all_hell

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  1. Quote:
    Originally Posted by Cully View Post
    I just don't like ONE purchase wiping out almost HALF the MAX amount of money ONE toon can carry. THat's just... stupid.
    So you'd be happy with an inf cap increase?
  2. Quote:
    Originally Posted by Cully View Post
    Just linking this reply I had to another thread, before I realized this entire section of the forums existed. Basically, I want the BM changed. It's gettin to the frenzy want to get violent stage. Seriously. It's getting that bad.
    We need to start a serious BM overhaul protest. It's starting to be a dealbreaker for me.
    It's infuriating, frustrating, clunky, biased, and all around bullmalarky. And no one, no one, can justify differently.
    You are right and no one else can be.
    End.
    Of.
    Discussion.
    Quote:
    Originally Posted by Cully View Post
    1. Post the sellers GLOBAL name, and any other GLOBAL names their master NC Account pays for.
    Desired resolution: This helps track down the farmers and the BM jackers, then everyone that plays the game can refuse to play with the jerk that makes this aspect of the game infuriating to the player base. The community will sort out the bad apples and the devs can easily boot/slap/punish/immolate/draw&quarter the BM Jerks.
    Do NOT, do NOT Google "BM jacker!"
    I would rather not know about any "BM jackers" in the game. I'd...well..I'd rather that be kept private and not shared with the CoX community. Obviously, ymmv.

    I really like the fact that I can sell my recipe drops for lots of inf. Your goal, (I am not sure if these things you've suggested would actually achieve your goal), is tantamount to both a slap in the face and a robbery to me and others who make our money by selling our hard-won drops on the market. Why should I and other players be punished just because you don't defeat enough mobs to get good drops?

    Next, the Devs don't seem inclined to think the market is broken in the way that you do, so it's not clear they would be involved in any public shaming of the people who pay the costs for the Devs to have jobs.

    Quote:
    Originally Posted by Cully View Post
    2. Make listings time sensitve, 1 week max length, and the price you paid to list it is GONE FOREVER. This will incentivise sellers to put an actual reasonable price on their items instead of just listing something for an inflated price and letting it sit for months. It'll start costing them to try and jerk around the BM so they'll have to drop the prices in order to actually move their stock.
    Except on some of the more rarely traded items and level ranges which will go from very hard to find to impossible because they will be impossible to sell.

    Quote:
    Originally Posted by Cully View Post
    3. FOR THE AE/BM/UNIVERSITY: Ok seriously, for the love of all that is holy and dear to the world, can you not allow us to have our recipe window open at the same time we're trying to use the AE Ticket Vendor? It... well.. you know... makes sense that I would want the ability to SEE the recipe and required Salvage so I would know what to buy without needing to break out a pencil and notepad first. C'mon now.. Make it EASIER for us to use the game, instead of making it more time consuming and hassling to try and accomplish our goals.
    This seems a reasonable request.

    Quote:
    Originally Posted by Cully View Post
    I'm trying to enjoy the game, i really am, but its starting to feel like they're working harder at punishing the player, instead of rewarding them.
    You defeat lots of mobs and you get recipes and you sell and you make the infs and you no feel bad an porr no mor. No more "violent." No mor "frenzy". Infs make all better now.
    Go.
    Defeat.
    Mo Mobz.
  3. What magnitude of a hold is necessary to hold the mitochondria in the Lady Grey Task Force?
  4. all_hell

    WP question

    But remember, that WP has very little defense debuff resistance, so it doesn't take to much -def to crash your defense. Then your other methods of mitigation have to pick up the slack.

    Remember that inspirations drop frequently. Purples last longer than greens.

    Running a WP with a tray full of purples is very nice. Here're some binds to make purples
    CTRL+<key> "inspcombine Keen_Insight Good_Luck$$inspcombine Focused_Rage Good_Luck$$inspcombine Take_a_Breather Good_Luck$$inspcombine Dramatic_Improvement Good_Luck$$inspcombine Rugged Good_Luck$$inspcombine Emerge Good_Luck"

    SHIFT+<key> "inspcombine enrage luck$$inspcombine insight luck$$inspcombine awaken luck$$inspcombine respite luck$$inspcombine catch_a_breath luck$$inspcombine Break_Free luck"

    ALT+<key> "inspcombine Uncanny_Insight Phenomenal_Luck$$inspcombine Righteous_Rage Phenomenal_Luck$$inspcombine Second_Wind Phenomenal_Luck$$inspcombine Resurgence Phenomenal_Luck$$inspcombine Robust Phenomenal_Luck"
  5. all_hell

    WP question

    point per point, def provides more survivability under many conditions
  6. all_hell

    6 hours downtime

    Quote:
    Originally Posted by Skimpy View Post
    An hour for the servers to have a smoke?
    Come on! What are they smoking? Foot long cubans!?!
    If they smoke, they fail the smoke test
  7. Quote:
    Originally Posted by The_Spad_EU View Post
    It's a conceptual currency, so it doesn't "come" from anywhere. It's really just "favours" - you help someone out by rescuing them from the Skulls so they owe you and tell their mates how great you are, thus you become more "influential"; the currency isn't backed by anything and in a properly modeled economy, as few Heroes going around being dicks and giving the rest of us a bad rep would lead to a complete collapse of the Inf
    Except influence and infamy trade on a 1:1 basis now. All publicity is good publicity.
  8. I think that a personal market cap would help a great deal and not effect other players and their market experience very much at all.
    The Devs should cap the prices for my global. The server could just manufacture w/e difference between the actual listing price of an item and my market cap and pay that to whomever I am buying stuff from.
    I get the cheap purples and PvPIOs and the market doesn't get broked from universal market caps.

    WINNING!
  9. prob'ly an akamai repeater thingymabob

    I think that from time to time they carry malware sites as well as legitimate ones
  10. Quote:
    Originally Posted by Celestial_Lord View Post
    I just received this lovely message while attempting to browse the boards on Google Chrome 10 on Windows 7 64 bit.
    Any ideas?
    I use the same set up and haven't had any reports for whatever that's worth.
  11. LotG Def/End may be more helpful in your toggles than LotG Def/Rech
  12. Quote:
    Originally Posted by Cinkidd View Post
    I'm suggesting that it is time to put limits on the items in the market. All of it.
    Some marketeers are in favor of price caps because they believe that they will be able to make even more money trading desirable items off market.
    Quote:
    Originally Posted by Cinkidd View Post
    I see common salvage going for 100k inf and that is just crazy. That is like making a loaf of bread cost a $100 in real life.
    Did you know that the listing of the last five amounts someone was willing to pay isn't actually the price of the common salvage? It's just how much someone was willing to pay. It doesn't mean that everyone who lists there common salvage will list it for the amount listed in the last five.
    Quote:
    Originally Posted by Cinkidd View Post
    Sure there will be people who pay it and can afford to pay it, but the common player can't.
    An important FYI No one who doesn't want to pay exorbitant prices has to pay them. especially not for something as plentiful as common salvage
    Quote:
    Originally Posted by Cinkidd View Post
    I sure can't and I've been here since the start of the game. There are rumors out there that the Devs actually make real money by selling inf to the RMTers, I don't believe that. And if it is true, then I need to go find another game.
    LOL at those rumors. I am not sure how the logic to that is supposed to go, but, w/e.
    Quote:
    Originally Posted by Cinkidd View Post
    With the new Incarnate powers that are about to be released in order to make some of the required items it costs 400,000,000 inf. You read that right, 400 Million inf.
    You do know that thee are other ways, correct?
    Quote:
    Originally Posted by Cinkidd View Post
    My most played character has just gotten the 250,000,000 inf badge after having been made almost seven years ago. I know there are players whose characters have that badge a month after being made, but again the common players don't have that badge for a LONG time.
    Did you know that inf made via the market doesn't count toward that badge?
    Quote:
    Originally Posted by Cinkidd View Post
    I know some people with say "Play the market, you can make money that way." or "Run AE missions use your tickets to buy rare salvage and sell it, you'll make a billion real fast." really? Is that what this game should be, work? I want to have fun, I want to feel like I'm advancing and I want to feel powerful, but I don't want it to start feeling like work.
    I know some people with say, "You don't need ULTRA-RARE Purple sets and PVPIO sets to have fun playing the game," but, really? Is that what this game should be, enjoyable with a wide range of builds and enhancements including SOs and vanilla IOs? I want to have fun, I want to feel like I'm advancing and I want to feel powerful. I don't want it to feel like work. I absolutely MUST have the ABSOLUTELY expensive items in the entire game before I can be having fun and enjoying the game play. I know I THOUGHT I was having fun playin CoX before the Purple and PvPIOS were introduced, but I now know that I wasn't.
    Quote:
    Originally Posted by Cinkidd View Post
    Please put set prices for the items in the market. Here is my suggestion:
    Uncrafted:
    Common IO Recipe or Salvage: 1,000 inf
    Uncommon IO Recipe or Salvage: 100,000 inf
    Rare IO Recipe or Salvage: 1,000,000 inf
    Purple: IO Recipe: 10,000,000 inf
    Crafted:
    Common IO: 10,000 inf
    Uncommon IO: 500,000 inf
    Rare IO: 5,000,000 inf
    Purple IO: 50,000,000 inf
    At these prices, the market would be bought out and all of the purples would be traded off market. Soon, NO ONE would be able to buy these things from the market if these price caps were enacted.
  13. If the booster pack allowed for some sort of private base--perhaps with some limited storage—maybe one salvage and one enhancement rack or something—limited transporter access—maybe one or two TPs—and then maybe a choice of either a med bay or empowerment station, it would open the base experience up to a very wide range of players.

    It would help if these private bases were accessible from the larger SG bases so that members of VGs wouldn't miss out on the benefits. Instead of actually adding it to the base, it may be simpler and cleaner to put only an entrance to all the private rooms in a VG base. You would click on the entrance to the private bases and then be able to choose which one you were going to enter—your own or one of your team mates or one of you VG mates.
  14. Quote:
    Originally Posted by Hyperstrike View Post
    Huh?
    I can sum my own howto up into two sentences.
    Download and run two programs.
    Paste the output from those programs here into your thread so people can dissect them and maybe tell you what's wrong.
    Okay three.
    NO HACKING INVOLVED.
    How exactly is that horrendous? It quite literally takes longer to SUMMARIZE it than it does to actually DO it.
    It's spelled out in excruciating detail in the HOWTO with the thought that some readers may not be very computer literate. So it's best to stick with simple, but exacting instructions.
    Where's the guide to buying new computers? Someone should link to that too.

    ;)
  15. Quote:
    Originally Posted by Blue_Centurion View Post
    Not to put to fine a point on it, but I think i would prefer to buy a new computer than try to do everything that set of instructions asked me to do. I play the game for fun, and that looks like a wasted afternoon of computer hacking.
    I would like a new one too, please.

    The info gained from following those procedures—which actually aren't all that onerous—makes it possible for you to get useful help and suggestions from the forum in the least amount of time.

    Buying a new computer is a good idea too.
  16. all_hell

    Ok,

    Quote:
    Originally Posted by Carnifax_NA View Post
    Aren't they "worth" over 3 billion a pop for some of them going on Market Prices?
    Some of them, not all of them.
  17. Quote:
    Originally Posted by dave_p View Post
    Forgot to mention, I find zero KB, only KD, using something like the epic Energy Torrent (not the blaster kind) on my level shifted scrappers. Haven't shifted my Axe tank or anyone similar, but as long as I'm fighting 50s (whose minions will con blue to me), I experiece no KB. In fact, I made a point to ask ppl w/KD powers, after level shifting, to see if they experienced KB right after I19.5 and no one had any problems. If FS is causing KB to *lvl 50* mobs, I'd /bug it (haven't level-shifted my own WP/SS yet so can't test myself).
    My experience w/ Stone Melee is that lvl50 mobs now behave as lvl 49 mobs used to in re KB
  18. Quote:
    Originally Posted by Hyperstrike View Post
    One reason why this won't happen.

    Bases are, ostensibly a COMMUNITY resource. Adding all sorts of *schwing!* in there for a booster? How do people who don't use the booster use the stuff? How do they perceive this stuff if they can't use it? If one guy buys it is it good for everyone in the SG? Or do you have people without it become second class citizens?
    What if one part of the booster was the ability to have your own room in your current SGs base?
    And another part would be to allow for a demi-base of sorts for toon w/o a SG, perhaps with some sort of limited storage capacity, and with some other perks similar to current bases but lesser ones.
  19. One could use the difficulty slider to alleviate this problem.
  20. Why don't I have any .ogg files or those directories on my machine?
  21. all_hell

    Future of CoX..

    Quote:
    Originally Posted by slainsteel View Post
    I do have to keep paying $5 every month if I want my jet pack inherent power to keep working.
    You do know that you can get those for inf or for doing a repeatable mission don't you?
  22. all_hell

    Future of CoX..

    Quote:
    Originally Posted by TheDeepBlue View Post
    If you had a dollar, and I gave you $999, the amount you have now has gone up 1000% from what you had before.
    I think you may be thinking of 100,000%
  23. Quote:
    Originally Posted by Sailboat View Post
    Kitsune is right. As has always been the case, all farming for drops is always most efficient at the lowest practical difficulty (usually +0 due to the undesirability of lvl 49 drops). The people who fight at +2, +4 or whatever are either PLing or banking prestige (I suppose they could be farming influence/infamy, but not efficiently -- they'll be losing out due to the slower drop rate and the very high inf value of drops) or just taking on a challenge for the fun of it. Nothing wrong with that, but it's demonstrably not the best rate of drop production.
    For w/e your settings are, there are spawns of mobe who are a little above or below what you have it set on. That's why I use +1 x8. that way I get 0 lvl49 mobs. Whereas with +0 I get some 49 mobs.
    Also, now with the level shift, +0 mobs now bounce away from my KB like -1 mobs. So, +1 is helpful in that there's less walking for me since I don't have to chase stunned mobs who have been thrown across the room.
  24. Quote:
    Originally Posted by Roderick View Post
    If placing a bid would put more than 2 bil in a single stack, I would recommend adjusting your bid amount up or down by 1 Inf so that if you need to pull the stack (for example, if the price spikes and your bids are now unlikely to fill), no stack will have more than the cap, and you don't have to wait for a GM to fix it.
    Previously, the game had not allowed me to make bids that would total more than 2bil. I was kind of taken by surprise.