Fire/mace
Hola, I've had a fire/mace from the start of the game and have gotten a good bit a mileage out of it, and I still find it to be one of the more fun combination's to play, especially after the recent buffs (07-08) to war mace.
The added primary damage from f/a helps the mace, and the disorients and knockdowns from w/m provide good damage mitigation for fiery aura.
Overall I've played the pairing in most situations and found the two sets work well together.
Some pros & cons from each:
w/m pros
good attack speeds, some disorienting capabilities, accuracy bonus, moderate endurance use, heavy smashing aoe, strong s/t damage.
cons
moderate stun effects
Comparatively lacks a "wow" power ie total focus-knock out blow
weapon redraw
f/a pros
high overall resists, easily capping resistance to fire damage,
a buildup power, good self heal power which also offers resistance to toxic, a self +endurance power, a self rez, very good damage in blazing aura and burn plus minor aoe damg in consume
cons
no defense, low resist to cold damage, endurance intensive, no knockback resistance
Here's my f/m's current build to give you some ideas if you're interested. Have fun. :]
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
AceMACE: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(3), Armgdn-Dmg/EndRdx(3), Armgdn-Dam%(5), Sciroc-Dmg/EndRdx(29)
Level 1: Bash -- Mako-Acc/Dmg(A)
Level 2: Fire Shield -- HO:Ribo(A), HO:Ribo(5), HO:Ribo(7), ResDam-I(7), S'fstPrt-ResKB(9)
Level 4: Healing Flames -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(9), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(13), RechRdx-I(13)
Level 6: Hurdle -- Jump-I(A)
Level 8: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(15), C'ngBlow-Acc/Rchg(17), C'ngBlow-Dmg/Rchg(36)
Level 10: Combat Jumping -- ULeap-Stlth(A)
Level 12: Super Jump -- Jump-I(A)
Level 14: Plasma Shield -- HO:Ribo(A), HO:Ribo(17), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(19), HO:Ribo(27)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), RgnTis-Regen+(23), Mrcl-Rcvry+(23), Mrcl-Heal(25)
Level 18: Burn -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(25), Oblit-Acc/Rchg(27)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(31), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod(33)
Level 22: Clobber -- HO:Nucle(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36)
Level 24: Boxing -- Acc(A)
Level 26: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), RechRdx-I(36)
Level 28: Whirling Mace -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(37), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 30: Tough -- HO:Ribo(A), HO:Ribo(39), Aegis-Psi/Status(40), Aegis-ResDam/EndRdx(40)
Level 32: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(42), LkGmblr-Rchg+(42), LkGmblr-Def/Rchg(42)
Level 35: Shatter -- HO:Nucle(A), HO:Nucle(43), HO:Nucle(43), Sciroc-Acc/Rchg(43), Sciroc-Dmg/Rchg(45)
Level 38: Crowd Control -- HO:Nucle(A), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Char -- HO:Endo(A)
Level 44: Fire Blast -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg(48)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg(50)
Level 49: Taunt -- Zinger-Taunt/Rng(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
Level 4: Ninja Run
The added primary damage from f/a helps the mace, and the disorients and knockdowns from w/m provide good damage mitigation for fiery aura.
Overall I've played the pairing in most situations and found the two sets work well together.
Some pros & cons from each:
w/m pros
good attack speeds, some disorienting capabilities, accuracy bonus, moderate endurance use, heavy smashing aoe, strong s/t damage.
cons
moderate stun effects
Comparatively lacks a "wow" power ie total focus-knock out blow
weapon redraw
f/a pros
high overall resists, easily capping resistance to fire damage,
a buildup power, good self heal power which also offers resistance to toxic, a self +endurance power, a self rez, very good damage in blazing aura and burn plus minor aoe damg in consume
cons
no defense, low resist to cold damage, endurance intensive, no knockback resistance
Here's my f/m's current build to give you some ideas if you're interested. Have fun. :]
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
AceMACE: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(3), Armgdn-Dmg/EndRdx(3), Armgdn-Dam%(5), Sciroc-Dmg/EndRdx(29)
Level 1: Bash -- Mako-Acc/Dmg(A)
Level 2: Fire Shield -- HO:Ribo(A), HO:Ribo(5), HO:Ribo(7), ResDam-I(7), S'fstPrt-ResKB(9)
Level 4: Healing Flames -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(9), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(13), RechRdx-I(13)
Level 6: Hurdle -- Jump-I(A)
Level 8: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(15), C'ngBlow-Acc/Rchg(17), C'ngBlow-Dmg/Rchg(36)
Level 10: Combat Jumping -- ULeap-Stlth(A)
Level 12: Super Jump -- Jump-I(A)
Level 14: Plasma Shield -- HO:Ribo(A), HO:Ribo(17), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(19), HO:Ribo(27)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), RgnTis-Regen+(23), Mrcl-Rcvry+(23), Mrcl-Heal(25)
Level 18: Burn -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(25), Oblit-Acc/Rchg(27)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(31), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod(33)
Level 22: Clobber -- HO:Nucle(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36)
Level 24: Boxing -- Acc(A)
Level 26: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), RechRdx-I(36)
Level 28: Whirling Mace -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(37), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 30: Tough -- HO:Ribo(A), HO:Ribo(39), Aegis-Psi/Status(40), Aegis-ResDam/EndRdx(40)
Level 32: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(42), LkGmblr-Rchg+(42), LkGmblr-Def/Rchg(42)
Level 35: Shatter -- HO:Nucle(A), HO:Nucle(43), HO:Nucle(43), Sciroc-Acc/Rchg(43), Sciroc-Dmg/Rchg(45)
Level 38: Crowd Control -- HO:Nucle(A), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Char -- HO:Endo(A)
Level 44: Fire Blast -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg(48)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg(50)
Level 49: Taunt -- Zinger-Taunt/Rng(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
Level 4: Ninja Run
I have searched and not got the result that I was hoping for. I am making a fire/mace tank and looking for a guide for this. Any help is awesome