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Interesting concept, Sam.
If I might be so bold, I'd suggest you watch this film. A bit silly, but it helps explain how a society might suddenly find itself dumbed out of its technological accomplishments - social accomodation, favoring of the superficial and its token on the genetic pool, as well as the effects of extended division of labour garbling the purpose of said labour. The net result is that an individual born to such a society is incapable of understanding the knowledge of its ancestors - not only because there's no one left to teach him, but also because he'd mentally unable to process that much information even if a teacher was available.
Onwards to your questions...
Gender: You describe the average member of this society as ambitious and aggressive, whereas your character sounds sensible and contemplative. This would make him (or her) an excentric in the eyes of his peers, and excentricity is almost always accompanied by priviledge, moreso in dumb, primitive societies. Your character's gender would most likely match whatever gender dominated that society at the time they made first contact with whatever empowered them.
Level of intelligence: There are two approaches you can take here, assuming the toon lost not only his knowledge but the actual means to learn it, or at least retain it. One is the slow path, your toon has a very long life in front of him, but he can only wrap his head around so much information at once - he keeps a library or repositorium of sort, and tries to "collect" as much knowledge as he can, hoping he'll one day grow smart enough to start perusing that stored treasure. Then there's the quicker path, he's not so much concerned with acquiring knowlegde as he is at restoring his previous level of intelligence, through any means - mystical, technological, divine, demonic, incarnate, whatever works. Either way, the sky's the limit, that secret library of his could hold the formula to greek fire or the reasoning behind the number 42, just as his quest for superior intelligence could let him ace every aptitude test in the world or tap into Rulaaru levels of awareness.
Brains vs. Brawn: You could combine both, your toon doesn't have to understand the technology he has at his disposal. Look at Valkyrie and Battle-Maiden, maybe he wields a giant plasma sword that used to be mass produced in ancient times, but is now an irreplaceable relic of his people that he holds as dear as his own life. Maybe as he gets smarter, he starts remembering that the blade has a button to adjust its lethality.
Powers: Titan weapons would fit with what I was suggesting above, plus it's a new set that you might not have tried out yet. Invulnerability would give your toon enough innate power to reflect the racial toughness you wish him to portray. Try a brute, the fury bar might amuse you while smashing the tiny ugly people that dare make fun of your toon. *edit* The scrapper's critical hit inherent could be played as your toon's inadvert access of the weapon's higher functions, so there's some potential there as well.
Appearance: Consider what made the first (IV) Star Wars movie different from every other sci-fi movie at the time - future technology, but old and worn out. Your toon probably wishes to carry as much of his glorious past with him as he can, but he can't seem to remember how to fix, or even polish his old power armor without damaging its internal circuits. He can't even remember which pieces go with what, so his outfit is probably a patchwork collection of rusty old things with mismatching colours.
Race/Appearance: Try a musclebound, blueskinned giant with long silver hair and an inbred tendency to smash anything that reminds him of how dumb he's become. Avoid the dumb and ugly cliche, make your toon stunning and desirable even by normal human standards, even if he's completely unaware of it.
Hope your head doesn't explode over this - it happens alot to me as well -
Quote:It would actually make more sense if they *didn't* remove him from the game. Chronologically, he'd be killed in Who Will Die, but later during Maria Jenkins' arc we'd find out he'd actually been kidnapped by Emperor Cole months ago and replaced by a clone, which would explain why Darrin Wade's powers faded at the end of the fight (Darrin drained the clone's powers, and the clone's connection to the well was artificial, far from stable). After you rescue the real Statesman from Emperor Cole, you would unlock Statesman's Taskforce and begin your own incarnate career.I was hoping they wouldn't go and retcon Statesman out of existence.
Since he doesn't die until a level 40-50 arc, why would they go and remove him from every arc prior to that as well?
Unless they are now telling us the game is NOT chronological as we level, like they always said before.
You can consider this post as evidence that I am NOT a blind dev fanboy. (as I have been accused of being in the past)
Claws is NOT happy about this.
Also, the events of A Hero's Hero occurred in approximately 2006 in game history. How does killing Statesman in 2012 remove him from an event that happened 6 years ago?
Or are they telling us that something that happened 6 years in the past is now a current event?
Please explain to me how this retcon doesn't completely destroy the game lore and chronological history. -
Incarnate Warshade, I wanted to take Positron, but his dialogue convinced me that the guy is a much better asset as an intel analyst than smashing stuff on the field. I took Penny instead, she was ecstatic that I agreed to let her boyfriend go free in the first mission.
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Quote:This is the final nail in Cole's coffin, Dr. Keyes travelling back in time to attend Cole's wedding and sharing a private moment with the bride"There is a part to underground Praetoria that the Praetorian Infernal calls his own. Here he and Numina performed dangerous rituals on Positron, rituals you and his grand-daughter Ms. Liberty were too late to stop."
Quote:No he didn't. Hero 1 gave the sword to Miss Liberty, her mother.
Quote:It's been a while since I read up on this, but as I recall, the evidence for the "Hero One as Ms. Liberty's father" theory boiled down to:
1) Lore piece: Hero One gave her Excalibur for safekeeping before he left on his suicide mission. Theory: Why would he give it to her in particular unless he had some special connection to her?
2) Lore piece: Ms. Liberty's father is not specified. Theory: The special connection that made Hero One leave his sword with her is that he's her unidentified father.
4) In the Top Cow comics, Dominatrix makes a joke that Ms. Liberty is *still* unable to draw the sword. Considering that you'd have to be descended from a specific fae lineage to do it, that joke would only make sense if Megan was actually expected to wield excalibur and yet was unable to do so due to her own incompetence (in Dominatrix's opinion). -
Would be perfectly happy with moving the Kheldian inherent travel powers back to the pools where they belong and instead have the Nova and Dwarf forms become inherent, with players having access to Nova at either lvl 1 or 6, and Dwarf at either lvl 8 or 20. The net result would be the same, and this whole issue about grounded warshades would be solved.
Dark Astoria's last mission has the warshade Shadowstar *hovering*, for Penny's sake! Why can't we do the same?
Btw, I also want a minimal FX option for those shapeshifting forms - allowing us to keep showing off our awesome costumes ;p -
The odds of getting a non-common salvage merit are probably alot lower than 26%, either that or I must be incredibly unlucky. In 3 DA playthroughs with 3 different toons (two of which were played at +4, or +4-3 with the incarnate shift), I've *never* had anything but common salvage drop in those tables. I even tried picking a couple of astral merits with one toon just to see if I would get lucky and get the empyrean, but not even that worked.
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Quote:Pure speculation, but I get the feeling it was a legal issue, that Paragon Studios *had* to stop using all of Jack Emmert's signature characters after a specific period of time - Statesman, Miss Liberty, Sister Psyche and Malaise. Notice how they managed to keep Ms. Liberty alive - they killed Miss Liberty instead. If I'm not mistaken, the Jessica/Megan/Alexis/Monica issue was resolved in the forums by Sean "Manticore" Fish, technically making Ms. Liberty (Megan) his creation.I will continue to attest that Sister Psyche's death was utterly pointless and served only as a means to shoehorn in Penelope Yin, who didn't NEED to be shoe-horned in. If the problem was that they only wanted ONE person to fill the "psychic specialist" role, then they could've done something else to Psyche BESIDES kill her and make Manticore even more of a jerk than before.
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I prefer to solo any content that can be played solo. I often take time to read the contact info, the clues, the NPC descriptions, even alt-tab wiki for info on an enemy group or game-lore term that I'm not familiar with - things you can't do in a team. That's not to say I dislike teaming, just that I prefer to always explore content at my own leisure. Since I don't farm or power-level, I usually just team for Task Forces and iTrials (but I do alot of those, lately).
Oddly enough, the thing that sold me to this game was the background description they tell you to fill during character creation - which can be updated any time you want. This little feature becomes more and more awesome as you learn the boundaries of the game's lore - suddenly you're not just some random mutant invader from another dimension, you're a former Top Dog who defected after learning of Emperor Cole's plans to invade Primal Earth! For me, a little role-playing is fundamental to solo play, which involves fleshing out my toons as if they were part of the game.
Familiarity with the game's NPCs is another thing I like about the (new) solo portion of this game - not saying the PCs should start going on dates with the NPCs, but it's endearing to know that Faultline and Fusionette still remember you as a friend when you meet them at Vanguard, or that Overdrive never gave up hope that your villain can be redeemed, or that Katie Douglas is now calling you by your name instead of just "Killer", or having Twinshot invite you to her supergroup (I wish we could return the favor and "invite" her to our own supergroup as well). Cultivating the PC's relations with the game's NPCs, as is happening in the SSAs and First Ward/Night Ward/Dark Astoria, is IMO, very important for a primary soloer.
First, the game would benefit alot from a reduced number of NPCs that popped up more often instead of a horde of copy-paste look-alikes with different names and costumes - just count how many young perky female reporters we have, Amanda Vines, Lillian Issan, Jessica Flores, Deborah Rosenfeld, Linda Summers, Maggie Greene...
Second, the difficulty. The notoriety NPCs offer the possibility to downgrade bosses into lieutenants, they should downgrade Elite bosses into bosses as well. They should offer the possibility of disabling Quantum Guns and Voids. They should prevent the random spawning of +1 mobs when your rep is set to +0.
Third, NPC "escort" missions. Ever since the Fitness pool became inherent our toons will always outrun NPCs, who seem to have the eyesight of a myopic mole suffering from conjuntivitis. Who Will Die #5 offers a much better solution for this problem, a sort of "ally-ambush" at set points (boss battles and such), leaving the PCs free to wander at their own leisure. When it's time to face the Elite Boss, our NPC ally won't be stuck in a flight of stairs 3 clicks south of the boss fight.
Fourth, kill-all missions. I hate those, hate, hAte, HAtE!!
Fifth, the Mary-Sue treatment given to the PCs. We, and by we I mean I, screw up. Alot. Sometimes we do it within the confines of a mission's parameters, by messing up a timer or letting an escort get killed - we get blamed for those failures, as should be. Other times it's the mission itself that forces us to fail, like in WWD #3/5/6, or when Shadowstar sends you to warn Freeflight that she's being hunted by the Council - for some reason, we don't get blamed for this, in fact, we get a medal in some of those missions! Having NPCs sugarcoat everything we do wrong (as Manticore says, out of fear of hurting our feelings) is even worse than forcing auto-failure in a mission. I can stomach auto-failure for plot reasons, but at least be consistent about it. -
Quote:[Spoiler] I only meant to say that no Praetorian civilians were hit by the nuke. [/Spoiler]As has been pointed out, that only applies to Nova Praetoria- Cole's "personal" city. Imperial City and Neutropolis are both still intact, as is First Ward (well, as intact as FW ever is), as well as presumably any and all of the other cities of Praetoria that exist that we have never seen, but have heard of at least (such as New Vegas, and there's at least one other one that is named in story arcs but I can't think of the name offhand.)
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Quote:I'd say *almost* all of Who Will Die. The press conference options at the end pretty much summed up my frustration at the lack of branching in WWD, particularly in missions #3, #4 and #6. There were a few sparks of free will in WWD, though, like in mission #2, when you can refuse to rough up the art dealer for info (and instead sneak into his archives).Yes, I did neglect to talk about this, and I really should have. You're right, the choices SSA2.1 gives us really did make me stop and think for a moment, and I can't say that about a lot of the other stories I've run through, ESPECIALLY all of SSA1.
Other than that, I agree with pretty much everything you said, Sam, thankfully the slit-wrist theme of WWD no longer seems present in Pandora's Box. I'm even beginning to respect Manticore, he was the only one willing to admonish our Mary Sue PCs for letting the Clockwork King walk. -
Quote:I had that impression too, but reading Cole's personal story changed my mind. It specifically states that every civilian in Nova Praetoria fled when Mother Mayhem was destroyed, which is why Cole was free to use his full power against Arachnos - there were only invaders left.Given that i23 ends with there not really being any more Praetorian people, I don't think it's too big of a worry regardless.
Quote:Emperor Cole watched the small flakes dance around the picture, falling to the bottom of the globe. He knew that Imperial City had been taken by the Primals. The civilian populace of Nova Praetoria fled when Tilman was destroyed. -
Praetorian Hamidon iTrial;
Classic Praetoria lvl range extended to 1-40, now accessible by Primals;
First Ward lvl range extended to 20-50;
Night Ward lvl range extended to 30-50;
New Praetorian incarnate zone;
Twinshot new arcs at lvls 20, 25, 30;
Dr. Graves new arcs at lvls 20, 25, 30;
Praetorian Epic Archetypes (PEATs);
Kheldians & Soldiers of Arachnos get access to Galaxy City tutorial;
Arachnos Widows get access to the missing female hairs in their costume;
Sniper blasts & crashing nukes revamped;
More Power Proliferation (Force Fields added to Corruptors, Ice Melee added to Stalkers);
More Power Customization (Power Pools, Mastermind Pets);
In the meantime (SSA) - Manticore goes rogue, Scirocco dies tragically in a cutscene, the Mu break free of Arachnos, Warwitch joins the Freedom Phalanx, Hero 1 is restored, Penny gets kidnapped a bunch of times, the sidechick gets into a fight with the rest of the kiddy brigade, guess who's back! -
Quote:This.First, it's only some players that reject non-unique names. Many players actively want to have non-unique names, and many players don't really have strong feelings one way or the other: there are pluses and minuses either way.
Instead of dictating design decisions to the devs, I would instead propose a basic requirement for cross-server teaming: no characters should be required to have their name changed on their home servers. And the corollary is that anyone who never teams across servers will never notice a change, or know that they have doppelgangers with the same name on other servers.
Infernal and Malaise share their names with their Praetorian counterparts, why can't we? -
Quote:I've been saying this for years...Ms. Liberty has already wiped out her family through manipulating her fall guy Darrin Wade, along with bringing about the death of the only psychic with enough experience to read her mind - BAB would be well advised to keep out of her way as she tightens her grip on the city, especially now that her plan to revive Red Widow as a distraction for Recluse and Arachnos has allowed her to withdraw several Longbow units from the Rogue Isles and redeploy them on the Paragon streets.
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So, the remnants of Ultimatum would be:
Twinshot (Rochelle) - DP/Dev - Working with the Shining Stars
Maelstrom (Eddie Polstra) - DP/MA - Working with Emperor Cole
Melee (Ironsides) - Inv/SS - Killed by Maelstrom -
/signed, this story needs to be told
By now we know Flambeaux/Proton are probably ready to defect to the bad guys, would love to see who among the Hearts of Darkness is having a moral crisis as well. Zephyr and Dollface, maybe? -
I love that they changed the max level to 50, makes alot more sense that we wouldn't be depowered after the fight with Wade. I also love the possibilities that these empowered enemy groups offer - it could mean that the old exemplaring system is about to get replaced.
Storywise, I get the feeling that we're about to find out where Statesman and Sister Psyche's powers went when they left Darrin Wade. While I'm sure #5 will see Penny as either ubber or dead, I'm kinda hoping this might also lead to a revamp/power-up on Ms. Liberty's part, accompanied with a little maturity gain - she's what, 35 now?
All in all, I very much enjoyed the hero side of this arc, fun and light-hearted stories are right up my alley -
Quote:You say Lucius Tarquinius Superbus and Lucius Junius Brutus, I counter with Louis XVI and Maximilien Robespierre.I don't have time to deal with all the fail in this thread right now, so I'm just dealing with this: dude, you need to stop what you are doing and go read some history. You're just embarrassing yourself. Tyrant's regime is patterned almost exactly after any number of real-life totalitarian states. All of these clowns had some kind of senate or assembly or "advisory council" that supposedly had legislative power but in reality existed to do nothing but rubberstamp the autocrat's decrees. On rare occasions these strawmen would be used as a face-saving measure; if it became clear that (usually due to external forces) the autocrat's planned course of action was not feasible he'd have them "pass a resolution" against it. The Magisterium assembly only existed to provide the facade of legitimate government. The truth was that Tyrant answered to no one, and that's patently obvious to anyone who didn't sleep through high-school history.
You're rude, Venture, anyone ever told you that? -
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Big, big post, read at your own peril ^_^
Quote:Not really, Provost Marchand's dialogue at the end of the Praetorian tutorial suggests quite the opposite. He *wants* you to shake things up, because he knows the PPD are ineffective. Even Praetor White agrees, Top Dogs bow to no one, no matter whom you might piss off along the way - you can kill his girlfriend or best friend and he still has to swallow it with a smile because you had proof (real or forged, depending on your moral choice) that they were dirty.The difference is that in Primal Earth, corruption is something that heroes fight and, if caught, the corrupt individuals get arrested and at locked up. In Praetoria, so long as they're keeping things quiet, you get your head patted.
Quote:Except Powers Division is a creature of the government of Praetoria. The INSTANT anyone in Powers Division even thinks about investigating Cole and his Praetors, they are enemies of the state
Praetors apparently still answer to the law, and Cole isn't known to be forgiving when definite proof of a crime is presented - hell, he killed his own daughter Alexis on forged proof that she was working with the Resistance, what wouldn't he do to one of the Praetors...
Quote:Even if you want to claim Cole didn't know about what Tilman was doing, what the other Praetors were doing (which would require a remarkable level of blindness and stupidity) (...)
Quote:(...) there was one law: Cole's. His power was absolute. If history has shown us anything, this is a BAD THING. Even if things are temporarily good on some measurements, it's going to go bad, and it's really really bad for some people (those who aren't willing to be happy drones serving the queen).
From playing the last arc of the Responsibility path, I got the distinct impression that Cole's actual power was limited unless he had the support of his people, which is why he was about to allow Arachnos to blow up one of Anti-Matter's reactors - an open act of agression by Primal Earth would justify the need to invade. If he was a ruthless Tyrant with limitless power, he wouldn't have needed that justification or the support of his people.
Quote:I know you say "Cole didn't know how crazy Tilman was" - but what did he think the goal of the seers was except to make bad thought a crime.
I'm not saying it isn't horrible, and everytime I ran the Warden's path I've always helped Katie release the seers (only to see them all get butchered in First Ward, sigh...), but after the events of First Ward (where you see a single seer killing everyone inside a military base) I can understand Cole's need to find a solution for this "psychic disease". He chose the wrong solution, no doubt, but in this case I clearly believe he had no clue on how crazy Tilman really was.
Quote:Yes, freedom is messy. Some people will misuse their freedom to do bad things, sometimes really bad things. Even in a group of reasonably well-intentioned people, there will be disagreements and friction. But freedom is intrinsic to the human creature. Praetoria would only work long term if it was ruled and populated by something other than humans (and I can't quite imagine what that something would be).
Admittedly the level of oppression happening in Praetoria is completely out of control (drugs in the water network, city-wide psychic screening, wild-west justice enforced by corrupt PPD officers, etc), but all of these could still be in place if Praetoria had a president instead of an emperor. That said, Praetorians have an immense technological advantage over Primals which would allow them to build a much better society than we can - assuming they don't get exploited by monsters like Tilman and Duncan.
Quote:So yeah, Praetoria is pretty, and if you never go anywhere near the electric fences things are good. But the fences are there, they are deadly, and the open area will shrink every day.
Quote:Praetorian Earth was pretty much doomed when Hamidon went out of control. As Hamidon is opposed to technology and civilization on principle, the only choices Praetorians had were "become animals/savages on a Hamidon earth" or "leave the planet". The content in i23 suggests the second, but those who live outside Praetoria or keep fighting the Carnival will probably end up with the first. Could make for some cool mob models.
Quote:But at least Praetorian Hamidon (and probably other versions) only wants to "purify" its Earth. It does not care about Mars, or any other Earths.
Quote:Cole made two mistakes:
1. He appointed Praetors to rule and control society but did not put nearly enough effort into ruling and controlling the Praetors themselves. His answer to "who will watch the watchmen" was "I will". And then he didn't.
2. When other realities, notably Primal, were discovered he tried to conquer them instead of simply moving to one. I think the dealbreaker was that it would have put him and the people under the rule of whoever was already living on the world they moved to. And on an empty Earth there would be no threat to justify his absolute rule. The hardest part of having power is giving it up. Cole failed.
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Quote:It kinda does, when that corrupt corporation has the mayor in its pocket.So a corrupt corporation that was a front for a supervillain was discovered and dissolved. Doesn't sound like officially sanctioned corruption to me.
Quote:Except that you forgot to quote the part where the Might for Right Act was repealed.
Quote:You are seriously citing a Malta plot as evidence of government-sanctioned corruption? Seriously? Maybe you should go replay Indigo and Crimson's arcs again and remind yourself how Malta actually used to operate back when they were scary and not just a bunch of thugs with giant robots and sap guns.
That specific Malta plot was worse than anything Cole has ever done, basically implanting a remote bomb in every citizen in the country. That a high-ranking CIA agent was behind the plot means it's official, regardless of whatever plausible deniability the government might hide behind. And I do believe the head of the CIA had no knowledge of what was happening, just as I believe Cole didn't order Col. Duray to unleash Warworks against civilian targets in Skyway City, or that he was unaware (or had no proof) that Mother Mayhem was kidnapping psychics to satisfy her vampiric hunger instead of treating them.
Look, Eva, I'm not asking for the dismantling of Primal society. These examples were meant only as a reminder that corruption is universal. There's alot of good in Praetoria, things I wish we had in real (not Primal) Earth. After all, we're talking about a technologically advanced, ecologically stable society with limitless energy, clean water, free health-care and an automated clockwork force capable of handling every menial job you can think off. You don't throw that away because some crazy lady with psychic powers is brainwashing everyone around her - you arrest her.
Instead of that silly Rift mission once you run out of content in Neutropolis, had the game clarified the role of Powers Division post lvl 20, had them officially launch an investigation into Cole and his Praetors, culminating in undeniable proof of their guilt, had Powers Division *then* made contact with Primal Earth (Longbow, Vanguard and Arachnos) and requested their aid in arresting Cole... this whole i-Trial stuff would have made alot more sense. -
Quote:Got my wish, thank you, devsIronically enough after trash-talking it to exhaustion, I want the SSA #1 back on sale for 1200 points. I missed it last month because I was a VIP, and was hoping it would be re-released with the launch of Pandora's Box.
After that I can subscribe again and go back to bothering you peeps in the VIP-exclusive forums -
I once teamed with a Will/Ice tanker that colored her ice powers in purple/white, as a sort of makeshift psychic melee. It was a pretty cool concept.
The same concept would also apply to Will/Stone if you customize it as crystal. Maybe go black/red crystal with this one and make a villain or a Praetorian counterpart to the heroic Ice toon above.