How to build Superman v3.0 & Inv/SS+ Guide
Nice post, the build looks very similar to mine, although I thought Hurl did the same damage as Haymaker, just noticed the brawl indexes are different.
You are correct went back to my old tanker damage DB I had run several months back and it is the same as Haymaker.
Fixing now
Hey Thornkiller, here is my Superman build, its a little different from yours, but I went with more of the classic powers. Anyway, I'm really not good at the math part of this, would you look over my slots and see if maybe some of these could use recharges, or, if I have used some slots and I'm not getting much gain from them alert me as to which ones?
Exported from version v1.0h of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Super Strength
1 : Jab dam(1) dam(43) dam(43)
1 : Temp Invulnerability endred(1) damres(3) damres(3) damres(5) damres(5) damres(40)
2 : Punch dam(2) dam(40) dam(43)
4 : Taunt recred(4) tntdur(36)
6 : Resist Physical Damage damres(6) damres(7) damres(7)
8 : Unyielding endred(8) damres(9) damres(9) damres(11) damres(11) damres(40)
10 : Haymaker dam(10) dam(15) dam(21) dam(21) dam(36) dam(37)
12 : Hover fltspd(12) fltspd(13) fltspd(13) fltspd(34)
14 : Fly fltspd(14) fltspd(15) fltspd(36)
16 : Resist Elements damres(16) damres(17) damres(17)
18 : Invincibility endred(18) defbuf(19) thtbuf(19)
20 : Swift runspd(20) runspd(33) runspd(34) runspd(34)
22 : Knockout Blow recred(22) dam(23) dam(23) dam(25) dam(25) dam(27)
24 : Health hel(24) hel(31) hel(33) hel(33) hel(46)
26 : Stamina endrec(26) endrec(27) endrec(31) endrec(31) endrec(46)
28 : Resist Energies damres(28) damres(29) damres(29)
30 : Hand Clap tntdur(30) disdur(37) disdur(37) tntdur(50)
32 : Flurry dam(32) dam(39) dam(39) dam(39)
35 : Hasten recred(35)
38 : Whirlwind endred(38)
41 : Foot Stomp dam(41) dam(42) dam(42) dam(42) tntdur(45) tntdur(46)
44 : Conserve Power recred(44) recred(45) recred(45)
47 : Laser Beam Eyes dam(47) dam(48) dam(48) dam(48) rng(50) rng(50)
49 : Hurl rng(49)
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1 : Brawl
1 : Sprint
2 : Rest
Prof
Sure Profit.
First off dump the slots in Jab and move them to Punch. By the 40's you'll be leaving Jab out of your cycles.
Temp Invul and Res Physical only need 1 slot each. Anymore then that and you are wasting big time. 6 slotting Temp Invul and Res Physical cap you out (90% RES is the cap) and leave you with a 101.3% RES assuming you have +2 SO's ... get Hami O's and that goes up. So get 7 slots back by dumping them out.
Now I'ld take Hover or Fly but not both. That's my humble opinion but it's up to you Since you aren't taking Super Speed you are free to grab either.
I wouldn't put an end reducer in Invincibility. It's only a 0.28 End/Sec drain. That's about as low as it gets. Yank that out
Resist Elements/Energies is very very low you need to up the slots you have invested in them. Lets look at Unyeilding. With 6 slots invested Unyeilding gives you 46.4% Damage Resistance to Elemental/Energy attacks. With only 3 slots invested in Resist Elements/Energies they give you 33.2%. That gives you a max of 79.6%. You are 10.4% below the cap. May not sound like much but it's huge especially when rounding or fighting those AV's. Put 6 Enhancements in each it's critical.
Drop the enhancers in Swift. It really doesn't buy you anything of value.
Health needs to have 4 slots pulled out of it. This power acts as a 25% Enhancer on your heal rate. With only the base slot put in your heal per minute (HPM) is 33.33% HPM (or about 11.66 Health per second on a character with 2100 max Health). When you 5 slotted it you uped your heal rate to 41.66% HPM (or about 14.57 Health per Second on a character with 2100 max Health). That's not enough bang for your buck. Even with Dull Pain investing in Health is questionable at best.
6 slot hasten I can't emphasize that enough. It will improve your Damage output and reduce the recharge rate when your toggles get dropped. That's critical.
Whirlwind is a great buy
Other then that it's a solid build. You did miss perma-dull pain which is an incredible power but you can live without it.
Hey Thorn,
I have a levl 46 FF Tanker that is pretty close to Mephes 2.0. How does this compare?
46 Fire Fire Tank?
Well I hate to tell you that I can't say. See long ago I made a promise not to discuss Fire Tanker balance (I was accused of causing the first Burn Nerf) so I've simply stayed away from them and make 0 comments about them if at all possible. You'll have to see if someone else can comment on them in detail.
Only things that I know is that no Fire Tank will match an Invul for pure Tanking capabilities but no Invul Tank can match Fire for kill rate.
Ok, I'm gonna rework the slots, I really don't want to take superspeed though, I don't htink Superman is as fast as the Flash so no all out superspeed. Do you happen to know how much faster a few slots in sprint would be since I won't be getting any benefit from swift? Funny thing, I only took hasten to get to whirlwind, if they would have let me have flurry and whirlwind out of that pool i would have been happy
Prof
lol ... I don't know exactly how much enhancing swift buys you but I know it's not much.
Superman may not be as fast as flash but remember he's faster then Quicksilver or Kid Flash
That puts him into the Super Speed catagory IMHO. Also he has to have something like Haste to let him change in a Phone Booth so darn fast ... nobody sees Superman in his skivvies!
Superman beat The Flash in a foot race.
Not the current Flash, unless he let him.
Seriously, go to the Comicbook section of these forums and take a look at one of several Flash topics. Flash is faster than Superman.
Very interesting.
I noticed how you slotted your attacks for straight damage. Is the To Hit buff from Invincy enough to give you decent accuracy? Does it increase like the Def per mob in melee?
[ QUOTE ]
Very interesting.
I noticed how you slotted your attacks for straight damage. Is the To Hit buff from Invincy enough to give you decent accuracy? Does it increase like the Def per mob in melee?
[/ QUOTE ]
Between Rage and Invince I almost never miss
[ QUOTE ]
Laser Beam Eyes
Accuracy: 75%
Activation: 2
Endurance: 6.0
Recharge 6.0
Range: 40
Brawl Index: ????
Havok Happy Index:
Description: What's Superman without Heat Vision? A solid ranged attack that provides a Defense Debuff. I don't have the Brawl Index but the damage is about the exact same as Hurl.
[/ QUOTE ]
The brawl index for Laser eyes is the same as the Rad defender version X-ray beam. Its 2.7778.... which is quite a bit less than hurls.
Hmmm ... strange ... I wrote most of this from memory but I know that the two ran same numbers against a foe
Perhaps I should have ran a true test. If the foe I was fighting had Smashing resistance when I did my quick test (I really didn't bother looking) then the damages could have been about the same.
I'll have to run a quick test when I get a chance on a valid opponent then Good catch if youa re right ImmortalNite.
[ QUOTE ]
46 Fire Fire Tank?
Well I hate to tell you that I can't say. See long ago I made a promise not to discuss Fire Tanker balance (I was accused of causing the first Burn Nerf) so I've simply stayed away from them and make 0 comments about them if at all possible. You'll have to see if someone else can comment on them in detail.
Only things that I know is that no Fire Tank will match an Invul for pure Tanking capabilities but no Invul Tank can match Fire for kill rate.
[/ QUOTE ]
Lol, if you hadn't (as Havok) somebody else would have.
Now all of you imagine Burn doing about 40% more damage and without the "run out!" compenent and you can see why it got "adjusted". Yeah, Burn was that good.
BTW, good to see you back to your roots ThornKiller. Can we start calling you Havok again?
Abso-tootin-lootly
If I could change my user Id back to Havok I would but unfortunately someone else has it after my old Beta account got deleted
Sad days I know.
BTW Happy B-Day _Pax_
Of course I could always copy off of you and get close to having my name back
Exellent ty Havok
Glad to help
Hey thorn...I mean Havok I'm still working on the slotting, and I haven't had the time to load the patch and goto test and check it out, but how do you feel about 6 slotted hover vs flight, say 3 slotted?
Prof
I'm absolutely loving 6 Slotted Hover ... it's very helpful for rounding! It's fast but not too fast (as others have said about as fast as 1 slotted fly).
I'm pretty ticked about they way they have Fly set up as is so I think when you are building a Tank Hover 6 slotted is superior to Fly.
Ok, I know your abig fan of hasten, but what if I dropped hasten and fly, 6-slotted hover, and grabbed Superspeed and Unstopabble instead?
Prof
Obviously I have Superspeed and I use it regularly. I don't think I could give up Hasten though. Hasten is needed for rounding foes with even moderate slow affects.
Unstoppable is a nice grab since It'll help in PvP but I don't know if I'ld sacrifice 6 slotted Hasten to get it.
You can work with 5 slotted Hover though
Ah, hadn't considered using hasten for mobs with slow effects, good call. I think, 6 slotted flight with unstoppable and not picking up Superspeed is the way I will go, may drop a slot in sprint, maybe 2 to help with ground speed should I need it. In an ideal world, I could just drop sprint and get Ss.
Prof
Why you didnt pick tough hide ? With brawl being able to drop our toggles now, do u think you should add tough hide ,and more slots to Resist Physical Damage ?
How to build Superman v3.0
Ok it's not Superman but it's as close as you can get and it's a lot of fun. I was rather shocked by how enjoyable this build really is. As always I had specific goals set for myself when I rebuilt this character:
<ul type="square">[*]Cap all RES but Psionic (since Invul gets no Psy resists)[*]Must be soloable so the damage output solo must be solid.[*]Must have excellent endurance recovery.[*]Must have super speed and some sort of flight.[*]Does not have to be the ultimate build.[*]Perform moderately well in PvP[/list]
Build Strengths:
As listed above you have 90% Res to everything. You'll have perma-dull pain. You'll be highly resistant to all forms of Mez effects. You'll have a solid endurance regen rate, however with the 'fix' to unstoppable you'll no longer have retardadly sick endurance regen so sappers are now of concern.
Offensively you'll be nearly capping out all your damage bonuses with perma-rage and 6 slotted main attacks. Solo this will make you almost as mean as an axe tanker but in groups you'll still not be able to match their damage output if a good damage booster is around to help them cap their damage bonus also. With Perma-Hasten you'll have a solid rate of attack and with Rage+Invince your hit chance is very solid!
Build Weaknesses:
It's simple you have 3 weakness:
<ul type="square">[*]Psionics (we all know this)[*]Endurance Drains[*]Brawl ... the uber PvP Power![/list]
How does this build compare to the Spines/Regen Scrapper?
I3 and even more so I4 chagned alot about Regen and it's no longer the power house it once was so the comparison now favors the invul tank. Your damage output, while weaker AoE, is actually stronger single target when solo then my Spines Regen scrapper due to the attack chains you can generate and capping out your damage boost. AoE Spines is still king.
Rounding is now supremely worth it against some groups. When solo don't try and grab more then 30-50 when solo it's just not worth the risk of running out of endo and be careful on who you round. Slow opponents, strong mez effectors, and endurance drainers probably aren't worth it when solo.
This character is also more comic bookish. You'll have the definate feel of being a tank except when fighting Psionics which are all too bloody common in the end game
So what is the build?
Nice thing is this is no longer an end game build. You can take this build from start to finish as is.
Archetype: Tanker
Primary Powers - Defense : Invulnerability
Secondary Powers - Melee : Super Strength
01 : Jab dam(01)
01 : Temp Invulnerability damres(01)
02 : Punch dam(02) dam(3) dam(3) dam(5) dam(7) dam(37)
04 : Dull Pain recred(04) recred(5) recred(19) recred(21)
06 : Hasten recred(06) recred(7) recred(15) recred(17) recred(19) recred(21)
08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(13) damres(13)
10 : Haymaker dam(10) dam(11) dam(15) dam(17) dam(23) dam(36)
12 : Resist Elements damres(12) damres(31) damres(33) damres(34) damres(36) damres(37)
14 : Super Speed runspd(14)
16 : Swift runspd(16)
18 : Invincibility thtbuf(18) thtbuf(48) defbuf(48)
20 : Health hel(20)
22 : Stamina endrec(22) endrec(23) endrec(27) endrec(27) endrec(29) endrec(29)
24 : Knockout Blow endred(24) dam(25) dam(25) dam(31) dam(33) dam(34)
26 : Resist Energies damres(26) damres(31) damres(33) damres(34) damres(36) damres(37)
28 : Rage recred(28)
30 : Taunt tntdur(30)
32 : Air Superiority dam(32) dam(40) dam(43) dam(45) dam(45) dam(45)
35 : Hover fltspd(35) fltspd(46) fltspd(46) fltspd(46) fltspd(48) fltspd(50)
38 : Foot Stomp endred(38) dam(39) dam(39) dam(39) dam(40) dam(40)
41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(43) recred(43)
44 : Resist Physical Damage damres(44)
47 : Laser Beam Eyes dam(47) dam
49 : Unstoppable recred(49) recred(50) damres(50)
-------------------------------------------
01 : Brawl acc(01)
01 : Sprint runspd(01)
02 : Rest recred(02)
Tricks of the Trade:
Ok this is common sense stuff but some quick pointers:
<ul type="square">[*]Rage will give you a 10 second period where you can't attack and it will drain some endurance (I haven't checked the exact amount yet). If you have an ally with a Mez resistant power (like Density Increase) then they will remove this effect so have them put it on you after Rage drops.[*]Watch your rounding, don't grab more then your team can handle. Rounding is fun but don't overwhelm a group who isn't ready for it. [*]Don't panic! Even when you die you can work your way out of death debt very easily.[*]Res May cap at 90 but be wary of debuffers they are out there. [*]Watch that Conserve Power. I forget to fire this power off many times and it's cost me toggle drops. Watch it![*]Unstoppable in this build is for 2 things that Oh Shiat power AND for when you PvP[/list]
Perma Powers:
Hasten
Dull Pain
Near Perma Powers:
Conserve Power
Toggle Powers to Keep Active:
Unyeilding
Invincibility
Temporary Invulnerability
Hard Numbers
Here's some percentages and values for you to keep in mind. These values use +2 SO enhancers. Remember that RES caps at 90% RES but I'm giving the true values here for debuffing purposes.
Endurance Recovery Rate: 3.01 end/sec
Endurance Loss Rate: 1.06 end/sec
Net Endurance Recovery Rate: 1.95 end/sec
Defense:
Hasten: All 5.0%
Invincibility:
Melee: 6.1% + 9.15% per mob in melee range (to a cap of 6 mobs)
Ranged: 3.66% + 5.185% per mob in melee range (to a cap of 6 mobs)
Hover: All 5.0% (Optional)
Melee Net: 11.1% + 9.15% per foe in range ( to a max of 6 mobs) w/ out Hover
Ranged Net: 8.66% + 5.185% per foe in range (to a max of 6 mobs) w/ out Hover
Psionics: 5.0% (10% with Hover)
Resistances:
Lethal/Smashing: 101.3%
Energy/Elemental: 92.8%
Toxic: 46.4%
Psionics: 0%
When you go to tweak anything in this build be sure to use the following Spreadsheet to check the effect on survivability:
Ultimate Invul Tank Spreadsheet of DOOOOOOMMMMMMM!!!!
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The Poor Man's Guide to Invulnerability/Super Strength
Ok wanted to throw this in for those curious seekers who are new to tanks and needed a guide to know what powers do and what they should do!
Invulnerability
Resist Physical Damage
Havok Happy Index:
Description: An inherint power, this power increases Smashing/Lethal Resistances by 12.5% for tanks. I still say this power should have it's resistances upped to match Resist Elements/Resist Energy but I guess at this point that would make Temp Invul pointless. Take it but don't enhance it if you plan on taking Temp Invul. You don't have to take this power though as you can dump it and grab Temp Invul and 2 slot it.
Temporary Invulnerability
Activation: 3
Endurance: 0.38 End/Sec
Recharge 3.0
Havok Happy Index:
Description: A toggle power this ability adds a base of 32.5% to your resistances. It's a solid power that should never be enhanced.
Dull Pain
Activation: 1
Endurance: 15
Duration: 120
Recharge 360
Havok Happy Index:
Description: As some may know in Beta I hated this power. Once we learned how to make it perma I loved it. It's an awsome power in it's perma state and NO build should be without it! It increases your max health by 40% and acts like a decent heal.
Resist Elements
Havok Happy Index:
Description: A great inherint power that no build can go without. It adds a base of 20% Resistance to Fire/Cold resistance.
Unyeilding
Activation: 2
Endurance: 0.4 End/Sec
Recharge 10.0
Havok Happy Index:
Description: Can you say the power of the gods! Yep this power is all that and a bag of chips. It is one of the two 'core' powers for Invul tankers. It grants you 20% RES to everything but Psi plus Mez resistance to everything but Fear. Take it or I'll beat you down!
Resist Energies
Havok Happy Index:
Description: A great inherint power that no build can go without. It adds a base of 20% Resistance to Energy/Negative resistance.
Invincibility
Activation: 3.0
Endurance: 0.28 End/Sec
Recharge 10.0
Havok Happy Index:
Description: The other 'core' power for Invulnerability Tankers. It took a decent nerfing in I3 but it's still awsome. It has been changed and now gives the following stats:
<ul type="square">[*]Melee: 5% base + 7.5% per foe in melee range[*]Ranged: 3% base + 4.25% per foe in melee range[/list]It does cap out (6 mob max) and it's useless against Psi based opponents. In addition it adds an ACC boost per foe in melee range. The ACC boost is not known at this time. Contrary to some it does stack with Tough.
Tough Hide
Havok Happy Index:
Description: This power adds 9.25% DEF to all but Psi. It's an inherint power which is nice but your boost from Invincibility all but makes this ability useless. There is a lot of question over weither it stacks with Invincibility. Personally I'm sure it does stack. People usually forget that there is an ACC floor of 5% and Minions only have a 45% floor so they don't see much of a gain with this and Invincibility. I don't recommend it as is. It just needs something more to be of value to an Invul Tank.
Unstoppable
Activation: 3
Endurance: 7.5
Duration: 200
Recharge 990 sec
Havok Happy Index:
Description: Ok get ready for a wild ride!!! This power is the craziest power you'll encounter. I love it and hate it. Why? For a 3 minute period you are a god. Your endurance recovery rate is through the roof, you are almost impossible to Mez (you are still vulnerable to Fear), and your RES rates become retarded (70% to all but Psionics). Pity the fool who can't survive 2 minutes of your pounding! Then there is the downside. After those 2 minutes the wild ride ends with you having 0 endurance and 10% of your max health. OUCH!!! Now if you can handle that this power is awsome. There are also some cool tricks that can minimize the pain of Unstoppable down cycles. I don't have the link but one poster put together an AWSOME guide to allowing tankers to handle the endurance down cycle of Unstoppable with the usage of Conserve power AND a timer functionality found in HeroStats.
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Super Strength
Note: Remember all powers listed in here have a PBAoE Taunt component.
Jab
Accuracy: 75%
Activation: 1
Endurance: 5.0
Recharge 2.0
Range: 5
Brawl Index: 1.8889
Havok Happy Index:
Description: Can you say the most craptastic power ever created. Even brawl is better then this pile of junk. At least Brawl has a use this stupid power has none. Don't slot it. If you could I wouldn't take it! Oh but wait I would be remise if I didn't say it has a mild Disorient component.
Punch
Accuracy: 75%
Activation: 1
Endurance: 7.5
Recharge 4.0
Range: 5
Brawl Index: 2.7778
Havok Happy Index:
Description: A decent punch attack complete with knockdown.
Taunt
Accuracy: 75%
Activation: 3
Recharge 3.0
Range: 70
Havok Happy Index:
Description: A good aggro control tool that provides an AoE capability like old Provoke. You have a solid capability to control aggro with this power. It is not a required power for a good tank but it is a required power for anyone who wants to round or be the Rock that teams are built upon.
Haymaker
Accuracy: 75%
Activation: 2
Endurance: 12.5
Recharge 8.0
Range: 5
Brawl Index: 4.5556
Havok Happy Index:
Description: Another good solid power with a Knockdown component. I like this power and it is required for any Super Strength build since it will be your cornerstone attack power.
Hand Clap
Accuracy: 75%
Activation: 1
Endurance: 19.0
Recharge 30.0
Havok Happy Index:
Description: I don't hate this power I just don't personally find it the best usage of a Tankers endurance or attack cycles. I think you'll get better usage out of Taunting and Footstomps but if you want it take it. It does no damage, does knockdown, and has a chance to disorient so it can make a decient combination with some Controller powersets.
Knockout Blow
Accuracy: 75%
Activation: 2
Endurance: 19.0
Recharge 25.0
Range: 5
Brawl Index: 9.8889
Havok Happy Index:
Description: Ok this power rocks and is what restored my faith in the Super Strength set. Up till I2 when they fixed this power Super Strength was more like Pooper Strength. Then they fixed Knockout Blow. Take this power. It does awsome damage, knockdown, and a strong chance to disorient. It doesn't get any better.
Rage
Activation: 1
Endurance: 19.0
Duration: 120
Recharge 240
Havok Happy Index:
Description: Rage, rage against the dying of the light ... oh thought I was getting poetic. This power rocks hardcore. It acts like an 80% Damage Enhancer and adds an ACC boost. It lasts for 2 minutes but when it drops you are unable to attack for 10 seconds unless an ally uses an anti-mez power on you. You will also face an endo drop (I think 15-20 endurance but I haven't verified this yet).
Hurl
Accuracy: 75%
Activation: 4
Endurance: 13.5
Recharge 8.0
Range: 40
Brawl Index: 4.5556
Havok Happy Index:
Description: A solid power that is ranged, has a knockdown component, and can take a flying PC out of the air in PvP.
Footstomp
Accuracy: 75%
Activation: 2
Endurance: 26.5
Recharge 20
Brawl Index: 3.94444
Havok Happy Index:
Description: Yep this is my favorite power in the whole set. It barely beats out Knockout Blow but that's because it's PBAoE. It sucks that you don't get it till 38 which really hurts SS in the 30's where we are the wimpiest. At 38 though your life changes. Round 'em up boys and stomp them into the ground. It gives you solid damage, PBAoE, and Knockdown.
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Havok's Guide to Flight/Speed/Fitness/Energy Mastery
I'ld be remise if I recommended powers from these sets and didn't tell you what they gave!
Flight
Hover
Activation: 1
Endurance: 0.22 End/Sec
Recharge 1
Havok Happy Index:
Description: Ok single slotted this power is mediocre at best. It gives you a really slow Flight with 5.0% DEF to everything. Now 6 slot it though and it's almost as fast as 1 slotted Flight with far cheaper endurance cost. 6 slot this badboy and round with it!
Air Superiority
Accuracy: 75%
Activation: 2
Endurance: 7.5
Recharge 4.0
Range: 5
Brawl Index: 2.7778
Havok Happy Index:
Description: The best non-epic power pool attack IMHO. It's pretty awsome. It's fast, does decent damage, does knock up, and has a change to knock fliers out of the air. That's fun!
Fly
Activation: 1
Endurance: 2.03 End/Seec
Recharge 1
Havok Happy Index:
Description: This power has changed massively. It no longer has the ACC debuff instead it gets supressed to the speed of Hover when you use an attack with it up. However it still has a high endurance cost and because of that I still favor 6 slotted Hover.
Group Fly
Activation: 2
Endurance: 1.5 End/Sec
Recharge 1
Havok Happy Index:
Description: Don't like this power either. It grants you and your closest friends (i.e. those who are hugging you at the time) flight. So long as you have endurance and they stay close to you they will remain flying.
Speed
Flurry
Accuracy: 75%
Activation: 3
Endurance: 6.5
Recharge 3.0
Range: 5
Brawl Index: 3.18
Havok Happy Index:
Description: This power does ok damage and has a decent chance to disorient. It's coolest aspect is also it's downfall. It has a neet animation that fits its description but the animation is long which hurts it in a solid damage string. I don't recommend this power unless you are building a concept characer. More then likely you'll find you have access to a power that makes a better damage string then this power.
Hasten
Activation: 2
Endurance: 20.0
Duration: 120
Recharge 368.0
Havok Happy Index:
Description: Possibly one of the 2 most powerful Power Pool abilities in the game this ability significantly ups the recharge rate of all your powers (acts as a 70% Recharge Reducer). At the end of it's duration it does drain a pretty chunk of endurance though so watch those toggle drops!
Super Speed
Activation: 1
Endurance: 0.54 End/Sec
Recharge 1
Havok Happy Index:
Description: One of my 2 favorite travel powers (Super Jump is my other favorite) this ability adds a nice stealth component along with giving you one of the fastest travel powers in the game. As nice as it is it does lack a vertical component which hurts.
Whirlwind
Activation: 2
Endurance: 1.15 End/Sec
Recharge 20.0
Havok Happy Index:
Description: Ok this is possibly the most underrated power in the game. Simply put this power is awsome for Crowd Control. It's awsome for rounding. Go and pull everything you want to get gathered then turn this bad boy and watch them bounce up and down. Watch your endurance and have fun!
Fitness
Swift
Havok Happy Index:
Description: A simple base power that increases running speed. Its inherint and really is just a power to get you to Stamina.
Hurdle
Havok Happy Index:
Description: Another possible stepping stone on the way to Stamina. It gives you a better virtical on Super Speed so I usually take this power with Super Speed however with this build I chose to take Swift since I already have Hover for Virtical.
Health
Havok Happy Index:
Description: This power acts like a 40% enhancer to your heal rate. Unenhanced it increases your heal rate to 35% of your health per minute (HPM). With one enhancer it increases to 38.33% HPM. I don't recommend 6 slotting it but if you do you'll increse yourself to 54.98% HPM. *shrug* Now if you get 6 Golgi Hami-O's
Stamina
Havok Happy Index:
Description: geko once called this power the most powerful power in the game and frankly I agree. It is an inherint that increases your Endurance regen rate by 0.42 End/Sec.
Energy Mastery
Conserve Power
Activation: 1
Endurance: 9.0
Duration: 90
Recharge 600.0
Havok Happy Index:
Description: Got to love this power. While you can't make it perma the endurance cost of all your powers are cut drastically across the board by 50%.
Focused Accuracy
Activation: 1
Endurance: 1.25 End/Sec
Recharge 10.0
Havok Happy Index:
Description: This power is pretty awsome if you can afford the endurance cost. It adds 33.3% directly to your ACC. That's quite a boost!
Laser Beam Eyes
Accuracy: 75%
Activation: 2
Endurance: 6.0
Recharge 6.0
Range: 40
Brawl Index: 2.7778
Havok Happy Index:
Description: What's Superman without Heat Vision? A solid ranged attack that provides a Defense Debuff.
Energy Torrent
Accuracy: 75%
Activation: 1
Endurance: 12.5
Recharge 8.0
Range: 12
Brawl Index: ????
Havok Happy Index:
Description: Ok I don't have the stats on this cone attack. It's short ranged attack. I believe the arc is 120ø I believe. I do not know the damage but it does have a knockdown component. It's a solid choice for you soloers who need some AoE damage.