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Posts
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Joined
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Thank you so much... i never really seriously thought about slotting ti so much ( i actually didnt take it until late as i made my tank in issue 1 as a locked down tp tank - though i really didnt play her much ). i did have a question about how much the difference is between 5 & 6 resist slots is, at least as far as playtesting-i have seen the numbers. concerning rage, have you tried slotting an end redux to see if it lowers the cost of the drop? also just as an fyi, clear mind or increase density applied as rage drops allows you to function normally as far as attacking & taunting, though the defence & end drop is unaffected.
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i disagree.. 6 slots on fly allows you to use 3 end discounts. still not nearly as cost effective as hover, but useful to those of us that didnt take super speed.
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i am fairily sure your son is using stealth or hurdle.. either of which would give you that impression
hurdle increases your speed while jumping just as swift does on the ground... i have also noticed that while many stealth powers slow fly & runspeed, they seem not to affect jumping speed or height. i4 on test seems to have fixed this but we will see if it was just my imagination or no. -
ice controller pre 32 ... few people seem to realize that arctic air has both a fear (now potent post i3) and confuse component, and coupled with periodic blasts ofrom shiver nearly stops mobs from attacking. this tactic is best used with a well slotted fire blaster or spines ally, and stacks well with snow storm for ice/storm.
also to note, a well slotted single target hold can allow you to juggle 3-5 mobs simultaneously (i recomend 2 acc, 2hold duration, 1-2 recharge). this tactic has allowed me to solo missions as a grav/kin with the help of lift and air superiority... both of which are effective to reduce damage sustained from mobs that are standing back up as well as reasonably damaging for a controller. while this tactic is time consuming (and increasingly difficult at levels over 20), a good blaster ally will speed things up immesurably.
perhaps what i should be saying is that controllers make better guards or "defenders" at lower levels than most defender sets... especially when dealing with the also fragile blaster class. -
just a brief update for pvp: arctic air becomes vital when fighting against stealthed foes. my ice/storm controller (stormcrow/pinnicle) uses the power only situationally in hte pve game, but in pvp it is invaluable. as to the rest of the guide, i found it invaluable when i was bringing stormie into a respec months ago.