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Posts
11520 -
Joined
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Girls: Win
Gaming Girls: Goddesses
Fiance: Gaming Girl
Status: Oooohyeeeeaah
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Scrappers: Working as intended
OP: Has Problem
Problem: Too much fail
Removal of fail: Advised
Exclamation: Strewth -
Quote:Scanners detecting: Major humour failure
This wouldn't be a heavy would it, because all the other names are right out of Team Fortress.
Sorry if I've missed some sort of joke here, but just reads like a personal wish list to me!
Attempting: Correction
Correction: Failed
Reason: Laughter override
Sound Detected: Whistling like a wind: Over the head
Finalising: Sarcasm and humour input.
Exclamation: Strewth -
Quote:Heroes: InferiorWe are the Hero!! Lower your shields and disable your catgirls! We will add your biological and technological distinctiveness to our own. Resistance is futile.
Rikti Lineage of War: Superior
Defence: Futile
Offence: Futile
Resistance: Futile
All your base: Are belong to us! -
Query: Intended as fix for PvP?
If so: Fail
Damn: Not given: Hard
Switching to: Human speech patern.
Seriously, there's no need for this. Yes, I find mez as damn annoying as the next guy/gal. But it's just how things go. Are people really that inept at dealing with anything other than soloable claws/regen or w/e enemies now?
There are, yes, a few groups that have stuns and stuff that verge on the bloody horrible. My pet hate is the PPD at the SWAT levels. Couple the Equalizers So-not-an-AoE-location glue grenades of fragging doom, and the Ghosts blind grenades, and they swiftyl become a pain in the rear.
How to fix that? Well, they tend to be on bank missions only, so I often bring a few cronies along to spread the hurt and hate. I also make a point of ripping the spine out of/mezzing the hell out of/gunning them down first. Target prioritisation.
And yes, Malta and the multi-stun-stacking Tsoo. Horrible things. But all of them work as they should. Malta are a high level group, they are MEANT to be hard. Same as Nemesis, with their god-awful officer buffs, exploding robots and AoE sniper strength rifles.
Tbh, my one and only gripe is with the KB hole in Tanker/Brute and VEAT sets, but thats' a whole rant in itself and at least that is fixable, annoying though it is.
Restoring: Normal Speech functions.
Final Opinion: Changes not needed -
Quote:Had the same problem with bots/dark MM zoning and bots came with but were not MY pets. Also, bots are once again getting hung up on apparently nothing (both indoors and outdoors).
Oh GOD NO...please tell me that's not true....
[Crashing Facepalm]
Snap Shot on Corruptors is still broken animation wise, definitely on female models, haven't tried it on male models yet. -
Damn, I'm going to go sit and watch the door floor all these people on the way out.
Because it makes my cold, b*stardised robotic heart feel all warm and happy.
-snirk- -
Hey, your not meant to be here yet! I thought the Storm was Soon(tm)!

Truth comes in no shorter sweeter form.
I think the Doomsayers missed the X off of CoX
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Poll? What poll?
I vote for a full length version of Incarnate! That was film-trailer quality, and I know I'd love to see it all =P
Welcome back, DR. Paragon and the Rogue Isles would be a dark(er) place without your awesomesauce lurking around ^^ -
Some new or mixed ATs would be nice.
I still hanker after a Rikti EAT
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Now, if only they could figure some code to let the Devs come visit us on EU live servers, not just test...

I jest. I love the fact we actualy get nuggets of insight like this (and DO even on the EU side, thanks to the new forums =P ) Awesome work man. -
The one and only thing, bar the horrible hospital location in Mercy, that bugs me about 1 to around 6.
Especially when it's a higher conning mob. Sometimes you just thing 'Hell, let's do this' and proceed to lob yourself into a spawn that will, most likely, be a close one.
Now, some people help. Like actually help. Like defenders/Corrs lobbing buffs and heals onto you, things that wont actually affect the mob itself. Thats helpful.
But what isn't is people jumping in and hitting on your fight, and its worse when you've just got the boss/LT down to a small chunk of health, and then someone dives in and 'helps'. Helps themselves to the exp.
It's not like pre-10 you should need help, given theres no debt.And maybe it's a silly stance to take, but it's one of those little bugbears that differs from person to person.
And you can nearly guarentee, at least blueside, that when you do get stuck with a hunt mission someone will nab kills off you
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You can actually give people inspirations. Stand near the ashes, and drop the inspiration on the name in the team tray. That achieves the same effect as dropping it on them.
Unless, y'know, for some silly reason you've got 'Dont accept Team gifts' on
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Quote:And why any AT should be shoehorned into HAVING to team is beyond me. Since VEATs are the parralel, I'll use them as my example. On teams, VEATs are great. Beyond great. They have a lot of team buffs and suchnot. The important thing, though?Blasters can't get +damage, +Damage Resistance to all types, and +Mez protection, just for having other team mates on the team either. That is where the Kheldian's true strength is.
With the team that my Warshade routinely runs with, he has +20% Damage resistance to everything, and has +80% damage. He doesn't need to change forms to deal decent damage or to be able to take it.
My biggest complaint with the Warshade is the fact that I need a living opponent near me to rez. They don't normally last that long with that team.
Remember, the Blue side was intended more for teaming than solo play. The Kheldians are a very team oriented AT.
They are still as good solo
Now, HEATs. For the record, I highly respect Bill Z for being far more clued up on the number side of things than I could ever be, and more power knowledgable. However, I disagree with the 'Dwarf Form is the mez shield'. It restricts you to a form with limited attacks, and no access to things like Stamina. It's on par for crippling factor with Granite. Nova is similar, while it can be very devastating, no stamina, no shields, and the ever present problem with Kheldians, no extra slots.
Yes, Hero side is more team oriented. And it would be silly to be whining about, say, not being able to clear whole missions on high-diff and high numbers solo without breaking a sweat. But I know why my PB is languishing at lvl 19, even with dual builds. The play-style is too constrictive and too clunky.
Problem is? This will be the exact same sort of arguement as is happening over Granite armour and Stone armour as a whole. Some people love it as it is, others absolutely hate it. Will it get changed? No idea. -
AR/Ice is a nasty combo, if only for the buildup. While I don't have buckshot, Full Auto and Flamer, finalised with a grenade tends to do a horrible ammount of damage. Although yes, solo it does get a tad hairy
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Fur Die Column!
-Has a 5th themed VG-
The Council were rather lame, IMO. Hope the 5th make more and more of a comeback...even if it's so we can pound on em XD -
- is really not worth your time or attention.
Your a defender. An empath, no less. You don't need to worry about damage, thats someone elses problem. You keep them alive so they do the hitting.
Even if you happen to solo, TF is a swine of a power to pick.
High end cost. Stupidly long animation time. Meh damage for something that costs so much end/time wise. Get the ranged attack/hold.
Ended up getting rid of TF on my tanker totally because it was such a waste of space. -
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Quote:Or, for an alternate version:
Tankers: "Die? What's that?"
Brutes: "Can't talk. Too busy with SMASH!"
Controllers: "Please be silent. I'm basking in my greatness here."
Corruptors: "Scourge! Scourge! Hahahaha!"
Defenders: "Don't call me a healer!"
Blasters: "BOOM! Hah!"
Dominators: "Please stand still while I set you on fire."
Kheldians: "More slots! Pleasssse!"
Stalkers: "This isn't the Archetype you're looking for." *Placate*
I actually CRIED from laughter! XD All so much win. -passes the oreos- -
Probably my first character, Chief Centurion Z1. Invul/Enrg tanker.
Although if he could be properly realised he'd be more an Energy melee, invulnerable Brute style AT with added on powers from the MM Assault Bot
Damn ye, limiting Archetypes!
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A lot of WoW and CO Inspired features, then.
Now, thats not a bad thing. Tbh, some of those things would be really, REALLY damn nice in CoX.
I just, sadly, don't see it happening just yet.
'Sides, Posi said they were currently planning if not working on I17, 18 and 19 (multitasking), so they have their gameplan already laid out. -
Quote:It's nearly as bad, although not quite as bad, as the Cavern TF. Which, at least last time I ran it, FACEPLANTED the entire teams as they entered one of the areas. I mean, the hell? Seriously...The level range is actually very tight (39-41), and this is a long standing issue with this trial.
Just, don't get me started on [Sting]. Seriously. That power lasts longer then the ungodly PPD Glue Grenade, and is so many more times nasty... -
They really, really should give up on using the SG bases for raids. I know the idea is cool, but I seriously doubt it ever happening again.
I also know that bases, ESPECIALLY Tech themed bases, need some TLC, but I concur that I'm probably not going to hold my breath on any of that. -shrug- -
The Eden Trial can only be started if you have the team leader within the level range (35-40, or something like that)
Tried to start the Trial with a group of mostly higher or lower levels, we kept getting the 'Sk'ed and exemplared to the correct level' message, and simultaneously didnt get onto the Trial. Really sucks if you wish to run it with a team of mostly 50s or whatnot...
