My lame inv/staff build
Did I miss a Mids update that has staff fighting in it? Or are you using a custom mod of Mids? Because my Mids doesn't have staff fighting yet and just opens your build as Inv/DM.
Save Paragon one more time! http://www.cohtitan.com/forum/index....ic,4877.0.html
Petition to end shutting down CoH:
http://www.change.org/petitions/ncso...city-of-heroes
Did I miss a Mids update that has staff fighting in it? Or are you using a custom mod of Mids? Because my Mids doesn't have staff fighting yet and just opens your build as Inv/DM.
|
http://wiki.cohtitan.com/wiki/Staff_Fighting
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Okay, I just created and saved the costume too.
So it's all set, but I am counting on you guys to help with the build. Don't let me down!
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Hi all,
Here's a different one with less recharge but softcapped everything (including psi.)
Worth it? Or is the previous one better?
As before, dark melee used as a substitute for staff fighting.
Best,
Ail
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Occult: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Staff Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(3)
Level 1: Mercurial Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Precise Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 4: Guarded Spin -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Dmg/Rchg(17)
Level 6: Dull Pain -- Panac-Heal/Rchg(A), Numna-Heal/Rchg(19), Dct'dW-Heal/Rchg(19)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(23), ImpArm-ResDam/EndRdx(25)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
Level 16: Eye of the Storm -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(31), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 20: Resist Physical Damage -- GA-3defTpProc(A), ImpArm-ResPsi(33), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(34)
Level 22: Staff Mastery -- Empty(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(37), LkGmblr-Def(37)
Level 28: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(39), S'fstPrt-ResDam/Def+(39)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(40), LkGmblr-Def(40)
Level 32: Serpent's Reach -- Apoc-Dmg(A), Apoc-Dmg/Rchg(40), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 35: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(45)
Level 38: Sky Splitter -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 41: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Stealth -- SW-Def(A), SW-Def/EndRdx(50), SW-Def/EndRdx/Rchg(50)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Rebirth Radial Epiphany -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(11), P'Shift-End%(13)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 21% Defense(Smashing)
- 21% Defense(Lethal)
- 9.13% Defense(Fire)
- 9.13% Defense(Cold)
- 11.63% Defense(Energy)
- 11.63% Defense(Negative)
- 26.63% Defense(Psionic)
- 13.5% Defense(Melee)
- 8.81% Defense(Ranged)
- 12.25% Defense(AoE)
- 1.8% Max End
- 36% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 274.1 HP (14.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 12.1%
- 13.5% (0.23 End/sec) Recovery
- 66% (5.15 HP/sec) Regeneration
- 6.25% Resistance(Negative)
- 6% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Impervium Armor
(Temp Invulnerability)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Shadow Punch)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Smite)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Shadow Maul)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Shadow Maul)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Unyielding)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Combat Jumping)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Hover)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Soul Drain)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
(Invincibility)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Resist Physical Damage)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Resist Physical Damage)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 3% Resistance(Psionic)
(Boxing)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Tough Hide)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)
- 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 21.08 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Laser Beam Eyes)
- 16% (1.25 HP/sec) Regeneration
- 56.22 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Dark Consumption)
- 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
(Midnight Grasp)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Resist Energies)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 3% Resistance(Psionic)
(Stealth)
- 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 2.5% (0.04 End/sec) Recovery
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1513;701;1402;HEX;| |78DA65544B6F126114FDE601140AB6485BFAA41428140A5350F72EA49836455B6BD| |4B8694632D649C76903B4165DF917DCB8346E5DB8F19FA8F1F11BB4EACA477C8C97| |EF9E401308C3B9735FDF3DF7CC503FAE865F5E7E7C5128E14B8ED96AED5C37D|EF9E401308C3B9735FDF3DF7CC503FAE865F5E7E7C5128E14B8ED96AED5C37DD3DA| |B19B862B60F9BA6A30921FC571B8D43A71D2033C1D19DAA75D7725B96B1E61E1D3A| |AED534EFD88EDDEEC411AE5B8E651955B3B9C7A6086FEEEF3BC686651ED8EEEEB0B| |CA939F6EEBD7684EDAE4991A8BCA3A676CBE68EB1D503BB61ACD211BB9D9DBAD96A| |5BCDCE240D52A4EB4D907E14BA84A78A453272BA50978019C6EFDD1CF9F134B1499| |0D285BE05BCC6E8DF66FC11443BCA5590EB47EE10728790FB937235CEF5699F5421| |E67411FECC78E604E850B8A28BD1FB4097F12DD5FAB856F52534E93BBBAD30D619D| |F514E80B9F90229E6329606261827C079029C27C1F917D5326D4F045BAAEC3741EA| |0D733F65789CCF981C630C522C825804B169C4FE50A311B915CF3772C4F34F3F609| |C3D067618130F818F183F506D5491B55A7494FB25A28C49F44FE2BCD7941BE319B4| |D8394DEE2F99673E0BE0B7007EBF29771CFCC63DFA088518C4A15C1CCAA5A15C1AC| |AA5A1DC47AA9EC2533385D333982A83A934EA37836966727C6A065364314536AEC8| |2975CA9D43EE1C5866638C39F4CFA1EF7322368FA766BEC8CAE44A8C7903B80|2975CA9D43EE1C5866638C39F4CFA1EF7322368FA766BEC8CAE44A8C7903B8022C3| |3162A8C7F69EE1494484189029428408922942842892294F847B58BD8CF22F653C2| |7E4AD84F09FB794FB94BD8CF12145801F715707F463C96A1C0F2329FF1222284C17| |5C278CA3347683765F42AAFF3935EA901D71867F5DE1B4ADFAE9A79BDF75E7B8581| |6879C05319F09C1FF05C18F06CF44FA1D785E73D09910B3E45667DED7B14E506AB1| |85AE72D7C19C8FED6F7A8CA13EE194AF27EC2D8C9A6DEFB97415570B4F75FE2DD0E| |C979A47DEB947DF394BD75DA8E5153D8B578DF7ED5F78B8A3CE53F214DF1E6| |-------------------------------------------------------------------|
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Hi all,
Can anyone help me with my lame Invulnerability/Staff build? I had a 50 accoladed out ice/ice tanker that I deleted (just to free up the name Pure--the character was fine--I just didn't play her any more) and a few others, but am not a tanker pro. In particular, I have never really played an Inv tanker and have not been on beta to play staff.
So this build is basically a clueless/clueless build on my part and I won't be offended by your suggestions.
The character's name is Occult (which I have had reserved for ages and is currently the name of a 50 fire/fire brute that I have been itching to delete for a while now because it pisses me off to no end that brutes don't get combustion.) I figure I can give her a witches hat and hopefully at least one of the staff options will look a little witchy.
I would like to keep S/L/E/N/F/C softcapped (or within a point of it) with 1 person in range of invulnerability. I actually seem to have tons of money right now, so feel free to throw in more purples or whatever if you feel it is appropriate. The last 2 things I IO'd out were a fire/fire dom and a dp/mm blaster, and both had lots of kinetic combats, the 2 +def IOs, 5 purple sets each, and of course the obligatory 5 LoTGs, perf shifter, miracle, etc. So honestly anything you throw at me (especially in the current collapsed market) isn't going to be that bad.
My concerns with the build I have are:
(1) Are some of the staff attacks skippable? Which ones?
(2) I don't want to break theme and don't like redraw, so will be wary of non-staff attacks.
(3) Can you figure out any ways to get more recharge into the build while still keeping S/L/E/N/F/C softcapped?
(4) Are there any special IOs I should be slotting (e.g., achilles proc in Mercurial blow, etc.) that take advantage of extra properties that the staff attacks have? I used dark melee as a substitute below so I could get mids to compute the numbers, but you can mention whatever special IOs you feel should be slotted.
Thanks!
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Occult: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Staff Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3)
Level 1: Mercurial Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Precise Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Guarded Spin -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(15), C'ngBlow-Acc/Dmg(17), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Dmg/Rchg(19)
Level 6: Dull Pain -- Panac-Heal/EndRedux(A), Panac-Heal(19), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(21), Panac-Heal/EndRedux/Rchg(23)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx(25), Aegis-ResDam(25), Aegis-ResDam/EndRdx(27), Aegis-Psi/Status(27)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Eye of the Storm -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31), SMotTanker-Rchg/Res%(33)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(34)
Level 20: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34), ResDam-I(48)
Level 22: Staff Mastery -- Empty(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(37)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37), LkGmblr-Def(39)
Level 32: Serpent's Reach -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40)
Level 35: Innocuous Strikes -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Dmg/Rchg(42), C'ngBlow-Acc/Dmg(42), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(43)
Level 38: Sky Splitter -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45)
Level 41: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Rebirth Radial Epiphany -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(13), EndMod-I(48)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 17.25% Defense(Smashing)
- 17.25% Defense(Lethal)
- 18.5% Defense(Fire)
- 18.5% Defense(Cold)
- 16% Defense(Energy)
- 16% Defense(Negative)
- 6% Defense(Psionic)
- 11.63% Defense(Melee)
- 11% Defense(Ranged)
- 12.25% Defense(AoE)
- 3.6% Max End
- 48% Enhancement(Accuracy)
- 67.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 231.9 HP (12.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 9.35%
- 12.5% (0.21 End/sec) Recovery
- 66% (5.15 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3% Resistance(Psionic)
- 30% RunSpeed
------------Set Bonuses:
Aegis
(Temp Invulnerability)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Kinetic Combat(Shadow Punch)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat(Smite)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Eradication(Shadow Maul)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow(Shadow Maul)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Panacea(Dull Pain)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.78 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
Reactive Armor(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Aegis(Unyielding)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
Luck of the Gambler(Combat Jumping)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Winter's Gift(Fly)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Armageddon(Soul Drain)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Luck of the Gambler(Invincibility)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Steadfast Protection(Resist Physical Damage)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor(Resist Physical Damage)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler(Tough Hide)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Aegis(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Apocalypse(Laser Beam Eyes)
- 16% (1.25 HP/sec) Regeneration
- 56.22 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Eradication(Dark Consumption)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow(Dark Consumption)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Hecatomb(Midnight Grasp)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Aegis(Resist Energies)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Performance Shifter(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Performance Shifter(Stamina)
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator