Zamuel

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  1. Quote:
    5. Blaster/Defender Package: Full sets of Positron's Blast and Decimation
    6. Tanker Package: Full sets of Crushing Impact, Aegis, and Mocking Beratement
    7. Scrapper Package: Full sets of Touch of Death and Reactive Armor
    Any reason why there isn't a Controller package? I don't have one in range, I'm merely curious.
  2. ...I was joking BTW.

    Plus, it intrigues me that fixing it lowers blueside merit options.
  3. Quote:
    Originally Posted by VoodooCompany View Post
    It's just not a fun TF
    But what about the merits?
  4. Considering we can't get the real Arachnos powersets, what defensive shields would you suggest for a Huntsman styled build that's used as a LT?
  5. Rest is both a self heal and self eundurance recovery. Considering Brawl and Sprint can accept set bonuses, I see no reason why Rest can't accept Healing and Endurance Modification sets.
  6. Quote:
    Originally Posted by EmperorSteele View Post
    What gets me is that you can drain endurance, but you really can't stop recovery (you can slow it down iirc). And since an NPC can use any attack with 0.01% end, end draining is kinda pointless.
    Quote:
    Originally Posted by DrMike2000 View Post
    The other alternative would be to give meaningful (ie 20%-30%) drain to Lightning Bolt and Charged Bolt and Ball Lightning. This way you'd drain a tough enemy simply by attacking them - a boss would run out of endurance before it ran out of hit points. A lot like how an Ice Blaster slows their targets recharge down without even trying, it just happens as you attack. Or a Dark Blasting Defender drops their enemies to Hit by attacking.
    Yeah, I was noticing on my elec/elec Blaster that everything in the secondary has a small bit or chance of -recovery while only specific moves in the primary have it. Mostly it's just -endurance. Adding some -recovery to Lightning Bolt, Charged Bolt, by extension of that adding it to Voltaic Sentinel's blasts should help out a lot in sapping and may expand build options. Blasters and Corruptors would probably still stick with damage but slotting for end mod would be more viable for Defenders.
  7. Is it generally considered better to build for increasing maximum endurance, faster recovery, or reducing actual endurance costs. Why?
  8. Quote:
    Originally Posted by Grey Pilgrim View Post
    Are mission starts or even AE in your base that good of an idea, though? People have enough issues with the whole instanced thing as it is. "CoX is dead, I don't see many/anyone on the streets!"
    For AE that's debatable and you make a somewhat good point. For outlevelled Mayhems/Safeguards, I was only thinking of it being a permanently exempted contact and not the mission entrance. You'd still have to go to a set zone for it so you'd need to step outside your base at some point.
  9. Quote:
    Originally Posted by Fulmens View Post
    What I'm saying is that AE is not somewhere I think you should start.
    I agree and disagree with this. Architect Edition is what brought me to the game so I have a bit of positive bias toward AE despite some of its flaws. I would suggest getting the hang of of the overall game before you dive into AE since it'll help you learn your character better while simultaneously giving a subconscious idea of how an arc can flow. Also, ask around the forums for help since AE's current search functions are subpar. A good starter guide would be here: http://paragonwiki.com/wiki/Mission_Architect_Tutorial

    Quote:
    Originally Posted by The_Alt_oholic View Post
    Infinity was at one point the (if not one of the) unofficial PvP servers.
    Currently Freedom is considered the main PvP server. While PvP is not as popular in City of Heroes as it might be in other games, some of the other servers have small clusters of active PvP players. The Arena can be accessed at as low of a level as level 1 and can be easily reached in Galaxy City for heroes or Port Oakes for villains with a few other spots here and there. PvP in open world zones is not available until level 15 with the zone Bloody Bay.
  10. Quote:
    Originally Posted by Aura_Familia View Post
    You'll have to forgive me, as I never saw what was so fun about fighting giant monsters that aren't part of accolade requirements, OUT OF AE, let alone in it.
    Pending on the GM, it actually feels like one of the more epic things available in the game.
  11. Quote:
    Originally Posted by UberGuy View Post
    Some times, people drop Ouro portals near Hami. They're essentially lightly griefing the raid, as the usual intent is to get someone to accidentally click on it instead of Hami, causing an opening in an otherwise full zone. (Light grief to the raid overall, major downer to whoever gets caught by it.)

    Anyway, this seems to make "meandering Hamidon" very likely. I have no idea why it would cause that, but it's one thing I've seen pretty consistently correlated with him moving, and has seemingly caused him to move multiple times in the same raid. He has moved in the past before we ever had Ouro portals, but it was always extremely rare.
    I haven't done a Hami raid but was thinking of two things. First, O portals actually have a bounding box and seem to take priority in "filling space" due to their immobile nature. With Hami being either the largest or second largest GM in the game, he might be overlapping with the Ouro and is effectively being pushed out of the way.

    Second, O portals are notorious for interfering with varying forms of teleporters like the ones for bases and Pocket D. I have to wonder if Hami is having his natural movement "hiccup" due to the Ouro.
  12. Quote:
    Originally Posted by Xanatos View Post
    You can already have custom bosses as an ambush. Or is that not what you meant?
    What I meant was a combination of unique Do Not Autospawn boss settings and having one specific boss in an ambush. Essentially, the type of ambush you get on a Mayhem mission when you break the bank vault--the ambush group has a mix of minions/LTs/bosses but it is led by a specific boss/EB/AV with dialogue connected to them. Currently, you can have either a static boss spawn or a randomized ambush.

    I also agree with uberschveinen and Wrong_Number that better spawn point control is needed. Even if it's just tweaking and fixing the one's already available.
  13. Quote:
    Originally Posted by Grey Pilgrim View Post
    I was doing okay with the accolade a few weeks ago, what happened to it?
    To my understanding, you've never been able to use your AE Accolade power inside the base. It works fine pretty much everywhere else, I think even in PvP zones.
  14. Quote:
    Originally Posted by MadamePistacio View Post
    9. Regen Tissue +regen
    10. Kismet +tohit, Steadfast -kb, Karma -kb
    Level?
  15. Temporarily cancelling this. Wasn't able to get everything finished and it looks like a sizable chance I won't be on during the time I have scheduled. I'd like to do this at some point but I have no clue when I'll reschedule.
  16. Quote:
    Originally Posted by Eric Nelson View Post
    Actually, I'm fairly sure she isn't being REMOVED from base computers, only added as a standard contact in addition to.
    True, but it removes the need for the Mission Computer other than the fact that it fits some bases visually. It would be nice if they added something to it, even if it was just access to the MA from within the base (I think the accolade is still bugged) and/or access to Mayhem/Safeguard missions.

    Plus, I realized something is still missing from the MA improvements so I'll just have to sit and wait a while longer.
  17. Dangit, I just realized that we aren't getting specialized bosses within ambushes. I guess my joy is shortlived.
  18. Quote:
    Originally Posted by xen10k View Post
    Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion.

    Escort Missions: "Lead to place" technology allows you more control over escort objectives.
    Heh heh, now the fun begins.
  19. Ah, but does it detect in three dimensions? That's a valid question for some maps.
  20. Intrigued by some of this.

    Silver Mantis simultaneously needed to be removed from the Mission Computer, yet the Mission Computer needed more content added to it. A win for villains corresponds with a loss for bases I guess.

    Greatly looking forward to the Mission Architect improvements. It'll take a little bit of the sting out from not being able to finish this latest Aeon Challenge. Plus, there was one key feature I've been waiting on that I'll finally be able to use.

    Badges and animated tails = meh. Grats to those who want them but I could care less.

    Cleaning up the auction houses is very welcome though I wonder how emailing inf to yourself will affect the market.

    Upgrading Posi? *starts looking for asteroids raining from the sky*

    As far as new content, it's a toss up. Great to have new content but it would be nice if it were spread out across more level ranges. Plus, it's onlt for this new Dark Mirror thing instead of expanding upon numerous other stories in the game.
  21. Yeah, Dimension Shift allows you to point and laugh at the enemies' alpha, you just can't kill with it. Don't get me wrong, DS needs some tweaking but I think some of its hate isn't warranted.
  22. Quote:
    Originally Posted by Tidbit View Post
    Has this project died?
    My "official" character is languishing but I actively roll recipes on my Mission Architect SG toons who are low 30s/mid 20s
  23. Quote:
    Originally Posted by Nights_Dawn View Post
    I've been wanting to try an all stalker team for a while. I'd love to see 8 *** hit an AV or EB all at once.
    We need more of this: http://boards.cityofheroes.com/showt...hlight=stalker
  24. Zamuel

    Flytrap

    I respecced out of Whirling Hands to get the pet and my word my performance has doubled. And it doesn't even have good slotting yet. I was initially wary since I had heard that non-MM pets have a tendency to be incredibly dumb but even on its off moments it's pretty good.
  25. @Zamuel
    Redside
    Victory server
    Tonight 7PM EST or Saturday/Sunday 11:30 AM EST