Zaloopa

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  1. Quote:
    Originally Posted by Ukaserex View Post
    I cannot answer the question with certainty - but I think I can provide a link to a tool (that's not a violation of EULA) that should help with those hard to find hostages and what-not.

    http://www.futurama-madhouse.net/misc/blinkies/
    A similar program is CoHRadar, it's very similar except it shows some things that the other program doesn't. Also it runs on java so I think it'll work for Macs.
  2. Quote:
    Originally Posted by Evil_Legacy View Post
    so no ATT that's within the TF mission or anytime while you ar on the tf team?
    Well on a master run temp powers are disabled both in and out of missions, so Incandescence ends up being a very good replacement for ATT. But on a regular run if you have access to ATT then you're better off with something like Rebirth or Barrier.
  3. I have a teleport themed character so I've tried very hard to find ways to use incandescence that makes it very useful, but sadly it's so situational that it's almost always better to have another destiny equipped. It's just too bad because I actually really like the power. It was nice a few times I was on master runs of level 50 TFs since temp powers were disabled (so no ATT), and I think a couple of times while fighting battle maiden in the Apex TF when I saw teammates stuck in the damage patches, but even that was probably bordering on annoying for the team.
  4. Quote:
    Originally Posted by Hopeling View Post
    Is it a percentage? I thought it was simply when there was a single spawn (or remnant thereof) - I've seen large clusters of 10+ show before, but it never shows when all that's left is two minions on opposite ends of the map.
    Yeah, in my experience it's always been the last spawn, and once it shows the last spawn any NEW spawns from ambushes will also show up. I don't think the feature itself is unreliable, it's just that so many missions have hidden objectives that keep it from showing the "Last One". I've seen a few missions where it seemed that the hidden objective was "defeat all" so that clearing the map would be the only way to make it show that last glowie. But that's why I love demoradar so much.
  5. I like the idea mentioned earlier of adding synergy to tough/weave from taking boxing or kick. Another way that could work would be to have tough and weave buff the melee attacks. For example, you take boxing to start, then when you take tough it adds a buff to boxing that adds some s/l resist when the hit lands, and then when you take weave it also adds a melee def buff to boxing. I don't know about the numbers needed to make it useful but not OP, but it would be a good way to make boxing/kick into good powers to use even if they don't compare in damage to your primary/secondary attacks.
  6. Quote:
    Originally Posted by Premonitions View Post
    I didn't say that. I said if the pre req order was shifted only slightly, people who wanted tough would be able to take tough first, and people who wanted boxing could take it first. Kick would take Tough's previous spot, and Tough would take kick's current spot. If either party wanted to go further into the set, they'd have to take further powers.
    I'm not sure if anyone mentioned this upthread, but they actually did this in beta once, I think it was back when freedom was in closed beta. They saw that EVERYONE in beta was just taking tough (also aid self) and ignoring the rest of the power pool. They were worried it was going to be the next "must have" power like stamina used to be, just because it was an easy pick, which is why they changed it back. I have a lot of characters that I don't take tough/weave on, but if I could get tough right off the bat that would probably change.
  7. For some reason, pre IOs, Infernal was the only EB I ever had trouble with. I'm not sure what it was, but it seemed like no matter what character I was playing he was just out to get me. Whenever I see someone on global chat asking for help with Infernal I drop whatever I'm doing and go help just so I can take him down out of spite.

    As far as it being about the limitations I agree. But that's one limitation that works better for villains than for heroes. Why would the Phalanx need my lowbie hero to go save the day? But it makes total sense that a high ranking villain would send weaker villains on tasks that they see as beneath them. While I don't like it when my villain is made someone else's flunkie, I can handle it when I'm a low enough since it means I haven't really made a name for myself yet. Although it would be nice to have the option of going back to your old contacts once you're higher level and beating them up or making them run errands for you.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    Could you elaborate on why? They've never been depicted as this in any material I'm aware of before SSA1.
    Mostly from years of them handing out tasks to others and never seeing them do anything myself. Granted I think that was more of a technical limitation in the early days. Also, and I know it's unfair, but when the rikti invade and the phalanx/vindicators continue to stand in place(because that's what NPCs do) instead of helping. I think it comes down to the idea that they can SAY the Phalanx are the best all they want but if it all happens off screen I start to doubt it after a few years. When the SSA came out it wasn't so much of a "oh no, what are they doing to the phalanx?!" moment as it was a "yeah, that seems about right." moment.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    Well... I guess the point is that Darrin Wade got under their skin so bad that the Freedom Phalanx is REELING! This is the excuse why they're acting like idiots. But that's kind of where the whole "friendship" thing ought to come in, as I expect them to band together, support each other and weather the storm. That would be the time for the Spock "I have been and always shall be your friend" line. That's why I'm kind of with you - the only way this could make sense is if they were mind-controlled, or otherwise written severely out of character.
    For what it's worth, I've always seen the Phalanx as incompetent petty idiots, the SSAs just made it more obvious.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    OK, after reading this a few times, I think I see what you're saying. Don't Kick and Boxing have different secondary effects that can help different builds? Yes and no. Technically speaking, Boxing has a minor stun, which I assume means it takes stun sets, and Kick has a minor Knockback, which I assume means it takes knockback sets... Which I've never seen anyone actually buy on the Market but let's ignore that for a moment.
    I take kick quite a bit to 3 slot one of the KB sets for some quick ranged defense. It's very useful when softcapping a hover blaster to ranged damage.
  11. Quote:
    Originally Posted by _Klaw_ View Post
    Fixed (in beta anyway).

    "Team Transporter can no longer be activated while on a mission map."
    That's the Team Transporter temp power to allow a team to tp to the mission door. Incandescence is a different thing.
  12. Quote:
    Originally Posted by Roderick View Post
    What I do is right-click on the speaker icon beside my clock, and choose Open Volume Mixer.



    Then I just turn off the sound on City of Heroes with the mute button below it.

    Hmm, yeah, that is slightly faster than using the in-game options, thanks!
  13. Quote:
    Originally Posted by Doc_Reverend View Post
    Is this somewhere blueside? Or will heroes now be expected to be totally okay with working with a mass murderer of women and children, and probably a lot worse?

    If it seems I'm harping on this thing... well, hey, you were the ones that decided to go with "Yeah, he *****, pillaged, and murdered his way across the Midwest, burning down all other survivors he couldn't make use of."

    It's just... if he's blueside, that's condoning it. It makes him a hero now. It makes it forgiven. And there's NOTHING we can do about it. Can't say "Yeah, go to hell, Marauder. *POW*" He's a permanent, unmoving, inescapable figure saying "I got away with it all."

    So yeah, really, think about it. Don't put him heroside. Don't make heroes work with him. It's not a morally grey thing to force on us. It's a seriously messed up thing we're forced to accept, and seriously insults our characters.
    He probably just spent his time since Lambda running tip missions to switch to blueside, that forgives everything.
  14. Quote:
    Originally Posted by Lemur Lad View Post
    My understanding is Heals that grant +res (like reconstruction) are not affected by bonuses to Heal. Other self heals like Dull Pain, are.

    The question still stands though. Are Reconstruction and similar heals being changed?
    Thats the healing bonus which strengthens your healing powers. Bloom adds -res to healing to strengthen any incoming heals, which would be ignored by unresistable heals. After my last post I hopped onto beta to double check bloom's detailed info.
  15. Quote:
    Originally Posted by Starflier View Post
    I for one look forward to finally getting past the blinding rage that occurs every time I complete some long/hard arc/tf/whatever and get a ******* Snipe IO recipe for my trouble.
    Eh, the ranged damage sets will still be better, unless the snipe sets get some +tohit bonuses added. I'd expect kismet prices to go up, but they're pretty cheap to get with merits anyway.
  16. So I don't think this exists but I figured I'd ask here in case I missed it. Is there a slash command that can be used to set the SFX and music volumes? I ask because sometimes I like to watch video streams (like the coffee talk) on my second screen while I play and setting up a bind or macro for muting the game volume would be nice.
  17. I've actually seen pets get the AV aggro and get a warning or two. It's usually the Animated Stone from Earth Control since I think it has some built in taunting.
  18. The Morty Kal SF was nice and quick and fun was had by all. Even though Wen clicked exit and didn't get in the screenshot.

    Photo Album
    Team Size: 7
    Deaths: 2
    Time: 28:53


    Next on the List is the First Treespec Trial, level 24+, in Nerva. If the team is up for it we'll also do a Renault, but I won't hold my breath since that will be the WST the following week. So if you want to show that shrubbery who's boss meet up in Nerva next Sunday, August 12th at 5pm PDT/8pm EDT!

    EDIT: Nevermind about Renault being the WST soon, I was apparently going off outdated info.
  19. Nice, the IO changes are enough to keep me from focusing on the lack of 7-20 redside stuff. I was already planning a TON of respecs for the ranged set changes and power pool additions/changes, so the IO stuff will give me something else to work with.
  20. Quote:
    Originally Posted by Freitag View Post
    Additionally, characters that rely on self healing (like Regeneration) can benefit from Bloom when they use self heals like Reconstruction and Dull Pain.
    I thought those heals are flagged as unresistable so they wouldn't be affected by bloom. Are those flags being removed or does bloom work differently?
  21. Quote:
    Originally Posted by UberGuy View Post
    I owned an Intellivision when everyone else seemed to have an Atari 2600. I knew plenty of people who had Atari systems, and the Intellivision blew its pants off, but not many people knew about it even back then.
    I loved my Intellivision. To this day I wish consoles had controllers like that, even though I know it wasn't very practical.
  22. Quote:
    Originally Posted by Dr Harmony View Post
    I'd still like to see a better way to do Superspeedsters like the Flash.

    Currently the only way to get unsupressed superspeed in combat is Kinetics (Siphon Speed), which does not reward you for zipping around dodging and using melee attacks. I've played Kineticists and jousted with Sands of Mu, and it feels great but isnt very effective.

    I've tried a few times to accumulate movement set bonuses and slot sprint for combat mobility on melee characters, and it never feels quite fast enough.

    A Superspeed defence set with a built-in movement boost toggle would be awesome.
    I have a speedster(MA/SR scrapper) that's about 10mph below superspeed using only sprint, the rest is from auto powers and set bonuses. But yeah, for a real superspeed powerset the attacks would have to animate VERY quickly so I'm not sure what sort of balance issues that would cause.
  23. Quote:
    Originally Posted by Hopeling View Post
    LRSF has always been an alternate timeline, hasn't it?
    From Operative Grillo in the LRSF:
    Quote:
    The Temporal Disrupter the Malta agents hit you with caused your team to be weakened considerably by causing you to be 'split in two' along the timestream. That is, part of you is here in the present, while part of you is in a possible future.
    So if Psyche is dead in the present she shouldn't exist in a possible future, unless that future is a split from before she dies, but all indications are that it's a possible future from your current present. If Psyche is alive in a possible future then either it was a mistake or they're giving away a future plotline where they bring her back to life.
  24. Quote:
    Originally Posted by Blue_Centurion View Post
    Would be me similar to complaining about my Invulnerability Brutes (Oh, on 97% content I get great performance, but I can struggle with End and Psi, so BUFF NE NOAHZ)
    I don't think "struggle" is the word. I think the issue is that MMs are sorta binary. Either they do great or they're almost completely useless. If we could upgrade that useless to a struggle I'd be happy.