Acemace

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  1. Quote:
    Originally Posted by deadboy_champion View Post
    Nice shirt Omegaof9. I hope the little 9 is doing well

    This is a shot of me dancing in a club (1223 in DC) with a couple friends

    This is another shot of me and a friend

    This last one is of me hehe - slightly buzzed and another friend

    And you'll notice DB is frequently surrounded by women.
  2. Quote:
    Originally Posted by Antaean View Post
    I work in a fudge factory, and my job is to place the fudge into the boxes as they move along the belt.

    I still don't know why it makes my friends laugh when I tell them that I pack fudge for a living.......


    And it makes me smirk again 6 yrs later. =B
  3. Quote:
    Originally Posted by Nericus View Post
    Their lineup even before that was already showing signs of deteriorating.

    Syfy's one good reason to watch ended when BSG called it quits.
    Like I said it should be put out of its misery.
  4. Quote:
    Originally Posted by The_Larker View Post
    I gave up on syfy when wrestling started airing,I'm still waiting for someone to explain how that is considered "sci-fi".

    Someone needs to mercifully shoot Syfy directly in the head.


    It's a shame really, it used to be a solid stop during surfing.
  5. This thread is overhyped.

    And fire/dark Corrs will >Fearsome Stare >Tar pit >Rain of Fire >Fire ball--the word Overhyped.
  6. Quote:
    Originally Posted by Dasher View Post
    GET RID OF TRAVEL POWER SUPPRESSION; GIVE SUBSCRIBERS BACK THEIR SUPER-POWERED SUPER HEROES!!!
    Quote:
    Originally Posted by DarkGob View Post
    despite your ridiculous sig demand.


    Travel suppression as it's implemented in cox could stand to be dialed back slightly.
    The devs mistake is to think in terms of penalizing an integral part of your characters setup, rather then inventing ways (likely complex) to integrate, Super Speed, Flight, into an offensive/defensive option (think SS into a tornado stunning enemies, or Flying at sonic speed to your target dealing damage).



    Suppression by and large was the devs fix for hit and run pvp, back when more then twelve players pvp'd.
  7. If only there was some type of bacon product involved it would be pure Champion nirvana.

    Some of you have probably already seen this, for everyone else behold, Lego Black Ops:



  8. I couldn't find this anywhere, but if you already posted it you may shame me. ;]
  9. Acemace

    Tanker Tuesday!

    Glad you got a handle on those pesky pc issues Pep, we still have xp on the home desktops but win7 on the laptops and my wife in particular loves it.
  10. Quote:
    Originally Posted by Aura_Familia View Post
    Yet another vote for moving AT LEAST SOME of the arcs to appropriate IN WORLD contacts. Honestly I assumed this would be happening regularly when they first announced AE.


    Sadly MA arcs lack anything substantially different (read, interesting) from conventional mission content, to merit a separate contact.
    Familiar maps meet familiar objectives, with pseudo intriguing story lines, which isn't to say there are no creative authors in the games community, there are simply limited tools to breath life into something less conventional then an average tip mission.


    Player generated maps would be a start in that direction, using the base editor with some added features. ...
  11. Acemace

    Fire/mace

    Hola, I've had a fire/mace from the start of the game and have gotten a good bit a mileage out of it, and I still find it to be one of the more fun combination's to play, especially after the recent buffs (07-08) to war mace.
    The added primary damage from f/a helps the mace, and the disorients and knockdowns from w/m provide good damage mitigation for fiery aura.

    Overall I've played the pairing in most situations and found the two sets work well together.

    Some pros & cons from each:
    w/m pros
    good attack speeds, some disorienting capabilities, accuracy bonus, moderate endurance use, heavy smashing aoe, strong s/t damage.

    cons
    moderate stun effects
    Comparatively lacks a "wow" power ie total focus-knock out blow
    weapon redraw

    f/a pros
    high overall resists, easily capping resistance to fire damage,
    a buildup power, good self heal power which also offers resistance to toxic, a self +endurance power, a self rez, very good damage in blazing aura and burn plus minor aoe damg in consume

    cons
    no defense, low resist to cold damage, endurance intensive, no knockback resistance

    Here's my f/m's current build to give you some ideas if you're interested. Have fun. :]





    Hero Plan by Mids' Hero Designer 1.81

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    AceMACE: Level 50 Science Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: War Mace
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(3), Armgdn-Dmg/EndRdx(3), Armgdn-Dam%(5), Sciroc-Dmg/EndRdx(29)
    Level 1: Bash -- Mako-Acc/Dmg(A)
    Level 2: Fire Shield -- HO:Ribo(A), HO:Ribo(5), HO:Ribo(7), ResDam-I(7), S'fstPrt-ResKB(9)
    Level 4: Healing Flames -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(9), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(13), RechRdx-I(13)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(15), C'ngBlow-Acc/Rchg(17), C'ngBlow-Dmg/Rchg(36)
    Level 10: Combat Jumping -- ULeap-Stlth(A)
    Level 12: Super Jump -- Jump-I(A)
    Level 14: Plasma Shield -- HO:Ribo(A), HO:Ribo(17), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(19), HO:Ribo(27)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), RgnTis-Regen+(23), Mrcl-Rcvry+(23), Mrcl-Heal(25)
    Level 18: Burn -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(25), Oblit-Acc/Rchg(27)
    Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(31), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod(33)
    Level 22: Clobber -- HO:Nucle(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36)
    Level 24: Boxing -- Acc(A)
    Level 26: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), RechRdx-I(36)
    Level 28: Whirling Mace -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(37), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 30: Tough -- HO:Ribo(A), HO:Ribo(39), Aegis-Psi/Status(40), Aegis-ResDam/EndRdx(40)
    Level 32: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(42), LkGmblr-Rchg+(42), LkGmblr-Def/Rchg(42)
    Level 35: Shatter -- HO:Nucle(A), HO:Nucle(43), HO:Nucle(43), Sciroc-Acc/Rchg(43), Sciroc-Dmg/Rchg(45)
    Level 38: Crowd Control -- HO:Nucle(A), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 41: Char -- HO:Endo(A)
    Level 44: Fire Blast -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg(48)
    Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg(50)
    Level 49: Taunt -- Zinger-Taunt/Rng(A)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
  12. Goofing around with toons lately got me wondering what other Championite's do with character selection.

    How do you arrange your characters, are your first 50's at top, is it by favorability, alphabetically, hero/villain, male/female... Maybe even list what they are/when they were created for the heck Ov it.

    Share your smexy setup, you might find some common proclivities with your fellow Champs.

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    I'll throw mine out, the first three 50s created are tops and the rest are basically likelihood of use...I don't remember exactly what they all are atm. =B


  13. Acemace

    Tanker Tuesday!

    We need an all stone tanks themed TT some month, tagline Get your rocks on, or something. Anywho I'll be there.
  14. Acemace

    Bacon.


    Mmm, your tears are so yummy and sweet! Oh, the tears of unfathomable sadness! Mm-yummy!
  15. Quote:
    Originally Posted by Aluminum_Dave View Post
    Two lines down from your release note quote:


    If all else fails, minor Incarnate Shards sub-components for constructing your Alpha Abilities can also be occasionally acquired off of level 50+ foes and level 50 players in PVP.

    I got 8 shards in an hour farming the wall in Cim Sat......this thread makes my head hurt.
  16. Quote:
    Originally Posted by RemusShepherd View Post
    It seems to me that tanks have the most difficult decisions to make when choosing what to put in the Incarnate alpha slot.


    Not this tank, I'm going for recharge off the bat on a lot of my tanks, to be reevaluated with the rest of the incarnate system rolling out.
  17. Quote:
    Originally Posted by Starforce View Post
    Best I can do:

    --------------------------------------------------------------------------------

    Brooke: Maybe it's time for us to bury the hatchet.
    Alison: Gee, you'd have to pull it out of my back first.





    -Star
    Ohh that's soo like Alison.

    Quote:
    Dr. Michael Mancini: It's this building... it makes people nuts. Come to think of it, I was normal when I moved in.
    Just replace 'building' for 'game'. ;]
  18. Same thing happened on Melrose Place.

    Where's MrMighty when you need a good Melrose quote.
  19. Come on now children, I19 has dropped, the latest farm du jour is squashed,
    don't take all the steam out of the next round of complaining by dragging out this one.



    .)
    (
    ) _ ___________
    #_ ___________|
  20. Quote:
    Originally Posted by Dazz Marvelous View Post
    NEVER has this been seen on any other server or any other event.

    Well, except for tanker tuesday's three and five year events, multiple zone instances to handle capacity both times. But other then that, go perc.

    O-\-<]:


    -edit, oh this is a no go perc thread, my bad. Go, whomever..
  21. Heh that was a fun mission to put together, I should update it I haven't touched it in a couple years. Looks like you missed out on Myrmydon, but the pic of Ring strolling away after a beat down is giving him a chuckle somewhere I'm sure.

    If the king of all blasters can't beat it solo likely no one can.
  22. Quote:
    Originally Posted by Largo View Post
    I definately still use Consume on my FA/WM/EM tank. It is a great aggro tool because of its huge radius.

    I like consume, and more then the end recovery I like how it mitigates damage for a second or two while it's being applied. If I could find a way to six slot it without losing anything important I would.

    But it's definitely a personal choice rather then necessity.
  23. Quote:
    Originally Posted by EvilGeko View Post
    No it didn't. ED is wholly irrelevant to Inventions.

    That it was two years later shows that they had no plan in place at the time and purely put ED in to cover their behinds with CoV.

    To substantiate this point I remembered a late night of closed beta chatter with BAB a few years back, notice what he believed was the real force behind the Invention system.

    Quote:
    [Beta Testers]Back Alley Brawler: honestly, and this is probably not something I should be talking about, but Statesman really didn't involve himself with CoH at all after he moved on to Marvel
    [Beta Testers] Back Alley Brawler: I'd appreciate it if that didn't get copy/pasted on the forums
    [Beta Testers] Night-Girl: What about the Market? I remember him coming out and defending Wentworth's in the I9 beta, first we'd heard of him in ages, and it came out after he made some statement about MUO needing an AH
    [Beta Testers] Acemace: Was Wentworth's Statesman's idea?
    [Beta Testers] Back Alley Brawler: he did get really involved with Issue 9, especially the invention system and the auction houses...but I think he had alterior motives
    [Beta Testers] Silverspar: I knew it
    [Beta Testers] Night-Girl: you think he was kind of testing the waters for MUO's auction house?
    [Beta Testers] Back Alley Brawler: no, wasn't that
    [Beta Testers] Night-Girl: can you say what you thought his ulterior motives were?
    [Beta Testers] Back Alley Brawler: let's just say that Issue 9 was really the crux for a lot of things happening the way they did
    [Beta Testers] Night-Girl: interesting.
    [Beta Testers] Proton Sentinel: Yeah, the forums goers say that I9 was to try to jsutify ED and the GDN
    [Beta Testers] Back Alley Brawler: I absolutely believe it was


    .
  24. I think most of us could agree that had they been able to roll out some the more recent issue features (even little things like the CoP trial being broken for years) the game wouldn't have gotten as stale to some of the base who moved on.


    Also City of Villains, by Jacks own post buyout admission, was a large missed opportunity.

    But, still the game marches on, hopefully for many more fun years to come.