Martial arts and other AT's.


Arilou

 

Posted

So, I can create mobs that have both weapons and martial arts to fight me. Why can't I do the same? Countless movies have the characters that use martial arts and weapons at the same times. Why cant I? Would this break the game too much? Maybe we can create a MA/weapon AT? It combines both and doesn't specialize in either?


 

Posted

What I want is the following:

Blaster Secondaries
Super-Strength; pretty much straight up, with Build Up instead of Rage, or a modified Rage.
Martial Arts; no changes necessary.

Dominator Secondaries
Super-Strength Assault; with thrown objects like manhole covers added in
Martial Assault; with shuriken attacks - single target, cone, explosive shuriken
Blade Assault; dual blades with thrown knives added in for ranged attacks.

Stalker Secondaries
Dark Miasma; with Hide replacing the heal.
Kinetic Control; with Hide replacing the heal.
Poison; with Hide replacing the heal.

Etc. Etc. Ad nauseum.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Quote:
Originally Posted by thanos316 View Post
So, I can create mobs that have both weapons and martial arts to fight me. Why can't I do the same? Countless movies have the characters that use martial arts and weapons at the same times. Why cant I? Would this break the game too much? Maybe we can create a MA/weapon AT? It combines both and doesn't specialize in either?
Katana/*
+Boxing
+Kick
+Air Superiority
+Flurry


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Posted

Quote:
Originally Posted by Eek a Mouse View Post
Katana/*
+Boxing
+Kick
+Air Superiority
+Flurry
This.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
What I want is the following:

Blaster Secondaries
Super-Strength; pretty much straight up, with Build Up instead of Rage, or a modified Rage.
Martial Arts; no changes necessary.

Dominator Secondaries
Super-Strength Assault; with thrown objects like manhole covers added in
Martial Assault; with shuriken attacks - single target, cone, explosive shuriken
Blade Assault; dual blades with thrown knives added in for ranged attacks.

Stalker Secondaries
Dark Miasma; with Hide replacing the heal.
Kinetic Control; with Hide replacing the heal.
Poison; with Hide replacing the heal.

Etc. Etc. Ad nauseum.
I agree with the throwing knives and shuriken. Shuriken jutsu is my hobby, and I feel that throwing knives do a lot more damage than the inherent power that natural origin gives you.
Throwing knives would be badass.


 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
I agree with the throwing knives and shuriken. Shuriken jutsu is my hobby, and I feel that throwing knives do a lot more damage than the inherent power that natural origin gives you.
Throwing knives would be badass.
A while back I advocated for a full on thrown weapons set that would function like a ranged dual blades set (i.e. a combo based ranged set with combos adding a mixed bag of elemental damage and minor tertiary effect). After some hand wringing, I admitted that thrown weapons would never happen till we had full power customization.

Well that day is here... and working from memory the suggestions for what geometries could be thrown included: bowler hats, hand fans, skulls (crystal, metallic or bone), spheres, cubes, bowling pins, small jack-o-lanterns, a few different models of knives, sai, playing cards, dice, hatchets, tomahawks, a few tech geometries, shuriken, boomerangs, letters or numbers or other symbols, etc.

In other words, a ranged set that plays a bit like dual blades and includes the extended concept customization that shields carried at release. Will this ever happen? Dunno. I imagine it'd be a ton of work.

Lastly, I'd suggested as its pair, the set should also be released with a "signature weapons" set that is a range of ranged and melee attacks as well as the bag of tricks one would usually expect from a blaster or dominator secondary. Should this proposed set also be combo based? Dunno. But tossing a signature "thrown weapon" model of your customization at your feet, only to get the glass shattering sound used with the valentines day nectar temp power and then be surround be a cloud of noxious gasses would be pretty darned cool. I'd also love to see the animations for this set have a touch of that acrobatic whirling dervish feel that dual blades provides in spades...


 

Posted

Quote:
Originally Posted by Eek a Mouse View Post
Katana/*
+Boxing
+Kick
+Air Superiority
+Flurry
Quote:
Originally Posted by Zekiran_Immortal View Post
This.
would involve a lot of redraw. But sadly it's as close as we can get.

I'd love to see MA for Blasters as a secondary. Especially with a Pistols Akimbo set. I'll make a Grammaton Cleric Lara Croft yet, by golly!


 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
What I want is the following:

Blaster Secondaries
Super-Strength; pretty much straight up, with Build Up instead of Rage, or a modified Rage.
Martial Arts; no changes necessary.

Dominator Secondaries
Super-Strength Assault; with thrown objects like manhole covers added in
Martial Assault; with shuriken attacks - single target, cone, explosive shuriken
Blade Assault; dual blades with thrown knives added in for ranged attacks.

Stalker Secondaries
Dark Miasma; with Hide replacing the heal.
Kinetic Control; with Hide replacing the heal.
Poison; with Hide replacing the heal.

Etc. Etc. Ad nauseum.
Blasters don't get melee sets for secondaries, and stalkers don't get debuff sets. What would work for blasters is a mix of martial arts and ninjitsu, like so:

Cobra Strike
Storm Kick
Focus Chi
Crane Kick
Dragon's Tail
Smoke Flash
Eagle's Claw
Blinding Powder
Choking Powder - Ranged, single target hold, aoe defense debuff, no damage. You throw a pouch of choking powder at your foe, leaving them held. Enemies near the target will breath in some of the powder and have their defense lowered.


 

Posted

So, my idea isn't far fetched? I was afraid for a second there. I just think it would make the game look better with some other proliferations. My custom critters don't look bad when I give them katana MA. Or pistols MA.


 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
I agree with the throwing knives and shuriken. Shuriken jutsu is my hobby, and I feel that throwing knives do a lot more damage than the inherent power that natural origin gives you.
Throwing knives would be badass.
Weapons Mastery ancillary pool. Done.


 

Posted

I'd love a "Sword and Gun Domination" set. Sword in one hand, gun in the other, cycle between ranged and melee attacks: Awesome.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

I can't understand the suggestions that Blasters get a full-on Melee set. Blasters are not Blast/Melee, they are Blast/Manipulation. With the exception of Fire Manipulation, Blaster Manipulation sets are tagged as support. Even Energy Melee, punch-heavy as it is, still has a control power, three buffs and a knockback power.

Unless we get some new ATs (and I'd actually like that) it's useful to remember what the one set unique to Blasters actually is like - Devices, with not a direct attack in sight. That's what Blaster self-support is. Porting over a Scrapper melee set is not an option without HEAVY tweaking.


Quote:
Originally Posted by Arcanaville View Post
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Posted

While we're at it, I want my Force Field/Sonic Resonance defender.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by thanos316 View Post
So, my idea isn't far fetched? I was afraid for a second there. I just think it would make the game look better with some other proliferations. My custom critters don't look bad when I give them katana MA. Or pistols MA.
not at all, blended fighting styles have been asked for since one of the heroes introduced in the korean coh launch used a pistol and katana together. plus, due to the popularity of movies like the matirx and equilibrium, the martial artist who uses firearms and unarmed strikes together is one in the public mind, and lets not even get into anime gun/fighters. the general suggestion is usually taking some martial arts and some utility powers and making a secondary for blasters, expect to see more of that when dual pistols come with going rogue. There is also a smaller group who want a martial arts/gun mix for a dom assault set for natural doms. frankly im all for martial arts for anything(because it ups the chance of babs making more anims for it) so yeah, sure, tanks and brutes too.


 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Why did you think I wanted stalkers to get debuff sets? Because they don't get them!
I want fire blast on my tanker! With blaster damage modifiers!


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Some new or mixed ATs would be nice.

I still hanker after a Rikti EAT


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