Capt_Invincible

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  1. Havok,

    Quick question from a relative newbie. Which secondary set to you recommend/prefer, EM or SS. Also, which one is the better damage dealer and what are some of the pros and cons to both.

    Your answers will help me to decide between the two for an Inv build I would like to create.

    Thanks.
  2. Havok,

    Below is my planned build for your critiquing. I am new to this great game as I have only been playing for close to 2 months, so go easy on me. As you'll notice I took Res Phy Dam where you took Temp Inv (as I posted in an earlier post). Unfortunately I had already taken Res Phy Dam instead of Temp Invul before reading this thread. Should I do a respec to take Temp Invul instead, keep things the same, or try to work Temp Invul into my build earlier?

    Also, you'll notice that I have Acc enhancements in a few of my attacks. Should these be changed to damage instead?

    I know it's probably not the best use of attacks, but I really wanted Flurry (concept character as you mentioned), so I know that you'll probably disagree with that one. I would like to know if there is a better way to incorporate that power into the build.

    I took Hurl instead of Foot Stomp. Is this a huge mistake?

    Lastly I really wanted Fly so I only 1 slotted Hover.


    Once again, thanks for such a great guide and like I said earlier for helping to increase my enjoyment for such an awesome game. Most importantly thanks for taking the time to help all of us newbies by reviewing our builds and giving us advice.


    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Invulnerability
    Secondary Powers - Support : Super Strength

    01 : Jab dam(01)
    01 : Resist Physical Damage damres(01)
    02 : Punch dam(02) dam(3) dam(3) dam(5) dam(7)
    04 : Dull Pain recred(04) recred(5) recred(19) recred(21)
    06 : Hasten recred(06) recred(7) recred(15) recred(17) recred(19) recred(21)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(13)
    10 : Haymaker dam(10) dam(11) dam(23) dam(25) dam(36) dam(40)
    12 : Flurry acc(12) dam(13) dam(15) dam(17) dam(23) dam(37)
    14 : Hover fltspd(14)
    16 : Fly fltspd(16) fltspd(46) fltspd(46)
    18 : Invincibility thtbuf(18) thtbuf(46) thtbuf(48)
    20 : Swift runspd(20)
    22 : Health hel(22)
    24 : Stamina endrec(24) endrec(25) endrec(29) endrec(29)
    26 : Knockout Blow endred(26) dam(27) dam(27) dam(31) dam(33) dam(34)
    28 : Resist Energies damres(28) damres(31) damres(33) damres(34) damres(36) damres(37)
    30 : Resist Elements damres(30) damres(31) damres(33) damres(34) damres(36) damres(37)
    32 : Rage recred(32)
    35 : Air Superiority dam(35) dam(43) dam(45) dam(45) dam(45)
    38 : Hurl acc(38) dam(39) dam(39) dam(39) dam(40) dam(40)
    41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(43) recred(43)
    44 : Temp Invulnerability damres(44)
    47 : Laser Beam Eyes acc(47) dam(48) dam(48) dam(50) dam(50) dam(50)
    49 : Focused Accuracy endred(49)

    -------------------------------------------

    01 : Brawl acc(01)
    01 : Sprint runspd(01)
    02 : Rest recred(02)
  3. Havok, I appreciate all your dedication and hard work. I’m new to COH and absolutely love the game in large part thanks to you. I was unsure as to what I was getting into as I was never an avid gamer in the past and this is the first MMOG that I have ever played. Due to this, I wanted to start off by creating a pretty basic character, one that would let me adjust easily to COH. I wanted to start with a Tanker as my first Archetype anyway as I felt it would give me the greatest room for error as Tankers can absorb a ton of damage. I decided what the hell I’ll try to duplicate Superman. Within days after that I discovered your Superman build and for the most part have structured my build after yours. I plan on eventually learning more about the mathematical aspect of the game, but for now I figured, if this guy is this dedicated and passionate about this game he has to know what the heck he is talking about. Therefore I decided to just start having some fun.

    So far my lvl 8 Tanker, Capt Invincible is almost an exact duplicate to your build. Unfortunately, the only difference at this point is I had already taken Res Phys Dam instead of Temp Invul before finding this thread. So everything is the same except I have yet to take Temp Invul. Should I now wait until lvl 44 to take Temp Invul, which is where you took Res Phys Dam in your build, or should I take it with my next selection, pushing everything down the list?

    Granted I’m only a lvl 8 right now, but I’ve got to say that you were right about being comic bookish, I am loving life. My Tanker feels like a Juggernaut as I have yet to visit the hospital once, even when the teams that I have been on looked like mash units and my teammates were dropping like flies around me. I’ve had a toggle drop but that was as close as I have come to any real sign of trouble.

    I have a few other questions:

    1. I must have missed Laser Beam Eyes when looking through the list of powers available to this build. Is there something I’m missing or does this power become available to the build later on?

    2. I am debating about not taking Taunt and taking Flight instead. What will I lose by doing this?

    3. Is there another power that you would give up for Flight instead of Taunt?

    4. In your build you take your flight powers at lvls 32 and 35. Would it be a major mistake to take them sooner while pushing other power choices down the list?


    Once again thanks for helping to make COH the best gaming experience that I have had! Now if only I could find guides to other Archetypes that were as good as this one. If you know of any specific to an Electrical Blaster, could you let me know?

    Thanks.