My lame inv/staff build


Zybron1

 

Posted

Hi all,

Can anyone help me with my lame Invulnerability/Staff build? I had a 50 accoladed out ice/ice tanker that I deleted (just to free up the name Pure--the character was fine--I just didn't play her any more) and a few others, but am not a tanker pro. In particular, I have never really played an Inv tanker and have not been on beta to play staff.

So this build is basically a clueless/clueless build on my part and I won't be offended by your suggestions.

The character's name is Occult (which I have had reserved for ages and is currently the name of a 50 fire/fire brute that I have been itching to delete for a while now because it pisses me off to no end that brutes don't get combustion.) I figure I can give her a witches hat and hopefully at least one of the staff options will look a little witchy.

I would like to keep S/L/E/N/F/C softcapped (or within a point of it) with 1 person in range of invulnerability. I actually seem to have tons of money right now, so feel free to throw in more purples or whatever if you feel it is appropriate. The last 2 things I IO'd out were a fire/fire dom and a dp/mm blaster, and both had lots of kinetic combats, the 2 +def IOs, 5 purple sets each, and of course the obligatory 5 LoTGs, perf shifter, miracle, etc. So honestly anything you throw at me (especially in the current collapsed market) isn't going to be that bad.

My concerns with the build I have are:

(1) Are some of the staff attacks skippable? Which ones?

(2) I don't want to break theme and don't like redraw, so will be wary of non-staff attacks.

(3) Can you figure out any ways to get more recharge into the build while still keeping S/L/E/N/F/C softcapped?

(4) Are there any special IOs I should be slotting (e.g., achilles proc in Mercurial blow, etc.) that take advantage of extra properties that the staff attacks have? I used dark melee as a substitute below so I could get mids to compute the numbers, but you can mention whatever special IOs you feel should be slotted.

Thanks!

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Occult: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Staff Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3)
Level 1: Mercurial Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Precise Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Guarded Spin -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(15), C'ngBlow-Acc/Dmg(17), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Dmg/Rchg(19)
Level 6: Dull Pain -- Panac-Heal/EndRedux(A), Panac-Heal(19), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(21), Panac-Heal/EndRedux/Rchg(23)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx(25), Aegis-ResDam(25), Aegis-ResDam/EndRdx(27), Aegis-Psi/Status(27)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Eye of the Storm -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31), SMotTanker-Rchg/Res%(33)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(34)
Level 20: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34), ResDam-I(48)
Level 22: Staff Mastery -- Empty(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(37)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37), LkGmblr-Def(39)
Level 32: Serpent's Reach -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40)
Level 35: Innocuous Strikes -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Dmg/Rchg(42), C'ngBlow-Acc/Dmg(42), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(43)
Level 38: Sky Splitter -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45)
Level 41: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Rebirth Radial Epiphany -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(13), EndMod-I(48)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 17.25% Defense(Smashing)
  • 17.25% Defense(Lethal)
  • 18.5% Defense(Fire)
  • 18.5% Defense(Cold)
  • 16% Defense(Energy)
  • 16% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.63% Defense(Melee)
  • 11% Defense(Ranged)
  • 12.25% Defense(AoE)
  • 3.6% Max End
  • 48% Enhancement(Accuracy)
  • 67.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 231.9 HP (12.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 9.35%
  • 12.5% (0.21 End/sec) Recovery
  • 66% (5.15 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 30% RunSpeed
------------
Set Bonuses:
Aegis
(Temp Invulnerability)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Kinetic Combat
(Shadow Punch)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Smite)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Eradication
(Shadow Maul)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Shadow Maul)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Panacea
(Dull Pain)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Smashing,Lethal)
  • 10% (0.78 HP/sec) Regeneration
  • MezResist(Repel) 1000% (10% chance)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Aegis
(Unyielding)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Winter's Gift
(Fly)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Armageddon
(Soul Drain)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Resist Physical Damage)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(Resist Physical Damage)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Laser Beam Eyes)
  • 16% (1.25 HP/sec) Regeneration
  • 56.22 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Eradication
(Dark Consumption)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Dark Consumption)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Hecatomb
(Midnight Grasp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Aegis
(Resist Energies)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Quote:
Originally Posted by Zybron1 View Post
Did I miss a Mids update that has staff fighting in it? Or are you using a custom mod of Mids? Because my Mids doesn't have staff fighting yet and just opens your build as Inv/DM.
See point (4) in my original post. If you look at the names of the abilities in my post, I have renamed them the appropriate names for staff. You can find a list of staff fighting at:

http://wiki.cohtitan.com/wiki/Staff_Fighting


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Okay, I just created and saved the costume too.

So it's all set, but I am counting on you guys to help with the build. Don't let me down!


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Hi all,

Here's a different one with less recharge but softcapped everything (including psi.)

Worth it? Or is the previous one better?

As before, dark melee used as a substitute for staff fighting.

Best,
Ail

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Occult: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Staff Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(3)
Level 1: Mercurial Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Precise Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 4: Guarded Spin -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Dmg/Rchg(17)
Level 6: Dull Pain -- Panac-Heal/Rchg(A), Numna-Heal/Rchg(19), Dct'dW-Heal/Rchg(19)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(23), ImpArm-ResDam/EndRdx(25)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
Level 16: Eye of the Storm -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(31), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 20: Resist Physical Damage -- GA-3defTpProc(A), ImpArm-ResPsi(33), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(34)
Level 22: Staff Mastery -- Empty(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(37), LkGmblr-Def(37)
Level 28: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(39), S'fstPrt-ResDam/Def+(39)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(40), LkGmblr-Def(40)
Level 32: Serpent's Reach -- Apoc-Dmg(A), Apoc-Dmg/Rchg(40), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 35: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(45)
Level 38: Sky Splitter -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 41: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Stealth -- SW-Def(A), SW-Def/EndRdx(50), SW-Def/EndRdx/Rchg(50)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Rebirth Radial Epiphany -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(11), P'Shift-End%(13)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 21% Defense(Smashing)
  • 21% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 11.63% Defense(Energy)
  • 11.63% Defense(Negative)
  • 26.63% Defense(Psionic)
  • 13.5% Defense(Melee)
  • 8.81% Defense(Ranged)
  • 12.25% Defense(AoE)
  • 1.8% Max End
  • 36% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 274.1 HP (14.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 12.1%
  • 13.5% (0.23 End/sec) Recovery
  • 66% (5.15 HP/sec) Regeneration
  • 6.25% Resistance(Negative)
  • 6% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Impervium Armor
(Temp Invulnerability)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
Kinetic Combat
(Shadow Punch)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Smite)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Eradication
(Shadow Maul)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Shadow Maul)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Impervium Armor
(Unyielding)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Soul Drain)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Resist Physical Damage)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Impervium Armor
(Resist Physical Damage)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 3% Resistance(Psionic)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 21.08 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Laser Beam Eyes)
  • 16% (1.25 HP/sec) Regeneration
  • 56.22 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Scirocco's Dervish
(Dark Consumption)
  • 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Kinetic Combat
(Midnight Grasp)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Resist Energies)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 3% Resistance(Psionic)
Shield Wall
(Stealth)
  • 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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|-------------------------------------------------------------------|


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator