How to build Superman v3.0 & Inv/SS+ Guide
Great writing.
[ QUOTE ]
PS: Havok you are very welcome... but I could never live up to your legend. I just help were I can.
[/ QUOTE ]
lol ... rack up a post count the size of mine and if nothing else people will start thinking you are mildly crazy ... that has to count for something
[ QUOTE ]
[ QUOTE ]
PS: Havok you are very welcome... but I could never live up to your legend. I just help were I can.
[/ QUOTE ]
lol ... rack up a post count the size of mine and if nothing else people will start thinking you are mildly crazy ... that has to count for something
[/ QUOTE ]
THINKING you are MILDLY crazy? Havok, you've been totally crazy since I first started reading your posts in late Beta.
BUT, you're posts have ALWAYS been helpful and well-informed. You don't just post numbers you pulled out of your [censored], your numbers can almost always be trusted, and if not, you've gone back and verified your numbers and admitted when you made a mistake, either in the math or in the typing. When you test things, you don't just test it a few times and state that you have a definitive test, you keep testing and re-testing until you have solid results to back up your posts. I've never seen you refuse to help anyone that was genuinely wanting assistance. I don't count the trolls and nay-sayers that aren't wanting actual assistance but are just wanting to argue. I try to ignore them as much as possible.
When I get serious about trying to tank, I'll look to your posts for the guidance, as I'll know what I'm getting when I read them. Much as I can rely on Fedifensor (yeah, he's Heroic now, but I still think of him as Fed) and his postings and advice when I'm looking at my Regen scrapper alt.
I still haven't lost my Blaster mentallity (no, that's not an oxy-moron) in my playing style, since I've played mostly ranged attackers (mostly snipers) in all of my gaming before CoH. It's nice to read good solid posts and threads from some of the folks who's word I've learned to trust over the past 1+ year of playing the game.
Thanks for all your hard work on the boards and in the game.
/em bow
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Thanks MuzTx1 ... Heroic is a great guy. Best Regen tester I've ever seen. Built my Regen scrapper based on his numbers.
It's good to know that you're both crazy and helpful ... does that make me the crazy old dude on the mountain now
[ QUOTE ]
lol ... rack up a post count the size of mine and if nothing else people will start thinking you are mildly crazy ... that has to count for something
[/ QUOTE ]
Mildly crazy? You are a Tanker! For that you must be half psychotic, half suicidal, and half paranoid! I know, that's three halves, but then again, most Tankers are Gargantuan!
True that, my team mates still call me insane for some of the stupid things I try to do. Always trying to push the max on how many baddies I can round and such
Ok folks don't forget to check out the Ultimates Spreadsheets of DOOOOOOMMMMMMMM!!!! so you can punch your variations on this build into the Invul Spreadsheet to see how they stack up
Rage, rage against the dying of the light.
/English Class
As a reminder to folks Unstoppable has been changed to have a 180 second duration and a 1000 second recharge.
Updated!
BIG NOTE:
It is very probable that my numbers on Invincibility are wrong. More then likely the correct numbers are as follows:
Invincibility adds a 6.25% boost per mob in radius up to 8 mobs max.
I may have been slightly off went back and rechecked and I plugged in one number wrong. Here's what we know:
120% Melee/68% for ranged (I erroniously used 110%/68%) is the max for pure Invul Tanks. We now know that there is no base DEF for Invincibility. Further we know that there is a limit on how many mobs that can be affected by Invinc between 5 and 10 (more than 5 and less then 10). Further we know Tough Hide is a 9.25% Base Def
Now using simple number analysis we have to get a number that makes sense and matches out to those values:
Enhancers are +0 (I'm going with that value because numbers work better) so Tough Hide gives us 20.35% DEF.
Now the max boost from Invincibility is 99.65%/47.65%. Now we have to take out enhancers. Without enhancers the max boost from each is:
45.23/21.66
So going from there we'ld have to guestimate the boost at 6.45% per mob in range for Melee and 3% per mob in range for Ranged attacks with a max boost from 7 mobs.
Those are the values we'ld probably want to test for verification.
Havok, thanks for all the great info. I've just recently come back to CoH(never cancelled, just havent played in months) and with all the changes I've learned alot from your guide and the following post. Thanks to you and all the posters after you. Question, do you still play your thorn scrapper? and if so do you have a similar build/spredsgeet for him? My second character is a thorn/inv scrapper and reworking him after so many months away from the game just leaves me dizzy and confused. (scrapper is currently lvl 30 if that helps)
Thank you for any assistance you can give.
Yep you should see it a little ways down as How to build a Spines/Regen v3.0
If you can't find it let me know
Lol, thanks! I didn't get to this post thru the normal channel, so I didn't see the other guide. My bad. Saw the build link in your sig on another post. I sure hope the laser vision improves my sight!
Havok, I appreciate all your dedication and hard work. Im new to COH and absolutely love the game in large part thanks to you. I was unsure as to what I was getting into as I was never an avid gamer in the past and this is the first MMOG that I have ever played. Due to this, I wanted to start off by creating a pretty basic character, one that would let me adjust easily to COH. I wanted to start with a Tanker as my first Archetype anyway as I felt it would give me the greatest room for error as Tankers can absorb a ton of damage. I decided what the hell Ill try to duplicate Superman. Within days after that I discovered your Superman build and for the most part have structured my build after yours. I plan on eventually learning more about the mathematical aspect of the game, but for now I figured, if this guy is this dedicated and passionate about this game he has to know what the heck he is talking about. Therefore I decided to just start having some fun.
So far my lvl 8 Tanker, Capt Invincible is almost an exact duplicate to your build. Unfortunately, the only difference at this point is I had already taken Res Phys Dam instead of Temp Invul before finding this thread. So everything is the same except I have yet to take Temp Invul. Should I now wait until lvl 44 to take Temp Invul, which is where you took Res Phys Dam in your build, or should I take it with my next selection, pushing everything down the list?
Granted Im only a lvl 8 right now, but Ive got to say that you were right about being comic bookish, I am loving life. My Tanker feels like a Juggernaut as I have yet to visit the hospital once, even when the teams that I have been on looked like mash units and my teammates were dropping like flies around me. Ive had a toggle drop but that was as close as I have come to any real sign of trouble.
I have a few other questions:
1. I must have missed Laser Beam Eyes when looking through the list of powers available to this build. Is there something Im missing or does this power become available to the build later on?
2. I am debating about not taking Taunt and taking Flight instead. What will I lose by doing this?
3. Is there another power that you would give up for Flight instead of Taunt?
4. In your build you take your flight powers at lvls 32 and 35. Would it be a major mistake to take them sooner while pushing other power choices down the list?
Once again thanks for helping to make COH the best gaming experience that I have had! Now if only I could find guides to other Archetypes that were as good as this one. If you know of any specific to an Electrical Blaster, could you let me know?
Thanks.
Hey Capt
For the laser beam eyes, they are an Epic power pool that everyone gets access to when they hit lvl 41 (laser eyes are actually a lvl 44 power since you need a pre-req). The link for all of them are here (scroll down for Tanker):
Epic Power Pools / Ancillary Power Pools
Another couple of good links is the Hero Planner:
Hero Planner
and the resistance calculator:
Boknams CoH Resist and Defense Calculator
Hopefully this helps
Thanks for posting those DA
I'm building my 'Superman' and I have a big, important question.
I'm gonna respec at higher level to adjust for new powers, etc, but for now, I have Jab, Punch, and Haymaker as my only attacks. I want Hurl and Footstomp for sure, when I get to that point. I don't want hand slap, cause I don't like the sound of it. My big question is...I'm tight for powers...for my last attack, do you recommend Airial Superiority, as my ticket to fly, or six-slotting Hover for my fly, and getting Knockout Blow instead...somehow, I already think I know the answer is six-slot hover, I'm just worried about not having enough slots that way...
Thanks for all your hard work, Havok. It's a pleasure reading the stuff you've come up with. Question:
Havok mentions being able to manage Unstoppable through the use of Herostats and Conserver Power. Will something similar for Rage with the same timer and a buffing teammate?
[ QUOTE ]
I'm building my 'Superman' and I have a big, important question.
I'm gonna respec at higher level to adjust for new powers, etc, but for now, I have Jab, Punch, and Haymaker as my only attacks. I want Hurl and Footstomp for sure, when I get to that point. I don't want hand slap, cause I don't like the sound of it. My big question is...I'm tight for powers...for my last attack, do you recommend Airial Superiority, as my ticket to fly, or six-slotting Hover for my fly, and getting Knockout Blow instead...somehow, I already think I know the answer is six-slot hover, I'm just worried about not having enough slots that way...
[/ QUOTE ]
You must have KO Blow let that be the overriding decision on what you do
[ QUOTE ]
Thanks for all your hard work, Havok. It's a pleasure reading the stuff you've come up with. Question:
Havok mentions being able to manage Unstoppable through the use of Herostats and Conserver Power. Will something similar for Rage with the same timer and a buffing teammate?
[/ QUOTE ]
Actually it's not me that mentions the usage of Conserve Power/Herostats to do near perma-Unstoppable
But yes you can do something similar with Hero Stats/A Macro/Assisting hero.
Use the HeroStats timer with and bind a macro to call for help when Rage wears off. Then when your buddy sees your call for help he can cast his buff to remove the affect
Cool! Can't wait to try it. After I get home from checking out Episode 3, that is.
Heh ... going there at 7pm myself ... no gaming tonight!
[ QUOTE ]
How many slots does it take to perma Rage without having Hasten?
... Except for Hasten, my build looks exactly like this. Instead of Hasten, I took Recall Friend, mostly due to utility and team usage, and I'm not really interested in being careful of end crashes due to Hasten.
[/ QUOTE ]
Perma-Rage WITH hasten - 1 recharge SO
Perma-Rage WITHOUT hasten - 3 recharge SOs
Rage
Duration = 120 seconds
Recharge = 240 seconds
Rage (1 recharge SO + perma hasten)
240 / (1.7 + 0.333) = 118 seconds
Rage (3 recharge SOs + NO hasten)
240 / (1+ 3*0.333) = 120 seconds
One extra thing to think about... when Hasten drops you lose 20 endurance but while active Hasten increases your attack rate by 70% (better than having 2 recharge SOs in all powers). When Rage drops you lose 25 endurance, have a 5% defense debuff for 10 seconds and CANNOT attack or taunt for 10 seconds. While active Rage boosts your damage by 80% and accuracy by 25%. Honestly if anything is worse for a team it's Rage not Hasten. If you are more team oriented get Hasten not Rage.