isn't going to get damage to do x8 until late and even then you might need a sundial to count the time. You have to proc out AA to really have a chance and then epics will likely make it within some reason.

    My level 42 Plant/storm/ice currently competes with my Earth/storm/fire in terms of fun ride to 50. Outside of Fire, it will be the easiest to deal with x8 mobs for a controller. FYI, the Ice epic is there due to the def based armor to stack with SM. You get Hibernate as a good panic button. You get access to two AoE powers. Storm also tosses Tornado at the mobs so you can really toss a lot of stuff at a mob and let them get distracted and not attacking you.

    Ill/storm. The only reason I didn't list it was due to the previously mentioned slower ability to deal with x8. Ill is AoEish just because you have so many pets. It will be by far the trickiest build to play due to the complete chaos you unleash.

    I think a def/corr option would be good for a second pick. You have the AoEs for x8. You have the tohit debuffs to survive even if the mobs are on the lower side. I need to get my Storm/dark higher up, but they are sitting at 27 for now.
  8. If not Invul, WP has to be right there as well.

    EDIT: Bah. Dark's tier 9 is a rez, so I'll add that in their as well.
  9. Quote:
    Originally Posted by FatElvis View Post
    Why don't people like SS with dark? Rage is a great "build up" power, and Hand Clap + Oppressive Gloom = perma stunned bosses. Rage also means you don't have to put as much acc in your attacks so you can slot more end red.
    End cost. Hand Clap does KB which in the end is a bad thing since it knocks things outside of the PBAoE controls and damage aura. For AoE mitigation from SS, I would just use Footstomp. The fact that it does a truck ton of damage is just more reason to not use Hand Clap. It's not a bad combo, but certainly not one the masses tend to play. Dark and SS isn't much of a thematic pairing either. Rage + any damage aura is golden though.
  10. I have a Plant/storm/ice controller, but I would go Plant/fire/ice for a dom. Ice offers more for a Plant/storm than Fire does. Yes, Fire brings the damage, but a def based armor, Hibernate, and two AoEs if you want them win out. A Plant/fire already has the damage so /ice fills in nicely. Plus, FE + Sleet is just asking to be done.
  11. Claws has two ranged attacks that offer mitigation for an alpha strike. Claws feels to me like it is a more versatile set that will be easier in a way for a new player since they aren't dealing with combos. DB flows so well. It's the first of the flashy sets that have been added and part of it's fun is because of that. If Claws is my favorite set, DB and Kat are next.
  12. Amy_Amp

    Storm and what?

    Bah. I see your edit and completely forgot about MMs. Bots/storm. Thugs/storm would likely be good as well.
  13. Amy_Amp

    Storm and what?

    Since you have done Fire for controllers, Plant/storm would work. I haven't tested recently in terms of mobs size I can solo on, but I just have common IOs in the build as well. Fire/storm corr, or a using Dark blast as a corr, or def might work as well. Dark gets two solid AoEs and it has a blast/heal which can help cover Storm's lack of a self heal. Dark won't be as fast as Fire due to the heavy amount of DoT Dark has, but Dark will be safer.
  14. Quote:
    Originally Posted by Daemodand View Post
    P.S. Speaking of shield throwing, I wonder if we didn't get Shield Charge instead due at least in part to concerns over being a bit too much like Cap?
    I think the issue would be a ranged AoE KD attack from an armor set. At least with Shield Charge the player is left in the middle of the mob and fueling AAO.
  15. Quote:
    Originally Posted by shaggy5 View Post
    Thanks for the responses. Makes me feel better about the fact that I haven't deleted many at all.

    What about all the people in the game that I play with on PUGs that are always saying, "I deleted so many"? You guys have any input?
    I've deleted...a lot. As another poster mentioned, you have to factor in people who only play on one server and before we could buy server slots. Why delete? It wasn't fun enough. Period. I have only deleted one that got to 30 and 20 generally is a good hallmark for me, but a number of times I waited to see what SOs did for a build. I have to factor in lateness of the build as well. I think I've accepted some builds will get to 50 during their push, and I'm fully aware that they will be all but retired once they do hit 50 and are merely there just to have one.
  16. Kat/wp scrapper. Kat is ok enough early on due to DA, It's big hitters come late. /wp is solid and you have all of one click outside of the toggles. It's really Scrappers for Dummies.

    Claws/sr. Claws gets Spin at 6, FU at 8, and Focus at 18. Claws also has faster recharge for it's attacks so it's rather easy to get an attack chain going compared to other sets. /sr develops late, but once it does it's rather rock solid. /sr will laugh at the idea of the new mobs that have higher tohit. Why? /sr is the easiest to soft cap, so it can easily reach any new def cap and it still has the highest defense debuff resistance along with /shield. This means even if something were to hit you with a power to debuff your defense, you would shrug it off the most. While the video is old, here's proof of what it can do. Link

    Ice/ice blaster. It's a blaster and a controller rolled into one. It works on teams and solo. It's one of the best solo blasters you can find depending on how you define solo. Normal basic soloing that most new players would do it rocks on. Note, you can slot sets for slows into your attacks so when you would normally slot acc and end, you could look at getting one acc/end from two different slow sets and getting better acc and end numbers for it. It's a cheap way to do slotting until you go all out.

    Ice tank. Solid def based set. It's been a smooth ride on mine. If nothing else it's the best tank for aggro control. If you solo a lot, you might want to pick a set that is either high single target damage for soloing, or AoE based and just try to solo big mobs even if they are lower level. /fire will be good for AoE and keeping aggro all the more so. /stone and /ice offer solid damage with control. /dark will help against troublesome mobs.

    Inv/dark tank. Inv is what you think of when you think of a tank. /dark aids in covering what issues Inv might have. It's really hard to say something bad about the build. For a new player, you will get a ton of performance just out of SO type slotting and it gets stronger as you invest in it.

    Dark/stone tank. Because it's fun to run into a mob and be able to stun the whole mob bosses included all by yourself. Huge potential for end issues, but for me it hasn't been that bad yet and once you can get a +end proc into Dark Regen things become vastly easier.

    I was going to suggest a Dark defender, but you said no pets. Dark/ice would be pretty sweet though.
  17. Considering I can solo on my level 35 D3 and he's far from properly slotted to where he could be, there has to be build issues.

    If you don't have Mid's planner, go here. If you don't want to type in your build, get Titian Sentinel and use the utility feature that let's you copy the build of the character you are currently playing.
  18. Cold is Storm for Dummies due to not getting access to Hurricane. It's also more team based versus Storm as well due to the shields. Both bloom late, but at least Storm gets FR early compared to Cold getting Sleet late. Cold will also be more end friendly than Storm as well. Cold is easier to play, but Storm has the "Watch this...." factor.
  19. A level 24 dual IO gives you numbers a shade above +3 SO. For attacks, this means you can grab 3 from one set and three from another and get +3 SO level perfomance in acc, end, recharge, and 3 slotted damage if a power is 6 slotted all the while at least some decent bonuses. Not a lot of attacks are 6 slotted at 21 mind you, but the end, or recharge aspect can come later. For more basic slotting like in a defense set, you'll need to up grade the def IOs to smooth out the numbers, but likely not that much. Likely a level 35 IO would be enough.

    Point is, yes, it's beneficial to slot IOs even early. Even if it's not the most uber way of slotting, it cuts down on having to reslot versus what you need to do with SOs and once it's done, you'll likely be saving up for when you do switch over to a more pimped out build. I'm actually working on slotting out three level 12 builds via frankenslotting. Even if it's only for 9, or so levels, I'll likely solo my way there so those last longer in terms of game time, and I don't think I have spent more than 2 mill if that doing so.

    Actually, here's my level 12 KM/sd.

    EDIT: The other slot for the def toggles would be a GotA: Def for both since you get +2% recovery from two slotting the set.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Overtake: Level 13 Mutation Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Shield Defense

    Hero Profile:
    Level 1: Body Blow -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(3), P'ngS'Fest-Acc/Dmg(3)
    Level 1: Deflection -- GftotA-Def/EndRdx(A), S'dpty-Def/EndRdx(5), S'dpty-Def(5)
    Level 2: Quick Strike -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(7), P'ngS'Fest-Acc/Dmg(7)
    Level 4: Smashing Blow -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(9), P'ngS'Fest-Acc/Dmg(9)
    Level 6: Battle Agility -- GftotA-Def/EndRdx(A), S'dpty-Def/EndRdx(11), S'dpty-Def(11)
    Level 8: Power Siphon -- RechRdx-I(A)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: True Grit -- Heal-I(A)
    Level 14: [Empty]
    Level 16: [Empty]
    Level 18: [Empty]
    Level 20: [Empty]
    Level 22: [Empty]
    Level 24: [Empty]
    Level 26: [Empty]
    Level 28: [Empty]
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
  20. Quote:
    Originally Posted by StratoNexus View Post
    My Kin/Elec defender cannot budge the pylon even after copying to test and respeccing in VS. I tried a bunch of different combinations of attack/debuff mixes. Of course that may say more about defenders and/or Kinetics than Electric blast in this type of test.

    Maybe a Kin/Sonic defender could take down a Pylon?

    It would be interesting to compare an Elec/Traps to a Fire or Sonic /Traps.
    Part of Kin's issue is it cuts into it's own DPS by using buffs/debuffs and Transfusion for the -regen. My vote might go for Kin/ice though depending on the build since /ice has three ST attacks that animate fast.
  21. Quote:
    Originally Posted by AshWind View Post
    I keep trying sonic blast but the lack of aoe and the noise really annoy me. Also the aoe sleep which is a big reason most take it is totally negated and made obsolete by sleet. Sleet is control and debuff all in one you honestly don't need anything else.
    +1 on the noise, but that's mostly Shout. Siren's Song can be used on teams, but more on the tactical side of things, alpha strike, or off to the side mobs. Fire/cold will be better for getting to the AV. Sonic/cold will be better once you get to the AV.
  22. Quote:
    Originally Posted by Angelxman81 View Post
    And Storm drains all your endurance with the activation of 3 powers.
    Base end is 100.

    LS uses 31.2
    Tornado uses 20.8
    FR uses 18.2

    So the highest three powers use 70.2 end and that's without end slotting. Overstate much?
  23. If the point is killing AVs on a team, Sonic/mm. Even if Sonic itself might have lower DPS, the stacked -res makes up for it.
  24. Amy_Amp

    Your Top 5

    1. Bases. There could be one whole issue of nothing, but base additions. If I start a character on a server without a base, I'm ok with it. Give us a reason to go into one and go from there. For the love of all that's good, offline SG invites.

    2. PvP. Even if I don't do it, it's still in desperate need of being looked at.

    3. The older TFs. Posi isn't the only one that needed to reworked. They need something that sets them apart from normal teams outside of an AV. Trials to me seem like the best idea since there seems to be a level of tactics used in them compared to simply bashing things. A TF should feel epic on some level. They simply don't.

    4. Make all zones worth checking out to where people are actively going in them. Striga and Croatoa are great zones that hardly get used.

    5. Let me play for free.

    See, you have to make one request that seems crazy so they give you all of them except for the crazy one. Fix PvP. Ha!
  25. Amy_Amp

    Future of CoX..

    Quote:
    Originally Posted by Anti_Proton View Post
    Dubious at best.
    Prove it.