I have searched and not got the result that I was hoping for. I am making a fire/mace tank and looking for a guide for this. Any help is awesome



Hola, I've had a fire/mace from the start of the game and have gotten a good bit a mileage out of it, and I still find it to be one of the more fun combination's to play, especially after the recent buffs (07-08) to war mace.
The added primary damage from f/a helps the mace, and the disorients and knockdowns from w/m provide good damage mitigation for fiery aura.

Overall I've played the pairing in most situations and found the two sets work well together.

Some pros & cons from each:
w/m pros
good attack speeds, some disorienting capabilities, accuracy bonus, moderate endurance use, heavy smashing aoe, strong s/t damage.

moderate stun effects
Comparatively lacks a "wow" power ie total focus-knock out blow
weapon redraw

f/a pros
high overall resists, easily capping resistance to fire damage,
a buildup power, good self heal power which also offers resistance to toxic, a self +endurance power, a self rez, very good damage in blazing aura and burn plus minor aoe damg in consume

no defense, low resist to cold damage, endurance intensive, no knockback resistance

Here's my f/m's current build to give you some ideas if you're interested. Have fun. :]

Hero Plan by Mids' Hero Designer 1.81

Click this DataLink to open the build!

AceMACE: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(3), Armgdn-Dmg/EndRdx(3), Armgdn-Dam%(5), Sciroc-Dmg/EndRdx(29)
Level 1: Bash -- Mako-Acc/Dmg(A)
Level 2: Fire Shield -- HO:Ribo(A), HO:Ribo(5), HO:Ribo(7), ResDam-I(7), S'fstPrt-ResKB(9)
Level 4: Healing Flames -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(9), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(13), RechRdx-I(13)
Level 6: Hurdle -- Jump-I(A)
Level 8: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(15), C'ngBlow-Acc/Rchg(17), C'ngBlow-Dmg/Rchg(36)
Level 10: Combat Jumping -- ULeap-Stlth(A)
Level 12: Super Jump -- Jump-I(A)
Level 14: Plasma Shield -- HO:Ribo(A), HO:Ribo(17), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(19), HO:Ribo(27)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), RgnTis-Regen+(23), Mrcl-Rcvry+(23), Mrcl-Heal(25)
Level 18: Burn -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(25), Oblit-Acc/Rchg(27)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(31), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod(33)
Level 22: Clobber -- HO:Nucle(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36)
Level 24: Boxing -- Acc(A)
Level 26: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), RechRdx-I(36)
Level 28: Whirling Mace -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(37), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 30: Tough -- HO:Ribo(A), HO:Ribo(39), Aegis-Psi/Status(40), Aegis-ResDam/EndRdx(40)
Level 32: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(42), LkGmblr-Rchg+(42), LkGmblr-Def/Rchg(42)
Level 35: Shatter -- HO:Nucle(A), HO:Nucle(43), HO:Nucle(43), Sciroc-Acc/Rchg(43), Sciroc-Dmg/Rchg(45)
Level 38: Crowd Control -- HO:Nucle(A), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Char -- HO:Endo(A)
Level 44: Fire Blast -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg(48)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg(50)
Level 49: Taunt -- Zinger-Taunt/Rng(A)
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
Level 4: Ninja Run