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Posts
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I'll give you the Samurai Armor and Boxing Gloves, but the Baron coat from the Magic Booster can substitute for the Trenchcoat, and the Valkyrie wings from the Valkyrie pack are arguably better than the Angel wings.
Quote:So instead of "preferential" treatment of Vet players who've kept an active subscription for X months (and/or stuck around from the beginning, which seems to be a sticking point for you), now we have preferential treatment for new players who've only had a subscription for Y months.Some vet costumes - the wings, the boxing set, the samurai set - mean that certain concepts that require a certain look are only available to veterans.
The craftable wings, for the record, do not substitute for the angel and demon wings. Just to cut that off here.
It's not like I'm proposing only newbies get the extra time. Everyone gets it. Every account simply will flag in the system as having been active from Apr 04 to Nov 06, regardless of when they were created or whether they actually were active. The only people that gain nothing from this are the small subset that actually were active from the very beginning of the game. Everyone else will gain some amount of veteran's time. Thus we completely eliminate the "everyone else had to wait" effect.
And thus we also reward players that have kept their account active since the Veteran's Rewards program was started just as much as we reward people that were playing before the program. Everyone that came in at the ground floor of the program - November of 2006 - will receive the same rewards for the same amount of time. No more preferential treatment for folks that managed to meet invisible criteria before they were made public. -
Quote:Why do you need to have something NAO when most Vets (other then the old timers who are the first to get the rewards) had to wait X months for it? For that matter, why stop there?I'll stand by my earlier statement: I simply cannot fathom the need to make sure other people don't get things you have - especially when they are things with no cost.
You show up for some odd event, you get a gold title.
You go to Hero Con, you can get the Praetorian Clockwork costume.
You buy a Booster pack, you get the Booster goodies.
Veterans stick around and get the veteran costume rewards.
They're all cosmetic fluff, after all. The Devs gives out similar incentives all the time. -
Eh, it shows who's a board regular/popular and who doesn't care about that sort of thing. I tend to think it does have baring on post content, but ymmv.
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Burning-Star (32 Rad/Rad Corrupter). The concept is that she was a hero that snapped and developed psychotically insane and lawful evil personalities. The hero persona has a mental block on her condition, and she's been trying to get out of the Isles when she's the dominant persona, but she can't as Arachnos has her psychotic persona on file as a villain. With GR she'll finally get to go back home.
Sky Spectre (27ish Ill/Rad Controller). Sort of a cross between the Jack Knight Starman and Agent Orange. He's an alien who went into superheroing because that's the first thing he was told to do when he got here. A selfish coward at heart (he'd rather make constructs and have -them- fight), after learning that he doesn't have to constantly stick his own neck out for others, he'll head to the Isles. -
Interesting. I might be able to do a MA/WP Scrapper if my current attempt at a Blaster doesn't work out.
And if you're looking for a Black Adam homage to throw down with, look me up @The New Black. -
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Quote:Same here. I ran into the Banner thing for the first time in Mercy last night with a lvl 2 Corr and got my *** handed to me by a bunch of Scorned Women. Granted I was level 2, but I was also giggling like mad after I noticed the name of the mob.I wish I could be bored of it, but I have yet to see people actually taking part in the fight against the banners, and as such I have not had a chance to even begin experiencing it.
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I have more than enough alts to see which one handles ToTing the best. And while ToTing I can jump in on a GM hunt, or battle the Zombie Apocalypse, or log in to another alt and see how they handle things and get a few badges for them too. -
Quote:This, with a few variations on things like deleting and re-rolling the character to switch origins if I get a better idea for another one while running through the Zig. >.<...
Come up with a better character name, delete character.
Remake character, go through everything again.
Think of a different character, log off and create that different character.
Leave tutorial, realized I got the costume colors wrong, run to tailor.
Maybe make it to a sewer team before going back to one of my other characters. -
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Quote:Stay subscribed to the game, just like the vets did on their own schedule.The difference, Energyman, is back before they added capes, no one had capes. Now, only veterans can have boxing gloves, or angel wings, or samurai armour. They're in the game, but for some inexplicible reason, large swaths of the player base are prohibited from accessing them. There is nothing we can do to earn them on our own schedule....
Quote:...Veteran's Rewards are unfair. It is unfair to grant a section of players visible and meaningful benefits (which is how they are separated from any other benefits that have been brought up) that another section of players can do nothing to earn.
And please, refrain from the "but you can earn them, just keep subscribing" trite. That's not an answer - and you know it. -
I was actually focusing on the diminishing returns of the Vet costume sets and the Devs having shot themselves in the foot, as someone else had brought up. The Samurai set is -huge- compared to the Boxing set which takes twice as long to get.
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You mean like how the 18 month reward is the 20+ piece samurai armor, the 27 month reward is the 5 (ish?) piece "anime" armor, and the 39 month reward is the 4 piece boxing set?
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With the tweaked ToT where you can now pretty much just sit at one door, with a lvl 26 bots/FF on a ToT team last night, I was literally able to park myself towards the middle back of the group and watch Dinner: Impossible and talk to a friend about it over PMs while the bots just stood there and fired and the group steamrolled on. The other Pain characters kept everyone healed to the point that my FFs were moot. Easiest 5 bars ever. @_@
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Someone else on your team will get a purple drop before you, if you even get a purple. Especially true on SF/TFs.
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The bulk of the adjustments to AE have been to prevent players from creating gimped custom bosses that can be slaughtered wholesale without being able to fight back very well, and to stop the boss farms that were populated with mobs and mobs of boss or lieutenant enemies and little else.
If you're going to make a mission with multiple varying enemy types, you'll be fine. AE and RP go great together. -
Quote:So what would three level 50 recharge IOs get GW's time down to?3 Recharges, 1 Acc, and proc to your delight is my suggestion.
Gang War is a one-of-a-kind power. It looks like damage, but it's really taunt. The best taunts need accuracy. This taunting cloud of minions absorbs tons of aggro and negates the nastiest alpha strikes. -
Considering that even though I logged in at about 10:45PM on Thursday, and I didn't realize that DXP started Thursday at 8AM until Friday at 12:20AM, I'm satisfied.
Closed the gap to my main throwing psionically manifested sharks, which he can now do. Huzzah!
Got Big Poppa Pew-Pew for my Bots/FF.
Got my Ninja MM from 8 to 17.
Got a few levels on a bunch of lowbies, and got a level or 2 on several other miscellaneous characters. -
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I think I'm going to start working on this with a lvl 26 Bots/FF.
So Medicine, Presence for Provoke, and ideally Fitness. Is Leadership that important? I do like travel powers. >.> -
Quote:Just as long as there's no step damage system to go along with it. I hate that. Hateithateithateit. Step damage and health "levels" are usually tied together, debuffing your meager abilities the more damage you take. Yes, it's more realistic, but A) it's annoying and B) this is a game with people who fly under their own power and shoot lasers from their eyes. I like the system of having your life and abilities kept separate.Something I've always wanted to see is an Exalted MMO. Among other things, you get 7 health levels. You can pick up Ox-Body Technique as many times as you like (up to your Resistance or Stamina rating, depending on Exalt type) to increase your health levels. Your Resistance and Stamina ratings max at 5 or your Essence rating, whichever is higher. Your Essence rating maxes at 10. An Essence 10/Stamina 10 Lunar could have 47 health levels, and that would be "ohmygawd ridiculous".
(Actually... a Lunar could pick up Legendary Attribute: Stamina to get Stamina 11, get another Ox-Body, and go up to 51 health levels)
A Dragon-Blooded could get 21 health levels (or 27 if you allowed them to get Essence 10, but in the tabletop game canon they don't live long enough to reach that), but they also have more force-multiplier skills.
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I look at hitpoints as a measure of your overall durability, sort of like how influence is supposed to be your level of pull in the area, not just money. Say I'm (generously speaking) a level 1 character. One moderate punch and I'm out cold. Now let's say someone like Fedor Emilianko is a level 15 character. The dude can take more significantly more moderate punches than me and keep on going, hence he would have more hit points. -
When a character has hit 50 and I'm satisfied with-
The name
All costumes
The character history
The RP personality
The badge count
The power selection
The power slotting (AKA being purpled out).
And the amount of content the character has gone through in the game.
Considering that the most of those points any of my characters qualify for is 3, (which has taken close to 2 years to accomplish) it'll be a long time before I'm ever done with any of my characters here. -
Quote:Among other suggestions this guy makes that have been labeled unlikely to appear anytime soon due to hardware limitations, this guy sounds like he prefers NGE SWG, which IMMEDIATELY discredits anything he has to say in my book.Originally Posted by The Article3) The problem: button lock
MMOs_buttons.jpg
Skills, levels, gear, talents, and blah blah blah are required to add depth to MMOs, but they're based on such razor-thin margins of where you're allowed to go and what monsters you should be fighting at any given time that the gameplay comes down to wanking around with numbers for hit points, damage, refresh rate, mana, and so on. Apartheid by math. As a result, the typical battle in an MMO is a matter of staring at an icon that indicates when your skill will refresh. Stare, wait, press. Stare, wait, press. Stare, wait, press. Okay, now loot. Next! All that wondrous combat animation gone to waste, unwatched. All that potential immersion and world building, reduced to a row of tiny buttons.
I like detail. It keeps me interested. I just don't want it shoved in my face during what should be the most exciting part of a game.
What needs to be done to fix it: Can someone replace all the math with action? Is there some way to do this? Is it even possible? Or should I just stick to Diablo? -
Quote:And considering that most believe a game needs some time after launching to iron out bugs and start hitting it's prime anyway. *shrug*The main argument in the artical seems to be a sequel should be made because the game is 5 and half years old. Thats it...
Then again, you have players who are distracted by anything new and shiny. Oooh, what's that?
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Anyway, CHV is far from perfect, but I'm more than happy with the game as it is, and pretty excited about Going Rogue. -
Which is the exception, not the rule, for what it's worth. Batman used guns when he started, but he hadn't used lethal force in -years- prior to the silliness of Final Crisis. Storylines have been done that show just how strongly Bruce Wayne feels about not killing.