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Posts
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Joined
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Don't skip the first power QS is a great attack because it cycles so fast. It is really good for building up Power Siphon when it is active. If you must skip a power, skip the cone. The KB on it can be really frustrating when you know you have a limited time with PS up.
As you are going with /DA, you are going to want to stick an end reducer in all of your attacks. DA is one of the worst sets I have ever played on end, in fact for the longest time it was notorious for it. -
Kind a glad it isn't anything breath taking this week. It will allow me to save some points up.
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Humm, I never use IO sets till lvl 47 any way. Here and there I may drop a proc in to make life easy, but that is about it. I do however use Common IOs starting at lvl 30 or so, so I can see the frustration.
The common rule is that more than 3 of any one thing is a wasted slot. For attacks go 2 acc, 3 dmg, and an end or rech. For def 3 of the primary type (Resist, Def, or heal), and end reducers as needed.
All of your builds look pretty good to me, and looking at SO builds really takes me back. Thanks for a good shot of nostalgia! -
Better than it being the little caves. I consider any mission on the layer cake map bad.
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We talked about this in beta, and the bottom line is it is a fast set. You are attacking a lot, and really don't realize how much. Once you get an -end in each attack it will get better, but it will really not stop hurting till 41 and you get physical perfection.
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I hope there is something more. As a VIP I get this any way. Even a single new costume item would be nice.
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I beat on this today. I have never played invul before, which is odd for how long I have been playing. Here is what I came up with. It is likely to see some changes before I hit 50 though.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Smack-Down: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg(5)
Level 1: Resist Physical Damage -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/EndRdx/Rchg(15)
Level 2: Heavy Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(25)
Level 12: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(31)
Level 14: Boxing -- Acc-I(A)
Level 16: Unyielding -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(31)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 20: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34)
Level 22: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(36), S'fstPrt-ResDam/Def+(36)
Level 24: Combat Readiness -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-Rchg(37), AdjTgt-ToHit/EndRdx(39)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 28: Invincibility -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def(42), LkGmblr-Rchg+(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 32: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Tough Hide -- RedFtn-Def(A), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(46)
Level 41: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(48), P'Shift-End%(50)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Combat Jumping -- DefBuff-I(A)
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: The Atlas Medallion
Level 50: Pyronic Core Final Judgement
Level 50: Vanguard Core Superior Ally
Level 50: Barrier Invocation
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), P'Shift-End%(29)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3 -
Quote:A 5 year paid sub would be worth it. I would just wear a hat, and then shave my head when I got home.AFAIK, you can't opt out of the haircut.
You could probably make requests of Posi for a trim...but that's between you and whatever FSM you pray to. The man is *not* a licensed beautician.
I have at this point entered, and will just grow my hair in the hopes of winning. -
Quote:I really hope you submitted a bug report on this.
Actually its not an unnoticable debuff since it doesn't work at all. We tried all of interfaces with %75 debuff chances along with power analyzer mark III's and none of the debuffs from interfaces work. Only thing works is reactives DoT (not even its -res debuffs work)
I think allowing all but Judgement and Lore is a good call. The rules look good to me, I do suggest keeping it to scrappers and perhaps brutes only though. I really hope it goes well for you.
Be sure to come back and post the results, and see if you can get the winners to post their builds.
Good Luck! -
Are you trying to argue? Sure seems like it. No I made a statement, and you seem to want to argue. Have at it, and enjoy the contest.
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If I win can I opt out of the haircut?
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Got mine submitted. Shoot I would love to win first prize, but would be happy with a year sub for free.
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Quote:Personally I would not allow temps either, but as you said it is not my inf. I have done many pylon runs, and never used a temp, or an inspiration. As you said it defeats the purpose. I still maintain that Incarnate powers are earned powers just as any other power is, and no they are not like temps because they are permanent and upgradable. I also never just judgement in my runs, but YMMV.So, by your reasoning, then, Nukes should be allowed? Specifically, chemical nukes? Because those debuffs kind of defeat the point of the challenge, don't they?
For what it's worth, I can kinda agree with the whole destiny argument, though I think people should remember this is THB's hard earned money, and he'll spend it as he wishes.
As fore deb debuffs, you do realize that interface has its fair share of debuffs. -
I want to enter, but I can't get my pic to post. :/
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Quote:Cool, I think thinking on it more is the right path to take. As for those temps, you are correct they did earn them. I can't see any scrapper who has done a pylon challenge corrupting their attack chain to work in an envenomed dagger though. Most scrappers who are at the level to run this as part of a contest have their chain down to a science.Unfortunately the same argument can be made for just about anything- People earned those Envenomed Daggers and Ultimate Inspirations by some means also but I'm not allowing them either.
I don't want this to turn into an Incarnate Power debate but I guess it's sort of hard to avoid. The Rebirth point is noted and I think a valid argument has been made for it that I can see, but I still need to think it over a bit.
For my point of view, take it or leave it I know it was not asked for, I suggest allowing all non pet powers. After all a scrapper is a tool box, and temps are just another tool. As for inspirations they are outside of the character, as in not powers. They are like performance enhancing drugs IMO. As a fighter I can use any move I know to win (will in some organizations) yet using drugs is not going to fly. Temps, pools, and incarnate powers are nothing but learned moves.
Even with my arguments I see where you are coming from, we just have different perspectives.
Again, good luck, I hope it goes well and you have a good turnout. -
Quote:I will not be attending, but mostly because of server transferring. Name grabbing, SG set up, and using transfers are all a pain in the butt. I wish you luck, and can understand why you would want to do it on your home server.
The main thing I'm worried about is people using Ageless to get an unnatural attack chain going
I am mostly posting about the line above.
Like any other power that is earned or achieved, if they have it, it is part of their natural attack chain. For that matter so is judgement. I can see disallowing Lore, because at that point it is not the scrapper doing the damage, but a pet. I do suggest allowing the rest though. They earned it (just like any power or IO) so why remove it?
Good luck though! -
I think the larger problem is that they still feel the need to release full sets. I think they should just release them as they have them ready for all three models, rather than trying to hammer them into a set.
The devs mouths/hands are tapped up pretty light when it comes to what they can tell us. I expect more items, or a second CoT set. They are in a bit of a position where they have said something new will be added to the store each week (and not just sales), so it is really a smart thing to hold some stuff back for a week or two down the line. -
I have been told several times that there reason I like it so much is because I am playing it on a scrapper. For concept reasons, I almost wish he was a brute any way.
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Mine were close to that. KM is a beast. What isn't taken into account (because it is a hard variable to account for) is a series of lucky numbers with Power Siphon. I did one run where it was up and active for most of the run because of CS crits. I didn't even do the math on mine, I just posted my run time, and others did it for me. Shoot, even after my initial run I changed my build a bit and got even more DPS.
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I played StJ/SD all through the beta, I will see if I can dig the build up.
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Mine is the same way. Between Burst, Lightening Field, and Ion my KM/EleA is not so bad off on AoE attacks.
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Quote:I did a few runs, but it was with /SD and I am an SD novice. I don't think the numbers were as good as they would be for someone who plays the set regularly. I also can't find the numbers I did get.
That said. I'll be curious to see the Pylon numbers for Street. There was some talk during the beta that the Pylon numbers for Street done there were seeming poor, but it was chalked up to not yet having cracked the code of a proper attack chain. Street was pulled before anyone figured one out, hence why I'll be watching closely for Pylon numbers to be posted.
I am excited to see how they turn up too. From my playing I find KM to be a little bit stronger, but I think that may be because of the energy component in KM. As opposed to StJ's S/L damage that is so heavily resisted.