Street Justice/Invul Scrapper Build


BrandX

 

Posted

Hey guys! Just purchased Street Justice a few days ago and have been loving it with my /Invul Scrapper and really think I want to make this my key "Go-To Guy" for stuff. I'm not good with Mid's at all and was wondering if I could bug one of you great people for a great build for my toon!

To give you a general idea of what I want to use him for here's things that are key to me.

- I want to be able to hold my own in difficult battles.
- I enjoy running BAF's, Lambda's, etc. often so survivability is key.
- And I don't want to spend two weeks farming money to be able to build it, so go easy in the purple department unless is direly necessary and leave Hamidon's out.
- I want Super Jump in my build.


 

Posted

Quote:
Originally Posted by Paragons_Light View Post
Hey guys! Just purchased Street Justice a few days ago and have been loving it with my /Invul Scrapper and really think I want to make this my key "Go-To Guy" for stuff. I'm not good with Mid's at all and was wondering if I could bug one of you great people for a great build for my toon!

To give you a general idea of what I want to use him for here's things that are key to me.

- I want to be able to hold my own in difficult battles.
- I enjoy running BAF's, Lambda's, etc. often so survivability is key.
- And I don't want to spend two weeks farming money to be able to build it, so go easy in the purple department unless is direly necessary and leave Hamidon's out.
- I want Super Jump in my build.

I just posted a stj/inv build in the brute forum.

The only change to make it a scrapper would be to swap initial strike for shin breaker, definately drop unstoppable, and look for a filler power.

Go, Hunt, Kill Skuls!


 

Posted

Quote:
Originally Posted by Paragons_Light View Post
Hey guys! Just purchased Street Justice a few days ago and have been loving it with my /Invul Scrapper and really think I want to make this my key "Go-To Guy" for stuff. I'm not good with Mid's at all and was wondering if I could bug one of you great people for a great build for my toon!

To give you a general idea of what I want to use him for here's things that are key to me.

- I want to be able to hold my own in difficult battles.
- I enjoy running BAF's, Lambda's, etc. often so survivability is key.
- And I don't want to spend two weeks farming money to be able to build it, so go easy in the purple department unless is direly necessary and leave Hamidon's out.
- I want Super Jump in my build.
Leave out Hamidon's? Why? They're so easy to obtain. Run a STF, run a Hamidon, you obtain a Hamidon Origin Enhancement.

Sell the one's you get that you don't need, keep the ones that you do.

You're willing to run the iTrials, but not run a Hamidon Raid or a STF or a LRST (or even both a STF and a LRST)...basically a chance to obtain 3 HO's a day.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

That's exactly why I want them left out I'd rather get them myself than buy them on the market for outrageous prices.


 

Posted

Quote:
Originally Posted by Paragons_Light View Post
That's exactly why I want them left out I'd rather get them myself than buy them on the market for outrageous prices.
Pretty sure BrandX just explained that you can obtain them yourself in STF and LRSF. As in, they are a reward option at the end of a successful completion. So pick that option, if it's not the one you want, sell it at market or keep it for another alt, and try again eventually until you get the one you want.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quickly tossed this together for you based on a dark/inv I had made earlier for someone.
It probably isn't ultimate in any way, but I kept the costs down => No purples, PvP IOs, or HOs.
Should be fine dropping Elemts for CR if you want it.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(11)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(21)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(34)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(33)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 20: Resist Energies -- ResDam-I(A)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40)
Level 26: Shin Breaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(39), Achilles-ResDeb%(39)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(34)
Level 30: Super Jump -- Jump-I(A)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
Level 38: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(43), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Spring Attack -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48), C'ngBlow-Dmg/EndRdx(48), C'ngBlow-Dmg/Rchg(50), C'ngBlow-Acc/Rchg(50)
Level 49: Resist Elements -- ResDam-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(21), P'Shift-End%(36)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

I beat on this today. I have never played invul before, which is odd for how long I have been playing. Here is what I came up with. It is likely to see some changes before I hit 50 though.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Smack-Down: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg(5)
Level 1: Resist Physical Damage -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/EndRdx/Rchg(15)
Level 2: Heavy Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(25)
Level 12: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(31)
Level 14: Boxing -- Acc-I(A)
Level 16: Unyielding -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(31)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 20: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34)
Level 22: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(36), S'fstPrt-ResDam/Def+(36)
Level 24: Combat Readiness -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-Rchg(37), AdjTgt-ToHit/EndRdx(39)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 28: Invincibility -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def(42), LkGmblr-Rchg+(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 32: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Tough Hide -- RedFtn-Def(A), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(46)
Level 41: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(48), P'Shift-End%(50)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Combat Jumping -- DefBuff-I(A)
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: The Atlas Medallion
Level 50: Pyronic Core Final Judgement
Level 50: Vanguard Core Superior Ally
Level 50: Barrier Invocation
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), P'Shift-End%(29)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3


Types of Swords
My Portfolio

 

Posted

I really like Unstoppable though I've noticed the Street Justice/Invul build is rather End heavy as well. Most of it coming from Invulnerability though