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Posts
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Joined
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Quote:Blame Lambda. This is the exact scenario that it needs to succeed.I just did the ITF for the first time in years. It was simply stupid.
Every character simply ignored the foes and ran through the missions past them, taking out only the ones they needed to. There was no challenge to it. 90% of the foes may as well not have been there.
Is the rest of the high level this stupid now?
During the sabotage phase, players are rewarded for taking out weapons crates and containment chambers as fast as possible while ignoring everything else. After 9 months, this is the result.
Yay?
Edit seeing no one is reading my later post:
Yeah, I should have said that they are more prevalent because of speed iTrials. A lot of the players that were not doing speed runs got used to doing speed runs because of Lambda. -
I'm glad everything worked out for you!
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Quote:No, not all. On the other hand they may have made a good game, but they CAN fail at making an end game system.All VIPs think that Paragon Studios are good game developers
I think we have proof as to why the developers didn't make an "end game" for so many years: they suck at it.
At any rate, I think I'm going to go back to ignoring your pointless posts. -
I'll point out that the tunnels have a constant interrupt so multiple assassin strikes on a single target isn't likely to happen.
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Quote:Actually one of the non-mechanics things I hate about the trials is the developer fanbois that sprout up defending trial mechanics that a group of good game developers would be ashamed to put in the game in the first place.It says alot more about how much you hate triumph than how supposedly bad the trials are.
That being said, things wrong with the trials:- Too many gimmicks.
- Too many ways to fail a trial because a single player isn't paying attention.
- The developer assumption that every single character is soft-capped.
- No way to learn the trial mechanics other than repeated failures.
- No time to learn the mechanics in the trials.
- No way to learn the trial mechanics outside of the trial.
- Hospital "time out" mechanics doing the exact opposite of stated intention: the door locks string out groups instead of bringing them together.
- Developers patching vs specific tactics players have found (KB vs Telepaths, Lambda Badges).
- Lack of vital visual clues.
- Poor interface design that hinders vital information (old team window vs league heal/end bars behind names).
- Piss-poor ingame documentation, and no time to read it if it were good.
- Inability of a league to set its own pace.
- Random Reward tables.
- Undisclosed Participation Metrics judging players without recourse.
- Gear Grind.
- Too many "What the <censored> just killed me?" or "What the <censored> just failed the trial?" mechanics.
- No chance to explore other ways to succeed at a trial once the "one, true way" is found.
- Too complicated for a large group encounter.
- Too reliant on +4 critters with heavy -recharge, -defense, -resistance, -accuracy, and -damage powers (sometimes all combined).
- Too much developer assumption that everyone will have a large pool of players to do these trials with.
- Most of the trials set a pace that doesn't promote playing "smart" only playing "fast".
What is wrong with individual trials:- APEX/MoM:
- Blue/Pink pools of death is anti-melee.
- Invisible vertical area above and below pools.
- Tin Mage:
- Unseen, untargetable bomber can drop bombs across a crowded warehouse from the AV that is supposedly tossing bombs.
- Even if the AV is slowed/held the proximity bomb rate isn't decreased.
- BAF:
- AVs completely immune to an AT inherent (yes, to be fixed in Issue 22, but it isn't out yet).
- +4 critters especially a problem during the prisoner phase. Too many unshifted players means a greater chance of failure.
- Confuses do nothing for the majority of the trial.
- The only things that can be confused are the 9CUs and Vickies.
- Lambda:
- Idiotic badge requirements.
- Reliance on temp powers that can get buried in a hidden window.
- Reliance on temp powers that can removed by a player disconnecting or otherwise leaving the trial.
- MM pets don't path well through the warehouse area and can't keep up with their owner.
- Keyes:
- Still repetitive.
- The entanglements are an unneeded nuisance. They are also completely unexplained.
- The league interface doesn't show who is being disintegrated.
- The time stop is an unneeded factor in the final battle.
- The badge requirements are so prone to failure that it is better to have less than 10 players actually battling AM than to have a full league out.
- Reliance on temp powers that can get buried in a hidden window.
- MM pets can't keep up with owners vertically.
- No incentive to use the stealth doors in the bunkers. Someone will open the inner door exposing any stealth players to death because of click stealth-suppression.
- Obliteration beam suffers from the same problem as the APEX/MoM death pools, only worse as the beam is literally 2 dimensional.
- Underground:
- 54+1 AVs
- War Walkers not showing their targets.
- No visual clue that the Self-Repairing War Walker is debuffed.
- Reliance on temp powers that can get buried in a hidden window.
- No visual indication of which lichens are buffing the Lichen Infected War Walker.
- Bomb tunnel is twice as long as it needs to be.
- The confusion in the last area is dependent on Clarions as the inspirations that the hospital vendor can't combat the effects.
- The will of the earth is extremely hard to spot.
- TPN:
- 54+2 AV
- No visual clues for which doors to enter. This technology (game made waypoints) has existed since Issue One. Why the hell isn't it being used?
- If you get a random group (say from the LFG queue) it is entirely possible to not have any single target attacks capable of dealing with the telepaths.
- Too many ways to die without recourse.
- Non-incarnate citizens capable of defeating demi-gods with rocks.
- MoM:
- 54+2 AVs
- Too many ways to die without recourse.
- 15 second penalty imposed on using the game resurrect.
- The game's resurrect dialog interferes with player resurrections.
- Room that is auto-damage PSI.
- Awakens on squishy characters prone to failure due to auto damage killing the player before the stun wears off or even the resurrect animation finishing.
- Effects throughout the trial that can't be combated with the small inspirations that the vendor sells.
- Inability to restock inspirations mid-battle.
- Unexplained storm/eye of the storm mechanics.
- Unexplained Shared Suffering/Suffer in Silence mechanics.
- Too reliant on fear powers vs players.
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Ask for your money back.
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As to the original post's question, I think my posting history about the Incarnate Trials says a lot. And SilverAgeFan also can verify how difficult it is to get a trial started on Triumph in the last month. -
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Quote:Close. I applied GR:Retail to a 2nd account in July with the $9.99 steam sale. That account has Good Vs Evil Retail, Going Rogue Retail, and Architect Edition Retail and a few other goodies bought. It is at 5 Paragon Reward Tokens (I wanted global channel access).Some others have reported successfully applying a GR code to their Premium account and having access to the GR bits when it was Premium.
I'm thinking Snow Globe was one of them, but this late at night I won't trust my memory and I'm being too lazy to search.
So it has access to all the good vs. evil bonuses, all the Going Rogue Bonuses (including alpha/omega costumes), and the Super Booster 2: Magic.
However:
Yeah, just checked:Quote:After reading Soul_Bender's post above, I decided to try going from Pocket D to Studio 55. On clicking the portal I get the following message:
So, it appears that for a Premium account that has not purchased GR prior to Freedom (or found and purchased a GR box set since Freedom was released and applied the code on the Account page) or purchased Create a Praetorian from the Paragon Market cannot access Studio 55 through the portal in Pocket D. Since the purchase of the Going Rogue Alignment System in the Paragon Market has nothing to do with Praetoria, it's seems obvious that this wouldn't drop the dimensional barrier around the portal in Pocket D.Quote:A dimensional field surrounds this door. You cannot enter.
http://wiki.cohtitan.com/wiki/Patch_Notes/2010-11-30
So to access that door:Quote:Primals can access Praetoria (Going Rogue expansion required) - Access through Praetoria can be done through Pocket D, which links to Studio 55
- You have to buy Going Rogue Retail (it works on my premium account)
- Or buy "create a Praetorian"
- Or have had Going Rogue serial code applied to the account prior to Issue 21 launch.
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Should be and is are two different things. However it is likely that it needs to be looked at by a senior GM.
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Quote:A guide to finding out what you have unlocked from the market.And for Pete's sake, I'd love to have all of things I already bought somehow "checked" as already owned.
It sucks that we have to use that method, but it is the best we currently have access to.
Thank you though for giving me yet another chance to say that a competent web development staff would have already solved the problem. If it can determine that you "have too many of X item in your cart" it has enough information about your account to show what you have already bought. The web staff saying that it is hard/impossible are flat out lying to management. -
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Quote:Actually, that would have the same problem as the comma. It would act like a Logical-AND.What was needed was the bizarre, freaky, yet strangely awesome SEMICOLON!
Part 1 of the statement: I got CoH:CE AFTER i21,
Part 2 of the statement: no issue,
Part 3 of the statement: time and items on my account.
Part 2 is caused by part 1, but modifies part 3 as used.
If Part 2 was "I had no issue applying it to my account" and Part 3 was "I got both time and items on my account." then comma/semicolon would be okay.
I got CoH:CE AFTER i21. I had no issue applying it, and when I did I got both time and items on my account.
See? That is what he was trying to say, yet failed to do so.
Edit:
I'm done with this thread either way. -
Neuron clone #42 had to wait outside while the faster clones finished with the lodge's restroom.
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest. -
Quote:Yes, that is normal. You'll get it either on your last day of your billing cycle, or a complex (and undisclosed) calculation based on how many days since Issue 21's official launch date (September 28) modified by how many days subscription time you have had total.well either way i still dont have a Token for this month when i subbed this morning
Personally, I think some bistromathematics is involved, but I can't prove it. -
The design intent is to have players build multiple powers/trees. There is no expectation by the developers to allow a player to break down an already made Incarnate Power.
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Quote:Select "Victorian" instead.I was going to create a new character and was looking through the types and thought the steampunk looked cool so I just bought the steampunk bundle.
Now when I select "steampunk" I get something that doesn't even remotely look like a steampunk, it looks like a regular armored.
Any ideas what's up with that? -
Quote:That isn't the case, and hasn't been since Issue 21 launch.i was told a few months ago that getting a Yearly subscription gives you all 12 Reward Tokens at once
Edit:
Highlighted the important bit.Quote:Since announcing City of Heroes Freedom we’ve been extremely excited to share all of the new features coming with Issue 21, one of the most exciting being the Paragon Rewards Program.
We’ve fielded several questions over the last several weeks about the Paragon Rewards Program, one of which being about how Paragon Reward Tokens are awarded for players who purchase Multiple Month Subscription plans. Our original design, and what we’ve been sharing, is that VIP players who purchased multi month subscription plans would be awarded all Paragon Reward Tokens at the time of purchase. Unfortunately due to technical limitations that we have been unable to overcome, this will not be the case. Instead, VIP players who purchase multiple month subscription plans will receive their Paragon Rewards Token each month on their billing cycle, at the same time they receive their monthly allotment of Paragon Points. Please note that Paragon Reward Tokens granted by the purchase of Paragon Points will grant at the time of purchase.
We do sincerely apologize that we were not able to launch Issue 21 with this feature and will continue to endeavor to implement it in the future. -
Quote:Hey, during 85 Keyes trials, I've helped 2 runs get Loves a Challenge and 2 more to get Avoids the Green Stuff.It just goes to show you that there are lvls of badgers. I am talking about how hard it is to get some master runs and some badges that require others to help me with.
You guys are talking about bug hunter.
Keyes is, flat out, the hardest "Master of" badge out there at this point. -
Quote:If they were just animation costumes for flight, I'd agree with a "jet pack" pack being 400 points. As full on travel powers, I'd have to say that they would likely have to sell them individually./signed
Preferably a 'jet pack' pack, 400 points and get all jet packs in game permanent (can't use em all at once anyways and they are already in game so no resources to create). i have a few toons that these work on thematically rather than the other travel powers in game. -
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Quote:That sentence, as you put it does not make any sense.OR: I got CoH:CE AFTER i21, no issue, time and items on my account.
Sorry grammar king...
As you've put it "no" is modifying issue, time, and items. Use a period, not a comma.
I have a lot of grammar and spelling mistakes. I'm dyslexic, so I expect that I do. And you've already lost this argument because you have basically admitted that your post had an error in it.Quote:You know what they say right?
Let those who are free of all sins (or in this case, mistakes) cast the 1st stone. (or in this case to try and correct people)
If you can't find ANY spelling or grammar mistakes in your own posts, let me know, i'll be sure to run all my posts by you oh great and almighty one.
If there is even one mistake, that means that you can't point out my mistakes. Thank you, and have a nice day.
Edit:
I also asked for clarification. You know, asking you to say what you meant in a clearer form? I didn't poke fun at your post, but seeing that you reacted as if I did, you have clearly overreacted and should calm down.



