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Posts
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Joined
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Move that thread into Player's Guides !
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Open topic to discuss the Pocket D Jubilee that was hosted in pocket D from Feb.13 Mar. 4.
Give us your feedback and comments here.
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Ultra-boring reused event...
Just some missions with some twist at the end requiring you to group and an Elite Boss that gets old.
Visually speaking this event makes me think of Halloween... not Valentine.
Can we have shiny red & pink rather than grey & brown ? -
I am happy. Thank you for that Letter.
I hope that it won't be a one shot thing but will be renewed every month or so. -
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And, if I'm back to full health at some point after taking damage, does the 'debt counter' reset and start figuring the percentages from scratch again?
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My experience indicates that -all- NPC damage is cumulative, and healing naturally and by powers doesn't remove it.
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So essentially we take full debt most of the time should we be attempting to perform objectives containing NPCs.
Bad bad bad design. -
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Tanker, Scrapper and Brute Taunt powers will now accept Accuracy Enhancements. Note that these enhancements will have no effect in PvE, as the powers automatically hit PvE targets. The change is made strictly for PvP purposes.
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Wow. So now, with builds as tight as they are, we have to decide if our build is pvp or pve even moreso than before!
Very bad idea. I urge you to go back to the drawing board on this one.
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Exactly, as if chances of breaking your toon by selecting the bad powers were not high enough and thus require your players to be expert at designing builds, you are requesting people to make the decision between a PvE and a PvP build.
Target flip-flop due to multiple taunts should be a valid strategy for a team.
Willing to counter everything just makes the PvP very dull and uncreative. -
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EDIT: I think I found a bug. Stay tuned for more info! The info below is INACCURATE.
After numerous PMs about this, I'll go ahead an post this publicly.
Healing Flames heal scale of 1.75 has not changed since I3. I didn't bother going back further than that -- a year is a good period of time.
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Thanks for the update.
I am worried that you will look *only* into HF. As shown by posts here and in other threads, the tanker community thinks that Fire Armor as a ->whole<- needs help and not only in their heal power.
I am also worried that your post simply mean that we should spam you relentlessly until you look into issues. Are you looking into tanks or are you just reacting to PM spam ?
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Career choice:
- Become a CoH/CoV developer
<ul type="square"> [*]Pros : Allows for unpunished long game sessions at work [*]Pros : You can tweak powers data to have an unfair advantage in PvP with your toons should you choose to[*]Pros: You can talk CoH with colleagues all day long without being called a freak[*]Cons: Have to attend meetings with Statesman discussing game balance and his *visions* blah blah blah blah[*]Cons: Can't post on the boards and ask for template advice with your redname without having 400 replies unrelated to your question[/list] -
- After the mission has been selected, it doesn't take 20 minutes to gather everyone at the mission entrance
- People seem to read team chat and act accordingly
- Blasters are not trigger happy
- Blasters are not jumping into the middle of unaggroed mobs trying to fire an AOE
- People know what buffs are good for
- People know where to stand around the non-Empath Defenders to receive a heal and be protected
- People fight the current spawn until EVERYTHING is dead and do not start aggroing other mobs
- People with knockback use it purposedly
- People kill anchors last as much as possible
- People don't "do homework while playing" !
- People don't bail out as soon as mission is finished but say good bye to everyone before leaving the team
- People say they have time for one more as soon as mission is finished and just don't stay at the mission exit waiting for god knows what
- People recognize work from other support characters that are not Empathy-based
- People communicate with sentences
- People don't have 3 travel powers at lvl 20
- People have costumes that look like they have taste -
One more trick:
All bases are not created equal. Some have higher level turrets than others. Choose the easiest one to complete. -
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Heh, seems like calling a power "situational" is the kiss of death.
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This made me LOL IRL
The sad thing is that was true beginning of 2005 and it's still true one year later. They copiously nerfed overpowered ATs but did nothing to take a look at unloved powers. -
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Second. Probably be hard to code, since as far as I know there's no powers that suck you to one point, but well too bad devs. Think how fun that would be in PvP!
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There are powers that push mobs around. I don't how that is different from pulling. It's just the opposite vector.
And the synergy with powers like *hum* Burn would be amazing. Black Hole of Fire Doom!
Imagine that with Freezing Rain? Mobs trying to run away but being pulled to the middle of it. -
Good stuff. Thank you very much.
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Was this supposed to be news? Geko explained this a long time ago
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Link?
The information is probably lost.
Unless they compile a list of FAQ... the same questions are bound to come back regularly. -
Nerva Spectral Lord (CoT Lieutenant) >> ALL
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Also in non combat situations I'm very unimpressed with the random number generator, the number of low level missions where I'll find 7 TOs, 4 or 5 of which are the same type (usually range, def or dam res) is statistically far too high. Combining enhancements, I can recall levelling up doing a series of 75% or 80% chances, and getting 19 straight successes followed by 4 straight failures.
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Same observations on my part.
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Overall I feel accuracy averages out about right versus even cons, but have noticed some crazy strings of misses against +1s and would like to see some checking done as to whether something is not quite right there.
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Same as well.
con-level may be 75% to-hit chance but higher cons seem really harder to hit. -
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I'm pretty sure melee cone attacks are not even supposed to take cone range enhancers, and are not supposed to increase range. I'm not sure why it "feels" to you like the cone width is increasing; cone range has never worked to increase width on *any* power.
Kam
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That's correct for melee cone not accepting cone enhancers.
Cone enhancement effect has been changed recently width and range I believe from the same enhancer. -
My problem with Stamina is that I just don't want to feel forced to take it. I could go into role-play mode and bypass it but that would be foolish.
I feel that they should go ahead and nerf it for good and provide an overall decent endurance reduction % OR make it inherent just like Rest and Sprint. This is an old debate but I am still not seeing why they don't want to do it. That would open so much breathing room in many templates especially in the 14-20 level range. Not only would that make pre-20 levels not so constrained by the mandatory travelpower+fitnessuptostamina power selections but that would make room for less used power pool skills or even less-selected primary/secondary powers. -
Excellent guide.
5 stars for you! -
Absolutely great guide. It is brilliant because you provide vivid explanations of why it works.
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I have been reading your thread and I really wanted to join but I am afraid that since I am from Europe that I would have a hard time teaming with you guys due to timezone differences.
This is a great idea however. I can't wait to see the videos -
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7.5% base * (1+ (6 Enhancements * .2 Enhancement increase)) * 1.15 for +3 Enhancements = 18.975.
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Sorry Jack, but that is not correct...at least not in the game on live and test.
You are saying it is (Base * (100% + (6 * 20%))) * 115% bonus for +3 level enhancements
Live/Test shows it is (Base * (100% + (6 * (20% * 115% bonus for +3 level enhancements))))
If I remember correctly it was Geko that stated each enhancement gives 5% bonus on that enhancements level..not on the overall buff. Thus 100% + (20% * 1.15) = 123%...not 120% * 1.15 (which is what you are saying is happening).
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Geko explanation is the one that makes sense. Each enhancement level has an effect separately on the bonus (TO/DO/SO) it provides, not on the overall bonus.
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I did say one other thing - that dropped Enhancements are useful only for what you can sell them for - because everyone purchases their Enhancements at the store (or at least most of them).
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When people get useful enhancements they use them. The problem is it doesn't happen often enough.
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True. So very true.
Moreover no one could imagine just running on dropped enhancements (except for toons <12). Therefore the stop at the shops is mandatory to sell & buy. IMO it is one part of CoH that is not fun from a game design point of view. There is no subtility in selling enhancements. Just hop to Talos Island and move from one shop to another. It was challenging the first time, after a few months it's a burden. Sometimes I just go to a close vendor and just sell everything to him because I couldn't care less for the lower buying price.
While the enhancements system is not *that* bad... I believe we could do without the enhancements drop/sell routine. Someone told an interesting idea about making filters to accept enhancements drops. That would be very nice, even if we can only filter out TO/DO/SO. Because getting TOs at lvl 35+ is just showing flaws in the game design of enhancements plus it doesn't help with carpal syndrom. -
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Swift is useless when you have SS activated. You already run fast enough
However Hurdle will add a bit (though not much) verticality to your jumps so you can get rid of obstacles a bit easier. That won't prevent you from having to superspeed around to find a way in some of the tricky to navigate zones such as Terra Volta. On the other hand, if you ALSO have Fly then hurdle will bring no benefit. Note that SS doesn't make you fly faster if you were hoping for some sort of magical combo. You'll just be the bright star passing in the sky above Atlas Park newbies And they'll be: Oh my... I just saw a true hero!
Can't have enough of powers to show off in this game