How to build Superman v3.0 & Inv/SS+ Guide
LMAO how lame... but hey he left his email at the bottom of "his" guide
Offtopic: Is there any chance you could do a hp/sec gain for regen in your spreadsheet? Sure 1600% might be better than 1550%, but how much time am I saving?
For my Regen build or for my Invul build?
Shouldn't be too hard to add
Well more for regen, but would be good for both , and thankies!
I'll get working on it ... btw your avatar is broke I tried to direct link:
http://www.openmindcreations.com/j5/...sig_forums.jpg and it says page not available
EDIT: Both are updated now
Yeah I know, I haven't bothered to move the picture over yet lol.. I use Firefox so it just makes the image a blank spot instead of having the missing image link so I keep forgetting. Gonna go dl the spreadsheet, thanks!
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lol ... I don't know exactly how much enhancing swift buys you but I know it's not much.
Superman may not be as fast as flash but remember he's faster then Quicksilver or Kid Flash
That puts him into the Super Speed catagory IMHO. Also he has to have something like Haste to let him change in a Phone Booth so darn fast ... nobody sees Superman in his skivvies!
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Actually, he WAS seen in his skivvies! On the "Lois and Clark, The New Adventures of Superman" TV show: He was calling his mom to ask advice on how to remove explosion stains from his costume!
Me likey, thanks for the part for those of us that are new to Tankage.
Very well put together. Thanks for taking the time to write this up.
I love this guide. My first character at launch was modeled after Superman, as he is my favorite super hero. However, of course, Invuln/SS tankers were hurting back in those days, so he was shelved... until now.
Anyway, I have a few questions.
A fellow above says Rage has a 120 sec duration, a 240 sec re-use, and can be made perma with 3 recharge SOs. However, Joe Chott's Hero Planner (1.5A) shows Rage with a 60 sec duration. Which is correct?
Joe Chott's Hero Planner also does not have the changes to Unstoppable. Joe's site is also down atm...
Another question I have is regarding Havok's spreadsheet of Ultimate Doom. Leaving it as it is, I put in a typical herd pull... 20 minions, 5 lts., and 3 bosses. Down below in the results area everything looks fine. I then change the value in cell A35 (Def/Res Enh for Invincibility) from 6 to, well, 0... and the picture changes rather drastically. The defense bonus for Invincibility drops from 99.33 to 45.15%. I don't think this is accurate...
Thanks!
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A fellow above says Rage has a 120 sec duration, a 240 sec re-use, and can be made perma with 3 recharge SOs. However, Joe Chott's Hero Planner (1.5A) shows Rage with a 60 sec duration. Which is correct?
Joe Chott's Hero Planner also does not have the changes to Unstoppable. Joe's site is also down atm...
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Chott's is off on a few things. He's working on an update and his site is down due to an ISP issue. He'll be back with his wonderful planner soon
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Another question I have is regarding Havok's spreadsheet of Ultimate Doom. Leaving it as it is, I put in a typical herd pull... 20 minions, 5 lts., and 3 bosses. Down below in the results area everything looks fine. I then change the value in cell A35 (Def/Res Enh for Invincibility) from 6 to, well, 0... and the picture changes rather drastically. The defense bonus for Invincibility drops from 99.33 to 45.15%. I don't think this is accurate...
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Nope it's correct. With no enhancers you cap out at 45.15% DEF from Invincibility. With 6 SO's you gain a 120% boost (even level).
45.15%*(1+120%)=45.15%*(1+1.2)=45.15%*2.2=99.33%
Make sense?
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Nope it's correct. With no enhancers you cap out at 45.15% DEF from Invincibility. With 6 SO's you gain a 120% boost (even level).
45.15%*(1+120%)=45.15%*(1+1.2)=45.15%*2.2=99.33%
Make sense?
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Yes, I see now, thanks. That seems quite powerful -- why don't people slot Invincibility more aggressively? You have only one DefBuf in your Superman build.
Mostly because you don't need it
I tested a HO build with 6 slotted Invinc and it's absolutely sick but you only see the gain in rare circumstances.
i disagree.. 6 slots on fly allows you to use 3 end discounts. still not nearly as cost effective as hover, but useful to those of us that didnt take super speed.
I love this build.. although, i was wondering if maybe you could help me with something..
currently I am lvl 6 tanker and just took Hasten. ( i like to plan out ahead)
so far my build is this:
1: temp invul.
1: Jab
2: punch
4: dull pain
6: hasten
I'd like to be able to get fly earlier than 35 if possible and taunt as well. Could you maybe suggest what I could hold off on until later? If not, that is fine .
I'm going to be bold and brash and throw my build in here. I'd had it up in a seperate thread, where ImmortalNite told me I wasn't completly insane. Or, he's just really polite. Regardless, this build is a modification of Havoc's S3 build with SuperSpeed removed. Why, you ask? I dunno...before I found Havoc's guide, I was the Inv/SS tanker on his way to three different travel powers. After reading this guide and the good info herein, I decided to economize on the external AT powers as much as I could. Havoc's build focuses more on the speed aspect, mine on flight.
The differences in my build:<ul type="square">[*]I pick up Resist Elements sooner. Nice for all those Outcasts in Steel Canyon who like setting you on fire. [*]Extra attack sooner: Air Superiority.[*]Without Hasten, six-slot Dull Pain to achieve Perma-[*]Rage hits Perma- with just three slots.[*]Added some endurance reducers to some of the bigger attack powers. Even with fully slotted Stamina, this build is still an End hog, and I don't want to be dropped just because Rage runs out.[*]More out of the Energy Mastery pool, incl. Focused Acc and Energy Torrent. This is optional.[/list]
So, here's my build, I still would love to hear comments. When you read enough of these guides, there's certain powers that stick out as almost "Mandatory". Stamina is one I just can't argue with, but sometimes I hate being saddled with Hasten to boot. So, I tried this build to be Hasten-less. It may suffer in the DPS department, but it's still solid where I'm at (lvl 33), and like Havoc's build, ought to work well at any level.
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Super Strength
01 : Jab dam(01)
01 : Temp Invulnerability damres(01)
02 : Punch dam(02) dam(3) dam(3) dam(7) dam(40) dam(42)
04 : Dull Pain recred(04) recred(5) recred(5) recred(7) recred(21) recred(31)
06 : Resist Elements damres(06) damres(34) damres(34) damres(34)
08 : Unyielding damres(08) damres(9) damres(9) damres(13) damres(13) damres(15)
10 : Haymaker dam(10) dam(11) dam(11) dam(19) dam(36) endred(37)
12 : Air Superiority dam(12) dam(15) dam(17) dam(19) dam(36) dam(37)
14 : Fly endred(14) fltspd(17) fltspd(46) fltspd(50)
16 : Swift (Or Hurdle) runspd(16)
18 : Invincibility thtbuf(18) thtbuf(21)
20 : Health hel(20)
22 : Stamina endrec(22) endrec(23) endrec(23) endrec(27) endrec(27) endrec(29)
24 : Knockout Blow recred(24) dam(25) dam(25) dam(29) dam(36) endred(37)
26 : Resist Energies damres(26) damres(33) damres(33) damres(33) damres(45) damres(45)
28 : Rage recred(28) recred(31) recred(31)
30 : Taunt tntdur(30)
32 : Unstoppable damres(32)
35 : Resist Physical Damage damres(35)
38 : Foot Stomp recred(38) dam(39) dam(39) dam(39) dam(40) endred(40)
41 : Conserve Power recred(41) recred(42) recred(42) recred(43) recred(43) recred(43)
44 : Laser Beam Eyes dam(44) dam(45) dam(46) dam(46) dam(50)
47 : Energy Torrent dam(47) dam(48) dam(48) dam(48)
49 : Focused Accuracy thtbuf(49) thtbuf(50)
-------------------------------------------
01 : Brawl dam(01)
01 : Sprint jmp(01)
02 : Rest recred(02)
Hero14
SS/INV Tanker on Virtue
Superman Returns (INV/SS Guide for I8)
-hyperstar
The earliest I'ld put it would be 28 and shift everything up. It's a fun power but those early powers are so important IMHO.
-Hero14
Thanks for throwing in the info Hero. There are always those who don't like Superspeed and it's good to get folks with differing builds sharing them with the community
Superman also either ran or flew around the earth fast enough to rewind time(I know not a comic but the movie Superman 2) That puts him well into the SS range.
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-Hero14
Thanks for throwing in the info Hero. There are always those who don't like Superspeed and it's good to get folks with differing builds sharing them with the community
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But..but..I need validation!!!
Acutally, I didn't mean to seem so random. I put my build up here to answer hyperstar's question of how to get flight earlier. I still have Taunt much later, but waaaaaaay up in this thread Mr. Havoc mentions you might swap Taunt and Dull Pain where they are (in his build) if you choose not to take hasten. Now, I rebuilt at 32, so I'd disagree with this. I might be slower on the attack string without hasten, but I seem to draw enough aggro from my toggles and punchvoke regardless. So, I really like DP right where it is. I rarely use Taunt, and when I want to it's that 10 second downtime from Rage where I can do anything, including Taunt!
Oh, and I realize Superman has exhibited Superspeed in many media...I don't dispute it, or the benefits it could bring to a build. My reason for removing it was just to make a stronger character. I realized, reading Havoc's guide and playing with the character builder progy, that four power pools and an epic pool are a trap! If you need to take multiple powers from all five options, your AT has some serious flaws. As I said, I can't fault Stamina....looooove stamina. Heard people mutter it ought to be an inheirent power like Rest. Me, I think end costs need to be adjust so it's not necessary at all. Or, to look at it another way, Pandora's out...so long as it's available, people will take it for the edge.
OK, got off track...power pools! A power here, a power there, not a big deal. But I was going down a path of taking two or more powers from as many pools as I could and realized, I'd be missing out on the real strengths of my AT. So I scaled waaaaay back. I had superspeed and hasten for a bit...and as soon as I did, stopped flying almost entirely. SS is just way too good a travel power. So, I guess I'm saying, one travel power is all you'll ever really need. If I hadn't elected flight, I'd have gone SS and slotted Hurdle up by bunches (and still stayed out of Faultline ).
For a Superman build, you need to fly. For effectiveness, speed is hard to beat. Havoc has the best way I can imagine to combine the two. I decided to sacrifice a little effectiveness for...I dunno...fun? 'Cause that's what it's all about. Find what's fun and go with it..
Hero14
SS/INV Tanker on Virtue
Superman Returns (INV/SS Guide for I8)
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Stamina
Havok Happy Index:
Description: geko once called this power the most powerful power in the game and frankly I agree. It is an inherint that increases your Endurance regen rate by 0.42 End/Sec.
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You and Geko are wrong. Quick Recovery is the most powerful power in the game. But for the rabble, Stamina will do.
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Energy Torrent
Accuracy: 75%
Activation: 1
Endurance: 12.5
Recharge 8.0
Range: 12
Brawl Index: ????
Havok Happy Index:
Description: Ok I don't have the stats on this cone attack. It's short ranged attack. I believe the arc is 120ΓΈ I believe. I do not know the damage but it does have a knockdown component. It's a solid choice for you soloers who need some AoE damage.
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ET is a very solid control as the knockdown rate is very high. You can either slot for recharge to keep mobs on their feet or you can go a traditional damage/acc route for a nice, moderate AoE attack.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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You and Geko are wrong. Quick Recovery is the most powerful power in the game. But for the rabble, Stamina will do.
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lol ... damn you EG ... got to give you QR.
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ET is a very solid control as the knockdown rate is very high. You can either slot for recharge to keep mobs on their feet or you can go a traditional damage/acc route for a nice, moderate AoE attack.
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To be honest knock back is bad right now for tankers given the Single Target Attacks = AoE exploit for tankers (yes I do hope they fix that).
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To be honest knock back is bad right now for tankers given the Single Target Attacks = AoE exploit for tankers (yes I do hope they fix that).
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I'm confused. ET is knockdown, the Blaster version is knockback. And what is this AoE exploit, so that I might take advantage of it. (Kidding devs!)
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Ahh brainfart. Knockdown is ok
*whistle*
Get some mobs to follow you ... leap over a wall and get baddies to stack ... then hit them with a single target attack and you'll find out what the exploit is ... I've reported it and the devs will try and fix it.
Don't know if they can.
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Ahh brainfart. Knockdown is ok
*whistle*
Get some mobs to follow you ... leap over a wall and get baddies to stack ... then hit them with a single target attack and you'll find out what the exploit is ... I've reported it and the devs will try and fix it.
Don't know if they can.
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If you notice... the exploit started when they put punch-voke on all tanker powers. To generate the "hate" or aggro from a tanker's punch they needed to make every power have a small AOE taunt... hence making even single target attacks partly AOE (even if the radius for the attack portion is small). I don't see how they could fix it unless they rework punch-voke. The exploit can mean death to some though... especially EM tankers... one Energy Transfer misplaced on stacked up mobs can kill you in an instant.
Thank you Havok for this guide. I have been wanting to create a Tank but had no idea how to go about it. I am a blaster buy heart, but I need a change. I have definitely added this thread to my favorites.
For those of you wondering yes this guide was plagurized by bilbohobbitman on Gamefaq's site. I have reported it and asked them to fix it.
Rather sad