tankermind i16


Agonus

 

Posted

Sup guys/gals i have a level 37 bots/ff master mind and a respec to burn and only about 14mil inf so he well slot SO. Hes my 1st toon so hes kinda all over the place but id like to make him a tankermind was just wondering what powerpools i should get and how i should spec him out any help would be welcome for build. also i really like the flight powerpool


 

Posted

Are you taking stamina? That will have an effect on what many will tell you. IIRC FF is low end usage, so you probably wont need it.

Staples are generally:

Speed for hasten

Leadership is particularly good for MM's

Medicine is nice for FF MM's in particular as it gives you both a self and other heal, which your secondary lacks.

Fitness is nice for stamina if you find yourself spamming forcebolt for some reason, or using epic attacks frequently. Not entirely necessary, but nice.

Flight doesn't have much to offer except for maybe some backup control in AS. I wouldn't reccomend flight.

With 3 power picks from leaping, you can get some decent KB and hold resists. Combat jumping can also help softcap until you get the inf.

Presence gives you the staple taunt in Provoke. Many Tankerminds have this.

Fighting gives you tough and weave. Tough gives minor resists and taking weave would mean you probably wasted 3 powers to get it, when FF alone can soft cap you without too much trouble.

I've never needed concealment on my MM's, I would say pass on it but YMMV.

Teleport is specifically useful for buggy pet AI that will sometimes get them stuck, and also for bringing the fight to the mobs with team teleport. Teams benefit from it as well.

If I were a bots/FF my picks would likely be:

Speed: Hasten

Leadership: assault, tactics and picking up maneuvers until I had the inf to softcap myself and my bots.

Presence: Provoke

Travel power of choice. (Mine is SJ, or SS if I'm in a tight build, yours is for you to decide.)


 

Posted

when my MM was lvl 37 and i got a free respec i chose the powers i wanted and stuff and placed the slots and stuff but the enhancements i had that i got to redistribute into the powers i actually just sold them all instead and right after i bought all lvl 40 SOs for my powers. but w/ 14 mil inf u prolly don't need the little extra inf u get this way. i think i got close to 2 mil this way. it was enough to get all lvl 40 SOs.


 

Posted

As a FF Mastermind you'll be having no basic need for Hasten unless you really, really, really don't want to slot Provoke. It needs Accuracy modifying enhancements kind badly, especially if you're going to be fighting enemies who shrug off taunt or are a good few levels higher than you.

Aid Self is a must, especially with your below average defense before you get your patron shield from Black Scorpion. Try to slot if for 2 heal, 2 recharge, 2 interrupt and it should work like a charm.

Leadership? Sure. Always goes great with FF.

Stanima? Definitely. I don't care if you are FF you will feel the burn on your blue bar if you go without stanima. Running both leadership and dispersion bubble toggles will already be a nightmare, but if you try to bubble with your toggles going like that you won't get past your pets let alone your teammates.

Your travel power could very well be what you see fit. Take hasten if you want, that's up to you. In my mind hover or combat jumping are NEVER a bad thing on a FF Mastermind who's got questionable defense to exotic damage.

Besides, if you're feeling the hurt hit up your Personal Force Field and have fun for the few seconds taunt is up.


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
As a FF Mastermind you'll be having no basic need for Hasten unless you really, really, really don't want to slot Provoke. It needs Accuracy modifying enhancements kind badly, especially if you're going to be fighting enemies who shrug off taunt or are a good few levels higher than you.
My robot/ff mastermind lives without hasten, AND without provoke. I rush in and take the alpha strike just by being the first one to start combat, but I don't try to hold aggro to the bitter end. The bots are pretty good at brushing off a little damage themselves.

But if you really want to be "pure tankermind", I suppose you probably need provoke. I don't have any personal experience for how well provoke works, but I definitely vouch that you can't keep aggro off your pets very long with normal attacks.

Quote:
Originally Posted by Bookkeeper_Jay View Post
Aid Self is a must, especially with your below average defense before you get your patron shield from Black Scorpion. Try to slot if for 2 heal, 2 recharge, 2 interrupt and it should work like a charm.
I might be speaking from a less purely tankermind perspective, but I'd like to point out that "Aid Other" also rocks. It recharges so fast you can practically spam it, and heals robots AND teammates.

Quote:
Originally Posted by Bookkeeper_Jay View Post
Leadership? Sure. Always goes great with FF.
It's a good solid choice, but only if you're also committed to getting stamina.

Quote:
Originally Posted by Bookkeeper_Jay View Post
Stanima? Definitely. I don't care if you are FF you will feel the burn on your blue bar if you go without stanima. Running both leadership and dispersion bubble toggles will already be a nightmare, but if you try to bubble with your toggles going like that you won't get past your pets let alone your teammates.
If you want leadership or teleport, you NEED stamina. For everyone else, it's still strongly recommended. You might be able to limp along without it, but you'd better hope you have some blue inspirations if you ever need to summon and equip a fresh assault bot in the middle of a heated battle.


 

Posted

Also, if you take presence, medicine, leadership, and fitness, that's all four power pools right there. The fitness pool can improve your speed and jumping a bit, but if you want a "real travel power" you're going to have to give something up.

Or you could just get in the habit of buying raptor packs, I suppose.


 

Posted

Quote:
Originally Posted by Dr_Brainbottle View Post
Also, if you take presence, medicine, leadership, and fitness, that's all four power pools right there. The fitness pool can improve your speed and jumping a bit, but if you want a "real travel power" you're going to have to give something up.

Or you could just get in the habit of buying raptor packs, I suppose.
need to do something with that inf once you hit 50.


 

Posted

I find Hover essential because it keeps you out of range of most of the big hitting powers which tend to be melee, and lets you position yourself better so the pets dont get hit with AoE splash damage.

Without IO's you aren't going to be defence capped, so Hover will be a life saver at times, and if you do ever IO the character it lets you ignore melee defence which saves you a lot of infamy

Aid Other and Aid Self are also good choices. Aid Other is good for healing the pets, since Repair is on a long timer and I personally always feel like saving it for my Assault Bot, Aid Self is important because on a defence based character you will eventually get hit, and healing up before the next hit gets through is the key to staying alive.


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Posted

Quote:
Originally Posted by StrawhatKino View Post
need to do something with that inf once you hit 50.
Hmmm, and if you pick up speed on your way to stamina, you can still slot it with flying enhancements that I think should speed up your raptor pack, even though you can't slot raptor pack directly.

Heck, I might try it myself on my next respec!


 

Posted

------------------warning---bad---spelling----------------------------------------------

thanks for all the replys. you all have helped me a great deel im trying a build now thats basicly leadership, flight, medicien, and fitness. in flight i took hover and fly, medicien: aid other and aid self, and i took fitness to get staminai. have 1 or 2 respecs left so if this dosent work ill spec into somthing elsa but once agin thanks for all the help.


 

Posted

You won't really be "pure tankermind" without provoke, but you'll probably kick so much *** you don't care.

One more suggestion, this time for filling your enhancement slots: the most important thing to do with a robot/ff mastermind is to "soft cap" the defense on you and your minions. that means getting at least 45% defense.

Note that this isn't just a case that "more defense is better", it's EXPONENTIALLY better as you get closer to the magic number of 45%. As someone on this forum pointed out, the last 5 points of defense from 40 to 45 are worth the same as all 40 points of defense that came before it.

But to get there you need to generously slot your powers with defense enhancers, and possibly the most important and yet least obvious place to put defense enhancers is your protector bots. Not only do they give a good defense boost against everything, you don't have to remind them to do it, and they cast TWO of those shields on your front line drones and assault bot, who will be taking the lion's share of the aggro. So every defense enhancement you slot in your protector bots are doing double duty where it really counts most. Yes, it's even worth giving up damage or accuracy enhancers to make way for defense. You might kill things a tiny bit slower without that extra damage, but you'll basically be invulnerable while you're doing it.

If you right click your assault bot, you can select an option to view it's combat stats, including it's current defense value and all the factors contributing to it. If you can beef him up to 45% defense against all types of damage, congratulations, you're in the big leagues.


 

Posted

if im reading it right my def is 48.??% for everthing but psy. just got force bubble it seems to grab arggo somwhat so well see how it works.


 

Posted

Quote:
Originally Posted by DrRadNomad View Post
just got force bubble it seems to grab arggo somwhat so well see how it works.
Force bubble grabs the aggro at the beginning of a fight, but it won't keep the aggro off your assault bot when it starts splashing everything with napalm. More importantly, it keeps most meelee sluggers off your bots, and you can use it to trap people in corners where they get covered in napalm and burn, burn, burn.


 

Posted

Quote:
Originally Posted by Dr_Brainbottle View Post
Force bubble grabs the aggro at the beginning of a fight, but it won't keep the aggro off your assault bot when it starts splashing everything with napalm. More importantly, it keeps most meelee sluggers off your bots, and you can use it to trap people in corners where they get covered in napalm and burn, burn, burn.
Good times.....


 

Posted

Quote:
Originally Posted by BlissKnight View Post
Good times.....

You bet, man. Force Bubble is never a let down in that sense, heh.


 

Posted

Quote:
Originally Posted by Agonus View Post
I think I'm going to start working on this with a lvl 26 Bots/FF.

So Medicine, Presence for Provoke, and ideally Fitness. Is Leadership that important? I do like travel powers. >.>
I would take Hover/Fly instead of leadership, you don't really need maneuvers if you use IO's, assault has its uses but is skippable, tactics will help the T1 pets but again is skippable and vengeance is all but useless.

Hover on the other hand is 100% melee defence, and gives you a few % to all the others, and lets you slot those lovely Blessing of the Zephyr sets.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
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Posted

Quote:
Originally Posted by Agonus View Post
I think I'm going to start working on this with a lvl 26 Bots/FF.

So Medicine, Presence for Provoke, and ideally Fitness. Is Leadership that important? I do like travel powers. >.>
I have one build with leadership, and one without it. To be honest, I can't really tell the difference until I try to teleport, and then remember I gave it up for leadership.

Maybe the piddling little 4% boost to defense MIGHT matter if it was the last 4% I needed to reach the defense soft cap, but it isn't.