Defender's Bastion proc mechanism


Black_Assassin

 

Posted

Hello all:
How does Defender's Bastion proc work?
And
And how will it behave in /traps' caltrops and acid mortar?


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Posted

When the proc fires, it casts a PBAoE heal around you. I haven't really tested it, but I suspect it can only proc if you hit the target.

As for how it works in caltrops or acid mortar, I can't say. But an educated guess based on how other procs work, I would say that it will have a chance to fire once when you cast them. Therefore, I would think they would be a bad place for it. However, the proc is not all that great to begin with, so I would just put it in with the other 5 pieces in a fast recharging single target attack; that way you get all the great set bonuses.


 

Posted

Ah ic.
So I guess Caltrops & Acid Mortars aren't pseudo-pets like Triage Beacon & Spirit Tree are..?
(I'm trying to see if Def. ATO proc works as heavenly in caltrops and mortars as panacea proc does in Triage Beacon and Spirit Tree...)


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Posted

Quote:
Originally Posted by THE_Pink View Post
So I guess Caltrops & Acid Mortars aren't pseudo-pets like Triage Beacon & Spirit Tree are..?
They are, but the proc is weird and involves placing an effect on the user, so it's difficult to predict how it will work in the powers with odd mechanics. I would guess that you would only get a proc from when you first cast caltrops and such, but I wouldn't be surprised if someone who tested it came in and said I was wrong.


 

Posted

When catalyzed, what changes? The amount healed? The proc rate?

I remember seeing a chart somewhere but after searching for 10 mins I figured I might as well just ask in a relevant thread.


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Posted

Quote:
Originally Posted by Shidosha View Post
When catalyzed, what changes? The amount healed? The proc rate?

I remember seeing a chart somewhere but after searching for 10 mins I figured I might as well just ask in a relevant thread.
i believe both go up

heal goes from about 78 to 107 and proc rate goes up by 1 PPM (i believe thats accurate)

i dont remember the specific proc rate for the normal one but im fairly sure the superior one is +1 to the normal one

all of the numbers can be found on the wiki


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i believe both go up

heal goes from about 78 to 107 and proc rate goes up by 1 PPM (i believe thats accurate)

i dont remember the specific proc rate for the normal one but im fairly sure the superior one is +1 to the normal one

all of the numbers can be found on the wiki
Normal is 4 PPM

Purple is 5 PPM


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Posted

Just curious here but how would this proc work in a Dark / Storms powers. Would it be better to slot it in Lightning Storm (would it proc on the storm's attacks or when casted?) or a quicker attack like gloom or Dark Blast?


 

Posted

Quote:
Originally Posted by Soul Storm View Post
Just curious here but how would this proc work in a Dark / Storms powers. Would it be better to slot it in Lightning Storm (would it proc on the storm's attacks or when casted?) or a quicker attack like gloom or Dark Blast?
Don't slot it in a pet. It might go off when you cast the pet, but after that it will indeed proc on the pet. I suppose that might be OK if you plan on standing near the pet, but I think you could get better proc chances slotted in some of your own powers.

Right now it works best in powers mild-to-long base cycle times (unmodified recharge time + activation time) and lots of recharge, slotted or global. The higher the cycle time of the power, the higher the chance it will activate each time you use it.

AoEs are currently penalized pretty strongly based on their radius and arc of effect (if cones) - larger AoE area/volume means less chance of activation. On the upside, I believe the proc still checks every target you actually hit, so even though the odds are low per target, it can still activate decently so long as you regularly hit lots of targets. (This will depend on the target cap for the power, though.) No matter how many targets you hit, though, it will only heal once per power activation.

Come I24, slotted recharge will count against the proc chance, but global bonuses like Hasten will not. AoEs will also be penalized less severely for their size.

I recommend putting it in either a single-target power with a 6-12s recharge time or an AoE with a 10 target max or higher, and slotting it in your own powers rather than a pet. I have my whole set slotted in Night Fall. Gloom is also a good choice, though I couldn't do that in my build without losing other set bonuses I wanted to keep.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Has anyone tried this proc in something like Rain of Fire? I understand that the proc would actually fire from the pseudo-pet if it fires at all, but was just curious if it did proc from the pseudo-pet? And if so, how often does it proc?

Just thinking, it could be a decent way to "place" a heal in the middle of a mob for melee characters while still staying at range.


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Posted

Quote:
Originally Posted by Zybron1 View Post
Just thinking, it could be a decent way to "place" a heal in the middle of a mob for melee characters while still staying at range.
Even if you pull that of, if PPM procs obey the 1 activation per 10s throttle that standard procs do when slotted in toggles and passives, the most you'd get out of it is two procs, 10 seconds apart. That doesn't seem terribly appealing to me.

And if they don't obey that kind of throttle, I'm kind of thinking that's broken.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I have tested the proc in Ice Storm and it only procs when you first cast the power and otherwise not at all.

I'm kind of annoyed that you have to have all 6 pieces to get the recharge bonus. I'm likely going to move it to BiB, but would much rather have been able to leave 5 in Ice Storm. Just have to use Posi instead, and I'm not a fan of that set.


 

Posted

Quote:
Originally Posted by UberGuy View Post
Even if you pull that of, if PPM procs obey the 1 activation per 10s throttle that standard procs do when slotted in toggles and passives, the most you'd get out of it is two procs, 10 seconds apart. That doesn't seem terribly appealing to me..
Normally, I would agree, but the build I'm looking it at has enough recharge in it to make RoF permanent - even double up for a few seconds. Seemed like it could be interesting. I'll probably move the set into Fireball instead, since
Quote:
Originally Posted by Vysires View Post
I have tested the proc in Ice Storm and it only procs when you first cast the power and otherwise not at all.
is rather disappointing.

Wonder if that will be addressed when Synapse re-tools all the PPM mechanics.


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Posted

Mine's in Blaze. Procs 9 times out of 10 it seems. I love it.