Techbot Alpha

Forum Cartel
  • Posts

    11520
  • Joined

  1. -grumbles-

    Why is it I always spot the cool things like this AFTER they've finished?
    Current status: Unamused
  2. "In front of Atlas" isn't the hardest thing to type, even for the most cack-handed person.

    As I've said, and people keep ignoring, it's nigh impossible to miss a group of players, especially with AoE shields and stuff up. If they moved to the park at the bottom of the steps, people would simply migrate there.
  3. Quote:
    Originally Posted by Lazarus View Post
    Wait, Quantums hurt? Unless it's a boss I pretty much ignore the shots completely since they long ago removed the stun from it. I don't know if it still does knockdown as I slot every squishy with Karma or Steadfast at as low a level as possible.
    Wait, what?
    Thats wrong. The stun still takes effect. And Knockdown. And, yes, you can still be two shotted by them. At least thats happened recently when playing my PB.

    Someone should probably check that though.
  4. Quote:
    Originally Posted by Ravenswing View Post
    Out of interest, what login bug?

    I've largely stopped posting here, because when I do, I get trashed for having an opinion and I'm not exactly happy about the current RP situation so there seems little point.

    I will try to post some stuff in the Lounge here over the next couple of days regarding what's being said at Hero-Con. May as well, since I'm the Euro-attendee.
    Everyone will, infalibly, get shouted at for having an opinion by someone else at somepoint in their life.
    On these forums the people who shout loudest tend to have the least of a leg to stand on.
    The ones who have facts and evidence and understand things post much more legible posts

    Current RP situation?
  5. Quote:
    Originally Posted by FloatingFatMan View Post
    Not so, actually. I dropped the old UK prefixed address from day 1 of the new forums, and have the login problem every time I visit. I've pretty much given up on the forums now. This is the first time I've posted in quite a while, and the first time I've even visited them in a week... They're just not "home" anymore. Shame that.

    Hell, I'm only staying subbed to the game so I can check out the GR beta and see if THAT might relight my interest in the game. I've not even bothered to log in to play the new Halloween stuff...
    Your not a good example, FFM.
    You've ALWAYS had login troubles, even on the old forums!
    Well, that and/or double posting. Did you ever offend the forum gods?
  6. Quote:
    Originally Posted by Shadowe View Post
    This is a very interesting issue.

    I tend not to RP my villains (except the ones that are stand-in characters for my heroes when they need to act in the Rogue Isles) very much at all.

    Taking a prime case-in-point - my "main" villain, Psychonova is, and has always been intended to be, a not-very-nice person. I know of at least one player whom I respect and get on with very well who point blank refuses to have anything to do with him. I don't blame the player for that - in fact I think it speaks well of him as a person - because Psychonova is a sick and twisted individual. He's cruel for the sake of it, considers normal people to be his playthings, and acts in ways that I, personally, find repellant and disgusting.

    I also find it somewhat disturbing that my imagination managed to create someone like that.

    I play him as a plot-device character, as a foil to my main hero, and I have taken great pains to make him loathsome... once you know about his motivations and capacity for cruelty. Until that point, he's just a person: chatty, relatively friendly (albeit with a somewhat sneering attitude), and not too bad. But he will always let his true colours show, sooner or later, and I have yet to meet one single player who wants to associate with him, on any level, once they learn the truth. And that was intentional. He's meant to be the villain everyone loves to hate. He was designed expressly to be unlikeable. And that is exactly what I want him to be, because I like to think I'm a nice guy, and I don't like him, either.

    If the terms "psychotic", "sadistic" and "no redeeming qualities" can be used to describe a particular villain, then I believe they should only be RPd if the player expects everyone to revile them. Otherwise, a player needs to go out of their way to enforce a contradictory pleasant mannerism or aspect to their villain, to allow RP to be more than "And Captain Crass annoys everyone, and they all hate him".

    Make a friendly, personable, jovial villain who is casually cruel. Make a madman who says silly things and giggles when people laugh. Make someone with overblown megalomania, but who never has any good luck. Villains to be RPd as anything other than a target for other players have to be interesting and entertaining, otherwise it just doesn't work.
    Its PFTG.
    Pretendy Fun Time Games.

    Slightly strange, but there are some of my characters as well that I play, type for, and think; How the hell am I coming up with this??

    One of my SoA's, now deleted due to need for the slots and Rp-fadeout, was the stereotypical bad cop. He stole everything that wasn't nailed down, and even then he stole the nails if it was.
    In real life, Im about as far as you can get from that. In game? It just...clicked. Lines came out of nowhere, mannerisms flowed naturally.

    Characters do have lives of their own. Things evolve in ways you cant even dream of. Thats what makes for the best RP. Its a good thing.

    (This is partly why I do still wish that PvP will one day be fixed. For the sake of Heroes vs Villains things that can be RPd somewhere other than a forum fight which, as always, doesnt work so well when their are multiple people involved. Egos and expectations get in the way, on all sides.)
  7. Quote:
    Originally Posted by Grey Pilgrim View Post
    Most of the 5th Column uniforms look cooler to, in my opinion. The red glowing goggles are pretty nifty. Ascendants are cool looking, too, I guess, but the Council seems to like it's black and gray: not a whole lot else going on.
    ^ This

    I like them as the bad guys. In the sense that, without a strong and threatening foe, any story or game will suck.

    Besides, it's a bit daft taking all this as anything other than a game. Especially a game which lets you be the bad guy.

    I know you guys in the States are still very 'Omg Nazis Killkillkill!' and such. Anything including 'Nazi' might as well paint itself black, red and grow horns.


    In real life = I'd never even consider anything to do with them, except maybe arrest
    In a Game = Pretendy Fun Time Games. I like making stories, even about villains and anti-heroes and suchnot.

    Also, Canon wise, the 5th aren't really Nazis anymore. Their leader is a gas-faced space alien hybrid looking to rule the world. Dictator, maybe, fascist? Only to Kheldians, probably
  8. Quote:
    Originally Posted by Bill Z Bubba View Post
    Are you honestly just now figuring this out?

    Humans are self-centered creatures. Adjust accordingly.
    Well, it was that or a thread title that would have been somewhat hypocritical
  9. Quote:
    Originally Posted by Swamp_Goblin View Post
    Like in Talos, where most invasion type events are moved to the hill outside the tram. Out of the way from the trainer, tram and Wentworths.

    I don't see how this is an unreasonable suggestion. It only takes a few people at first to start the change. Start gathering groups in different locations away from the high traffic areas and trainers, see if the change sticks.
    This is the sort of thing I mean.
    I know that it's 'Always been done that way'. Does that mean it's right?

    It's probably more annoying due to the circumstances, and genuine new players would be much more interested in actually joining in the fighting. Maybe.

    But I would hazard a large guess that, if people gathered in the park rather than by Ms Lib, people would all group there instead.

    For anyone arguing that 'People wouldn't know where it was'...
    If you failed to see the mass of blue names and/or the explosions and powers going off all around, you would have to be so blind that you actually shouldn't be able to play computer games. (Without being plugged into it, like Cerebro or something.)

    For the arguement of 'Go somewhere else where it's safer' etc. It's still a matter of convenience and/or QoL. Trainers are a basic feature of the game. Yet they are not 'safe zones'. By rather strange comparison, WWs is. Thats a basic but not necessary part of the game. That just strikes me as...wierd, frankly.

    Although the drones are, theoretically, supposed to keep enemies off the plaza, that doesn't help if they erupt right out of the ground/appear out of the ether, does it?
  10. What I'd give to be able to design Taskforces for this game.
    Seriously, theres so much potential...
    ...
    Oh NO, I think I just found a way to break the Burnout...
    Architect Team, assemble!
    "We're right here, Al."
    Oh...sorry...

    /blunders off
  11. Swap ya a play through?
    Really looking for feedback on Crown of Iron, Heart of Steel Part 1 (see sig)

    This has my interest piqued, now.
    Time to dust off my tanker, methinks, for some old school Hammer Time!
  12. Quote:
    Originally Posted by Dr_HR View Post
    makes you really wonder how they lost in the first place
    Treachery. Backstabbing. Bribery.
    The way all inferior organisations come to power.

    And, hopefully, the 5th are going to get some well deserved payback now
  13. Quote:
    Originally Posted by FloatingFatMan View Post
    You might find vile & insane as fun, but it's a personality type that rarely has any "hooks" that will interest people in interacting with you. Many people seem to confuse being a villain with being vile and insane, but if you look at the comic book world, just how many actually ARE that way? Sure, there are some, but most of them don't even get along with other villains, so you shouldn't really expect such a character to have much RPability with other people.

    I will, as a general rule, just blank any characters like that. If I didn't, my chars would be spending all their time throwing such lunatics in the nut house, instead of doing what *I* want to actually do, which is relax and have some fun.

    TBH, I don't have that many villains, but of the 2 I *do* RP; one is an information broker, and will sell to the highest bidder, and sometimes she'll double deal as well. The other is tech user who builds robots from off-the-shelf parts (hence why they look like all the others), and just uses them to rob banks and stuff like that. She has little interest in actual mayhem; just in doing what needs to be done to grab the loot. A plain and simple thief, really.

    Neither of them kill, maim and destroy out of fun or anything sicko like that. Those kind of characters are just too 1 dimensional and, to me, boring as hell.

    And, as always in RP, YMMV.

    Some people hate it. Some people love it.
    The MOST important difference is this;

    OOC =/= IC
    So long as you are an easy person to deal with OOC, so that agreements and such can be had, IC will run fine. Sure, the characters might hate each other, but both the palyers will be enjoying the RP.

    And yeah, coupling a dark side with a personable face tends to be the best bet.
    I have one actual Archvillain (as in pure evil, most of my redside's would count as just Villains)
    He's completely evil. He's the one character I allow to be completely so, manic laughter and all.

    As for other examples;
    Ceasar the Troll. He's a troll. He runs his own crime circle. He will do anything to get to the top and beat the daylights out of those there or who get in his way. He's still a good people person, because dat's jus' good business, eh?
  14. Quote:
    Originally Posted by Forbin_Project View Post
    Now I'm not saying I agree or disagree. I'm just making a statement based on my observations.

    1. Trainers are locations that everyone knows about.
    So is the park just in front of it. Or the areas nearby.
    It's pretty hard to miss a big clump of blue names with all the auras and shields up

    Quote:
    2. The people trying to use the trainers are going to get jumped by the event NPC's anyway with a good chance of getting killed because they are on a different screen and they aren't fighting back.
    Isn't that all the more reason to make trainers out of bounds for Invasion spawning? No one likes being ganked. Being ganked when your afk sucks worse. Being ganked when your immobile, in a supposedly safe place on a different screen?
    Hmm.

    Quote:
    3. And just because I know someone else will say it, I'm going to say it first. They can easily go to another zone to level up where it's safe.
    By the same arguement, the invasion hunters could move a grand total of a couple of hundred metres, have the exact same invasion with the exact same numbers and with the added bonus that people who aren't taking part can go about their business as normal.

    Just general replies, by the way, and explanation of the reasoning =]
  15. Techbot Alpha

    Holloween Idea

    Thems takin' me souls!
    ...
    Not on my watch! Do you know how many fleshling I had to kill for that many souls! Garn! -sound of plasma fire-

  16. Damnit Sam, you keep making points Im forced to agree with! Whats going on, dangnabit?!

    Yes to Boss and Objective spawning, please lord...I did a test run of one of my maps. Y'know the Cap Au Diable powerstation outdoor one? Well, one of my objectives spawned all the way up top, up those long, narrow walkways, right up the top by a chimney.
    Not fun. Im glad I tested that before finalising.

    It would also be nice to know WHERE Front, Middle and Back are. Shade them in on the map, for pity sake. And it shouldnt be hard to do for outdoor maps (theoretically). Where you enter is the Front. The furthest point from that is the Back. The bit in between is the Middle. Hardly rocket science.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Here's the thing - games that have good facial animation also have very limited faces. Champions Online, for instance, have animated faces, but... Well, they have AN animated FACE. Singular, as in, one face for the entire game. Two, if you count them as one male and one female. And you can try until you turn blue, you won't make a face into a different face unless you resort to goggles or face masks.

    We, on the other hand, have something like 50 distinct faces, and even if people will claim they're all the same, they're not. They aren't just skins over the same model - each face is a different MESH. Even if you don't alter facial sliders much, you can just pick a different face.

    Now, granted, if they can make all of our faces animate, including the bestial, noseless, mouthless and so forth ones, then by all means, go for it. But I would not want to see facial animation at the cost of facial customization.

    Here's what I WOULD like to see, though - have our heads track our target in real time, at least for something like a 90 degrees arc around the centreline. Make me feel like I'm looking at the things I'm looking at.
    ^
    /Signed

    And yes, to whoever mentioned animated tails. And make them look less like things on bits of wire!
  18. Quote:
    Originally Posted by Mr. NoPants View Post
    My simple solution to facing the darkness:

    Hmmmm...dried frog pills.

    Sure they make you hallucinate, but at least they make you hallucinate that you're actually sane!
  19. Quote:
    Originally Posted by MrCaptainMan View Post
    criminals are still exempt!

    Eco
    I sue for inequality!
    Criminal rights!
    ...
    Oh, wait, I already have that...it's called a ten foot robot with laser cannons, a flamethrower and swarm missile racks.

    Democracy: Overrated
    Robot superiority: Guaranteed
    All your world: Are belong to me!


    Still miffed I didn't get the chance to put my arc forward, seeing as I didn't notice this alternate competition =[
  20. You don't get it often.
    But it tends to happen every time the Rikti or the Zombies have got enough of their endless army/decomposing kindred together again to attempt to wail on a zone.

    Now, this isn't their fault. They are, after all, bits of programing, all motives of battle and honour/brains aside.

    Why, why oh why, do people always camp out for Invasions by the trainers?
    Atlas Park is the worst offender. People group around Ms Liberty like she's promising free nights out and candle lit dinner to everyone within 9 metres.

    Now, that's all fine and dandy for the high levelers. 25s, 50s, 42s, 19s...but what about the players who are, y'know, level 6? People who aren't too fussed about the invasions, due to the scaling code meaning they cant really contribute much, and who just want to level and get on with things?

    Trying to level during an invasion can be a freaking nightmare. I asked in broadcast, a little exhasperated.
    "You could go to Galaxy."

    So, people are supposed to be put to inconvenience because people couldn't move a grand total of about 100 metres to the park that is within spitting distance of Atlas Plaza?
    "Why inconvenience the majority for the minority?"

    It seems mass convenience, however non-sensical, comes at the cost of others. No, it's not a game breaking issue. Its not a bug or anything.
    But its rude and inconveniant.

    What surprises me more is that the area around trainers is coded to accept Rikti and Zombies spawning in the first place.
    Why not make the area around them off-limits? Maybe even spawn some high level Longbow/Arachnos troops during raids, for the looks of it, and for one shotting any rogue invaders.

    Because, correct me if I'm wrong, but the trainers are there to be used by the players for leveling.
    /opinion
  21. Quote:
    Originally Posted by MaestroMavius View Post
    Just dump that one layer cake cave of doom. You all know the one I reference.
    I don't think anyone would complain about taking away that tile. If it meant never getting that most annoying cave anymore.
    We don't talk about the Room of Doom!

    We just don't...>_>
  22. It's always a confidence booster to see the Devs watch and act on feedback.

    -Fixing Jack to spawn a bit more would be a good step. After all, he's as big a part of the whole thing as Eochai, not really sure why he should spawn less?
    -Increase of the Aspect GM HP and/or toughness.
    -Most likely make the Zombies a Halloween only event. They lose the cool factor if they are up all year.

    That aside, great work =] Im not on much atm, mostly due to actual playing burn out. I got the creative buzz, bu find playing drains me a bit. No fault of the game, except for being addictive
  23. If the Devs can find a balanced way that isnt a coding nightmare, maybe.

    Hell, it's a great idea, one I would love, especially for one characte who is a mix of psi range, psi manipulation, empathy and martial arts.

    I just don't see it happening.

    As an aside, just because people don't instantly agree with an idea doesn't mean they are slamming you. Me, for example, I would love such a thing to be possible. I just understand why it isn't, why it is unlikely why it ever will happen, and simply deal with having to have a Defender and a Blaster for the same character, while fudging it IC.

    People slam other people when they start getting shirty that people aren't agreeing with them. Its open forums, people have their opinions and they will, invariably, voice them. Tis a fact of life.
  24. Techbot Alpha

    Level 50 Aura

    More options looks wise that make sense?

    /Signed
    The Techbot approves of you, fleshling.
  25. Techbot Alpha

    Underwater?

    Quote:
    Originally Posted by ToySoldierZolgar View Post
    This example is not a valid one.
    Yes, there are species of birds which have wings but cannot fly.

    But 99% of people who make characters with wings intend them to be able to fly. Ergo it falls under the same heading as "My character is *blah* and doesn't need to breath."
    It's a perfectly valid one.
    The person I duo my angel with plays a warshade. He has burned wings, and teleport.
    Some people use the little wings just for looks. They might have any or none of the travel powers.

    They can still get around the game with NO travel power whatsoever.
    The point is moot because, if it limits travel, it won't happen. And no, you CAN Still run and SS and suchnot around place like Grandeville. NO map at all has places that cannot be accessed by foot. It's just incredibly difficult at times.

    Quote:
    .. No it isn't like telling a speedster to take teleport.
    If you have a robotic character, whom you want to say is a robot with thick metal plating so bullets bounce off them, you are pretty much required to choose either a defensive powerset, or get defensive powers from power pools. Or ignore the fact that even bullets from generic thugs hurt your invincible robot.

    So it's like telling someone who wants to run super fast that they have to take super speed.
    Not all robots are big hulking juggernaughts.
    My namesake is an ideal example. He's smaller than human sized. He won't DIE if shot, cut and beaten up. But it's not particularly hard for a big enough and tough enough person.
    Thats IF you can bet past his minders, who are not only big but they pack laser cannons as standard.

    The point is again moot. Even against a tower of steel, a bullet has every chance of slipping through that tiny gap, or busting a weak plate, or somehow getting into the internals which, the more complex the robot, are more likely to be very fiddly and balanced and, therefore, vulnerable.

    Quote:
    Depends on the rule set you use. There are plenty of mythos used for undead which state that the only way they can be stopped is to be completely destroyed, or even when they are "slain" they will still stand back up.

    by the logic of "My robot shouldn't have to take a power to breath under water." My zombie shouldn't have to take a power to stand back up after it's been knocked around.
    Thats a potentially game breaking issue, rather than an issue of travel. Slightly relevant, maybe, but it doesn't hold up to comparison.

    Travel AT ALL in a zone = Requires a power = Broken
    Character cannot be exactly accurate to mythos that would break the game = balance

    Quote:
    Yes endurance is here for game balance, but that doesn't change things.
    Most sources people will draw undead creatures from state that the undead cannot tire.
    People will use inexhaustible power suppliers for their robots.
    People will say their character has no need for sleep.

    This means there are plenty of character concepts, that are readily able to be done in the character creator, which should not have endurance.

    What you are arguing for is for absolutely every character in the game to be given a super power, whether they want it or not, absolutely free.
    If you don't like it, roleplay that your character has to go up for air, or adapt some other arguement for it. As does everyone else, myself included, who cannot quite match the vision they have for something. Which, in all other cases, is not as broken a context as this.

    Quote:
    Fine, I want every character in the game to be able to see through walls!
    Not comparable.
    It actualy is possible to see through walls, too. Buy yourself a slightly crappy laptop, crank the graphics all the way down to minimum. The walls will, at certain points, become visible after the enemies are visible. While its handy once or twice, it quickly gets disorienting and very, very annoying.

    Quote:
    We have the same REASON for our arguments. Character concept. But this is something that cannot please everyone in terms of character concept.
    Every single solution to the problem will make someone unhappy.

    I say, the game assumes you are human (unless you're a hero Epic, at which point it assumes you are a human merged with a space squid). The costume creator allows for nonhuman options, but still. The game "assumes" you are human.
    Therefor, just like all the other powers that you take to be "super human", you should have to take a water breathing power.
    Wrong, it assumes you start with the same base-line stats as any other character, before AT modifiers. Yes that is slightly annoying, but it is necessary for reasons of balance in general.

    And how is FORCING someone to take a power a better alternative than giving everyone access for free, while allowing them the access they already have to handwave things and/or come up with their own unique reasons for doing things?