Toward the Faces of Avatars
Well, there's a /e talk emote in-game, if I recall correctly.
But it doesn't really make a difference, it would be a lot of effort for a little reward.
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
You'd need to implement a way for NPCs to move their mouths when they speak first.

A waste of time.
I'd rather see them work on more power animations and more costume pieces than animating the ones we have.
Now, animated tails on the other hand...
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
Here's the thing - games that have good facial animation also have very limited faces. Champions Online, for instance, have animated faces, but... Well, they have AN animated FACE. Singular, as in, one face for the entire game. Two, if you count them as one male and one female. And you can try until you turn blue, you won't make a face into a different face unless you resort to goggles or face masks.
We, on the other hand, have something like 50 distinct faces, and even if people will claim they're all the same, they're not. They aren't just skins over the same model - each face is a different MESH. Even if you don't alter facial sliders much, you can just pick a different face.
Now, granted, if they can make all of our faces animate, including the bestial, noseless, mouthless and so forth ones, then by all means, go for it. But I would not want to see facial animation at the cost of facial customization.
Here's what I WOULD like to see, though - have our heads track our target in real time, at least for something like a 90 degrees arc around the centreline. Make me feel like I'm looking at the things I'm looking at.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Here's the thing - games that have good facial animation also have very limited faces. Champions Online, for instance, have animated faces, but... Well, they have AN animated FACE. Singular, as in, one face for the entire game. Two, if you count them as one male and one female. And you can try until you turn blue, you won't make a face into a different face unless you resort to goggles or face masks.
We, on the other hand, have something like 50 distinct faces, and even if people will claim they're all the same, they're not. They aren't just skins over the same model - each face is a different MESH. Even if you don't alter facial sliders much, you can just pick a different face. Now, granted, if they can make all of our faces animate, including the bestial, noseless, mouthless and so forth ones, then by all means, go for it. But I would not want to see facial animation at the cost of facial customization. Here's what I WOULD like to see, though - have our heads track our target in real time, at least for something like a 90 degrees arc around the centreline. Make me feel like I'm looking at the things I'm looking at. |
/Signed
And yes, to whoever mentioned animated tails. And make them look less like things on bits of wire!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Isnt there a mechanic or programming that could make the avatars people play to blink their eyes and move their mouths when they speak?It certainly would bring a speck of life to people's charachters.
What I am saying in the end,is that a players charachter when you type in your chatbox,the players charachter could blink their eyes and move their mouths when they speak if this idea were implemented.