Zybron1

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  1. There's no way to increase the DDR that I know of. 25% comes from Tough Hide, which doesn't appear to be enhanceable and 25% comes from Resist Physical Damage, which likewise, doesn't appear to be enhanceable.

    Actually, that's a fairly recent addition in the set. Prior to that, Invulnerability didn't have any DDR.

    I have an Inv/SS Tank and based on the numbers I have for him, I'd highly suggest at least some Def enhancement in Invincibility. I know it doesn't seem to add much defense in Mids, but the amount shown is per target in melee combat up to 10 targets. Fully saturated, I'm i-capped to all types except Psionic damage on my tank.

    Also, if it interests you at all, changing up your slotting on your resistance sets to six-slot Impervium Armor can nearly plug in the Psi hole that exists for Invuln. I have 33.6% Psionic resistance in my build.

    Posted below in case it helps at all:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1503;678;1356;HEX;|
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    |113BFB0F5E0EDA0E|
    |-------------------------------------------------------------------|
  2. Quote:
    Originally Posted by UberGuy View Post
    Even if you pull that of, if PPM procs obey the 1 activation per 10s throttle that standard procs do when slotted in toggles and passives, the most you'd get out of it is two procs, 10 seconds apart. That doesn't seem terribly appealing to me..
    Normally, I would agree, but the build I'm looking it at has enough recharge in it to make RoF permanent - even double up for a few seconds. Seemed like it could be interesting. I'll probably move the set into Fireball instead, since
    Quote:
    Originally Posted by Vysires View Post
    I have tested the proc in Ice Storm and it only procs when you first cast the power and otherwise not at all.
    is rather disappointing.

    Wonder if that will be addressed when Synapse re-tools all the PPM mechanics.
  3. Has anyone tried this proc in something like Rain of Fire? I understand that the proc would actually fire from the pseudo-pet if it fires at all, but was just curious if it did proc from the pseudo-pet? And if so, how often does it proc?

    Just thinking, it could be a decent way to "place" a heal in the middle of a mob for melee characters while still staying at range.
  4. Quote:
    Originally Posted by UberGuy View Post
    It may be a net gain in a static situation, but as soon as you get recharge buffs above whatever your baseline is, your proc rate will go down, and your attack rate may not.

    I'm only vaguely concerned that the static situation will create a net nerf. I'm really not fond of the implications of the dynamic situation.
    Well, I do agree that it's probably a bad idea to have any part of the game penalize +recharge since everything else in the game teaches us that +recharge is a good thing.

    My point was that if the PPM rate is adjusted so that the current %proc rate occurs at or near the recharge cap, then anything less than the cap would actually mean greater performance than the current %proc rate.

    This may not be the case, and, still, I agree that we shouldn't be penalized for +recharge at all, but many posters have been completely ignoring #4 in the OP.

    Overall, I think the goal of equalizing the procs between SBE and in-game is good. Perhaps this implementation is not the way to do it, though.
  5. Quote:
    Originally Posted by Synapse View Post
    3) Procs Per Minute will use modified recharge instead of base recharge. The reason for this is that the whole idea of Procs Per Minute goes right out the window when we keep the base recharge even though that value can be dramatically altered.
    4) To compensate for this, the Procs Per Minute on all enhancements will be increased.
    Before we DOOOM this change, let's find out how #4 may affect #3. It's entirely possible that the balance between those two may end up placing the minimum at or near the recharge cap. If that's the case, then this would be a net gain instead of nerf.
  6. Similar behavior in Chrome - the menu options don't expand.

    Quote:
    Originally Posted by Neo Shadowdream View Post
    FF 11/Chrome 18/IE 9, everything in the menu expands properly, and all links in the various categories work properly.
    Interesting, since the menu options didn't expand for me in Chrome 18.
  7. Quote:
    Originally Posted by Spatch View Post
    Interesting, I learned something new. As most Lambda runs I go on the leader asks for the 'nades, I always assumed this was to avoid grenade overlap. But, I now discover grenades cannot be wasted.
    I'm in the same boat, I guess. I never knew that you couldn't overlap grenades. I'd assume many of those that are asking for grenades to go to one person aren't aware that the grenades cannot be wasted, either.
  8. Quote:
    Originally Posted by DreadShinobi View Post
    It makes a difference for people who solo some of the higher end tfs.
    "Hmm, more storage...you think that would allow more people to solo TFs?" is probably not often heard in dev meetings, I would guess. I could be wrong, though. Perhaps a red name will clear that up for us.
  9. Quote:
    Originally Posted by DreadShinobi View Post
    -Promotes hoarding vs putting things up on the AH, same reason that base storage are limited the same way
    -Makes additional storage purchases on the paragon market less desired
    -Allows you to increase your effective amount of storage beyond what is intended
    -Allows you to hold an excessive amount of inspirations.
    I concede your point on the additional storage purchases - though if this option was gated behind equivalent Paragon Points, I'm not sure it would matter. I can somewhat agree that it would encourage hoarding rather than AH use, but I think the limitation in base storage is more about sharing items with other SG members rather than limiting the means you may share with your own alts. Though, in truth, I really don't see much of a point in limiting either case.

    Excessive inspirations, though? Inspirations already rain down on us in normal game play. There are also tons of methods of purchasing inspirations as well. I really can't see how adding a method of storing inspirations would cause game imbalance.

    Regardless, I doubt that a system like this will be implemented, but not because of these reasons. Unless it can be directly tied to some means of bringing in repeatable income, I don't see developer resources being invested in it. So, maybe it should charge a Paragon Point per 'email' or something similar, like buying token packs that allow you to use this NPC. Then, perhaps, we could get some dev attention on it.
  10. Quote:
    Originally Posted by DreadShinobi View Post
    There is a finite limit for a reason.
    And what is that reason?

    On every new character I make there are about 30-35 items I claim from the account items tab in email. If you purchase a few super packs, you can end up with hundreds of items in the character items tab. If this system used the same mechanism, as suggested, I'm pretty sure the email system can handle it. It already does.

    If, on the other hand, you're suggesting there's some sort of game balance issue involved, I'm still confused, because you can still transfer more than 20 items between characters. It just takes longer right now.
  11. Quote:
    Originally Posted by Memphis_Bill View Post
    Alternately, this could be tied into the tangled mess that is SGs and bases that makes them *really* wary of touching any SG/base related code.

    I'd hope not - I'd like to see this ability finally available - but it is possible that's why we haven't seen anything.
    I suppose that's possible, but seeing as how they must have a mechanism to rename offensive SG's then I would imagine it isn't impossible to implement.

    Of course, the GMs doing the change may be running an update script directly against the database, which is definitely a far cry from the ability to change the name in game, but still, it would suggest that a rename functionality is possible at least in as much as the SG name field probably isn't tied to something in the database structure that would prevent it from being possible. All conjecture, of course.

    Though, it does seem like something that would be a nice addition to the Paragon Market. I'm sure plenty of people would shell out points on this.
  12. Quote:
    Originally Posted by Diellan_ View Post
    It's a handy-dandy tool... But it doesn't work with the newest sets yet. That should change soon...

    *gets back to work making sure Staff Fighting is ready*
  13. Actually, I think the point that is trying to be made is that a smaller character model may allow more mob models to gather around them, thus more mobs could be affected by the same radius of effect.

    I don't believe that is the case, but I've never tested this. However, all PBAoE powers have a max target cap, so it's probably irrelevant.
  14. So, you can live with the premise that a radioactive spider bites a man and turns him into a half-spider/half-man super hero, but the possibility that this alternate universe could have spider-ants with 10 legs isn't plausible? :P
  15. Did I miss a Mids update that has staff fighting in it? Or are you using a custom mod of Mids? Because my Mids doesn't have staff fighting yet and just opens your build as Inv/DM.
  16. Quote:
    Originally Posted by Rajani Isa View Post
    Unless someone can prove you can move a restricted name form one server to another and no lose it?
    I'm not sure if this is quite the same, but I do have a character with a 2-letter name, XK, that I know is not allowed anymore - characters must have a minimum of 3 letters in their name, now. As I said, this is not quite the same as being on the "Not Allowed" list, but I have successfully transferred this character before without loosing the name. And, I honestly didn't know, at the time, whether I would be forced to rename or not, since I knew 2-letter names are no longer allowed.
  17. Quote:
    Originally Posted by Seek_Trouble View Post
    Wow your UI setup is really crazy.
    +1

    But I did level a Dark/Dark Controller from 12 to 36 over the double xp weekend, so, yeah, it's a pretty nice set.
  18. I made a BM/DM MM (that's kind of fun to say) on Beta and can say that I found having a strong heal very needful. The beasts of BM seemed rather squishy to me. Either on par or maybe just slightly above Ninjas in survivability. That being said, I haven't played around with Poison since it's been buffed. It's entirely possible that there is enough debuff in the set now that it would compensate for the survivability, but I wouldn't think so. I think if I were to make a BM on live, I would likely go with Thermal for the nice resists and the heals.
  19. Quote:
    Originally Posted by Grendar View Post
    It needs serious tweaks before it will see any use.
    Fixed that for you.

    The irony is that if people would just queue for trials instead of forming teams then queuing, the LFG would probably function exactly as intended. Anyway, it's probably not going to change anytime in the near future unless they change the number of team/league members that trigger a launch of trials. Or do something silly like prevent pre-formed teams of max trial size from actually queuing.
  20. Here's a wikihow article on how to set up your wiimote as a mouse. It seems wiimotes use bluetooth to wirelessly connect, so if you're PC doesn't have a bluetooth receiver, you'll likely need to purchase that, as well. Otherwise, it seems pretty straight forward.
  21. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    Could you post the bind? Or even the general idea of it, does it have to load bind files?
    It would have to done by loading bind files. Something like this:

    Quote:
    k "powexecname Super_Jump$$bindloadfilesilent c:\File2.txt"
    Quote:
    k "powexecname Rooted$$bindloadfilesilent c:\File1.txt"
    Of course, you'd probably want to use something other than the k key, and the paths for the bindloadfilesilent command should reflext the locations of your bind files.
  22. Quote:
    Originally Posted by cybermitheral View Post
    It doesnt have a damage aura because it is a Def set and no Def set gets a damage aura.
    Quote:
    Originally Posted by Sir Hextor View Post
    Ice Armor would like a word with you.
    And, you know, I see a lot of Defense in Stone Armor, too.
  23. Quote:
    Originally Posted by Kosmos View Post
    I've never applied extra slots on Exalted... does it pop up a warning that they'll become inaccessible if you drop to Premium? If it doesn't then the OP might have a slim chance of finding a sympathetic ear in CS. Otherwise, he's probably out of luck (and slots).
    I have. Other than the standard warning you get about applying a global slot being a permanent choice, there is no additional warning because it's a VIP-only server. Though, I think the standard warning kind of applies.